Fixes for better control over external aircraft 3d model control.
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5ed389238a
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2 changed files with 16 additions and 6 deletions
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@ -113,7 +113,7 @@ public:
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FGMagRibbon::FGMagRibbon (int w, int h)
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: FGTexturedLayer(w, h)
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{
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FGCroppedTexture texture("Instruments/Default/Textures/compass-ribbon.rgb");
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FGCroppedTexture texture("Aircraft/c172/Instruments/Textures/compass-ribbon.rgb");
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setTexture(texture);
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}
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@ -1560,15 +1560,25 @@ int main( int argc, char **argv ) {
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// align the model properly for FGFS
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ssgTransform *tux_align = new ssgTransform;
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tux_align->addKid(tux_obj);
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sgMat4 tux_matrix;
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sgMat4 rot_matrix;
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sgMat4 off_matrix;
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sgMat4 res_matrix;
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float h_rot =
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current_properties.getFloatValue("/sim/model/h-rotation", 0.0);
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/* float p_rot =
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current_properties.getFloatValue("/sim/model/p-rotation", 0.0); */
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float p_rot =
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current_properties.getFloatValue("/sim/model/p-rotation", 0.0);
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float r_rot =
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current_properties.getFloatValue("/sim/model/r-rotation", 0.0);
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sgMakeRotMat4(tux_matrix, h_rot, h_rot, r_rot);
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tux_align->setTransform(tux_matrix);
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float x_off =
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current_properties.getFloatValue("/sim/model/x-offset", 0.0);
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float y_off =
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current_properties.getFloatValue("/sim/model/y-offset", 0.0);
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float z_off =
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current_properties.getFloatValue("/sim/model/z-offset", 0.0);
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sgMakeRotMat4(rot_matrix, h_rot, p_rot, r_rot);
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sgMakeTransMat4(off_matrix, x_off, y_off, z_off);
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sgMultMat4(res_matrix, off_matrix, rot_matrix);
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tux_align->setTransform(res_matrix);
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penguin_pos->addKid( tux_align );
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penguin_sel->addKid( penguin_pos );
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