More changes to split up tiles, munge in the previously existing shared
pieces, and reassemble, so we are ready to retriangulate.
This commit is contained in:
parent
869e47fca4
commit
bab8b9cadf
3 changed files with 299 additions and 105 deletions
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@ -405,6 +405,9 @@ void construct_tile( FGConstruct& c ) {
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m.load_neighbor_shared( c );
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m.split_tile( c );
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m.write_shared( c );
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m.assemble_tile( c );
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// now we must retriangulate the pasted together tile points
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// generate the output
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FGGenOutput output;
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@ -431,10 +434,10 @@ main(int argc, char **argv) {
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c.set_min_nodes( 50 );
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c.set_max_nodes( (int)(FG_MAX_NODES * 0.8) );
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lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK)
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// lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK)
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// lon = -110.664244; lat = 33.352890; // P13
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// lon = -93.211389; lat = 45.145000; // KANE
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// lon = -92.486188; lat = 44.590190; // KRGK
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lon = -92.486188; lat = 44.590190; // KRGK
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// lon = -89.7446823; lat= 29.314495;
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// lon = -122.488090; lat = 42.743183; // 64S
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// lon = -114.861097; lat = 35.947480; // 61B
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@ -455,14 +458,14 @@ main(int argc, char **argv) {
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FGBucket b_max( lon + 3, lat + 1 );
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FGBucket b_start(566777L);
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bool do_tile = false;
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bool do_tile = true;
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// FGBucket b_omit(-1L);
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// FGBucket b(1122504L);
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FGBucket b(-146.248360, 61.133950);
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c.set_bucket( b );
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construct_tile( c );
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exit(0);
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// FGBucket b(-146.248360, 61.133950);
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// c.set_bucket( b );
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// construct_tile( c );
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// exit(0);
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if ( b_min == b_max ) {
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c.set_bucket( b_min );
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@ -25,6 +25,7 @@
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# include <config.h>
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#endif
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#include <Math/point3d.hxx>
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#include <Misc/fgstream.hxx>
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#include "match.hxx"
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@ -41,9 +42,9 @@ FGMatch::~FGMatch( void ) {
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// scan the specified share file for the specified information
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void FGMatch::scan_share_file( const string& dir, const FGBucket& b,
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neighbor_type n )
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neighbor_type search, neighbor_type dest )
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{
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string file = dir + "/" + b.gen_index_str();
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string file = dir + "/" + b.gen_base_path() + "/" + b.gen_index_str();
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cout << "reading shared data from " << file << endl;
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fg_gzifstream in( file );
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@ -53,14 +54,22 @@ void FGMatch::scan_share_file( const string& dir, const FGBucket& b,
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}
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string target;
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if ( n == SW_Corner ) {
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if ( search == SW_Corner ) {
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target = "sw_node";
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} else if ( n == SE_Corner ) {
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} else if ( search == SE_Corner ) {
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target = "se_node";
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} else if ( n == NE_Corner ) {
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} else if ( search == NE_Corner ) {
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target = "ne_node";
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} else if ( n == NW_Corner ) {
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} else if ( search == NW_Corner ) {
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target = "nw_node";
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} else if ( search == NORTH ) {
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target = "n_node";
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} else if ( search == SOUTH ) {
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target = "s_node";
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} else if ( search == EAST ) {
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target = "e_node";
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} else if ( search == WEST ) {
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target = "w_node";
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}
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string key;
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@ -73,39 +82,47 @@ void FGMatch::scan_share_file( const string& dir, const FGBucket& b,
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in >> key;
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in >> normal;
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if ( n == SW_Corner ) {
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if ( dest == SW_Corner ) {
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sw_node = node;
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sw_normal = normal;
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sw_flag = true;
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} else if ( n == SE_Corner ) {
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} else if ( dest == SE_Corner ) {
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se_node = node;
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se_normal = normal;
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se_flag = true;
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} else if ( n == NE_Corner ) {
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} else if ( dest == NE_Corner ) {
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ne_node = node;
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ne_normal = normal;
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ne_flag = true;
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} else if ( n == NW_Corner ) {
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} else if ( dest == NW_Corner ) {
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nw_node = node;
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nw_normal = normal;
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nw_flag = true;
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} else if ( n == NORTH ) {
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} else if ( dest == NORTH ) {
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north_nodes.push_back(node);
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north_normals.push_back(normal);
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north_flat = true;
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} else if ( n == SOUTH ) {
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north_flag = true;
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} else if ( dest == SOUTH ) {
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south_nodes.push_back(node);
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south_normals.push_back(normal);
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south_flat = true;
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} else if ( n == EAST ) {
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south_flag = true;
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} else if ( dest == EAST ) {
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east_nodes.push_back(node);
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east_normals.push_back(normal);
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east_flat = true;
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} else if ( n == WEST ) {
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east_flag = true;
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} else if ( dest == WEST ) {
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west_nodes.push_back(node);
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west_normals.push_back(normal);
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west_flat = true;
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west_flag = true;
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}
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} else if ( (target == "n_node") && (key == "n_null") ) {
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south_flag = true;
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} else if ( (target == "s_node") && (key == "s_null") ) {
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north_flag = true;
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} else if ( (target == "e_node") && (key == "e_null") ) {
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west_flag = true;
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} else if ( (target == "w_node") && (key == "w_null") ) {
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east_flag = true;
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}
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}
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}
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@ -118,61 +135,60 @@ void FGMatch::load_shared( const FGConstruct& c, neighbor_type n ) {
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double clon = b.get_center_lon();
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double clat = b.get_center_lat();
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string base = c.get_work_base() + ".shared/Scenery/" + b.gen_base_path();
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string base = c.get_work_base() + ".shared/Scenery/";
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FGBucket cb;
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// test
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scan_share_file( base, b, SE_Corner );
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if ( n == SW_Corner ) {
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cb = fgBucketOffset(clon, clat, -1, 0);
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scan_share_file( base, cb, SE_Corner );
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scan_share_file( base, cb, SE_Corner, n );
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cb = fgBucketOffset(clon, clat, -1, -1);
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scan_share_file( base, cb, NE_Corner );
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scan_share_file( base, cb, NE_Corner, n );
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cb = fgBucketOffset(clon, clat, 0, -1);
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scan_share_file( base, cb, NW_Corner );
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scan_share_file( base, cb, NW_Corner, n );
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} else if ( n == SE_Corner ) {
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cb = fgBucketOffset(clon, clat, 0, -1);
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scan_share_file( base, cb, NE_Corner );
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scan_share_file( base, cb, NE_Corner, n );
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cb = fgBucketOffset(clon, clat, 1, -1);
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scan_share_file( base, cb, NW_Corner );
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scan_share_file( base, cb, NW_Corner, n );
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cb = fgBucketOffset(clon, clat, 1, 0);
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scan_share_file( base, cb, SW_Corner );
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scan_share_file( base, cb, SW_Corner, n );
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} else if ( n == NE_Corner ) {
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cb = fgBucketOffset(clon, clat, 1, 0);
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scan_share_file( base, cb, NW_Corner );
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scan_share_file( base, cb, NW_Corner, n );
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cb = fgBucketOffset(clon, clat, 1, 1);
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scan_share_file( base, cb, SW_Corner );
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scan_share_file( base, cb, SW_Corner, n );
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cb = fgBucketOffset(clon, clat, 0, 1);
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scan_share_file( base, cb, SE_Corner );
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scan_share_file( base, cb, SE_Corner, n );
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} else if ( n == NW_Corner ) {
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cb = fgBucketOffset(clon, clat, 0, 1);
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scan_share_file( base, cb, SW_Corner );
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scan_share_file( base, cb, SW_Corner, n );
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cb = fgBucketOffset(clon, clat, -1, 1);
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scan_share_file( base, cb, SE_Corner );
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scan_share_file( base, cb, SE_Corner, n );
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cb = fgBucketOffset(clon, clat, -1, 0);
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scan_share_file( base, cb, NE_Corner );
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scan_share_file( base, cb, NE_Corner, n );
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} else if ( n == NORTH ) {
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cb = fgBucketOffset(clon, clat, 0, 1);
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scan_share_file( base, cb, SOUTH );
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scan_share_file( base, cb, SOUTH, n );
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} else if ( n == SOUTH ) {
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cb = fgBucketOffset(clon, clat, 0, 1);
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scan_share_file( base, cb, NORTH );
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cb = fgBucketOffset(clon, clat, 0, -1);
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scan_share_file( base, cb, NORTH, n );
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} else if ( n == EAST ) {
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cb = fgBucketOffset(clon, clat, 0, 1);
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scan_share_file( base, cb, WEST );
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cb = fgBucketOffset(clon, clat, 1, 0);
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scan_share_file( base, cb, WEST, n );
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} else if ( n == WEST ) {
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cb = fgBucketOffset(clon, clat, 0, 1);
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scan_share_file( base, cb, EAST );
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cb = fgBucketOffset(clon, clat, -1, 0);
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scan_share_file( base, cb, EAST, n );
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}
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}
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// load any previously existing shared data from all neighbors
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// load any previously existing shared data from all neighbors (if
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// shared data for a component exists set that components flag to true
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void FGMatch::load_neighbor_shared( FGConstruct& c ) {
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cout << "Loading existing shared data from neighbor tiles" << endl;
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// start with all flags false
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sw_flag = se_flag = ne_flag = nw_flag = false;
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north_flag = south_flag = east_flag = west_flag = false;
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@ -244,17 +260,25 @@ void FGMatch::split_tile( FGConstruct& c ) {
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nw_normal = normal;
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}
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} else if ( fabs(node.x() - min.x) < FG_EPSILON ) {
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west_nodes.push_back( node );
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west_normals.push_back( normal );
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if ( ! west_flag ) {
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west_nodes.push_back( node );
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west_normals.push_back( normal );
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}
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} else if ( fabs(node.x() - max.x) < FG_EPSILON ) {
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east_nodes.push_back( node );
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east_normals.push_back( normal );
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if ( ! east_flag ) {
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east_nodes.push_back( node );
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east_normals.push_back( normal );
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}
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} else if ( fabs(node.y() - min.y) < FG_EPSILON ) {
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south_nodes.push_back( node );
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south_normals.push_back( normal );
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if ( ! south_flag ) {
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south_nodes.push_back( node );
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south_normals.push_back( normal );
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}
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} else if ( fabs(node.y() - max.y) < FG_EPSILON ) {
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north_nodes.push_back( node );
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north_normals.push_back( normal );
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if ( ! north_flag ) {
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north_nodes.push_back( node );
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north_normals.push_back( normal );
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}
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} else {
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body_nodes.push_back( node );
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body_normals.push_back( normal );
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@ -300,7 +324,8 @@ void FGMatch::split_tile( FGConstruct& c ) {
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}
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// write the shared edge points, normals, and segments for this tile
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// write the new shared edge points, normals, and segments for this
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// tile
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void FGMatch::write_shared( FGConstruct& c ) {
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string base = c.get_work_base();
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FGBucket b = c.get_bucket();
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@ -312,62 +337,109 @@ void FGMatch::write_shared( FGConstruct& c ) {
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system(command.c_str());
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cout << "FLAGS" << endl;
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cout << "=====" << endl;
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cout << "sw_flag = " << sw_flag << endl;
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cout << "se_flag = " << se_flag << endl;
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cout << "ne_flag = " << ne_flag << endl;
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cout << "nw_flag = " << nw_flag << endl;
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cout << "north_flag = " << north_flag << endl;
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cout << "south_flag = " << south_flag << endl;
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cout << "east_flag = " << east_flag << endl;
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cout << "west_flag = " << west_flag << endl;
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FILE *fp;
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if ( (fp = fopen( file.c_str(), "w" )) == NULL ) {
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cout << "ERROR: opening " << file << " for writing!" << endl;
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exit(-1);
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}
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fprintf( fp, "sw_node %.6f %.6f %.6f\n",
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sw_node.x(), sw_node.y(), sw_node.z() );
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fprintf( fp, "sw_normal %.6f %.6f %.6f\n",
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sw_normal.x(), sw_normal.y(), sw_normal.z() );
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fprintf( fp, "se_node %.6f %.6f %.6f\n",
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se_node.x(), se_node.y(), se_node.z() );
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fprintf( fp, "se_normal %.6f %.6f %.6f\n",
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se_normal.x(), se_normal.y(), se_normal.z() );
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fprintf( fp, "nw_node %.6f %.6f %.6f\n",
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nw_node.x(), nw_node.y(), nw_node.z() );
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fprintf( fp, "nw_normal %.6f %.6f %.6f\n",
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nw_normal.x(), nw_normal.y(), nw_normal.z() );
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fprintf( fp, "ne_node %.6f %.6f %.6f\n",
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ne_node.x(), ne_node.y(), ne_node.z() );
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fprintf( fp, "ne_normal %.6f %.6f %.6f\n",
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ne_normal.x(), ne_normal.y(), ne_normal.z() );
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for ( int i = 0; i < (int)north_nodes.size(); ++i ) {
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fprintf( fp, "n_node %.6f %.6f %.6f\n",
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north_nodes[i].x(), north_nodes[i].y(), north_nodes[i].z() );
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fprintf( fp, "n_normal %.6f %.6f %.6f\n",
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north_normals[i].x(), north_normals[i].y(),
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north_normals[i].z() );
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if ( ! sw_flag ) {
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fprintf( fp, "sw_node %.6f %.6f %.6f\n",
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sw_node.x(), sw_node.y(), sw_node.z() );
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fprintf( fp, "sw_normal %.6f %.6f %.6f\n",
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sw_normal.x(), sw_normal.y(), sw_normal.z() );
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}
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for ( int i = 0; i < (int)south_nodes.size(); ++i ) {
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fprintf( fp, "s_node %.6f %.6f %.6f\n",
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south_nodes[i].x(), south_nodes[i].y(), south_nodes[i].z() );
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fprintf( fp, "s_normal %.6f %.6f %.6f\n",
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south_normals[i].x(), south_normals[i].y(),
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south_normals[i].z() );
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if ( ! se_flag ) {
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fprintf( fp, "se_node %.6f %.6f %.6f\n",
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se_node.x(), se_node.y(), se_node.z() );
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fprintf( fp, "se_normal %.6f %.6f %.6f\n",
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se_normal.x(), se_normal.y(), se_normal.z() );
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}
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for ( int i = 0; i < (int)east_nodes.size(); ++i ) {
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fprintf( fp, "e_node %.6f %.6f %.6f\n",
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east_nodes[i].x(), east_nodes[i].y(), east_nodes[i].z() );
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fprintf( fp, "e_normal %.6f %.6f %.6f\n",
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east_normals[i].x(), east_normals[i].y(),
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east_normals[i].z() );
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if ( ! nw_flag ) {
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fprintf( fp, "nw_node %.6f %.6f %.6f\n",
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nw_node.x(), nw_node.y(), nw_node.z() );
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fprintf( fp, "nw_normal %.6f %.6f %.6f\n",
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nw_normal.x(), nw_normal.y(), nw_normal.z() );
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}
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for ( int i = 0; i < (int)west_nodes.size(); ++i ) {
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fprintf( fp, "w_node %.6f %.6f %.6f\n",
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west_nodes[i].x(), west_nodes[i].y(), west_nodes[i].z() );
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fprintf( fp, "w_normal %.6f %.6f %.6f\n",
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west_normals[i].x(), west_normals[i].y(),
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west_normals[i].z() );
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if ( ! ne_flag ) {
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fprintf( fp, "ne_node %.6f %.6f %.6f\n",
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ne_node.x(), ne_node.y(), ne_node.z() );
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fprintf( fp, "ne_normal %.6f %.6f %.6f\n",
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ne_normal.x(), ne_normal.y(), ne_normal.z() );
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}
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if ( ! north_flag ) {
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if ( (int)north_nodes.size() == 0 ) {
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fprintf( fp, "n_null -999.0 -999.0 -999.0\n" );
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} else {
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for ( int i = 0; i < (int)north_nodes.size(); ++i ) {
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fprintf( fp, "n_node %.6f %.6f %.6f\n",
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north_nodes[i].x(), north_nodes[i].y(),
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north_nodes[i].z() );
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fprintf( fp, "n_normal %.6f %.6f %.6f\n",
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north_normals[i].x(), north_normals[i].y(),
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north_normals[i].z() );
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}
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}
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}
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if ( ! south_flag ) {
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if ( (int)south_nodes.size() == 0 ) {
|
||||
fprintf( fp, "s_null -999.0 -999.0 -999.0\n" );
|
||||
} else {
|
||||
for ( int i = 0; i < (int)south_nodes.size(); ++i ) {
|
||||
fprintf( fp, "s_node %.6f %.6f %.6f\n",
|
||||
south_nodes[i].x(), south_nodes[i].y(),
|
||||
south_nodes[i].z() );
|
||||
fprintf( fp, "s_normal %.6f %.6f %.6f\n",
|
||||
south_normals[i].x(), south_normals[i].y(),
|
||||
south_normals[i].z() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( ! east_flag ) {
|
||||
if ( (int)east_nodes.size() == 0 ) {
|
||||
fprintf( fp, "e_null -999.0 -999.0 -999.0\n" );
|
||||
} else {
|
||||
for ( int i = 0; i < (int)east_nodes.size(); ++i ) {
|
||||
fprintf( fp, "e_node %.6f %.6f %.6f\n",
|
||||
east_nodes[i].x(), east_nodes[i].y(),
|
||||
east_nodes[i].z() );
|
||||
fprintf( fp, "e_normal %.6f %.6f %.6f\n",
|
||||
east_normals[i].x(), east_normals[i].y(),
|
||||
east_normals[i].z() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( ! west_flag ) {
|
||||
if ( (int)west_nodes.size() == 0 ) {
|
||||
fprintf( fp, "w_null -999.0 -999.0 -999.0\n" );
|
||||
} else {
|
||||
for ( int i = 0; i < (int)west_nodes.size(); ++i ) {
|
||||
fprintf( fp, "w_node %.6f %.6f %.6f\n",
|
||||
west_nodes[i].x(), west_nodes[i].y(),
|
||||
west_nodes[i].z() );
|
||||
fprintf( fp, "w_normal %.6f %.6f %.6f\n",
|
||||
west_normals[i].x(), west_normals[i].y(),
|
||||
west_normals[i].z() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if 0 // not needed
|
||||
|
@ -408,3 +480,115 @@ void FGMatch::write_shared( FGConstruct& c ) {
|
|||
command = "gzip --force --best " + file;
|
||||
system(command.c_str());
|
||||
}
|
||||
|
||||
|
||||
// insert normal into vector, extending it first if needed
|
||||
void insert_normal( point_list& normals, Point3D n, int i ) {
|
||||
Point3D empty( 0.0 );
|
||||
|
||||
// extend vector if needed
|
||||
while ( i >= (int)normals.size() ) {
|
||||
normals.push_back( empty );
|
||||
}
|
||||
|
||||
normals[i] = n;
|
||||
}
|
||||
|
||||
|
||||
// reassemble the tile pieces (combining the shared data and our own
|
||||
// data)
|
||||
void FGMatch::assemble_tile( FGConstruct& c ) {
|
||||
FGTriNodes new_nodes;
|
||||
new_nodes.clear();
|
||||
|
||||
point_list new_normals;
|
||||
new_normals.clear();
|
||||
|
||||
FGTriSegments new_segs;
|
||||
new_segs.clear();
|
||||
|
||||
// add the corner points
|
||||
int sw_index = new_nodes.unique_add( sw_node );
|
||||
insert_normal( new_normals, sw_normal, sw_index );
|
||||
|
||||
int se_index = new_nodes.unique_add( se_node );
|
||||
insert_normal( new_normals, se_normal, se_index );
|
||||
|
||||
int ne_index = new_nodes.unique_add( ne_node );
|
||||
insert_normal( new_normals, ne_normal, ne_index );
|
||||
|
||||
int nw_index = new_nodes.unique_add( nw_node );
|
||||
insert_normal( new_normals, nw_normal, nw_index );
|
||||
|
||||
// add the edge points
|
||||
|
||||
int index;
|
||||
|
||||
for ( int i = 0; i < (int)north_nodes.size(); ++i ) {
|
||||
index = new_nodes.unique_add( north_nodes[i] );
|
||||
insert_normal( new_normals, north_normals[i], index );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < (int)south_nodes.size(); ++i ) {
|
||||
index = new_nodes.unique_add( south_nodes[i] );
|
||||
insert_normal( new_normals, south_normals[i], index );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < (int)east_nodes.size(); ++i ) {
|
||||
index = new_nodes.unique_add( east_nodes[i] );
|
||||
insert_normal( new_normals, east_normals[i], index );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < (int)west_nodes.size(); ++i ) {
|
||||
index = new_nodes.unique_add( west_nodes[i] );
|
||||
insert_normal( new_normals, west_normals[i], index );
|
||||
}
|
||||
|
||||
// add the body points
|
||||
for ( int i = 0; i < (int)body_nodes.size(); ++i ) {
|
||||
index = new_nodes.unique_add( body_nodes[i] );
|
||||
insert_normal( new_normals, body_normals[i], index );
|
||||
}
|
||||
|
||||
// add the edge segments
|
||||
new_segs.unique_divide_and_add( new_nodes.get_node_list(),
|
||||
FGTriSeg(sw_index, se_index) );
|
||||
new_segs.unique_divide_and_add( new_nodes.get_node_list(),
|
||||
FGTriSeg(se_index, ne_index) );
|
||||
new_segs.unique_divide_and_add( new_nodes.get_node_list(),
|
||||
FGTriSeg(ne_index, nw_index) );
|
||||
new_segs.unique_divide_and_add( new_nodes.get_node_list(),
|
||||
FGTriSeg(nw_index, sw_index) );
|
||||
|
||||
// add the body segments
|
||||
|
||||
point_list geod_nodes = c.get_geod_nodes();
|
||||
|
||||
FGTriSeg seg;
|
||||
Point3D p1, p2;
|
||||
int n1, n2;
|
||||
|
||||
triseg_list_iterator current = body_segs.begin();
|
||||
triseg_list_iterator last = body_segs.end();
|
||||
|
||||
for ( ; current != last; ++current ) {
|
||||
seg = *current;
|
||||
|
||||
// get the original points (x,y,z)
|
||||
p1 = geod_nodes[ seg.get_n1() ];
|
||||
p2 = geod_nodes[ seg.get_n2() ];
|
||||
|
||||
// make sure these points are in the new node list (and get
|
||||
// their new index)
|
||||
n1 = new_nodes.unique_add( p1 );
|
||||
n2 = new_nodes.unique_add( p2 );
|
||||
|
||||
// add the segment using the new indices
|
||||
new_segs.unique_divide_and_add( new_nodes.get_node_list(),
|
||||
FGTriSeg(n1, n2) );
|
||||
}
|
||||
|
||||
c.set_tri_nodes( new_nodes );
|
||||
c.set_point_normals( new_normals );
|
||||
c.set_tri_segs( new_segs );
|
||||
}
|
||||
|
|
|
@ -79,12 +79,14 @@ public:
|
|||
// Destructor
|
||||
~FGMatch( void );
|
||||
|
||||
// load any previously existing shared data from all neighbors
|
||||
// load any previously existing shared data from all neighbors (if
|
||||
// shared data for a component exists set that components flag to
|
||||
// true
|
||||
void load_neighbor_shared( FGConstruct& c );
|
||||
|
||||
// scan the specified share file for the specified information
|
||||
void scan_share_file( const string& dir, const FGBucket& b,
|
||||
neighbor_type n );
|
||||
neighbor_type search, neighbor_type dest );
|
||||
|
||||
// try to find info for the specified shared component
|
||||
void load_shared( const FGConstruct& c, neighbor_type n );
|
||||
|
@ -95,8 +97,13 @@ public:
|
|||
// current tile that already exists from a neighbor.
|
||||
void split_tile( FGConstruct& c );
|
||||
|
||||
// write the shared edge points, normals, and segments for this tile
|
||||
// write the new shared edge points, normals, and segments for
|
||||
// this tile
|
||||
void write_shared( FGConstruct& c );
|
||||
|
||||
// reassemble the tile pieces (combining the shared data and our
|
||||
// own data)
|
||||
void assemble_tile( FGConstruct& c );
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue