curt
ed729a630e
Merged in Durk's changes ...
1997-12-30 16:36:40 +00:00
curt
96068a55c9
A couple lighting tweaks ...
1997-12-30 13:06:56 +00:00
curt
b89d27f083
Initial revision.
1997-12-30 04:19:22 +00:00
curt
09b8076bca
Switched back to per vertex normals and smooth shading for terrain.
1997-12-30 01:38:37 +00:00
curt
feabb5024a
Tweaked the sky coloring a bit to build in structures to allow finer rgb
...
control.
1997-12-23 04:58:38 +00:00
curt
45ed7c79f8
Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
1997-12-22 04:14:28 +00:00
curt
3c398c79ca
Lot's of tweaking with sky rendering and lighting.
1997-12-19 23:34:03 +00:00
curt
46e6042aab
Working on scene rendering order and options.
1997-12-19 16:44:57 +00:00
curt
d19c5f0b6f
Add xgl wrappers for debugging.
...
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f
Misc. tweaks.
1997-12-15 20:59:08 +00:00
curt
f92f2a5c29
More light/material property tweaking ... still a ways off.
1997-12-12 21:41:24 +00:00
curt
40f0747fac
Working on lightling and material properties.
1997-12-12 19:52:47 +00:00
curt
09ee64ff67
Fixed sun vector and lighting problems. I thing the moon is now lit
...
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296
Prepended "fg" on the name of all global structures that didn't have it yet.
...
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
330ff4ab53
Working on tweaking lighting.
1997-12-09 05:11:54 +00:00
curt
4ab16fd58e
Working on adding a global lighting params structure.
1997-12-09 04:25:25 +00:00
curt
c8d2e72433
Changes to integrate Durk's moon/sun code updates + clean up.
1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0
minor tweaks.
1997-11-15 18:16:34 +00:00
curt
91aef7cb1c
Reverse direction of sun vector, so object normals can be more normal.
1997-11-15 18:15:39 +00:00
curt
273bd9bc6e
Transform scenery coordinates earlier in pipeline when scenery is being
...
created, not when it is being loaded. Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
1997-11-14 00:26:49 +00:00
curt
b5293f1f44
Working on new scenery subsystem.
1997-10-30 12:38:35 +00:00
curt
ed2fc539b2
Changed GLUT/ -> Main/
1997-10-28 21:07:21 +00:00
curt
d06ebf220e
Misc. tweaks.
1997-10-25 03:30:02 +00:00
curt
3fe61cf7ef
Tweaks to get things to compile with gcc-win32.
1997-09-23 00:29:27 +00:00
curt
31519b5cd1
Continuing to try to align stars correctly.
1997-09-22 14:44:19 +00:00
curt
14efd49c8b
Still trying to get those durned stars aligned properly.
1997-09-20 03:34:25 +00:00
curt
3b5f599f73
Tweaked time of day lighting equations. Don't draw stars during the day.
1997-09-16 22:14:47 +00:00
curt
1ba17de9ba
Working on star alignment and time issues.
1997-09-16 15:50:29 +00:00
curt
45d02e3e68
Mostly working on stars and generating sidereal time for accurate star
...
placement.
1997-09-13 01:59:45 +00:00
curt
5d76cf2eaa
More tweaking with stars.
1997-09-05 14:17:26 +00:00
curt
ad22cbffca
Working on getting stars right.
1997-09-05 01:35:53 +00:00
curt
b830d97782
Shufflin' stuff.
1997-09-04 02:17:18 +00:00
curt
89a9811607
Changed naming scheme of basic shared structures.
1997-08-27 03:29:38 +00:00
curt
90e39d537f
Merged in initial HUD and Joystick code.
1997-08-25 20:27:21 +00:00
curt
6510c9f3b4
Doing a bit of reorganizing and house cleaning.
1997-08-22 21:34:32 +00:00
curt
cdb1417490
Worked on better simulating real lighting.
1997-08-19 23:55:03 +00:00
curt
3d5df76461
Working on improving the lighting/shading.
1997-08-16 12:22:38 +00:00
curt
6876c9b34c
Initial revision.
1997-08-13 21:55:59 +00:00
curt
bcf7870083
The interface to sunpos now updates a global structure rather than returning
...
current sun position.
1997-08-13 20:23:49 +00:00
curt
88c803c7fc
Working on correct real time sun lighting.
1997-08-06 00:24:22 +00:00
curt
c89d21196b
Misc. tweaks.
1997-08-02 16:23:47 +00:00
curt
2bbf8d1770
Added sunpos.c
1997-08-01 15:28:44 +00:00
curt
39902fe0d6
Initial revision.
1997-08-01 15:27:56 +00:00
curt
36a9adcffc
Working on redoing internal coordinate systems & scenery transformations.
1997-07-31 22:52:21 +00:00
curt
417048636f
Put comments around the text after an #endif for increased portability.
1997-07-23 21:52:10 +00:00
curt
a136c87441
First stab at a system to generate os2 makefiles automatically.
1997-07-20 02:19:09 +00:00
curt
bf40d877a1
Testing/playing -- placed objects randomly across the entire terrain.
1997-07-14 16:26:03 +00:00
curt
6c1e197290
Added ranlib.
1997-07-12 02:24:37 +00:00
curt
42bbb9f93f
Add ftime() support for those that don't have gettimeofday()
1997-07-12 02:13:04 +00:00
curt
127b957f22
Working on Makefile structure.
1997-06-27 21:37:59 +00:00
curt
134d37d449
Working on Makefile structure.
1997-06-27 20:03:31 +00:00
curt
9205d3928b
Restructuring make, adding automatic "make dep" support.
1997-06-26 19:08:22 +00:00
curt
1adb6fd912
Make itimer support optional.
1997-06-25 17:46:58 +00:00
curt
80713ee205
Minor changes to compile with rsxnt/win32.
1997-06-25 15:39:44 +00:00
curt
450a307fc2
Capitalized subdirectory names.
1997-06-21 17:12:38 +00:00
curt
226ef4335a
Timer interval stuff now uses gettimeofday() instead of ftime()
1997-06-17 16:51:58 +00:00
curt
c24e18e0fc
Nonsignal based interval timing is now working.
...
This would be a good time to look at cleaning up the code structure a bit.
1997-06-17 03:41:10 +00:00
curt
90f83b6ce1
Initial revision.
1997-06-16 19:24:19 +00:00