James Turner
8986c3488d
Make sun-angle a plain property, so observers fire.
2011-10-12 09:17:58 +01:00
Erik Hofman
afca14c372
add a sanity check for the overcast property
2011-06-05 10:26:55 +02:00
Erik Hofman
8f3cdc9404
Add a /rendering/scene/overcast option to color the skydome gray in case of overcast
2011-06-05 10:20:16 +02:00
Erik Hofman
8b72e13d2f
As torten explains: it is probably not a good idea to ti /environment/relative-humidity since the FGEnvironment ties to this property too
2011-06-04 15:39:45 +02:00
Erik Hofman
c346bcee77
Add the /rendering/scene/scattering property to allow the weather system to contoll the amount of light scattering (or absorption) of the fog
2011-06-04 13:11:56 +02:00
ThorstenB
863551a932
fix #142 : initial window position
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Be (at least a bit) smarter with initial x/y position
Also some minor type/comment issues.
2011-05-29 18:46:11 +02:00
Tim Moore
79a2173ef9
Fix bug 182 - make sun direction agree with position of sun from the ephemeris
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http://code.google.com/p/flightgear-bugs/issues/detail?id=182
There were two issues. The biggest is that the sunsolver was accessing
parameters from the ephemeris and doing a different calculation with
them to derive the right ascension and declination of the sun. I'm not
sure who is right, but I changed sunsolver to agree with the
ephemeris. Also, there was an inappropriate use of geodetic
coordinates in calculating the sun latitude and longitude.
Also, I did some cleanup in updateSunPos().
2010-12-04 16:26:46 +01:00
Erik Hofman
f75656ea59
Allow for scenery de-saturation
2010-09-12 11:06:14 +02:00
James Turner
7f36caede6
Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
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Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
2010-08-04 09:16:37 +01:00
James Turner
47fd8a8a2a
Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
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This reverts commit 50eb95dcad
.
2010-08-02 00:23:36 +01:00
James Turner
50eb95dcad
Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
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Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
2010-08-01 20:33:11 +01:00
Erik Hofman
913726cb0e
adjust gamma based on time of day
2010-07-17 15:02:06 +02:00
ehofman
38cd172e82
slightly tweak the ambient color a bit.
2010-01-25 15:22:00 +01:00
Tim Moore
9a94b26609
Changes for animated effects
2009-12-20 10:34:07 +01:00
Tim Moore
b39599f578
Merge branch 'ehofman/sky'
2009-11-26 23:32:20 +01:00
ehofman
06187368d2
first stab at reorganizing fgUpdateSunPos() to make it use quats
2009-11-07 08:54:23 +01:00
ehofman
61d8aa5bde
Adjust fog color.
2009-10-26 18:54:40 +01:00
Tim Moore
5b29cd4cc0
fix warnings in Multiplayer, Scripting, and Time
2009-08-24 18:07:19 +02:00
ehofman
83675c7216
Changed my mind, the 'scene specular' color is actually the diffuse color and the sun specular color is the scene specular color
2009-08-23 21:43:08 +02:00
ehofman
37e1581964
forgot a few untie's and fix a small bug
2009-08-23 21:43:08 +02:00
ehofman
25a99a2417
Expose the color of the sun (which is not the scene specular color anymore)
2009-08-23 21:43:08 +02:00
ehofman
bdccfb587d
brighten te sky color towards the sun at dusk and dawn
2009-05-02 00:44:21 +02:00
ehofman
71c9cb9f48
Remove unused code
2009-04-15 23:19:30 +02:00
ehofman
30ae6e0564
Let the fog color transition into the sky dome to give a more natural effect
2009-04-15 23:19:30 +02:00
ehofman
2923bd15bc
Also adjust diffuse based on visibility although probably nobody will notice the difference
2009-04-15 23:19:29 +02:00
ehofman
c2af121c00
fog color and cloud color are the same anyhow, remove one of them in the ambient color calculation
2009-04-15 23:19:29 +02:00
ehofman
846d756e55
logarithmic decrease in shinines/specular and limited linear increased ambient color due to reduced visibility.
2009-04-15 23:19:29 +02:00
ehofman
b7e8be8ceb
Adjust the lighting once more, the previous behavior wasn't really satisfactory to me. Now specular is also influenced by visibility.
2009-04-15 23:19:29 +02:00
ehofman
48ac04456f
Adding ambient support for ac3d aircraft models reveiled a mistake in the scne ambient calculation. Decreasing visibility now increases ambient color giving a nice dark color on bright days and a much more visible color on normal days.
2009-04-01 09:23:55 +02:00
fredb
3db0cf1659
Remove unneeded inclusions of windows.h, GL.h and GLU.H
2008-07-27 15:18:34 +00:00
ehofman
d9bfd5a425
This should apply, and everything should build cleanly, in isolation from the
...
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.
There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
2008-07-25 18:38:29 +00:00
ehofman
eccddb3dfd
Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
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PLETE_FUNCTIONAL from SimGear and FlightGear.
As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
2008-07-25 10:39:53 +00:00
frohlich
d3fdf74e4f
Modified Files:
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light.cxx light.hxx sunsolver.cxx tmp.cxx: kick out sg.h
2007-01-30 20:14:25 +00:00
frohlich
bb7c889bbb
Modified Files:
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src/Time/tmp.cxx src/Time/light.hxx src/Time/light.cxx
src/Main/renderer.cxx src/Cockpit/panel.cxx: Initialize sky colors
2006-11-10 05:37:50 +00:00
frohlich
b0f9d24f9d
Modified Files:
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configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx
src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx
src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx
src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx
src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx
src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx
src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx
src/Cockpit/hud.cxx src/Cockpit/hud.hxx
src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx
src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx
src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx
src/FDM/groundcache.cxx src/FDM/groundcache.hxx
src/GUI/gui_funcs.cxx src/Input/input.cxx
src/Instrumentation/od_gauge.cxx
src/Instrumentation/od_gauge.hxx
src/Instrumentation/render_area_2d.cxx
src/Instrumentation/render_area_2d.hxx
src/Instrumentation/wxradar.cxx
src/Instrumentation/wxradar.hxx
src/Instrumentation/HUD/HUD.cxx
src/Instrumentation/HUD/HUD.hxx
src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx
src/Main/viewmgr.cxx src/Model/acmodel.cxx
src/Model/acmodel.hxx src/Model/model_panel.cxx
src/Model/model_panel.hxx src/Model/modelmgr.cxx
src/Model/modelmgr.hxx src/Model/panelnode.cxx
src/Model/panelnode.hxx src/Navaids/awynet.cxx
src/Scenery/Makefile.am src/Scenery/hitlist.cxx
src/Scenery/hitlist.hxx src/Scenery/newcache.cxx
src/Scenery/scenery.cxx src/Scenery/scenery.hxx
src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx
src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx
src/Scripting/NasalSys.hxx src/Time/light.cxx
Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00
mfranz
c9813d1b5d
new FSF address
2006-02-21 01:16:04 +00:00
ehofman
0f448cb4ca
Melchior FRANZ:
...
gui colors and material animation use "red", "green", "blue".
Would be nice if these light colors would use the same standard.
2006-01-27 13:54:35 +00:00
ehofman
6c331a55a8
Tie the scene ambient,diffuse end specular red,green and blue components to a property under /rendering/scene
2006-01-27 12:35:15 +00:00
ehofman
e1d92f81e9
Deprecate some non GPL compatible code in favor of our own routines.
2005-11-11 14:46:15 +00:00
ehofman
62a359cc4a
Alex Romosan:
...
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.
Vassilii Khachaturov:
Dont use "const Point3D&" for return types unless you're absolutely sure.
Erik Hofman:
* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
calculating it by hand every time.
2005-10-25 13:49:55 +00:00
ehofman
f938af2592
Vassilii Khachaturov thought that these messages are actually debug messages and I tend to agree.
2005-10-22 11:26:58 +00:00
ehofman
ef099d3cad
Why this didn't ring any alarm bells during my previous test compile is beyond me, but this should get FlightGear in a compilable state again.
2005-07-26 20:12:03 +00:00
curt
40170cb722
The view frustum is defined in plib apps using calls to ssgSetFOV() and
...
ssgSetNearFar(). This by default creates a symmetric view frustum which is
typically what an application wants.
However, to get control of the view frustum in order to build support for
asymmetric view frustums, we need to wrap these calls with a bit of our own
logic.
This set of changes wraps all calls to ssgSetFOV() and ssgSetNearFar() with
FGRenderer methods.
I also standardized how the FGRenderer class is handled in globals.[ch]xx.
This led to some cascading changes in a variety of source files.
As I was working my way through the changes, I fixed a few warnings along
the way.
2005-02-25 19:41:53 +00:00
curt
d05121ef46
Fix my mailing address by replacing it with my web page.
2004-11-19 22:10:41 +00:00
curt
4214cd6c10
Migrate FlightGear code to use "#include SG_GL*" defined in
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"#include <simgear/compiler.h>".
2004-11-18 19:53:00 +00:00
curt
2acdd02879
Clean up various compiler warnings that have crept into the code. This
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by no means get's them all, but it's a start.
2004-04-01 15:27:53 +00:00
ehofman
7de581bf8f
Changes to tke sky dome coloring
2004-02-18 14:33:50 +00:00
ehofman
491e7c6fea
Fix a posible devide by zero situation
2004-01-15 18:10:00 +00:00
ehofman
1fa7a1464f
Name the property sun-angle-rad instead of sun-pos-rad to make it a bit more descriptive
2004-01-07 22:51:28 +00:00
ehofman
f279f4b065
Chnage the name to reflect the real unit of radians instead of degrees
2004-01-07 09:26:17 +00:00