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Author SHA1 Message Date
curt
94f745e3ea I'm attaching diffs to add a new FGInput module to FlightGear
(src/Input).  So far, FGInput replaces most of src/Main/keyboard.cxx
(I've left a tiny stub); in the very near future, it will also take
over control of the joystick, mouse (Norm permitting), and panel
instrument interactions, so that there is a single mechanism for
configuring all input devices.

The new format should be (close to) self-explanatory by looking at the
new base-package file keyboard.xml, which is now included by
preferences.xml (I'll do the same thing for the joystick when I have a
chance).  I have not managed to move all keybindings into this file
yet, but I've made a good start.  I'm including Tony in the recipient
list so that he can see how bindings can use an external XML file.

This patch also adds support for multiple bindings for a single key,
special keys (i.e. keypad and function keys), and key modifiers
(shift/alt/ctrl); special keys use the PUI convention of adding 256 to
the Glut key code.

Unfortunately, everything comes with a price; in this case, I have not
yet found a general mechanism for the old (hard-coded) modal bindings,
which behaved differently depending on the autopilot state (i.e. left
rudder or move AP heading left); with my patches, this functionality
disappears, but you can still adjust the autopilot using the panel or
the GUI input dialogs.
2001-05-23 23:01:15 +00:00
curt
02896643d7 Minor texture tweaks. 2001-05-23 20:54:51 +00:00
curt
34854ab2af Threaded tile paging:
- model loading deferred to primary thread
- tile removal deferred to paging thread
- other tweaks and rearrangments.

Airport signs
- first stab at some support for adding taxiway and runway signs.  This
  is non-optimal, but I'm under the gun for a demo.
2001-05-19 16:59:43 +00:00
curt
f85df36eaa Tweaks. 2001-05-18 20:30:36 +00:00
curt
69a4aa083d Trying to fix ascii file parsing and line terminator handling. 2001-05-18 16:09:39 +00:00
curt
aea664cd15 MSVC++ changes contributed by Geoff McLane. 2001-05-17 21:55:22 +00:00
curt
4bdbe9c8c1 Added David Megginson's patch for reconfigurable keyboard bindings. 2001-05-16 23:27:59 +00:00
curt
5c52bb1f22 Added a missing 'return' in case statement. 2001-05-16 00:32:28 +00:00
curt
a0d50000ba Modifications to coordinate with recent changes in simgear. 2001-05-15 22:30:39 +00:00
curt
a01a26a009 Re-added support for loading on-the-fly textures. 2001-05-15 00:01:04 +00:00
curt
c7f7093df5 Timezone fixes for Cygwin. 2001-04-26 18:15:32 +00:00
curt
ffe70e3221 Fix various compiler warnings contributed by Norman Princeton. 2001-04-22 17:00:08 +00:00
curt
b0b6c34249 Initial stab at a threaded tile loader contributed by Bernie Bright.
He writes:

Here are the final changes to add threads to the tile loading.  All the
thread related code is in the new FGTileLoader class.

./configure.in
./acconfig.h
Added --with-threads option and corresponding ENABLE_THREADS
definition.  The default is no threads.

./src/Scenery/tilemgr
Removed load_queue and associated references.  This has been replaced by
a new class FGTileLoader in FGNewCache.
Made the global variable global_tile_cache a member.
schedule_needed(): removed global_tile_cache.exists() tests since
sched_tile() effectively repeats the test.
initialize_queue(): removed code that loads tiles since this is now
performed by FGTileLoader.
update(): ditto

./src/Scenery/newcache
Added new class FGTileLoader to manage tile queuing and loading.
tile_map typedefs are private.
exists() is a const member function.
fill_in(): deleted
load_tile(): added.

./src/Scenery/FGTileLoader
The new threaded tile loader.  Maintains a queue of tiles waiting to be
loaded and an array of one or more threads to load the tiles.  Currently
only a single thread is created.  The queue is guarded by a mutex to
synchronize access.  A condition variable signals the thread when the
queue is non-empty.

CLO: I made a few tweaks to address a couple issues, hopefully what we
have is solid, but now we kick it out to the general public to see. :-)
2001-04-11 02:47:15 +00:00
curt
4b6e8102a7 Synced with latest JSBSim cvs.
reinit fix from Norman.
2001-04-05 21:14:37 +00:00
curt
d422a7bb7f Added a special default default fgroot for cygwin. 2001-04-05 20:25:40 +00:00
curt
65f6e343ab From David Megginson:
The files in the attached tarball make the following changes to
FlightGear:

- rename the existing FGInterface::init() method to
FGInterface::_setup to get it out of the way

- move *all* FDM initialization code out of src/Main/fg_init.cxx and
into FGInterface::init(), and clean up fg_init.cxx a little
(especially by removing the zillions of attempts to place the plane on
the ground at various locations in the code)

- modify FGInterface::bind() so that no values are picked up
automatically at bind time (they are set previously by init() instead)

- modify the init() methods of the classes derived from FGInterface
(i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke
FGInterface::init() explicitly before doing their own setup

I don't claim that the code in FGInterface::init() is optimal (or even
correct), but it seems to work for on-ground starts with both LaRCSim
and JSBSim on runways pointing various directions from near sea level
to about 700' ASL (the range I happened to test).  I expect that Jon
and Tony will want to look at the code and refactor and correct it now
that they can see what's going on in one place.

Here's a quick outline of what is invoked:

  cur_fdm_state = new <whatever>(dt);
  cur_fdm_state->init();
  cur_fdm_state->bind();

The constructor allocates memory and sets default values only (with
the help of the FGInterface::_setup() method).  The init() method pull
any required properties out of the property tree and sets up the
initial state of the FDM.  The bind() method takes ownership of
FDM-related properties so that the FDM can publish them to the rest of
the sim.

Note that bind() and init() are virtual, so any implementation in a
subclass will hide the implementation in FGInterface; that's why
subclass implementations of init() and bind() have to invoke
FGInterface::init() and FGInterface::bind() explicitly, probably at
the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
curt
397a83d69f Data logging patches from Jon Berndt
Fix for model loading under plib-1.2.x in main.cxx
2001-04-05 15:39:37 +00:00
curt
16b21865b8 Initial units confusion fixes. 2001-04-02 03:39:43 +00:00
curt
2aca8ca2cf Irix MipsPro patches and fixes. 2001-04-02 02:59:31 +00:00
curt
74fbaa8f5e Latest round of JSBSim updates. 2001-03-30 01:04:50 +00:00
curt
31047f65ac - model loading should work again with the latest CVS PLIB (and, I
hope, with earlier versions as well)
- support for the new LONG value type
- gear support for UIUC (updated for the newly renamed SG_* stuff;
otherwise identical to what I sent you before)
- fixed reported MSVC problem in src/FDM/flight.cxx
2001-03-29 03:49:02 +00:00
curt
191bb3956a Updates from Bernie Bright to massage tile loading around to make it
slightly more conducive to future threading.
2001-03-29 01:42:31 +00:00
curt
e7d79e7ba2 Light model tweaks. 2001-03-28 18:11:05 +00:00
curt
c4b2e54551 Fix moon drawing at night. 2001-03-28 17:52:40 +00:00
curt
d6039a111f Removed an unneeded exit() 2001-03-28 14:38:55 +00:00
curt
7aa5e0a4eb Lighting fixes.
Warning fixes.
Typo in configure.in
2001-03-28 00:39:29 +00:00
curt
f1b1077d93 More fg -> sg namespace changes in simgear. 2001-03-25 14:20:12 +00:00
curt
182fd42b40 SG-ified logstream. 2001-03-24 06:03:11 +00:00
curt
5ea9c04c64 SG_ namespace. 2001-03-24 04:56:46 +00:00
curt
17c96ae69e SG_ namespace 2001-03-24 04:48:44 +00:00
curt
92443d36a4 FG_ to SG_ namespace changes. 2001-03-24 03:10:40 +00:00
curt
17f3d48e03 FG_ to SG_ namespace changes. 2001-03-24 02:36:45 +00:00
curt
1bf3001749 FG_ to SG_ namespace changes. 2001-03-24 00:18:01 +00:00
curt
5958389026 FG_ to SG_ namespace changes. 2001-03-23 22:59:18 +00:00
curt
8497f9b1ac FG_ to SG_ name changes. 2001-03-23 22:42:49 +00:00
curt
def805e9dc Added support for reading ~/.fgfsrc.hostname files. 2001-03-22 04:02:11 +00:00
curt
eccd695f91 Fixed some problems with marker beacon range:
a) I was compairing feet vs. meter (making the range 3x too. big)
b) I was using the diameter in place of the radius (making the range an
   additional 2x too big.)
c) Updated the equation for calculating range to model the weak transmitter
   not being picked up at upper altitudes.

We still might need some additional tweaking, but I think we are starting to
get in the right ball park.
2001-03-19 13:56:19 +00:00
curt
4cf4edcfb4 Julian Foad: fixes to meters/feet confusion. (Also length of "--vNorth="
is 9 not 8.)  Note that the initial altitude setting was placing us way below
the ground, but as it doesn't seem to have caused us problems, it's probably
redundant!
2001-03-17 21:06:43 +00:00
curt
a695a8d9f5 Initial support for marker beacons. 2001-03-16 23:59:02 +00:00
curt
bdde4e0581 Removed ios::binary on file open. 2001-03-14 23:35:46 +00:00
curt
c763c795ad Don't play DME ident if no colocated DME. 2001-03-10 00:06:39 +00:00
curt
95e27e8cb9 Working on vor audio ident (morse).
Fixed a bug in Network/props.cxx with the cd command.
Fixed a typo in options.cxx
2001-03-09 02:41:04 +00:00
curt
8395ac8852 Open C++ iostreams as ios::binary. 2001-03-08 02:34:27 +00:00
curt
5ca3ea8ecf A small patch (a few lines) to add a --file option to
FlightGear, a long-standing request from Norm, and to get the UIUC
--aircraft-dir option working again.
2001-03-06 19:11:28 +00:00
curt
815d49e86a Reshuffled some of the sound code and created a "src/Sound" subdirectory. 2001-03-05 22:54:20 +00:00
curt
fbad3482fa More work on morse code ... 2001-03-05 14:11:25 +00:00
curt
040185f0fd Continued work on morse code generator. 2001-03-05 12:09:36 +00:00
curt
3abe133162 Added beginnings of a morse code sound clip manager. 2001-03-05 03:13:47 +00:00
curt
e85cf6cc10 Fixed a couple property manager typos. 2001-03-03 00:04:03 +00:00
curt
f5baf8c952 Oops, forgot to take out -lsgmetar 2001-03-02 23:28:51 +00:00
curt
29dede4c1a Tony's patches to allow you to position yourself at an offset from the
default location (i.e. end of the runway.)  This allows you to start
up on final and things like that.
2001-03-02 23:27:22 +00:00
curt
d84c64563b Updated comments. 2001-03-02 22:54:10 +00:00
curt
e9591422f3 Added a first pass at a C++ sound manager class. 2001-03-02 22:37:01 +00:00
curt
5d423a94b0 Contributed by Dave Luff:
Added fuel-flow and total fuel to the LaRCSim model.  Its still a bit
rough for now but it works, except the engine dosn't stop when fuel runs
out at the moment since there's no refuelling capability in the sim just
now.  It takes about 4 gallons use before you see the fuel guages begin
to drop since there's 28 gal per tank but the guages go to 26.
2001-03-01 16:32:29 +00:00
curt
79cabb6a8a Lots of little tweaks to autopilot to make it more realistic. 2001-02-27 23:17:58 +00:00
curt
2c9443c698 Fixed a problem with autodetecting if we need to draw our own mouse cursor
on voodoo-1/2 cards.
2001-02-26 13:58:33 +00:00
curt
74cb68daae Fixed a typo preventing the nav2 heading needle from moving.
DG heading bug initializes to a random setting.
Activating heading hold doesn't touch the DG heading bug any more.
Max autopilot decent rate is now -1000.
2001-02-25 16:26:48 +00:00
curt
75a538f5b9 Tweaks relating to autopilot heading hold.
Working on better modeling of nav radio needles.
2001-02-25 04:45:26 +00:00
curt
7a4da94425 Added support for managing fov via the property manager so the --fov= option
can work again.
Removed a bit of debugging output when reading "native" IO input.
2001-02-23 22:25:03 +00:00
curt
f780c27787 Changes to make the default autopilot heading hold work much more like a C172
DG heading hold (i.e. it will follow the gyro drift.)
2001-02-07 04:16:12 +00:00
curt
8830f5c6a8 Fix a problem with external views where the sky lighting was calculated
in reverse.
2001-02-02 23:15:03 +00:00
curt
d1a50b5667 Fixes to get back support for Voodoo-1/2 cards and the voodoo-in-a-window
hack.
2001-02-02 22:39:13 +00:00
curt
a4d27fe7bc Added a specific "altas" format for output which includes a proprietary string
to convey the radio stack settings.
2001-01-31 22:21:36 +00:00
curt
2cd7473384 Fixed --enable-freeze. 2001-01-31 15:59:16 +00:00
curt
97f526f7a6 Added a GUI vec3 pilot offset control contributed by Norman Vine. 2001-01-29 05:08:00 +00:00
curt
1a0a65b2a5 Fixes to iochannel parsing which had gotten broke at some point.
Fixed --disable-skyblend
2001-01-26 00:21:36 +00:00
curt
1c000fef96 Tweaks to add an altitude indicator adjustment. 2001-01-23 07:17:47 +00:00
curt
1bc2a66b1c Fixed a couple property manager typo's. 2001-01-22 20:39:25 +00:00
curt
e1dd52d38a The FlightGear patches add new saveInitialState and
restoreInitialState methods to FGGlobals, as well as the two-stage
commit described above for loading saved files.  fgInit now takes a
snapshot of the initial state before handing off to the main loop, and
the GUI reInit function restores that state explicitly before calling
fgReInit.

The FlightGear patches also modify fg_props.hxx to add optional
useDefault arguments to all of the fgTie functions -- that lets you
choose whether you want to pick up any default value in the property
tree when you tie the property (the default is true).
2001-01-19 22:57:24 +00:00
curt
e9b492af4f More tweaking of position reset logic. 2001-01-17 23:30:35 +00:00
curt
a5e4e6be11 Working on setting initial altitude correctly after a reset. 2001-01-17 20:32:02 +00:00
curt
26dca37028 More "delta-t" and fdm interface timing tweaks. 2001-01-17 02:37:12 +00:00
curt
d346e53aee Tweaking the FGInterface interface so we can move it towards a more consistant
fgSubsystem init() and update() interface.
2001-01-16 21:41:28 +00:00
curt
f7b844f4d6 More property manager interface updates. 2001-01-16 20:21:03 +00:00
curt
576432ec75 David Megginson writes:
FGOptions is history, and the modules are (starting) to use the property
manager directly.  Let me know if I left any files out.

Inevitably, there will be some problems with broken options, etc.,
that I haven't found in my tests, but I'll try to fix them quickly.
We also need to stress that the property names currently in use are
not stable -- we need to reorganize them a bit for clarity.
2001-01-13 22:06:39 +00:00
curt
bc99033c96 Integrated FGOptions with the property manager (by David Megginson) 2001-01-12 15:37:40 +00:00
curt
469703dd0c Internal interface changes by David Megginson. 2001-01-11 22:44:18 +00:00
curt
cff0022a16 Miscellaneous MSVC porting fixes by Christian Mayer. 2001-01-11 05:04:17 +00:00
curt
d9bff43bde Tweaks. 2001-01-08 22:01:24 +00:00
curt
8a7e5eeaf2 Minor tweaks. 2001-01-08 20:40:26 +00:00
curt
7a235abecd Tweaks to the LaRCsim interface to get wind working.
Corresponding tweaks to bfi.[ch]xx and options.cxx.
2001-01-08 17:59:54 +00:00
curt
49fc684885 Tweaks to binobj reader interface. 2001-01-06 05:09:40 +00:00
curt
66650e4148 1. Added src/Main/fgfs.hxx as a standard, top-level include file for
FlightGear subsystems -- it isolates some of the config and #ifdef
stuff in a single place.

2. Added a new FGSubsystem interface, defined in fgfs.hxx; so far,
only FGControls implements it, but if that works, we can start letting
it propagate through the system and simplify the code in main.cxx and
fg_init.cxx (which is terrifyingly complex for anyone new to the
project).

3. Added new src/Main/fgfs_props.[hc]xx files with convenience
functions for tying properties under FlightGear.

4. Experimentally modified src/Controls/controls.cxx to tie properties
directly (rather than tying to BFI functions).  I'd appreciate it if
you could get this into CVS as soon as possible, so we can see if the
template stuff causes trouble for any other platforms before I add
properties to the other subsystems.

5. Miscellaneous superficial modifications to other files.


In addition, I've made a couple of further changes:


6. Modified BFI to add support for setting the view axes (i.e. with a
joystick hat).

7. Cleaned up bfi.cxx and removed all cout statements.
2001-01-05 17:38:58 +00:00
curt
5ef00ab621 Contibuted by David Megginson; Initial revision. 2001-01-05 17:37:59 +00:00
curt
3e7bc24006 Tweaks related to the HUD. 2001-01-05 16:45:14 +00:00
curt
3b88c71122 Applied changes relative to David Megginson's property manager rewrite. 2000-12-19 23:29:16 +00:00
curt
6d399f83f8 Added some initial support for moving parts on aircraft models. 2000-12-19 20:50:00 +00:00
curt
0d457e78e2 Fix a view bug that could make the aircraft appear rotated from an
external view if the primary view was rotated before we switched.
2000-12-14 21:59:47 +00:00
curt
e333080388 MacOS changes contributed by Darrell Walisser (12/13/2000) 2000-12-13 23:02:02 +00:00
curt
95d6d93bed Renamed FGBucket -> SGBucket. 2000-12-13 20:36:04 +00:00
curt
403c740b34 Updates to DCS support and updates to options in preparation for support
the new xml configurable hud.
2000-12-08 20:05:43 +00:00
curt
94fd1bd8f2 Blame this on David Megginson ... :-)
Save/restore seems to be working now, thanks to a couple of
unspeakable kludges:

1. Every time the altitude changes, pause the flight simulator for
five frames and then change it a second time.

2. Every time the latitude or longitude changes, wait five frames,
then invoke fgUpdateSkyAndLightingParams() a second time.
2000-12-08 17:36:07 +00:00
curt
6574e8f4f6 Updates to time parsing and setting by David Megginson. 2000-12-08 17:26:49 +00:00
curt
5fecec2bba More night ground lighting tweaks. 2000-12-06 22:16:12 +00:00
curt
31b9c763df Added a --visibility= option. 2000-12-06 04:13:16 +00:00
curt
2baba715b4 Adjust ground lighting up significantly higher to avoid zbuffer fighting
on cards with 16 bit (or less) depth buffers.
2000-12-05 14:27:27 +00:00
curt
45564beba8 Fix fog / light punchthrough. 2000-12-04 22:35:10 +00:00
curt
3f32f2680d Started laying out infrastructure for ground lighting.
Renamed fg_random -> sg_random.
2000-12-04 05:26:40 +00:00
curt
11987d96c3 Removed tile radius option. Range of tiles to be loaded is now controled
by the visibility distance.
2000-12-03 20:13:58 +00:00
curt
57a4c79eb5 Moved Time/timestamp.hxx into simgear/timing/timestamp.hxx 2000-11-30 18:43:31 +00:00
curt
bde6c86fce Parse route files by Durk Talsma. 2000-11-28 23:38:24 +00:00
curt
3593f3782d Fixes for better control over external aircraft 3d model control. 2000-11-14 20:43:38 +00:00
curt
5175227e3b Tweaks. 2000-11-03 23:04:23 +00:00
curt
08fd9cc36d Moved fov and win_ration from FGOptions to FGViewer so we can control these
on a per view basis.
Fixed some compile warnings in Main/*.cxx
2000-11-01 23:27:32 +00:00
curt
f24b6a4098 More view clean ups. 2000-11-01 22:40:10 +00:00
curt
6786cf9da4 src/GUI/gui.cxx:
- removed Toggle Clouds menu item

src/Main/options.cxx:
- (minor) added some code to sync up options with properties

src/Main/bfi.[ch]xx:
- removed (get|set)Clouds(ASL)?
- removed setSpeedNorth, setSpeedEast, and setSpeedDown -- these are
  all read-only now
- added setAirspeed (for calibrated kt)
- extensive rewrite to support Tony's FDM changes
- rearranged everything in bfi.hxx to mess up Curt's ediff examination
- added properties for setting initial panel position

src/Main/save.cxx:
- reinit the tile cache after restore
2000-11-01 04:51:55 +00:00
curt
8aab71034a Woohoo! some success with external views ... 2000-11-01 04:32:04 +00:00
curt
49aab2af8e Working on lookat views. 2000-11-01 02:30:10 +00:00
curt
1b206c6202 Tweaks. 2000-10-30 15:09:17 +00:00
curt
11a68e55d4 Updates by Tony working on the FDM interface bus. 2000-10-28 16:30:30 +00:00
curt
81bb2f00d1 Added manifold pressure to the property manager. 2000-10-27 22:27:16 +00:00
curt
b83ad15313 Added CHT (cylinder head temp) to BFI and property manager. 2000-10-27 22:00:43 +00:00
curt
cf6022e439 Added a viewmgr system and made corresponding changes to support it. 2000-10-26 21:51:09 +00:00
curt
f519b98e16 Initial revision. 2000-10-26 21:23:38 +00:00
curt
1338b3548c Debug cleanup. 2000-10-26 18:20:55 +00:00
curt
35819b8c4d Check point ... making progress with a FGViewerLookAt class so we can
more easily do nifty external views.
2000-10-26 18:10:28 +00:00
curt
0175b4cd25 Continued FGViewer cleanups. FGViewer is now a base class so that we can
derive specific viewer classes from it.  Here's what I currently have in mind:

FGViewer
  |
  |-> FGViewerPRH     (current system with orientation specified in
  |                    LaRCsim Euler angle convention)
  |
  |-> FGViewerLookAt  Feed in a position, view direction, and up vector
  |
  |-> FGViewerHPR     (similar to PRH, but using ssg hpr euler angle
  |                    convention)
  |-> others?
2000-10-25 22:59:02 +00:00
curt
f4ce3314fd Initial revision. 2000-10-25 22:58:05 +00:00
curt
83ad798898 Removed references to Point3D from FGViewers interface. 2000-10-25 19:46:43 +00:00
curt
470ee55fb7 Continuing work on cleanups.
Removed some commented out chunks of code that no longer make sense to keep
around.
Working on replacing instances of Point3D with sg{d,}Vec3.
2000-10-25 19:27:13 +00:00
curt
6515f9072c Checkpoint commit for cleaning up the FGViewer class. External views are
not working right, but this will hopefully be fixed soon.
2000-10-25 15:27:55 +00:00
curt
7cc98ad15f I tested:
LaRCsim c172 on-ground and in-air starts, reset: all work
UIUC Cessna172 on-ground and in-air starts work as expected, reset
results in an aircraft that is upside down but does not crash FG.   I
don't know what it was like before, so it may well be no change.
JSBSim c172 and X15 in-air starts work fine, resets now work (and are
trimmed), on-ground starts do not -- the c172 ends up on its back.  I
suspect this is no worse than before.

I did not test:
Balloon (the weather code returns nan's for the atmosphere data --this
is in the weather module and apparently is a linux only bug)
ADA (don't know how)
MagicCarpet  (needs work yet)
External (don't know how)

known to be broken:
LaRCsim c172 on-ground starts with a negative terrain altitude (this
happens at KPAO when the scenery is not present).   The FDM inits to
about 50 feet AGL and the model falls to the ground.  It does stay
upright, however, and seems to be fine once it settles out, FWIW.

To do:
--implement set_Model on the bus
--bring Christian's weather data into JSBSim
-- add default method to bus for updating things like the sin and cos of
latitude (for Balloon, MagicCarpet)
-- lots of cleanup

The files:
src/FDM/flight.cxx
src/FDM/flight.hxx
-- all data members now declared protected instead of private.
-- eliminated all but a small set of 'setters', no change to getters.
-- that small set is declared virtual, the default implementation
provided preserves the old behavior
-- all of the vector data members are now initialized.
-- added busdump() method -- FG_LOG's  all the bus data when called,
useful for diagnostics.

src/FDM/ADA.cxx
-- bus data members now directly assigned to

src/FDM/Balloon.cxx
-- bus data members now directly assigned to
-- changed V_equiv_kts to V_calibrated_kts

src/FDM/JSBSim.cxx
src/FDM/JSBSim.hxx
-- bus data members now directly assigned to
-- implemented the FGInterface virtual setters with JSBSim specific
logic
-- changed the static FDMExec to a dynamic fdmex (needed so that the
JSBSim object can be deleted when a model change is called for)
-- implemented constructor and destructor, moved some of the logic
formerly in init() to constructor
-- added logic to bring up FGEngInterface objects and set the RPM and
throttle values.

src/FDM/LaRCsim.cxx
src/FDM/LaRCsim.hxx
-- bus data members now directly assigned to
-- implemented the FGInterface virtual setters with LaRCsim specific
logic, uses LaRCsimIC
-- implemented constructor and destructor, moved some of the logic
formerly in init() to constructor
-- moved default inertias to here from fg_init.cxx
-- eliminated the climb rate calculation.  The equivalent, climb_rate =
-1*vdown, is now in copy_from_LaRCsim().

src/FDM/LaRCsimIC.cxx
src/FDM/LaRCsimIC.hxx
-- similar to FGInitialCondition, this class has all the logic needed to
turn data like Vc and Mach into the more fundamental quantities LaRCsim
needs to initialize.
-- put it in src/FDM since it is a class

src/FDM/MagicCarpet.cxx
 -- bus data members now directly assigned to

src/FDM/Makefile.am
-- adds LaRCsimIC.hxx and cxx

src/FDM/JSBSim/FGAtmosphere.h
src/FDM/JSBSim/FGDefs.h
src/FDM/JSBSim/FGInitialCondition.cpp
src/FDM/JSBSim/FGInitialCondition.h
src/FDM/JSBSim/JSBSim.cpp
-- changes to accomodate the new bus

src/FDM/LaRCsim/atmos_62.h
src/FDM/LaRCsim/ls_geodesy.h
-- surrounded prototypes with #ifdef __cplusplus ... #endif , functions
here are needed in LaRCsimIC

src/FDM/LaRCsim/c172_main.c
src/FDM/LaRCsim/cherokee_aero.c
src/FDM/LaRCsim/ls_aux.c
src/FDM/LaRCsim/ls_constants.h
src/FDM/LaRCsim/ls_geodesy.c
src/FDM/LaRCsim/ls_geodesy.h
src/FDM/LaRCsim/ls_step.c
src/FDM/UIUCModel/uiuc_betaprobe.cpp
-- changed PI to LS_PI, eliminates preprocessor naming conflict with
weather module

src/FDM/LaRCsim/ls_interface.c
src/FDM/LaRCsim/ls_interface.h
-- added function ls_set_model_dt()

src/Main/bfi.cxx
-- eliminated calls that set the NED speeds to body components.  They
are no longer needed and confuse the new bus.

src/Main/fg_init.cxx
-- eliminated calls that just brought the bus data up-to-date (e.g.
set_sin_cos_latitude). or set default values.   The bus now handles the
defaults and updates itself when the setters are called (for LaRCsim and
JSBSim).  A default method for doing this needs to be added to the bus.
-- added fgVelocityInit() to set the speed the user asked for.  Both
JSBSim and LaRCsim can now be initialized using any of:
vc,mach, NED components, UVW components.

src/Main/main.cxx
--eliminated call to fgFDMSetGroundElevation, this data is now 'pulled'
onto the bus every update()

src/Main/options.cxx
src/Main/options.hxx
-- added enum to keep track of the speed requested by the user
-- eliminated calls to set NED velocity properties to body speeds, they
are no longer needed.
-- added options for the NED components.

src/Network/garmin.cxx
src/Network/nmea.cxx
--eliminated calls that just brought the bus data up-to-date (e.g.
set_sin_cos_latitude).  The bus now updates itself when the setters are
called (for LaRCsim and JSBSim).  A default method for doing this needs
to be added to the bus.
-- changed set_V_equiv_kts to set_V_calibrated_kts.  set_V_equiv_kts no
longer exists ( get_V_equiv_kts still does, though)

src/WeatherCM/FGLocalWeatherDatabase.cpp
-- commented out the code to put the weather data on the bus, a
different scheme for this is needed.
2000-10-24 00:34:50 +00:00
curt
c67e0467b4 Tweaks. 2000-10-23 20:27:41 +00:00
curt
152a5902c8 Moved winWidth and winHeight out of FGViewer since these are set on a
per-application level.  We can have multiple viewers ...
Cleaned up fov mistake on startup with panel activated.
2000-10-19 23:09:33 +00:00
curt
01c44cbb99 Code clean ups relating to FGOptions ... and moved it into globals-> space. 2000-10-19 21:24:43 +00:00
curt
ce574d59f5 The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:

a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD       - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display      - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches               - main.cxx

ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.

flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD

Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
 code.

hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.

options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows

options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.

views.cxx
---------
Added code to retrieve view offset for window.

Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
curt
2eda8480e9 Some changes contributed by David Megginson to allow for more interesting
external views.
2000-10-18 21:19:30 +00:00
curt
806511bd99 Added ref() count increment calls to all ssgSimpleState creation to prevent
them from being delete by ssg once nothing in the scene graph points to them.
2000-10-18 00:48:12 +00:00
curt
e178af50f0 Check result of cur_fdm_state->init() and die if it fails. 2000-10-16 14:55:34 +00:00
curt
5018278831 Panel tweaks to support "shaped" panels.
Additional HUD support for waypoints.
JSBSim updates.
2000-10-13 23:34:54 +00:00
curt
df0228e019 Tweaks and massaging relative to the new waypoint route management system.
You can now specify waypoint on the command line with --wp=ID[,alt]
2000-10-12 01:08:09 +00:00
curt
1e5e2eb36e Changes to support new simgear waypoint module. 2000-10-11 00:18:26 +00:00
curt
7c38f172d9 Some tweaks relating to engines and the various LaRCsim related fdm's 2000-10-10 20:31:20 +00:00
curt
c64a964956 Added keyboard mappings to move panel up/down/right/left. 2000-10-10 17:45:04 +00:00
curt
b2d7a4e27a Fixed a small bug in the engine lookup of bfi that is currently crashing
with jsbsim since no engine is currently created.  This will all have to be
revamped in the future, but jsbsim has the structure for doing engines so
that is good.
2000-10-09 21:17:39 +00:00
curt
599625eeec Fixed an altitude setting bug. 2000-10-09 20:33:53 +00:00
curt
f6fac40a11 David Megginson writes:
I have a scrollable panel working (it didn't take long in the end).  A
panel can now be much wider or higher than the available area, and the
user can scroll around using [Shift]F5, [Shift]F6, [Shift]F7, and
[Shift]F8.  The user can also scroll the panel down to get a bigger
external view.  Mouse clicks seem still to be working correctly.

To set the panel's (virtual) height and width, use the panel file's /w
and /h properties in a panel XML file; to set the initial x- and y-
offsets (untested), use the panel file's /x-offset and /y-offset
properties; to set the initial height of the external view (untested
and optional), use the panel file's /view-height property.  Note that
none of these show up in the regular FGFS property manager.

Unfortunately, these patches will not affect your initialization
problems with the property manager -- I'm having a hard time tracking
them down because I cannot reproduce them.

I have also made some patches to main.cxx and views.cxx to do two
things:

1. Expand or shrink the external view as the panel moves up and down.

2. Set the window ratio correctly, so that we don't get an oval sun
   and flat clouds when the panel is visible (the problem before was
   integer division, so I added casts).

Unfortunately, the window ratio is not set properly at start-up --
there are too many dependencies, and I haven't figured that part out
yet.  As soon as you hide and redisplay the panel or move it
vertically (i.e. force fgReshape to be called), you'll see the correct
ratio.
2000-10-06 21:16:01 +00:00
curt
981d4dbd7d Properties:
- /engines/engine0/rpm changed to read-only
- /engines/engine0/egt added (read-only)
- /controls/mixture added
- /controls/propellor-pitch added (not used for C172)

BFI:

- getEGT() added
- getMixture() and setMixture() added
- getPropAdvance() and setPropAdvance() added (= pitch)
- cleaned up reinit function a bit
- force reinit only when values are actually changed; for example,
  setting the flight model to the current flight model will not cause
  a reinit

LaRCSim:

- hook up mixture and pitch to FGControls (they were hard-coded
  before)
2000-10-04 22:52:34 +00:00
curt
b6d0402074 Properties:
- /engines/engine0/rpm changed to read-only
- /engines/engine0/egt added (read-only)
- /controls/mixture added
- /controls/propellor-pitch added (not used for C172)

BFI:

- getEGT() added
- getMixture() and setMixture() added
- getPropAdvance() and setPropAdvance() added (= pitch)
- cleaned up reinit function a bit
- force reinit only when values are actually changed; for example,
  setting the flight model to the current flight model will not cause
  a reinit

LaRCSim:

- hook up mixture and pitch to FGControls (they were hard-coded
  before)
2000-10-04 22:22:21 +00:00
curt
df31c5893e Die if I/O Channel config fails for any reason.
Add an I/O Shutdown function call that explicitely closes all the open channels.
2000-10-04 20:50:38 +00:00
curt
21a5886bcb Oct 2, 2000 JSBSim sync. 2000-10-02 23:07:30 +00:00
curt
1dc35581f5 MSVC compatibility changes and code tweaks for minor nits caught by the
MSVC compiler.
2000-10-02 21:49:04 +00:00
curt
8d1295119f Updates from David Megginson relating to the property manager. 2000-09-30 03:35:38 +00:00
curt
83d06fb4d6 Tie the engine0 rpm to the property manager. 2000-09-29 22:02:32 +00:00
curt
137da58a70 Working on putting engine data on "the bus" 2000-09-29 03:27:21 +00:00
curt
32528d0cd6 A bit of fg->sg namespace changing. 2000-09-27 20:16:22 +00:00
curt
2c59508156 Renamed fg_types.hxx -> sg_types.hxx
Started work on an interactive property manager traverser/setter.
2000-09-26 23:39:29 +00:00
curt
a9ab25ddd1 Changes from David Megginson in support of an xml based configuration file. 2000-09-25 21:41:50 +00:00
curt
e7df2d5dc8 Sep. 22, 2000 panel updates from David Megginson to make the new config file
panel be the default (sp_panel.* RIP).
2000-09-22 17:20:56 +00:00
curt
bf14bb1151 Fixes for MSVC++ issues. 2000-09-21 22:59:27 +00:00