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- model loading should work again with the latest CVS PLIB (and, I

hope, with earlier versions as well)
- support for the new LONG value type
- gear support for UIUC (updated for the newly renamed SG_* stuff;
otherwise identical to what I sent you before)
- fixed reported MSVC problem in src/FDM/flight.cxx
This commit is contained in:
curt 2001-03-29 03:49:02 +00:00
parent 0ab39eea99
commit 31047f65ac
4 changed files with 41 additions and 24 deletions

View file

@ -97,6 +97,8 @@
#include <simgear/compiler.h>
#include <FDM/LaRCsim/ls_types.h>
#include <map>
#include STL_IOSTREAM
#include <math.h>
@ -856,11 +858,11 @@ typedef struct
#define gear_map aircraft_->gear_map
#define MAX_GEAR 16
bool gear_model[MAX_GEAR];
double D_gear_v[MAX_GEAR][3];
double cgear[MAX_GEAR];
double kgear[MAX_GEAR];
double muGear[MAX_GEAR];
double strutLength[MAX_GEAR];
SCALAR D_gear_v[MAX_GEAR][3];
SCALAR cgear[MAX_GEAR];
SCALAR kgear[MAX_GEAR];
SCALAR muGear[MAX_GEAR];
SCALAR strutLength[MAX_GEAR];
#define D_gear_v aircraft_->D_gear_v
#define gear_model aircraft_->gear_model
#define cgear aircraft_->cgear

View file

@ -162,18 +162,15 @@ FGInterface::init ()
void
FGInterface::bind ()
{
// Time management
// Time management (read-only)
fgTie("/fdm/time/delta_t", this,
&FGInterface::get_delta_t);
// The following two can't be uncommented until we have support for
// the "long" data type in the property manager
/* fgTie("/fdm/time/elapsed", this,
&FGInterface::get_elapsed);
&FGInterface::get_delta_t); // read-only
fgTie("/fdm/time/elapsed", this,
&FGInterface::get_elapsed); // read-only
fgTie("/fdm/time/remainder", this,
&FGInterface::get_remainder); */
&FGInterface::get_remainder); // read-only
fgTie("/fdm/time/multi_loop", this,
&FGInterface::get_multi_loop);
&FGInterface::get_multi_loop); // read-only
// Aircraft position
fgTie("/position/latitude", this,

View file

@ -45,6 +45,11 @@ inline int fgGetInt (const string &name, int defaultValue = 0)
return globals->get_props()->getIntValue(name, defaultValue);
}
inline int fgGetLong (const string &name, long defaultValue = 0L)
{
return globals->get_props()->getLongValue(name, defaultValue);
}
inline float fgGetFloat (const string &name, float defaultValue = 0.0)
{
return globals->get_props()->getFloatValue(name, defaultValue);
@ -70,6 +75,11 @@ inline bool fgSetInt (const string &name, int val)
return globals->get_props()->setIntValue(name, val);
}
inline bool fgSetLong (const string &name, long val)
{
return globals->get_props()->setLongValue(name, val);
}
inline bool fgSetFloat (const string &name, float val)
{
return globals->get_props()->setFloatValue(name, val);
@ -118,6 +128,15 @@ fgTie (const string &name, int *pointer, bool useDefault = true)
"Failed to tie property " << name << " to a pointer");
}
inline void
fgTie (const string &name, long *pointer, bool useDefault = true)
{
if (!globals->get_props()->tie(name, SGRawValuePointer<long>(pointer),
useDefault))
SG_LOG(SG_GENERAL, SG_WARN,
"Failed to tie property " << name << " to a pointer");
}
inline void
fgTie (const string &name, float *pointer, bool useDefault = true)
{

View file

@ -1568,18 +1568,17 @@ int main( int argc, char **argv ) {
acmodel_selector = new ssgSelector;
acmodel_pos = new ssgTransform;
// Get the model location, and load textures from the same
// directory. Use an absolute path for the model to avoid
// incompatibilities in different versions of PLIB.
string acmodel_path =
fgGetString("/sim/model/path", "Models/Geometry/glider.ac");
string full_model = globals->get_fg_root() + "/"
+ acmodel_path;
int pos = full_model.rfind("/");
SGPath texturepath( full_model.substr(0, pos) );
cout << "Texture path = " << texturepath.str() << endl;
ssgTexturePath( (char *)texturepath.c_str() );
ssgEntity *acmodel_obj = ssgLoad((char *)(acmodel_path.c_str()));
SGPath full_model = globals->get_fg_root();
full_model.append(acmodel_path);
// this should be redundant...
ssgModelPath( (char *)full_model.dir().c_str() );
ssgTexturePath( (char *)full_model.dir().c_str() );
ssgEntity *acmodel_obj = ssgLoad( (char *)full_model.c_str() );
// find moving parts (if this is an MDL model)
flaps_selector = (ssgSelector*)fgFindNode( acmodel_obj, "FLAPS" );