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Average up to five triangles per vertex instead of three.

This commit is contained in:
curt 1998-01-12 02:42:00 +00:00
parent 35b9b8a360
commit 1ebd34bbe4

View file

@ -83,10 +83,10 @@ void calc_normal(struct fgCartesianPoint p1, struct fgCartesianPoint p2,
/* return the index of all triangles containing the specified node */
void find_tris(int n, int *t1, int *t2, int *t3) {
void find_tris(int n, int *t1, int *t2, int *t3, int *t4, int *t5) {
int i;
*t1 = *t2 = *t3 = 0;
*t1 = *t2 = *t3 = *t4 = *t5 = 0;
i = 1;
while ( i <= tricount ) {
@ -95,8 +95,12 @@ void find_tris(int n, int *t1, int *t2, int *t3) {
*t1 = i;
} else if ( *t2 == 0 ) {
*t2 = i;
} else {
} else if ( *t3 == 0 ) {
*t3 = i;
} else if ( *t4 == 0 ) {
*t4 = i;
} else {
*t5 = i;
}
}
i++;
@ -171,9 +175,9 @@ void triload(char *basename) {
/* dump in WaveFront .obj format */
void dump_obj(char *basename) {
char objname[256];
double n1[3], n2[3], n3[3], norm[3], temp;
double n1[3], n2[3], n3[3], n4[3], n5[3], norm[3], temp;
FILE *obj;
int i, t1, t2, t3, count;
int i, t1, t2, t3, t4, t5, count;
strcpy(objname, basename);
strcat(objname, ".obj");
@ -194,11 +198,13 @@ void dump_obj(char *basename) {
for ( i = 1; i <= nodecount; i++ ) {
/* printf("Finding normal\n"); */
find_tris(i, &t1, &t2, &t3);
find_tris(i, &t1, &t2, &t3, &t4, &t5);
n1[0] = n1[1] = n1[2] = 0.0;
n2[0] = n2[1] = n2[2] = 0.0;
n3[0] = n3[1] = n3[2] = 0.0;
n4[0] = n4[1] = n4[2] = 0.0;
n5[0] = n5[1] = n5[2] = 0.0;
count = 1;
calc_normal(nodes[tris[t1][0]], nodes[tris[t1][1]], nodes[tris[t1][2]],
@ -216,11 +222,23 @@ void dump_obj(char *basename) {
count = 3;
}
if ( t4 > 0 ) {
calc_normal(nodes[tris[t4][0]], nodes[tris[t4][1]],
nodes[tris[t4][2]], n4);
count = 4;
}
if ( t5 > 0 ) {
calc_normal(nodes[tris[t5][0]], nodes[tris[t5][1]],
nodes[tris[t5][2]], n5);
count = 5;
}
/* printf(" norm[2] = %.2f %.2f %.2f\n", n1[2], n2[2], n3[2]); */
norm[0] = ( n1[0] + n2[0] + n3[0] ) / (double)count;
norm[1] = ( n1[1] + n2[1] + n3[1] ) / (double)count;
norm[2] = ( n1[2] + n2[2] + n3[2] ) / (double)count;
norm[0] = ( n1[0] + n2[0] + n3[0] + n4[0] + n5[0] ) / (double)count;
norm[1] = ( n1[1] + n2[1] + n3[1] + n4[1] + n5[1] ) / (double)count;
norm[2] = ( n1[2] + n2[2] + n3[2] + n4[2] + n5[2] ) / (double)count;
/* printf(" count = %d\n", count); */
/* printf(" Ave. normal = %.4f %.4f %.4f\n", norm[0], norm[1], norm[2]);*/
@ -256,9 +274,12 @@ int main(int argc, char **argv) {
/* $Log$
/* Revision 1.6 1998/01/09 23:03:15 curt
/* Restructured to split 1deg x 1deg dem's into 64 subsections.
/* Revision 1.7 1998/01/12 02:42:00 curt
/* Average up to five triangles per vertex instead of three.
/*
* Revision 1.6 1998/01/09 23:03:15 curt
* Restructured to split 1deg x 1deg dem's into 64 subsections.
*
* Revision 1.5 1997/12/08 19:17:50 curt
* Fixed a type in the normal generation code.
*