Merge branch 'ehofman/sound'
This commit is contained in:
commit
98d8a98ef2
5 changed files with 54 additions and 34 deletions
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@ -144,6 +144,8 @@ void* FGATCVoice::WriteMessage(const string& message, size_t* len) {
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token_start = message.find_first_not_of(delimiters, token_end);
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}
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if (token == "/_") continue;
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for(string::iterator t = token.begin(); t != token.end(); t++) {
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// canonicalize the token, to match what's in the index
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*t = (*t == '-') ? '_' : tolower(*t);
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@ -97,8 +97,9 @@ void FGATCMgr::init() {
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try {
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voiceOK = v1->LoadVoice("default");
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voice = true;
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} catch ( sg_io_exception & ) {
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} catch ( sg_io_exception & e) {
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voiceOK = false;
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SG_LOG(SG_ATC, SG_ALERT, "Unable to load default voice : " << e.getFormattedMessage().c_str());
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voice = false;
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delete v1;
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v1 = 0;
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@ -1455,21 +1455,6 @@ bool fgInitSubsystems() {
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globals->get_event_mgr()->init();
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globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
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////////////////////////////////////////////////////////////////////
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// Initialize the sound manager subsystem.
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////////////////////////////////////////////////////////////////////
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globals->get_soundmgr()->bind();
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globals->get_soundmgr()->init(fgGetString("/sim/sound/device-name", NULL));
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vector <const char*>devices =
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globals->get_soundmgr()->get_available_devices();
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for (unsigned int i=0; i<devices.size(); i++) {
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SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
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p->setStringValue(devices[i]);
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}
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devices.clear();
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////////////////////////////////////////////////////////////////////
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// Initialize the property interpolator subsystem. Put into the INIT
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// group because the "nasal" subsystem may need it at GENERAL take-down.
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@ -105,6 +105,7 @@ long global_multi_loop;
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SGTimeStamp last_time_stamp;
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SGTimeStamp current_time_stamp;
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void fgInitSoundManager();
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void fgSetNewSoundDevice(const char *);
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// The atexit() function handler should know when the graphical subsystem
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@ -483,22 +484,33 @@ static void fgMainLoop( void ) {
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// Update the sound manager last so it can use the CPU while the GPU
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// is processing the scenery (doubled the frame-rate for me) -EMH-
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#ifdef ENABLE_AUDIO_SUPPORT
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static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
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static SGSoundMgr *smgr = globals->get_soundmgr();
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static bool smgr_enabled = true;
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if (smgr_enabled != sound_enabled->getBoolValue()) {
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if (smgr_enabled == true) { // request to suspend
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smgr->suspend();
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} else {
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smgr->resume();
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static bool smgr_init = true;
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if (smgr_init == true) {
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static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
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if (sound_working->getBoolValue() == true) {
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fgInitSoundManager();
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smgr_init = false;
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}
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smgr_enabled = sound_enabled->getBoolValue();
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}
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} else {
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static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
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static SGSoundMgr *smgr = globals->get_soundmgr();
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static bool smgr_enabled = true;
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if (smgr_enabled == true) {
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static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
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smgr->set_volume(volume->getFloatValue());
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smgr->update(delta_time_sec);
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if (smgr_enabled != sound_enabled->getBoolValue()) {
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if (smgr_enabled == true) { // request to suspend
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smgr->suspend();
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smgr_enabled = false;
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} else {
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smgr->resume();
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smgr_enabled = true;
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}
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}
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if (smgr_enabled == true) {
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static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
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smgr->set_volume(volume->getFloatValue());
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smgr->update(delta_time_sec);
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}
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}
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#endif
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@ -508,9 +520,7 @@ static void fgMainLoop( void ) {
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&& cur_fdm_state->get_inited()) {
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fgSetBool("sim/sceneryloaded",true);
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if (fgGetBool("/sim/sound/working")) {
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smgr->activate();
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} else {
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smgr->stop();
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globals->get_soundmgr()->activate();
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}
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globals->get_props()->tie("/sim/sound/devices/name",
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SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
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@ -521,6 +531,21 @@ static void fgMainLoop( void ) {
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SG_LOG( SG_ALL, SG_DEBUG, "" );
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}
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void fgInitSoundManager()
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{
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SGSoundMgr *smgr = globals->get_soundmgr();
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smgr->bind();
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smgr->init(fgGetString("/sim/sound/device-name", NULL));
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vector <const char*>devices = smgr->get_available_devices();
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for (unsigned int i=0; i<devices.size(); i++) {
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SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
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p->setStringValue(devices[i]);
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}
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devices.clear();
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}
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void fgSetNewSoundDevice(const char *device)
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{
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globals->get_soundmgr()->suspend();
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@ -1644,9 +1644,16 @@ fgParseArgs (int argc, char **argv)
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} else if (result == FG_OPTIONS_SHOW_SOUND_DEVICES) {
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SGSoundMgr smgr;
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smgr.init();
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string vendor = smgr.get_vendor();
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string renderer = smgr.get_renderer();
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cout << renderer << " provided by " << vendor << endl;
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cout << endl << "No. Device" << endl;
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vector <const char*>devices = smgr.get_available_devices();
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for (int i=0; i<devices.size(); i++) {
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printf("%i. \"%s\"\n", i, devices[i]);
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cout << i << ". \"" << devices[i] << "\"" << endl;
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}
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devices.clear();
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exit(0);
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