curt
114a8dd157
Ignore OceanArea from hydro data.
...
Left over, unclaimed area is now ocean.
1999-05-13 02:36:16 +00:00
curt
5eb782128b
Moved material property management and texture loading back to
...
Simulator/Objects
1999-05-13 02:34:49 +00:00
curt
d4988dc104
Moved material property and texture management back to Simulator/Objects/
...
Working on scalable texture sizes.
1999-05-13 02:24:55 +00:00
curt
2cd7fb198e
Moved material property and texture management back to Simulator/Objects/
1999-05-13 02:10:52 +00:00
curt
be0b6c4c36
Autopilot changes contributed by Norman Vine.
1999-05-12 15:06:44 +00:00
curt
a9b54bca0f
Major shuffling to push basic material management out into FlightGear/Lib/
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so it can be accessible from the scenery tools.
Also implimented JIT texture loading to save start time and memory.
1999-05-12 04:24:55 +00:00
curt
f91a26f045
Initial revision.
1999-05-12 02:11:43 +00:00
curt
c062fe49c4
Start of support for precalculating texture coordinates.
...
Try to avoid a situation where you cycle between too many nodes and two few
nodes with just a single increment of error level.
1999-05-12 02:09:02 +00:00
curt
28ee2efbf9
Changes to support plib-1.0.7's font code.
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GUI improvements contributed by Norman Vine.
3dfx.sh wrapper script now sets voodoo2 variables as well.
Start of support for user defined texture scale.
Start of support for precalculated texture coordinates.
1999-05-12 02:07:21 +00:00
curt
a9b592c7e9
HUD format changed contributed by Norman Vine.
1999-05-12 02:04:38 +00:00
curt
41544fe6e5
Started working on changes to support "outer" coast lines.
1999-05-12 01:12:47 +00:00
curt
2ec91c2e9f
GUI changes contributed by Norman Vine.
1999-05-12 01:11:17 +00:00
curt
72d6dfcf39
Began an update of Cygnus/Win32 build instructions.
1999-05-12 01:09:55 +00:00
curt
1153be7545
Incorporated latest JSBsim updates.
1999-05-08 03:19:08 +00:00
curt
bc91f0ce1c
Borland portability fixes contributed by Charlie Hotchkiss.
1999-05-08 02:33:13 +00:00
curt
40db8d0c1f
Changes to toggle panel on and off.
1999-05-06 22:16:12 +00:00
curt
e03741be5f
Fixed teleportation and dialog box crashes.
1999-05-06 21:14:06 +00:00
curt
642b667b6a
Norman has brought back the fancy frame rate counter as an option.
1999-05-06 21:13:40 +00:00
curt
4d5dea5a05
Added a sanity check for bogus dem data points in original data.
1999-05-06 19:38:58 +00:00
curt
e875ce407f
Added a getline() fix for borland.
1999-05-06 19:38:28 +00:00
curt
9488efde97
master.cxx (outer shell for doing mass scenery generation) now working.
1999-05-06 11:45:55 +00:00
curt
e03dbcee10
Tweaks for poles.
1999-05-06 02:27:24 +00:00
curt
f5bb467c57
Added master.cxx, prepairing main.cxx to be called by other programs.
1999-05-06 02:19:39 +00:00
curt
c5b835c97b
Initial revision.
1999-05-06 02:19:11 +00:00
curt
26b75a0c1e
Updates ...
1999-05-05 16:55:18 +00:00
curt
8782eeec9f
Commented out several debugging output messages.
1999-05-04 21:01:25 +00:00
curt
08552c0d7a
Removed "Makedir/" from compiles for now.
1999-05-04 20:53:50 +00:00
curt
39c2919f5a
Basic tile edge matching now seems to be working.
1999-05-04 20:53:08 +00:00
curt
3b3f3fbc39
Don't build in "Areas/" right now.
1999-05-04 20:52:20 +00:00
curt
dd516b37d9
More work on tile add matching. Added second triangulation. Now need to
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debug to see why none of it works! :-)
1999-05-04 12:40:18 +00:00
curt
bab8b9cadf
More changes to split up tiles, munge in the previously existing shared
...
pieces, and reassemble, so we are ready to retriangulate.
1999-05-04 04:12:07 +00:00
curt
869e47fca4
Continued work ...
1999-05-03 23:12:08 +00:00
curt
b68246236e
Changed MAX_NODES to FG_MAX_NODES.
1999-05-03 18:38:48 +00:00
curt
9b5912914d
Starting work on section that will read in existing neighbor data.
1999-05-03 11:43:41 +00:00
curt
6aa07ad71a
Removed unneeded -Lfoo/bar/ flag from Makefile.
...
Undef FG_VIEW_INLINE_OPTIMIZATIONS for the moment.
1999-05-03 11:42:53 +00:00
curt
4202c82732
Changed MAX_NODES to FG_MAX_NODES.
1999-05-03 11:41:09 +00:00
curt
4851b0f43e
Changed Flight/ to FDM/
1999-05-03 11:40:47 +00:00
curt
65a220fb25
Added construct.cxx
1999-05-03 11:29:36 +00:00
curt
1e6be4b238
More tweaks ...
1999-05-03 11:28:14 +00:00
curt
99e83c21a4
Further restructuring to facilitate the tile edge matching process.
1999-05-02 22:11:30 +00:00
curt
5308916996
Added construct.[ch]xx as a data repository class to hold all the data that
...
needs to be passed back and forth during the scenery assembly.
1999-05-02 22:10:51 +00:00
curt
73e1f46466
Initial revisions.
1999-05-02 22:07:55 +00:00
curt
f2fb1eb99a
Restructuring code and data to facilitate the tile edge matching process.
1999-05-02 18:41:24 +00:00
curt
134d7cf480
Renamed constuct.cxx to main.cxx
1999-05-02 15:22:21 +00:00
curt
7e5aa9c98c
Fixing slight bugs with calculating point inside multi-contoured polygons.
1999-04-29 21:39:27 +00:00
curt
1f077556ba
Added id header.
1999-04-29 18:29:55 +00:00
curt
026b9301c5
Fixed several problems with "hole" support, but it appears that things
...
are working much better. Crater lake now has an island which is always
a good thing. :-)
1999-04-29 04:30:24 +00:00
curt
cf3d9c5572
Renamed tripoly.* to polygon.*
...
First stab at multi-contour polygon support.
1999-04-28 22:18:19 +00:00
curt
79393e9ef7
Removed the test program for now ...
1999-04-27 19:37:09 +00:00
curt
7f6b697ea6
Changes for the MacOS port contributed by Darrell Walisser.
1999-04-27 19:27:45 +00:00