Tweaks.
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3 changed files with 14 additions and 13 deletions
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@ -1550,16 +1550,8 @@ int main( int argc, char **argv ) {
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}
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FGPath modelpath( globals->get_options()->get_fg_root() );
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// modelpath.append( "Models" );
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// modelpath.append( "Geometry" );
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FGPath texturepath( globals->get_options()->get_fg_root() );
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texturepath.append( "Models" );
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texturepath.append( "Textures" );
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ssgModelPath( (char *)modelpath.c_str() );
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ssgTexturePath( (char *)texturepath.c_str() );
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// Scene graph root
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scene = new ssgRoot;
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scene->setName( "Scene" );
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@ -1624,6 +1616,15 @@ int main( int argc, char **argv ) {
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string acmodel_path =
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globals->get_props()->getStringValue("/sim/model/path",
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"Models/Geometry/glider.ac");
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string full_model = globals->get_options()->get_fg_root() + "/"
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+ acmodel_path;
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int pos = full_model.rfind("/");
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FGPath texturepath( full_model.substr(0, pos) );
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cout << "Texture path = " << texturepath.str() << endl;
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ssgTexturePath( (char *)texturepath.c_str() );
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ssgEntity *acmodel_obj = ssgLoad((char *)(acmodel_path.c_str()));
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// find moving parts (if this is an MDL model)
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@ -177,8 +177,8 @@ void FGViewerLookAt::update() {
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// THIS IS THE EXPERIMENTAL VIEWING ANGLE SHIFTER
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// THE MAJORITY OF THE WORK IS DONE IN GUI.CXX
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// this in gui.cxx for now just testing
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extern float quat_mat[4][4];
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sgPreMultMat4( VIEW, quat_mat);
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extern float GuiQuat_mat[4][4];
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sgPreMultMat4( VIEW, GuiQuat_mat);
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// !!!!!!!!!! testing
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// Given a vector pointing straight down (-Z), map into onto the
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@ -303,8 +303,8 @@ void FGViewerRPH::update() {
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// THIS IS THE EXPERIMENTAL VIEWING ANGLE SHIFTER
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// THE MAJORITY OF THE WORK IS DONE IN GUI.CXX
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// this in gui.cxx for now just testing
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extern float quat_mat[4][4];
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sgPreMultMat4( VIEW, quat_mat);
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extern float GuiQuat_mat[4][4];
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sgPreMultMat4( VIEW, GuiQuat_mat);
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// !!!!!!!!!! testing
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// Given a vector pointing straight down (-Z), map into onto the
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