Fixed several problems with "hole" support, but it appears that things
are working much better. Crater lake now has an island which is always a good thing. :-)
This commit is contained in:
parent
cf3d9c5572
commit
026b9301c5
4 changed files with 43 additions and 19 deletions
|
@ -56,6 +56,7 @@ bool FGClipper::load_polys(const string& path) {
|
|||
string poly_name;
|
||||
AreaType poly_type = DefaultArea;
|
||||
int contours, count, i, j;
|
||||
int hole_flag;
|
||||
double startx, starty, x, y, lastx, lasty;
|
||||
|
||||
FG_LOG( FG_CLIPPER, FG_INFO, "Loading " << path << " ..." );
|
||||
|
@ -89,6 +90,8 @@ bool FGClipper::load_polys(const string& path) {
|
|||
exit(-1);
|
||||
}
|
||||
|
||||
in >> hole_flag;
|
||||
|
||||
in >> startx;
|
||||
in >> starty;
|
||||
v_list.vertex[0].x = startx;
|
||||
|
@ -119,8 +122,7 @@ bool FGClipper::load_polys(const string& path) {
|
|||
<< lastx << ", " << lasty );
|
||||
}
|
||||
|
||||
gpc_add_contour( poly, &v_list, 0 );
|
||||
|
||||
gpc_add_contour( poly, &v_list, hole_flag );
|
||||
}
|
||||
|
||||
in >> skipcomment;
|
||||
|
|
|
@ -3,5 +3,6 @@ SUBDIRS = \
|
|||
Clipper \
|
||||
Combine \
|
||||
GenOutput \
|
||||
Match \
|
||||
Triangulate \
|
||||
Main
|
||||
|
|
|
@ -124,10 +124,10 @@ void FGPolygon::calc_point_inside( const int contour,
|
|||
|
||||
if ( min_node_index == 0 ) {
|
||||
p1 = trinodes.get_node( poly[contour][1] );
|
||||
p2 = trinodes.get_node( poly[contour][poly.size() - 1] );
|
||||
p2 = trinodes.get_node( poly[contour][poly[contour].size() - 1] );
|
||||
} else if ( min_node_index == (int)(poly[contour].size()) - 1 ) {
|
||||
p1 = trinodes.get_node( poly[contour][0] );
|
||||
p2 = trinodes.get_node( poly[contour][poly.size() - 1] );
|
||||
p2 = trinodes.get_node( poly[contour][poly[contour].size() - 2] );
|
||||
} else {
|
||||
p1 = trinodes.get_node( poly[contour][min_node_index - 1] );
|
||||
p2 = trinodes.get_node( poly[contour][min_node_index + 1] );
|
||||
|
@ -151,9 +151,12 @@ void FGPolygon::calc_point_inside( const int contour,
|
|||
p3.sety(100);
|
||||
|
||||
for ( int i = 0; i < (int)poly.size(); ++i ) {
|
||||
for ( int j = 0; j < (int)(poly[i].size()) - 1; ++j ) {
|
||||
p1 = trinodes.get_node( poly[contour][j] );
|
||||
p2 = trinodes.get_node( poly[contour][j+1] );
|
||||
cout << "contour = " << i << " size = " << poly[i].size() << endl;
|
||||
for ( int j = 0; j < (int)(poly[i].size() - 1); ++j ) {
|
||||
cout << " p1 = " << poly[i][j] << " p2 = "
|
||||
<< poly[i][j+1] << endl;
|
||||
p1 = trinodes.get_node( poly[i][j] );
|
||||
p2 = trinodes.get_node( poly[i][j+1] );
|
||||
|
||||
if ( intersects(p1, p2, m.x(), &result) ) {
|
||||
// cout << "intersection = " << result << endl;
|
||||
|
@ -163,8 +166,10 @@ void FGPolygon::calc_point_inside( const int contour,
|
|||
}
|
||||
}
|
||||
}
|
||||
p1 = trinodes.get_node( poly[contour][0] );
|
||||
p2 = trinodes.get_node( poly[contour][poly.size() - 1] );
|
||||
cout << " p1 = " << poly[i][0] << " p2 = "
|
||||
<< poly[i][poly[i].size() - 1] << endl;
|
||||
p1 = trinodes.get_node( poly[i][0] );
|
||||
p2 = trinodes.get_node( poly[i][poly[i].size() - 1] );
|
||||
if ( intersects(p1, p2, m.x(), &result) ) {
|
||||
// cout << "intersection = " << result << endl;
|
||||
if ( ( result.y() < p3.y() ) &&
|
||||
|
|
|
@ -98,8 +98,9 @@ FGTriangle::build( const point_list& corner_list,
|
|||
int j;
|
||||
|
||||
for ( j = 0; j < gpc_poly->num_contours; j++ ) {
|
||||
cout << " processing contour = " << j << ", nodes = "
|
||||
<< gpc_poly->contour[j].num_vertices << endl;
|
||||
cout << " processing contour = " << j << ", nodes = "
|
||||
<< gpc_poly->contour[j].num_vertices << ", hole = "
|
||||
<< gpc_poly->hole[j] << endl;
|
||||
|
||||
// sprintf(junkn, "g.%d", junkc++);
|
||||
// junkfp = fopen(junkn, "w");
|
||||
|
@ -112,7 +113,7 @@ FGTriangle::build( const point_list& corner_list,
|
|||
// junkp = in_nodes.get_node( index );
|
||||
// fprintf(junkfp, "%.4f %.4f\n", junkp.x(), junkp.y());
|
||||
poly.add_node(j, index);
|
||||
// cout << index << endl;
|
||||
cout << " - " << index << endl;
|
||||
}
|
||||
// fprintf(junkfp, "%.4f %.4f\n",
|
||||
// gpc_poly->contour[j].vertex[0].x,
|
||||
|
@ -120,12 +121,13 @@ FGTriangle::build( const point_list& corner_list,
|
|||
// fclose(junkfp);
|
||||
|
||||
poly.set_hole_flag( j, gpc_poly->hole[j] );
|
||||
polylist[i].push_back( poly );
|
||||
}
|
||||
|
||||
for ( j = 0; j < gpc_poly->num_contours; j++ ) {
|
||||
poly.calc_point_inside( j, in_nodes );
|
||||
}
|
||||
|
||||
polylist[i].push_back( poly );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -299,7 +301,17 @@ int FGTriangle::run_triangulate() {
|
|||
// region list
|
||||
in.numberofregions = 0;
|
||||
for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) {
|
||||
in.numberofregions += polylist[i].size();
|
||||
poly_list_iterator h_current, h_last;
|
||||
h_current = polylist[i].begin();
|
||||
h_last = polylist[i].end();
|
||||
for ( ; h_current != h_last; ++h_current ) {
|
||||
poly = *h_current;
|
||||
for ( int j = 0; j < poly.contours(); j++ ) {
|
||||
if ( ! poly.get_hole_flag( j ) ) {
|
||||
++in.numberofregions;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
in.regionlist = (REAL *) malloc(in.numberofregions * 4 * sizeof(REAL));
|
||||
|
@ -311,11 +323,15 @@ int FGTriangle::run_triangulate() {
|
|||
for ( ; h_current != h_last; ++h_current ) {
|
||||
poly = *h_current;
|
||||
for ( int j = 0; j < poly.contours(); j++ ) {
|
||||
p = poly.get_point_inside( j );
|
||||
in.regionlist[counter++] = p.x(); // x coord
|
||||
in.regionlist[counter++] = p.y(); // y coord
|
||||
in.regionlist[counter++] = i; // region attribute
|
||||
in.regionlist[counter++] = -1.0; // area constraint (unused)
|
||||
if ( ! poly.get_hole_flag( j ) ) {
|
||||
p = poly.get_point_inside( j );
|
||||
cout << "Region point = " << p << endl;
|
||||
in.regionlist[counter++] = p.x(); // x coord
|
||||
in.regionlist[counter++] = p.y(); // y coord
|
||||
in.regionlist[counter++] = i; // region attribute
|
||||
in.regionlist[counter++] = -1.0; // area constraint
|
||||
// (unused)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue