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Author SHA1 Message Date
Edward d'Auvergne
34a6cb3c74 SGSubsystem classes: Registration of all subsystems. 2019-07-01 14:51:32 +02:00
Edward d'Auvergne
d259c70560 SGSubsystem classes: Addition of staticSubsystemClassId() to all subsystems. 2019-07-01 14:51:32 +02:00
Edward d'Auvergne
fb5c36fc82 SGSubsystem classes: Renaming of the subsystem ID variables and functions. 2019-07-01 14:27:30 +02:00
Edward d'Auvergne
7a6e63ddb9 SGSubsystem classes: Subsystem and subsystem group API declaration standardisation.
This is a cleanup commit.
2019-07-01 14:27:30 +02:00
Edward d'Auvergne
60a2444766 SGSubsystem classes: Whitespace standardisation of the declarations.
This is a clean up commit prior to the subsystem API standardisation to simplify
the diffs.  It includes all SGSubsystem and SGSubsystemGroup derived classes.
2019-07-01 14:27:28 +02:00
James Turner
4915b7d3a5 Merge /u/dancliff/flightgear/ branch fix_for_AI_radius into next
https://sourceforge.net/p/flightgear/flightgear/merge-requests/163/
2019-05-18 15:41:28 +00:00
Dan Wickstrom
c6e91d8751 Check for valid value when updating AI lod radius. 2019-05-18 11:30:37 -04:00
James Turner
910bd2c0fd Fix for sub-model initial offsets
The offset in body coordinates is needed by the FGAIBallistic in some
cases, restore this.
2019-05-18 16:20:31 +01:00
Dan Wickstrom
35c24ce5d4 Update radius of AI model after model data is loaded - prevents rendering artifacts at near/far camera boundary. 2019-05-18 07:10:40 -04:00
Stuart Buchanan
5f2f72a4eb Fix AI Scenarios
Due to e43fe82094 models in AI scenarios were
being searched down the AI/Aircraft and Aircraft paths, where in fact
they are by default a full path from FGDATA.

This fixes the problem by setting DATA_ONLY as the search order.
Other search orders can be set in the scenario file by setting
the search-order tag to "DATA_ONLY", "PREFER_AI", "PREFER_DATA"
2019-05-15 21:09:49 +01:00
Stuart Buchanan
1d1096d6f7 All start from parking position with no ground net
Fix for https://sourceforge.net/p/flightgear/codetickets/2125/

Previously, selecting a non-pushback parking position from the l
auncher that did not have a ground network resulted in the
aircraft being placed in the center of the airport.

This resolves the problem by creating a default segment simply
moving forward 2m.
2019-05-04 17:43:33 +01:00
James Turner
b2bedfd485 Fix typo in submodels commit 2019-04-22 11:58:55 +01:00
James Turner
ea336af4dc Submodel offset supports pitch/yaw values
Reported by Stewart Andreason
2019-04-19 10:15:36 +01:00
Stuart Buchanan
ff12994554 Execute load/unload Nasal for both detailed and AI
Previously only the first of a detailed/bare AI model tuple's Nasal
would be executed when the model is loaded.  This loads both.
2019-04-06 22:22:02 +01:00
Torsten Dreyer
d1116b0e25 fix "error: use of ‘n’ before deduction of ‘auto’" 2019-02-06 09:45:45 +01:00
James Turner
1e0e7f7ffa Rename {ai}/controls/flight/longitude-mode
Assuming this should have been ‘vertical-mode’ all along, since the
corresponding other mode property is called ‘lateral-mode’. Make an
alias to the old name to keep existing scripts working.
2019-02-03 13:38:51 +00:00
James Turner
49c4dc5213 Scenarios from FG_HOME, aircraft and add-ons
Enhancements suggested by Nikolai Verner-Christensen - support loading
scenarios from {FG_HOME}/Scenarios, {aircraft-dir}/Scenarios and
{add-on}/Scenarios. 

Additionally, allow passing the path to a scenario file to
 —ai-scenario, eg —ai-scenario=/home/jmt/FGFS/my-test-scenario.xml

When a scenario defines a carrier, and —carrier is used to request a
carrier start, we now auto-load the corresponding scenario, to give
a nicer user experience.
2019-02-03 12:12:00 +00:00
ThomasS
2d5d26260e 1) model search order property in super class AIBase and overridden by sub classes.
2) model search order stored as the enum type in AIBase.
2019-01-06 13:57:22 +00:00
James Turner
c3cd7b3978 Remove public use of sglog()::would_log() 2018-12-14 15:41:53 +00:00
Richard Harrison
015742b28d LOD: Multiplayer fix
The problem was using FLT_MAX, FLT_MAX to disable a model; this tricked OSG into thinking that FLT_MAX was a valid range and therefore didn't do the update traversal (found by Stuart).

The correct technique to disable a model is to set the min/max range to 0,0

Also generally improved the way that the ranges are managed.
2018-12-03 06:19:04 +01:00
Richard Harrison
c09f49e70c LOD: use FLT_MAX as the maximum value in setRange (rather than 100k)
- This is one/the reason for the carrier not being visible when viewing it closely (e.g on cat-1 when view zoomed in)
2018-11-26 21:54:48 +01:00
ThomasS
a8b550ee95 fgcommands "add-aiobject" and "remove-aiobject" for adding/removing objects to the AI subsystem. 2018-11-21 09:28:44 +01:00
James Turner
31f8f86e12 Fix an inverted flag in Radar calculation
https://sourceforge.net/p/flightgear/codetickets/2083/

Thanks to Jean Pellotier for spotting.
2018-11-08 09:43:29 +01:00
Richard Harrison
88720a031b Changes to the model interior LOD management.
If a model is marked as <usage>interior</usage> there were a number of problems.

1 - the LOD setting AI/MP interior used the distance from the aircraft; this obviously doesn't quite work for when using the model view.
2 - with the way that models are now loaded as two LOD levels only the interior from the first model loaded (usually the lowest detail) would be considered or processed because the model loader had marked itself as already run (which it had, but not for the model that was actually just loaded.

(2) above could also be the cause of other things not working because the nasal model loaded would not be called, nor would the sound path be setup. There could be other things that aren't working properly because the assumption is that there is just one model.

The fix for (1) is to use the standard OSG PagedLOD and let it handle the details, so I've changed the interior to use this and removed the distane from ownship checks.

The fix for (2) is to use a map to decide if the model that has just finished loading has already been processed, and if not then proceed as normal.
2018-11-06 18:42:07 +01:00
Richard Harrison
e970db3c61 LOD ranges:
Change the single model case to always set the range on the only model rather than the constant modelHighDetail. This is a regressions caused by the change from 0 to modelHighDetail and the reordering the list. When there is only one model the setRange must always refer to model range index 0.

- This could have caused models to not display correctly.
2018-11-05 19:29:20 +01:00
Richard Harrison
c99ea20883 LOD ranges rework.
Rework the LOD ranges.

1. The scenery ranges are now deltas (avoids overlapping values)
2. The AI/MP pixel mode now has a default radius that is 20 for Aircraft, 200 for ships, 350 for carriers. This is a simple constant in a virtual function.
3. Added the ability to set the AI/MP ranges equal which means use the low detail model.
4. Changed high detail only to be indicated by a -ve number in maxRangeDetail
5. Re-ordered the range list to go from lowest detail at [0] to highest detail at the end. This is because OSG always loads the models starting from zero on the assumption that the detail increases with the index.

This fixes the pixel mode, which previously would use the radius of the parent which would be confusingly large, and unrelated to the actual size of the model. With the simple defaults that we have the pixel values set in the ranges won't exactly match the rendered size of the model on screen, but it will be a lot closer and more importantly meaningful.
2018-10-30 21:05:55 +01:00
Richard Harrison
54ba92afd8 Fix null pointer dereference during startup
(may happen at other times, but definitely happened to me on startup)
2018-09-25 16:53:06 +02:00
James Turner
8b25244d90 Performance: cache TCAS nodes on AI aircraft
Removes some remaining hot property lookups each frame
2018-09-24 15:34:20 +01:00
James Turner
14a1390a68 Crash fix: warn doing fallback for heliport runways
Due to an apt.dat bug, EGEL (Coll) is actually a heliport (Eddystone
lighthouse) with zero runways. Guard against this case to avoid a
crash.
2018-09-10 10:44:49 +01:00
James Turner
ef98b667b4 AI: cache radar properties as nodes
When many AI objects, the cost of looking up the radar properties
for each object, each frame, is significant.
2018-09-09 15:24:52 +01:00
Ganael Laplanche
63d6f0218b Use nullptr instead of NULL 2018-09-02 14:17:26 +02:00
Ganael Laplanche
ff69754756 Fix build with clang 7 on FreeBSD 12-CURRENT:
src/AIModel/AIFlightPlanCreatePushBack.cxx:96:48: error: ordered comparison between pointer and zero ('FGTaxiNode *' and 'int')

(see: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=230502)
2018-09-01 22:27:07 +02:00
James Turner
a419a80de4 Clang/C++11 warning fixes 2018-08-20 02:59:23 +01:00
Richard Harrison
6513dc1137 Added better AI handling of replay - part of the new carrier handling in replays. 2018-08-07 18:54:29 +02:00
Stuart Buchanan
e43fe82094 Fallback AI model implementation
Aircraft can now set a /sim/model/fallback-model-index property that is transmitted over the MP network.

Receiving clients use this as an index into AI/Aircraft/fallback_models.xml to determine a model to use if the model path (/sim/model/path) cannot be found under Aircraft or AI/Aircraft.  This allows aircraft developers to identify a suitable fallback model to be used for those who do not have their aircraft installed.
2018-07-27 19:51:37 +01:00
Edward d'Auvergne
acb3307a1a TestSuite: Migration of the AeroMesh tests into the CppUnit infrastructure. 2018-07-26 15:52:06 +02:00
Stuart Buchanan
236b7c0f83 Multiple LoD levels of MP Aircraft
At a basic level, the implementation supports two levels of LoD:

FAR from /sim/rendering/static-lod/ai-range-bare to /sim/rendering/static-lod/ai-range-detailed.
NEAR from /sim/rendering/static-lod/ai-range-detailed to 0.

(First of many digressions:  If /sim/rendering/static-lod/ai-range-mode-pixel=true then instead of measuring LOD distance in meters, the size of the object in pixels is used, so the ranges are different)

The models that are loaded for FAR and NEAR depend on a combination of the availability of a model in /AI/AIrcraft/ and FG_AIRCRAFT directories.

If /sim/rendering/static-lod/ai-range-detailed=false then an AI aircraft will be used in preference for both NEAR and FAR.

If /sim/rendering/static-lod/ai-range-detailed=true then an AI aircraft will be used for FAR, and an FG_AIRCRAFT for NEAR.

Obviously if only an AI or a FG_AIRCRAFT model are available, that will be used for the entire NEAR+FAR range.
2018-06-05 21:58:03 +01:00
Stuart Buchanan
9de3672b62 Property to toggle between preferred MP models
/sim/multiplay/use-detailed-models can be used to set whether
we will prefer models from Aircraft/ (true) or from AI/ (false).

Default (set in defaults.xml in fgdata) is true.
2018-05-28 20:54:09 +01:00
James Turner
dc6a884928 Generalise AI-model search ordering in AIBase
Make the policy of using models in FGData/AI more flexible, with the
option to prefer normal data sources. Keep the existing behaviour for
everything except multiplayer aircraft, where we now prefer the data
model (presumably, an installed aircraft) over the AI one.
2018-05-23 09:46:05 +01:00
Richard Harrison
d6556f5c94 Multiplayer: consistent callsign in properties.
To ensure consistent properties also tie the callsign to where it would be in a local model.
2018-05-13 06:45:44 +02:00
James Turner
13857e001e Add override decls in AIManager
(Done while tracing another crash, but committing separately)
2018-04-29 10:12:40 +01:00
James Turner
2a31893862 Fix a crash when updating the user aircraft 2018-04-27 23:32:28 +01:00
ThomasS
3dcac53952 camelCase identifier in code and hyphenated property names. Suffix "-sec" is used because it complies to other timestamp properties in the property tree. Suffix "utc" is not used because the property just reflects an internal value used by the AI system. Whether it is UTC (currently it is) is up to the AI system and cannot be defined by the property name. 2018-04-24 09:54:35 +02:00
ThomasS
94f82c47ef Additional departure airport/time and arrival airport/time information in the property tree for AI aircraft. 2018-04-24 06:20:28 +02:00
James Turner
22cf6bd5e4 Fix a crash found by a space cowboy :)
Thanks to Tobias Dammers
2018-04-12 17:38:12 +02:00
James Turner
9000185b92 Improve AI parking-pushback warning message
Specify the airport when a parking has no associated pushback route.
Improvement from WKitty42
2018-04-05 12:58:58 +01:00
Richard Harrison
48563acdd2 Multiplayer: lag adjustment clock mode initialization.
Ensure the property is initialized to zero during AI MP model binding.
2018-02-17 12:22:14 +01:00
jean pellotier
b9b280abd1 a new clock following real time pace, for mp protocol
the current timestamp used in mp protocol and in AImultiplayer is not a good one:
it can pause, or even change speed if we change warp value.
we want it to be used for network protocol lag and jitter estimation, and
a time flowing linearly on both side is needed, here's a first introduction
of this timestamp relates to real elapsed time.
here it's initialised to the system clock, then follow the monotonic clock.
in future improvement, it will allow time synchronisation betwen mp players,
to have a very good close formation flight experience.
2018-01-29 12:51:43 +01:00
jean pellotier
2e919544b9 warning removal, forgot to remove ival when addressing bug 1885
it was the commit  2f84be16f9
2018-01-28 14:49:07 +01:00
Richard Harrison
2f84be16f9 Multiplayer: Do not interpolate integer values:
Jean Pellotier, 2018-01-02 : we don't want interpolation for integer values, they are mostly used
for non linearly changing values (e.g. transponder etc ...)
ref: https://sourceforge.net/p/flightgear/codetickets/1885/
2018-01-04 03:54:23 +01:00
Florent Rougon
a2254d891a Add missing include <algorithm> for std::max() and std::min()
<algorithm> was missing in src/AIModel/AIFlightPlanCreate.cxx and
src/Navaids/routePath.cxx. Thanks again to Alan Teeder for the reports!
2017-11-16 12:54:49 +01:00
James Turner
b7a2e993b6 Fix crash in traffic code
Hit an exception where no runway node was found creating the landing taxi.
Probably should not happen but anyway let's not crash
2017-09-29 12:49:22 +01:00
James Turner
a8e1fd4fd0 Move the user aircraft proxy into the AIManger
This should ensure there is always a proxy for the user in the AI
world for parking and ATC purposes.
2017-09-26 16:52:48 +01:00
James Turner
bb6510ad68 De-Boost-ify the AIManger, modernise to C++11 2017-09-26 16:52:48 +01:00
James Turner
66eb3d2690 Use a unique_ptr to manage FGAIFlightPlan 2017-09-21 18:37:14 +01:00
James Turner
bf2c363e50 Fix carrier starts
Rewrite the position-init code for carrier starts, to precisely wait
on the carrier model being loaded, before proceeding with FDM init.
This allows the FDM to see the correct carrier model in the ground
cache, and hence avoids starting in the water.

To implement this, the CheckSceneryVisitor is used to force the carrier
model to be loaded while the splash-screen is visible.
2017-09-08 22:31:22 +01:00
James Turner
b19fe7be7d Make some AI-traffic warnings DEV_WARN
This reduces the log noise in release builds, relating to AI ground-nets
with incomplete data, especially the commonly occurring ‘gate XYZ
doesn’t seem to have any routes associated with it’ message.

https://sourceforge.net/p/flightgear/codetickets/1974/
2017-07-20 18:00:49 +01:00
Richard Harrison
2c8aad12ba Model relative property tree root binding.
Change fgcommand to take an optional property tree root element.

This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.

Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.

What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.

This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.

This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
2017-07-05 11:37:17 +02:00
Bertrand Coconnier
b5fe38c1eb Compile AI wake numerical core in FG main executable.
AI wake code is still dead code except that it is now compiled with FG.

Input data for wake computations are extracted from the performance database. The data must be specified as follows (values are for illustration only) :
<geometry>
  <wing>
    <span-ft> 100. </span-ft>
    <chord-ft> 12. <chord-ft>
  </wing>
  <weight-lbs> 90000. </weight-lbs>
</geometry>
2017-06-10 20:19:43 +02:00
Bertrand Coconnier
34a0c6c2a8 Make some methods public for the AI wake feature.
In order to compute the AI aircrafts wake, the FDM will need access to the list of AI aircrafts as well as being able to compute their range to discard aircrafts which are too far.
2017-06-10 15:28:28 +02:00
Florent Rougon
eefa9a75f9 Fix crash in AI code when buggy groundnet declares pushback hold point on runway
Some buggy *.groundnet.xml files (as KSEA currently on TS) define the
pushback hold point for some parking positions as a node on a runway.
In this case, this the pushback hold point for parking
'North_Cargo_Ramp', defined as node 5344 in
Airports/K/S/E/KSEA.groundnet.xml, which is defined twice (second error),
first as:

<node index="5344" lat="N47 27.774559" lon="W122 18.465257" isOnRunway="1" holdPointType="PushBack"  />

and then as:

<node index="5344" lat="N47 27.725747" lon="W122 18.159649" isOnRunway="1" holdPointType="PushBack"  />

(due to code in flightgear/src/Airports/dynamicloader.cxx, it should be
the second one that wins, which is not on a runway but on apron in the
north cargo area)

As a consequence, when this gate is selected for an AI aircraft, the
pushback route has only one node (since the pushback hold point is then
the closest point to itself supposedly on runway!), and the
corresponding FGTaxiRoute instance has an empty 'routes' member
variable, which FGTaxiRoute::next() doesn't handle gracefully
(segfault).

It may be that an additional check/change could be desirable in
FGTaxiRoute::next() in such a case (one node and obviously no route in
the FGTaxiRoute instance), however I'm not sure how Durk wants this case
to be handled, since FGTaxiRoute::next() seems to iterate on nodes.

This fixes the bug reported at:

  https://forum.flightgear.org/viewtopic.php?p=308397#p308397 and
  https://sourceforge.net/p/flightgear/mailman/message/35776552/

Thanks to yanfiz and wkitty42 for the report, and to gooneybird for
inspecting the groundnet file.
2017-04-14 12:25:00 +02:00
James Turner
3653508412 Build- and run-time concept of developer mode.
Make a single Cmake value to expose the build type to code, and use
this to default a run-time ‘developer-mode’ property, which can be
over-ridden from the command line.

Use this to drive the different warning levels. Policies subject to
review, especially whether nightly builds should default to 
developer mode or not.
2017-02-27 23:37:59 +00:00
Peter Sadrozinski
ec4b9f8542 Alternative terrain engine based on pagedLOD
- remove TileMgr from sub systems - add to btg terrain engine
2017-02-26 10:17:15 -05:00
Richard Harrison
2226428b85 AI Multiplayer interpolation.
Whilst debugging I had a cannot increment nextIt - because it was at end(). No idea if this could ever happen in flight but it still seems sensible to protect against it.
2017-02-16 20:53:44 +01:00
Erik Hofman
05b2b6536b Make use of the Vector new interpolation function 2017-02-02 11:35:55 +01:00
Richard Harrison
0bf80f9b2a Add protection to the multiplayer (AI) interpolation to protect against segfaults when the previous and next packets contain different properties. 2017-01-30 23:25:00 +01:00
Erik Hofman
cf935b5882 Try to prevent a possible device-by-zero 2017-01-05 14:35:50 +01:00
Torsten Dreyer
994ea1674b replace many auto_ptr by unique_ptr 2016-11-14 22:20:46 +01:00
James Turner
1c4656512a Enforce separation of ground-net and dynamics.
This ensures ground-network is retrieved through the airport only, and
hence can be done safely early in init, when ATC/AI/dynamics don’t
exist yet.
2016-11-13 14:05:20 +00:00
James Turner
ac33092032 Fix crash disabling AI traffic at runtime.
https://sourceforge.net/p/flightgear/codetickets/1848/
2016-10-20 22:52:27 +01:00
James Turner
6d0c2070fd Use future-proof SGPath APIs.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
2016-06-28 10:08:38 +01:00
James Turner
03ecac9dbc Work with new SGPath API. 2016-06-22 17:36:05 +01:00
James Turner
de959a14f3 Rename Viewer/viewer.cxx to view
- keep class and file names in sync.
2016-02-17 21:25:39 +00:00
James Turner
eb0f724c13 Fix a typo breaking some takeoff-state logic. 2016-01-12 17:26:06 -06:00
James Turner
704aba9041 Fix a dumb AI traffic bug I introduced. 2016-01-06 22:27:33 -06:00
James Turner
b2bec04733 Fix acceleration path of default takeoff taxi. 2016-01-06 17:58:24 -06:00
James Turner
540d4c2111 Use SGTime instead of time() in traffic/AI code
- avoids manual handling of /sim/time/warp in many places
2016-01-05 23:19:28 -06:00
James Turner
ac146f5658 Remove dt member of AIAircraft 2016-01-05 23:19:28 -06:00
James Turner
7644c74df9 Better Traffic performance data warnings. 2015-12-22 15:15:27 -06:00
James Turner
83ea6d32d0 Make PerformanceDB a real subsystem 2015-12-19 00:29:00 -08:00
James Turner
0e71a9593b Quiet down Traffic error logging. 2015-12-18 21:59:28 -08:00
James Turner
a55c939c5e Fix a JSBSim crash on OSG-quit
(i.e Cmd-Q / window closing, not the normal FlightGear quit sequence)
2015-12-11 12:49:32 -06:00
James Turner
8877b442f8 ATC/Traffic doesn’t crash reset.
- remove some global headers from AI headers, to avoid pollution
- change how ATC owns the ‘player’ FGAIAircraft so reset works
- ensure AIAircraft controllers are cleared on unbind for reset
2015-12-11 12:11:59 -06:00
James Turner
6446d67431 Split GroundNetwork class down the middle
- ATC functions move to GroundController, which layers above
  remaining GroundNetwork functionality
- dynamics owns both the groundNetwork and the ground controller.
2015-12-10 15:53:05 -06:00
James Turner
fc887b106b Checkpoint - ground-net skips the cache 2015-12-01 14:01:32 +00:00
James Turner
2314ccfe13 Developer-warnings
- make some existing warnings developer-mode only
- add a warning about legacy aircraft path usage
2015-11-13 22:13:44 +00:00
janodesbois
0d9091bab6 stop sending velocity and acceleration in the motion information when crashed
and using speed up time to allow a fine displayed predicted position
 when time accelerated (no more jumping planes accelerated using the mp patch)
tell me if it's not the good pace to do such things ;)
2015-06-13 11:02:30 +02:00
Torsten Dreyer
4b564b2555 Fix MSVC compile error 2015-06-08 13:19:51 +02:00
janodesbois
759aa51213 Basic MP patch, to allow lag compensation and get rid of rubber band effect.
the fgdata part is needed to make it working. configuration for each plane
beeing done with nasal
2015-06-06 06:41:03 +02:00
Torsten Dreyer
99ea9c9583 AIBallistic.cxx: warning fix (initialization order) 2015-06-01 20:53:19 +02:00
onox
7aaa0772df submodel: Fix -Wreorder warnings
Signed-off-by: onox <denkpadje@gmail.com>
2015-05-29 14:28:04 +02:00
onox
56a014cdc7 submodel: Only warn if an <*-offset> is actually present
Signed-off-by: onox <denkpadje@gmail.com>
2015-05-29 14:28:04 +02:00
onox
8024a0a4ca submodel: Rename yaw and pitch to heading-deg and pitch-deg
Signed-off-by: onox <denkpadje@gmail.com>
2015-05-29 14:28:04 +02:00
Torsten Dreyer
1ad81ee94e Silence some warnings
AIBallistic: wrong order of member initialization
Other: unused variables
2015-05-29 10:27:25 +02:00
onox
69b055db0a Revert to old behavior of life randomness
Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
onox
46f60b73b3 submodel: Move <yaw-offset> and <pitch-offset> to <offsets>
Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
onox
79ea238e1d submodel: Support <offsets> with <x-m>, <y-m>, and <z-m>
Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
onox
d4b4e07c4d submodel: Use quaternions instead of trigonometry
Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
onox
68a53a7546 submodel: Fix incorrect yaw and pitch offsets
Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
onox
0ece93074f submodel: Add random error for azimuth and elevation
Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
onox
1b6326e057 submodel: Fix randomness of Cd and life
Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
onox
e049a9ab03 submodel: Remove FGSubmodelMgr::setSubData()
Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
onox
9f452408c7 Small refactoring of Torsten's refactoring
Signed-off-by: onox <denkpadje@gmail.com>
Signed-off-by: Erik Hofman <erik@ehofman.com>
2015-05-18 12:35:00 +02:00
Torsten Dreyer
90622b6873 Small refactoring of the submodel patch from onox
Signed-off-by: onox <denkpadje@gmail.com>
Signed-off-by: Erik Hofman <erik@ehofman.com>
2015-05-18 12:34:56 +02:00
onox
0e28621051 Use InputValue for yaw-offset and pitch-offset
Signed-off-by: onox <denkpadje@gmail.com>
Signed-off-by: Erik Hofman <erik@ehofman.com>
2015-05-18 12:34:52 +02:00
Durk Talsma
8e2d0d2a76 Reinstate the backbone of the "I" part of the Interactive traffic system. 2015-05-15 13:30:16 +02:00
Durk Talsma
dbde1f2232 Some preparatory work for reinstating a missing piece of code in the routing algorithm for the AI system. 2015-05-14 18:22:42 +02:00
Torsten Dreyer
92e6e25d33 Fix "Error in ground network. Failed to find first waypoint"
Fix provided by Jens Thoms Toerring, OK'ed from Durk
http://thread.gmane.org/gmane.games.flightgear.devel/77674
2015-04-21 13:05:41 +02:00
Torsten Dreyer
0758cfbd65 Conditionally enable hot for multiplayer models
originally from denk padje alias onox
2015-04-16 20:58:56 +02:00
James Turner
f2d6b76b13 Portability: Fix compile errors on MSVC (cmath)
From Scott (xDraconian)
2015-03-24 11:11:42 -05:00
portree_kid
ee63507f22 Code to stop loading of invalid flightplans 2015-02-12 22:09:45 +01:00
Torsten Dreyer
e46ab5faa3 Optionally use SCREEN_SIZE_PIXEL for LOD
This patch enables AIModels to use the size on the screen for LOD instead
of distance from eye point.
With /sim/rendering/static-lod/ai-range-mode-pixel set to true
/sim/rendering/static-lod/ai-detailed now contains the minimum size of the
model on the screen to be displayed. Values of 10-50 seem to make some sense.
2014-11-19 17:26:58 +01:00
Clément de l'Hamaide
41865b15c9 Improve <usage> tag feature
- Introduce a new LOD: ai-interior
- Load a <model> with <usage>interior</usage> on-demand
- Avoid to load the cockpit of players in MP
- Default LOD is 0.0 - 50.0 meters
2014-09-21 22:11:35 +02:00
Thomas Geymayer
c5c0a7dcf3 AIShip: remove duplicate property tie. 2014-07-12 11:54:47 +02:00
James Turner
876e81edbd AIModels use PagedLOD
- allows AIModels to be unloaded by the Pager
- move AI models into the 'models' sub-branch of FGScenery
2014-02-24 19:43:20 +00:00
Christian Schmitt
ae8ddd04d9 [AIModel] Fix a crash when starting at the poles and reduce property reading 2014-02-05 17:51:28 +01:00
James Turner
80cc2ff8c3 Adjust fg-aircraft handling back to original style.
- startup code will warn and fix the alternate style
- man page now documents the option
2014-01-22 10:56:04 +00:00
Clément de l'Hamaide
695a9be75d Use --fg-aircraft paths for AI model
Firstly search model in $fg-root/AI/ path,
if not found, search model in --fg-aircraft paths,
if not found, search model in $fg-root/Aircraft path

This commit should solve the complaint "I have an aircraft in a separate Aircraft/ folder
but during MP session other user are shown with the aircraft from the $fg-root/Aircraft path
instead of this behaviour I want to see the aircraft from my separate Aircraft/ folder"
2014-01-21 00:13:17 +01:00
James Turner
061154d7a6 Reset, fix Nasal timers added on shutdown. 2014-01-13 20:13:34 +00:00
James Turner
0940a33907 Use a real function to wrap isfinite differences.
Don't worry about compiler ability to inline the macro for the moment;
use a real function to ensure lookup is stable on different compilers.
2013-12-22 11:18:48 +00:00
James Turner
c717b70231 Support non-C99 mode in MSVC. 2013-12-21 15:31:27 +00:00
James Turner
b3dbfe21fe Fix some warnings from new Xcode.
finite is deprecated, use C99 isfinite as recommended.
2013-12-20 12:42:12 +00:00
janodesbois
71fa329f27 velocities/uBody got a capitale B forgot this in mp tree, maybe it would be better to male it it lower case? 2013-12-04 21:13:09 +01:00
James Turner
b4b0d635bd Reset: AIbase, drop references 2013-11-16 12:10:53 +00:00
James Turner
ea822a99e1 Fix some warnings identified by Clang
_ unused private members. Removed in most cases, commented
out in a couple of cases where it feels as if the code might be used in the future.
2013-11-16 09:41:33 +00:00
James Turner
0751556aab Reset: remove commands 2013-11-12 22:47:46 +00:00
James Turner
e62a4f502a Reset: AI shutdown unbinds AIbase instances. 2013-10-29 23:02:22 +00:00
janodesbois
f08ea4a7bb velocities/u,v,wbody-fps are exposed in the property tree for the mp planes, extracted from motionInfo 2013-10-27 19:32:58 +01:00
James Turner
cc23e29ef0 Fix warning 'AI Aircraft without FlightPlan'
Remove the false warning when using AI Aircraft without a flightplan.
This is (it turns out) a supported use case.
2013-10-26 18:45:27 +01:00
James Turner
f5b352429c Bug 1176, crash loading malformed scenario.
http://code.google.com/p/flightgear-bugs/issues/detail?id=1176

Don't crash if a scenario specifies a missing or invalid flightplan
(check the flightplan is valid before setting it)
2013-10-01 19:57:07 +01:00
James Turner
52e5a9abe8 Reduce amount of log output at level=debug. 2013-09-28 14:47:20 +01:00
James Turner
33425c671d Support for multiple data dirs. 2013-09-17 07:47:58 +01:00
Christian Schmitt
9a7e32d4a9 fix uninitialized variable reported by valgrind 2013-09-15 15:09:43 +02:00
James Turner
38a373ba84 Display AI traffic route in map.
Add some helpers so MapWidget can show the
origin and destination of AIAircraft with a FlightPlan.
2013-09-14 12:17:33 +01:00
James Turner
be44fa45eb Kill some defunct uses of side-slip property. 2013-07-29 22:15:23 +01:00
James Turner
0904017ec5 Couple more unused private vars killed off. 2013-07-27 14:49:27 +01:00
James Turner
5d9faee463 More unused vars caught by Xcode. 2013-07-04 20:56:04 +01:00
James Turner
6acf1c12fc Fix unused private vars.
Xcode is warning about these, they're a mixture of
copy-pasted code, evolved use (e.g. using a property
node to store state), and so on.
2013-07-04 20:24:56 +01:00
James Turner
a65f24c137 Bug 1153, guard against no current waypoint.
This is a work-around, probably indicates some glitch in the traffic
module flight-plans. Avoid a crash, also refine the exception logic
so individual AI objects can fail.
2013-07-04 10:30:04 +01:00
James Turner
081240c4da Issue #631, reset scenarios on sim-reset 2013-06-20 00:24:33 +01:00
James Turner
c242809a3c Fix for AIAircraft headings.
Nick Vatamaniuc: fix AI aircraft not updating waypoint headings when using custom flightplans.

(Commented out log-line following a non-parenthesised if() test causing problems)
2013-06-03 16:48:40 +01:00
James Turner
85bfd27af2 Non-sticky scenarios, simpler UX for everyone.
If you want a scenario in a particular session of the sim, ask for
it on the command line / config files, or enable in the GUI.

Note if you had previously 'sticky' scenarios in your autosave.xml, you
will still get them until you clean your autosave, or disable them in
the GUI.
2013-04-05 17:20:22 +01:00
James Turner
295ae6a650 Tweaks for run-time scenario toggling. 2013-04-02 18:00:31 +01:00
Thomas Geymayer
8f1df6c358 Helpers to clone SGModelData
This is needed for latest SimGear to fix scene model
unload not being called
2013-04-01 13:40:51 +02:00
James Turner
4d144dfbf2 Allow scenarios to have load/unload scripts.
This makes it possible for the balloons scenario (for example) to
work correctly with dynamic loading and unloading.
2013-03-28 16:50:55 +00:00
James Turner
a7e4f2a971 std:: namespace fixes, AIBase cleanup.
Make data members in AIBase protected, and move FGAIModelData to be
a private helper in the .cxx file.
2013-03-28 16:49:52 +00:00
James Turner
c2546a431d Make units of a function explicit. 2013-03-27 23:31:22 +00:00
James Turner
96a40fe70c Commands to control scenarios / AI-objects.
New commands allow runtime scenario loading and unloading, and AI object creation and removal at runtime.
2013-03-16 16:53:12 +00:00
James Turner
4a84ea0bc4 AIManager scenario tweaking. 2013-03-16 16:53:12 +00:00
James Turner
d70e26d87b Don't duplicate userpos in in AIObjects. 2013-03-16 16:53:12 +00:00