curt
019d3ec195
Finished splittris, started assemtris.
1998-01-14 15:55:34 +00:00
curt
5d50d9eb78
Initial revision completed.
1998-01-14 15:54:42 +00:00
curt
ebc946c2df
Makde offset_bucket visible to outside.
1998-01-14 02:19:04 +00:00
curt
9f8ffba6a7
Updated front end script to keep plugging away on tile fitting.
1998-01-14 02:15:51 +00:00
curt
419b95f564
Initial revision.
1998-01-14 02:11:30 +00:00
curt
0f64d76c81
Initial changes to support loading and management of scenery tiles. Note,
...
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
4ce57e5d5a
Working on fitting tiles together in a seamless manner.
1998-01-12 20:42:07 +00:00
curt
1ebd34bbe4
Average up to five triangles per vertex instead of three.
1998-01-12 02:42:00 +00:00
curt
3cead5c91d
Misc api changes and tweaks.
1998-01-10 00:01:47 +00:00
curt
35b9b8a360
Initial revision.
1998-01-09 23:06:46 +00:00
curt
0e813d878b
Restructured to split 1deg x 1deg dem's into 64 subsections.
1998-01-09 23:03:05 +00:00
curt
ada64cecce
make depend ...
1998-01-08 02:22:38 +00:00
curt
b671090310
Continue working on basic features.
1998-01-08 02:22:26 +00:00
curt
ecf19f8af4
Beginning to integrate Tile management subsystem.
1998-01-08 02:22:11 +00:00
curt
b712d46418
Beginning to integrate Tile management subsystem.
1998-01-08 02:22:01 +00:00
curt
da32f5b051
Version 0.23
1998-01-08 02:21:46 +00:00
curt
3a3210a2de
"area" renamed to "tile"
1998-01-07 23:50:01 +00:00
curt
fac8774c78
Initial revision.
1998-01-07 23:23:40 +00:00
curt
9d5eb462c9
Miscellaneous tweaks.
1998-01-07 03:31:27 +00:00
curt
f1312a7c66
Miscellaneous tweaks.
1998-01-07 03:31:26 +00:00
curt
bebb590b9c
Miscellaneous tweaks.
1998-01-07 03:31:25 +00:00
curt
ecd729cf47
Given an arbitrary lat/lon, we can now:
...
generate a unique index for the chunk containing the lat/lon
generate a path name to the chunk file
build a list of the indexes of all the nearby areas.
1998-01-07 03:29:29 +00:00
curt
54837eb314
Moved astro stuff to .../Src/Astro/
1998-01-07 03:22:28 +00:00
curt
de4e67df0d
Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
1998-01-07 03:18:55 +00:00
curt
018b631030
Created the Astro/ subdirctory for stuff high in the sky ...
1998-01-07 03:18:14 +00:00
curt
3a5804a3f9
Moved from .../Src/Scenery/ to .../Src/Astro/
1998-01-07 03:16:15 +00:00
curt
37c910d1de
Moved to ../Astro/
1998-01-07 03:06:12 +00:00
curt
705247a6c0
Initial revision.
1998-01-07 02:05:48 +00:00
curt
557837b434
Initial revision.
1998-01-06 16:25:18 +00:00
curt
1088c5fa57
Tweaks to help building with MSVC++
1998-01-06 01:20:19 +00:00
curt
68539c69f9
Tweaks to help building with MSVC++
1998-01-06 01:20:16 +00:00
curt
920fb6765a
Version 0.21 -> 0.22
1998-01-06 01:20:03 +00:00
curt
ad75b49c08
#ifdef'd out some unused code that was problematic for MSVC++ to compile.
1998-01-05 22:19:25 +00:00
curt
2e27909b9e
Add an option to advance/decrease time from keyboard.
1998-01-05 18:44:33 +00:00
curt
4c3662a8f9
Tweaked fg_time.c to be able to use ftime() instead of gettimeofday()
1997-12-31 17:46:50 +00:00
curt
41dd9d6dae
Calculate lighting parameters here.
1997-12-30 23:10:19 +00:00
curt
e20b2023dc
Worked on winding problem without luck, so back to calling glFrontFace()
...
3 times for each scenery area.
1997-12-30 23:09:40 +00:00
curt
3b8c0ffcb5
Tweaking initialization sequences.
1997-12-30 23:09:04 +00:00
curt
8d3d68a09d
Version 0.21
1997-12-30 23:08:50 +00:00
curt
846a4d14d8
Further integration of event manager.
1997-12-30 22:22:31 +00:00
curt
ad2bd3db0f
Integrated new event manager with subsystem initializations.
1997-12-30 20:47:48 +00:00
curt
2ebbbe0053
Integrated new event manager with subsystem initializations.
1997-12-30 20:47:34 +00:00
curt
8fc35e70b4
Version 0.20
1997-12-30 20:47:08 +00:00
curt
92b6d61944
Added log at end of file.
1997-12-30 16:41:00 +00:00
curt
abbcf855c4
Merged in Durk's changes ...
1997-12-30 16:36:51 +00:00
curt
ed729a630e
Merged in Durk's changes ...
1997-12-30 16:36:40 +00:00
curt
96068a55c9
A couple lighting tweaks ...
1997-12-30 13:06:56 +00:00
curt
b89d27f083
Initial revision.
1997-12-30 04:19:22 +00:00
curt
09b8076bca
Switched back to per vertex normals and smooth shading for terrain.
1997-12-30 01:38:37 +00:00
curt
feabb5024a
Tweaked the sky coloring a bit to build in structures to allow finer rgb
...
control.
1997-12-23 04:58:38 +00:00