Removed references to Point3D from FGViewers interface.
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470ee55fb7
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3 changed files with 8 additions and 14 deletions
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@ -442,12 +442,6 @@ void fgRenderFrame( void ) {
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// update the sky dome
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if ( globals->get_options()->get_skyblend() ) {
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sgVec3 zero_elev;
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sgSetVec3( zero_elev,
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globals->get_current_view()->get_cur_zero_elev().x(),
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globals->get_current_view()->get_cur_zero_elev().y(),
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globals->get_current_view()->get_cur_zero_elev().z() );
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/* cout << "thesky->repaint() sky_color = "
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<< cur_light_params.sky_color[0] << " "
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<< cur_light_params.sky_color[1] << " "
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@ -484,7 +478,7 @@ void fgRenderFrame( void ) {
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<< " moon dec = " << globals->get_ephem()->getMoonDeclination() << endl; */
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thesky->reposition( globals->get_current_view()->get_view_pos(),
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zero_elev,
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globals->get_current_view()->get_zero_elev(),
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globals->get_current_view()->get_local_up(),
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cur_fdm_state->get_Longitude(),
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cur_fdm_state->get_Latitude(),
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@ -170,7 +170,7 @@ static void print_sgMat4( sgMat4 &in) {
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// Update the view parameters
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void FGViewer::update() {
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Point3D tmp;
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sgVec3 minus_z, forward;
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sgMat4 VIEWo;
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@ -179,7 +179,8 @@ void FGViewer::update() {
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geod_view_pos[1],
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sea_level_radius );
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cur_zero_elev = sgPolarToCart3d(p) - scenery.center;
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tmp = sgPolarToCart3d(p) - scenery.center;
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sgSetVec3( zero_elev, tmp[0], tmp[1], tmp[2] );
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// calculate view position in current FG view coordinate system
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// p.lon & p.lat are already defined earlier, p.radius was set to
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@ -190,7 +191,7 @@ void FGViewer::update() {
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p.setz( p.radius() + scenery.cur_elev + 0.5 * METER_TO_FEET );
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}
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Point3D tmp = sgPolarToCart3d(p);
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tmp = sgPolarToCart3d(p);
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sgdSetVec3( abs_view_pos, tmp[0], tmp[1], tmp[2] );
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sgdVec3 sc;
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@ -31,7 +31,6 @@
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#endif
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#include <simgear/compiler.h>
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#include <simgear/math/point3d.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <list>
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@ -87,7 +86,7 @@ private:
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// cartesion coordinates of current lon/lat if at sea level
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// translated to scenery.center
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Point3D cur_zero_elev;
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sgVec3 zero_elev;
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// vector in cartesian coordinates from current position to the
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// postion on the earth's surface the sun is directly over
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@ -202,9 +201,9 @@ public:
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if ( dirty ) { update(); }
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return view_pos;
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}
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inline Point3D get_cur_zero_elev() {
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inline float *get_zero_elev() {
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if ( dirty ) { update(); }
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return cur_zero_elev;
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return zero_elev;
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}
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inline float *get_surface_south() {
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if ( dirty ) { update(); }
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