curt
6876c9b34c
Initial revision.
1997-08-13 21:55:59 +00:00
curt
9c665e5c19
Changes due to changing sunpos interface.
1997-08-13 20:24:56 +00:00
curt
0d804834b4
Changed default detail level.
1997-08-13 20:24:22 +00:00
curt
bcf7870083
The interface to sunpos now updates a global structure rather than returning
...
current sun position.
1997-08-13 20:23:49 +00:00
curt
4c139cadf3
Renamed OpenGL/ to GLUT/
1997-08-13 20:22:55 +00:00
curt
e21a782a51
Sun position now *really* works (I think) ... I still have sun time warping
...
code in place, probably should remove it soon.
1997-08-06 21:08:32 +00:00
curt
bdb9603379
Working on correct sun position.
1997-08-06 15:41:26 +00:00
curt
88c803c7fc
Working on correct real time sun lighting.
1997-08-06 00:24:22 +00:00
curt
1b7267aaad
Organizational tweaking.
1997-08-04 20:25:15 +00:00
curt
53a9e29865
Testing cvs on IRIX 6.x
1997-08-04 17:08:11 +00:00
curt
a93cbff236
Incorporated mesh2GL.c into Scenery/mesh.c
1997-08-02 19:11:47 +00:00
curt
54f9aac53f
Incorporated mesh2GL.c into mesh.c
1997-08-02 19:10:12 +00:00
curt
2a35aed68b
Renamed GLmain.c GLUTmain.c
1997-08-02 18:45:00 +00:00
curt
ebf7a0b4c0
Old stuff ... removed.
1997-08-02 18:41:14 +00:00
curt
c89d21196b
Misc. tweaks.
1997-08-02 16:23:47 +00:00
curt
dcda920723
Making progress with coordinate system overhaul.
1997-08-01 19:43:33 +00:00
curt
2bbf8d1770
Added sunpos.c
1997-08-01 15:28:44 +00:00
curt
39902fe0d6
Initial revision.
1997-08-01 15:27:56 +00:00
curt
998ff3f26e
Initial revision.
1997-07-31 23:19:33 +00:00
curt
36a9adcffc
Working on redoing internal coordinate systems & scenery transformations.
1997-07-31 22:52:21 +00:00
curt
1406e5ba8e
Moved fg_random routines from Util/ to Math/
1997-07-30 16:12:38 +00:00
curt
417048636f
Put comments around the text after an #endif for increased portability.
1997-07-23 21:52:10 +00:00
curt
450dd6d45a
Removed unused parser symbol.
1997-07-21 21:21:01 +00:00
curt
012a0bd01f
Twiddled with random object placement.
1997-07-21 21:20:48 +00:00
curt
1fe5411300
Tweaked the wording a bit.
1997-07-21 21:20:16 +00:00
curt
71330874b4
Initial revision.
1997-07-21 15:38:02 +00:00
curt
f8c740ee35
Minor tweaks.
1997-07-21 14:45:01 +00:00
curt
a136c87441
First stab at a system to generate os2 makefiles automatically.
1997-07-20 02:19:09 +00:00
curt
01fa9ad22c
Initial revision.
1997-07-20 02:18:32 +00:00
curt
d6327ac839
Added an initial weather section.
1997-07-19 23:04:46 +00:00
curt
791460f0e9
Initial revision.
1997-07-19 23:03:57 +00:00
curt
4438ee1679
tweaks
1997-07-19 22:41:34 +00:00
curt
b4377855be
removed ...
1997-07-19 22:39:48 +00:00
curt
611bcff3af
Moved PI to ../constants.h
1997-07-19 22:39:08 +00:00
curt
d64aab6a72
Added various PI definitions.
1997-07-19 22:37:03 +00:00
curt
5c8a05b781
Added Utils/ subdirectory
1997-07-19 22:36:28 +00:00
curt
a5b71554a2
Moved fiddled with PI to avoid compiler warnings.
1997-07-19 22:35:06 +00:00
curt
982a9821d2
Moved PI definitions to ../constants.h
...
Moved random() stuff to ../Utils/ and renamed fg_random()
1997-07-19 22:34:02 +00:00
curt
6ef6f4d986
Tweaks for building with Cygnus Win32 compiler.
1997-07-18 23:41:20 +00:00
curt
ff2636c4f8
Hacked in some support for wind/turbulence.
1997-07-18 14:28:34 +00:00
curt
68681f730f
Minor tweaks to aid Win32 port.
1997-07-16 20:04:42 +00:00
curt
bf40d877a1
Testing/playing -- placed objects randomly across the entire terrain.
1997-07-14 16:26:03 +00:00
curt
f612f210fc
Added #include <Windows32/Base.h> to help Win32 compiling.
1997-07-12 04:01:14 +00:00
curt
5e37b24cdd
Added an #include <Windows32/Base.h> to help compiling for Win32
1997-07-12 03:50:20 +00:00
curt
392f23ab35
Looking at potential scenery transformation/coordinate system problems.
1997-07-12 02:27:07 +00:00
curt
6c1e197290
Added ranlib.
1997-07-12 02:24:37 +00:00
curt
42bbb9f93f
Add ftime() support for those that don't have gettimeofday()
1997-07-12 02:13:04 +00:00
curt
f1d21eef9c
Solved some scenery display/orientation problems. Still have a positioning
...
(or transformation?) problem.
1997-07-11 03:23:18 +00:00
curt
5667631a45
More tweaking of terrian floor.
1997-07-11 01:29:58 +00:00
curt
1f718dcc8f
We now can interpolated ground elevation for any position in the grid. We
...
can use this to enforce a "hard" ground. We still need to enforce some
bounds checking so that we don't try to lookup data points outside the
grid data set.
1997-07-10 04:26:36 +00:00