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proper sound orientation(?) and comment out velocity since it messes with OpenAL in such a way that volume doesn't work properly anymore

This commit is contained in:
ehofman 2009-11-01 14:53:36 +00:00 committed by Tim Moore
parent d2799cd832
commit 7efed53475
2 changed files with 6 additions and 7 deletions

View file

@ -304,10 +304,8 @@ FGViewMgr::update (double dt)
smgr->set_position_offset( offs );
smgr->set_position_geod( loop_view->getPosition() );
SGQuatd orient = SGQuatd::fromYawPitchRollDeg( loop_view->getHeading_deg(),
loop_view->getPitch_deg(),
loop_view->getRoll_deg() );
smgr->set_orientation( orient, loop_view->getViewOrientationOffset() );
smgr->set_orientation( loop_view->getViewOrientation(),
loop_view->getViewOrientationOffset() );
// get the model velocity
SGVec3f velocity = SGVec3f::zeros();

View file

@ -126,21 +126,22 @@ FGAircraftModel::update (double dt)
// update model's audio sample values
_fx->set_position_geod( _aircraft->getPosition() );
SGQuatd orient = SGQuatd::fromYawPitchRollDeg(-_heading->getDoubleValue(),
SGQuatd orient = SGQuatd::fromYawPitchRollDeg(_heading->getDoubleValue(),
_pitch->getDoubleValue(),
_roll->getDoubleValue());
_fx->set_orientation( orient );
#if 0
SGVec3d vel = SGVec3d( _speed_n->getFloatValue(),
_speed_e->getFloatValue(),
_speed_d->getFloatValue() );
if ( vel[0] || vel[1] || vel[2] ) {
SGQuatd hlOr = SGQuatd::fromLonLat( _aircraft->getPosition() );
SGQuatd q(-0.5, -0.5, 0.5, 0.5);
_velocity = toVec3f( (hlOr*q).backTransform( vel ) );
_velocity = toVec3f( q.backTransform( vel ) );
}
else
_velocity = SGVec3f::zeros();
#endif
_fx->set_velocity( _velocity );
}