1
0
Fork 0

Merge branch 'ehofman/sound'

This commit is contained in:
Tim Moore 2010-01-13 07:30:52 +01:00
commit 98d8a98ef2
5 changed files with 54 additions and 34 deletions

View file

@ -144,6 +144,8 @@ void* FGATCVoice::WriteMessage(const string& message, size_t* len) {
token_start = message.find_first_not_of(delimiters, token_end);
}
if (token == "/_") continue;
for(string::iterator t = token.begin(); t != token.end(); t++) {
// canonicalize the token, to match what's in the index
*t = (*t == '-') ? '_' : tolower(*t);

View file

@ -97,8 +97,9 @@ void FGATCMgr::init() {
try {
voiceOK = v1->LoadVoice("default");
voice = true;
} catch ( sg_io_exception & ) {
} catch ( sg_io_exception & e) {
voiceOK = false;
SG_LOG(SG_ATC, SG_ALERT, "Unable to load default voice : " << e.getFormattedMessage().c_str());
voice = false;
delete v1;
v1 = 0;

View file

@ -1455,21 +1455,6 @@ bool fgInitSubsystems() {
globals->get_event_mgr()->init();
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
////////////////////////////////////////////////////////////////////
// Initialize the sound manager subsystem.
////////////////////////////////////////////////////////////////////
globals->get_soundmgr()->bind();
globals->get_soundmgr()->init(fgGetString("/sim/sound/device-name", NULL));
vector <const char*>devices =
globals->get_soundmgr()->get_available_devices();
for (unsigned int i=0; i<devices.size(); i++) {
SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
p->setStringValue(devices[i]);
}
devices.clear();
////////////////////////////////////////////////////////////////////
// Initialize the property interpolator subsystem. Put into the INIT
// group because the "nasal" subsystem may need it at GENERAL take-down.

View file

@ -105,6 +105,7 @@ long global_multi_loop;
SGTimeStamp last_time_stamp;
SGTimeStamp current_time_stamp;
void fgInitSoundManager();
void fgSetNewSoundDevice(const char *);
// The atexit() function handler should know when the graphical subsystem
@ -483,22 +484,33 @@ static void fgMainLoop( void ) {
// Update the sound manager last so it can use the CPU while the GPU
// is processing the scenery (doubled the frame-rate for me) -EMH-
#ifdef ENABLE_AUDIO_SUPPORT
static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
static SGSoundMgr *smgr = globals->get_soundmgr();
static bool smgr_enabled = true;
if (smgr_enabled != sound_enabled->getBoolValue()) {
if (smgr_enabled == true) { // request to suspend
smgr->suspend();
} else {
smgr->resume();
static bool smgr_init = true;
if (smgr_init == true) {
static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
if (sound_working->getBoolValue() == true) {
fgInitSoundManager();
smgr_init = false;
}
smgr_enabled = sound_enabled->getBoolValue();
}
} else {
static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
static SGSoundMgr *smgr = globals->get_soundmgr();
static bool smgr_enabled = true;
if (smgr_enabled == true) {
static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
smgr->set_volume(volume->getFloatValue());
smgr->update(delta_time_sec);
if (smgr_enabled != sound_enabled->getBoolValue()) {
if (smgr_enabled == true) { // request to suspend
smgr->suspend();
smgr_enabled = false;
} else {
smgr->resume();
smgr_enabled = true;
}
}
if (smgr_enabled == true) {
static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
smgr->set_volume(volume->getFloatValue());
smgr->update(delta_time_sec);
}
}
#endif
@ -508,9 +520,7 @@ static void fgMainLoop( void ) {
&& cur_fdm_state->get_inited()) {
fgSetBool("sim/sceneryloaded",true);
if (fgGetBool("/sim/sound/working")) {
smgr->activate();
} else {
smgr->stop();
globals->get_soundmgr()->activate();
}
globals->get_props()->tie("/sim/sound/devices/name",
SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
@ -521,6 +531,21 @@ static void fgMainLoop( void ) {
SG_LOG( SG_ALL, SG_DEBUG, "" );
}
void fgInitSoundManager()
{
SGSoundMgr *smgr = globals->get_soundmgr();
smgr->bind();
smgr->init(fgGetString("/sim/sound/device-name", NULL));
vector <const char*>devices = smgr->get_available_devices();
for (unsigned int i=0; i<devices.size(); i++) {
SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
p->setStringValue(devices[i]);
}
devices.clear();
}
void fgSetNewSoundDevice(const char *device)
{
globals->get_soundmgr()->suspend();

View file

@ -1644,9 +1644,16 @@ fgParseArgs (int argc, char **argv)
} else if (result == FG_OPTIONS_SHOW_SOUND_DEVICES) {
SGSoundMgr smgr;
smgr.init();
string vendor = smgr.get_vendor();
string renderer = smgr.get_renderer();
cout << renderer << " provided by " << vendor << endl;
cout << endl << "No. Device" << endl;
vector <const char*>devices = smgr.get_available_devices();
for (int i=0; i<devices.size(); i++) {
printf("%i. \"%s\"\n", i, devices[i]);
cout << i << ". \"" << devices[i] << "\"" << endl;
}
devices.clear();
exit(0);