Renamed tripoly.* to polygon.*
First stab at multi-contour polygon support.
This commit is contained in:
parent
79393e9ef7
commit
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6 changed files with 198 additions and 149 deletions
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@ -1,10 +1,10 @@
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noinst_LIBRARIES = libTriangulate.a
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libTriangulate_a_SOURCES = \
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polygon.cxx polygon.hxx \
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triangle.cxx triangle.hxx \
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trieles.cxx trieles.hxx \
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trinodes.cxx trinodes.hxx \
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tripoly.cxx tripoly.hxx \
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trisegs.cxx trisegs.hxx
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INCLUDES += \
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@ -1,4 +1,4 @@
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// tripoly.cxx -- "Triangle" polygon management class
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// polygon.cxx -- polygon (with holes) management class
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//
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// Written by Curtis Olson, started March 1999.
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//
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@ -24,16 +24,16 @@
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#include <Include/fg_constants.h>
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#include <Math/point3d.hxx>
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#include "tripoly.hxx"
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#include "polygon.hxx"
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// Constructor
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FGTriPoly::FGTriPoly( void ) {
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FGPolygon::FGPolygon( void ) {
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}
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// Destructor
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FGTriPoly::~FGTriPoly( void ) {
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FGPolygon::~FGPolygon( void ) {
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}
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@ -82,9 +82,10 @@ static bool intersects( const Point3D& p0, const Point3D& p1, double x,
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}
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// calculate an "arbitrary" point inside this polygon for assigning
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// attribute areas
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void FGTriPoly::calc_point_inside( const FGTriNodes& trinodes ) {
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// calculate an "arbitrary" point inside the specified contour for
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// assigning attribute areas
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void FGPolygon::calc_point_inside( const int contour,
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const FGTriNodes& trinodes ) {
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Point3D tmp, min, ln, p1, p2, p3, m, result;
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// 1. find point, min, with smallest y
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@ -95,8 +96,8 @@ void FGTriPoly::calc_point_inside( const FGTriNodes& trinodes ) {
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int min_node_index = 0;
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int_list_iterator current, last;
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current = poly.begin();
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last = poly.end();
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current = poly[contour].begin();
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last = poly[contour].end();
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int counter = 0;
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for ( ; current != last; ++current ) {
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@ -114,22 +115,22 @@ void FGTriPoly::calc_point_inside( const FGTriNodes& trinodes ) {
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++counter;
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}
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cout << "min node index = " << min_node_index << endl;
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cout << "min index = " << poly[min_node_index]
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<< " value = " << trinodes.get_node( poly[min_node_index] )
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cout << "min index = " << poly[contour][min_node_index]
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<< " value = " << trinodes.get_node( poly[contour][min_node_index] )
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<< " == " << min << endl;
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// 2. take midpoint, m, of min with neighbor having lowest
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// fabs(slope)
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if ( min_node_index == 0 ) {
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p1 = trinodes.get_node( poly[1] );
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p2 = trinodes.get_node( poly[poly.size() - 1] );
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} else if ( min_node_index == (int)(poly.size()) - 1 ) {
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p1 = trinodes.get_node( poly[0] );
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p2 = trinodes.get_node( poly[poly.size() - 1] );
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p1 = trinodes.get_node( poly[contour][1] );
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p2 = trinodes.get_node( poly[contour][poly.size() - 1] );
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} else if ( min_node_index == (int)(poly[contour].size()) - 1 ) {
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p1 = trinodes.get_node( poly[contour][0] );
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p2 = trinodes.get_node( poly[contour][poly.size() - 1] );
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} else {
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p1 = trinodes.get_node( poly[min_node_index - 1] );
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p2 = trinodes.get_node( poly[min_node_index + 1] );
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p1 = trinodes.get_node( poly[contour][min_node_index - 1] );
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p2 = trinodes.get_node( poly[contour][min_node_index + 1] );
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}
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double s1 = fabs( slope(min, p1) );
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double s2 = fabs( slope(min, p2) );
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@ -143,38 +144,42 @@ void FGTriPoly::calc_point_inside( const FGTriNodes& trinodes ) {
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m.sety( (min.y() + ln.y()) / 2.0 );
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cout << "low mid point = " << m << endl;
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// 3. intersect vertical line through m and all other segments.
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// save point, p3, with smallest y > m.y
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// 3. intersect vertical line through m and all other segments of
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// all other contours of this polygon. save point, p3, with
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// smallest y > m.y
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p3.sety(100);
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for ( int i = 0; i < (int)(poly.size()) - 1; ++i ) {
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p1 = trinodes.get_node( poly[i] );
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p2 = trinodes.get_node( poly[i+1] );
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for ( int i = 0; i < (int)poly.size(); ++i ) {
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for ( int j = 0; j < (int)(poly[i].size()) - 1; ++j ) {
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p1 = trinodes.get_node( poly[contour][j] );
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p2 = trinodes.get_node( poly[contour][j+1] );
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if ( intersects(p1, p2, m.x(), &result) ) {
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// cout << "intersection = " << result << endl;
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if ( ( result.y() < p3.y() ) &&
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( fabs(result.y() - m.y()) > FG_EPSILON ) ) {
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p3 = result;
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}
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}
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}
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p1 = trinodes.get_node( poly[contour][0] );
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p2 = trinodes.get_node( poly[contour][poly.size() - 1] );
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if ( intersects(p1, p2, m.x(), &result) ) {
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// cout << "intersection = " << result << endl;
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if ( ( result.y() < p3.y() ) &&
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( fabs(result.y() - m.y()) > FG_EPSILON ) ) {
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( fabs(result.y() - m.y()) > FG_EPSILON ) ) {
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p3 = result;
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}
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}
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}
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p1 = trinodes.get_node( poly[0] );
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p2 = trinodes.get_node( poly[poly.size() - 1] );
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if ( intersects(p1, p2, m.x(), &result) ) {
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// cout << "intersection = " << result << endl;
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if ( ( result.y() < p3.y() ) &&
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( fabs(result.y() - m.y()) > FG_EPSILON ) ) {
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p3 = result;
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}
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}
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cout << "low intersection of other segment = " << p3 << endl;
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// 4. take midpoint of p2 && m as an arbitrary point inside polygon
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inside.setx( (m.x() + p3.x()) / 2.0 );
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inside.sety( (m.y() + p3.y()) / 2.0 );
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cout << "inside point = " << inside << endl;
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inside_list[contour].setx( (m.x() + p3.x()) / 2.0 );
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inside_list[contour].sety( (m.y() + p3.y()) / 2.0 );
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cout << "inside point = " << inside_list[contour] << endl;
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}
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115
Tools/Construct/Triangulate/polygon.hxx
Normal file
115
Tools/Construct/Triangulate/polygon.hxx
Normal file
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// polygon.hxx -- polygon (with holes) management class
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//
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// Written by Curtis Olson, started March 1999.
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//
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// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _POLYGON_HXX
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#define _POLYGON_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <Include/compiler.h>
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#include <vector>
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#include <Main/construct_types.hxx>
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#include "trinodes.hxx"
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FG_USING_STD(vector);
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typedef vector < int_list > polytype;
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typedef polytype::iterator polytype_iterator;
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typedef polytype::const_iterator const_polytype_iterator;
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class FGPolygon {
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private:
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polytype poly; // polygons
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point_list inside_list; // point inside list
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int_list hole_list; // hole flag list
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public:
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// Constructor and destructor
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FGPolygon( void );
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~FGPolygon( void );
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// Add the specified node (index) to the polygon
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inline void add_node( int contour, int index ) {
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if ( contour >= (int)poly.size() ) {
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// extend polygon
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int_list empty_contour;
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empty_contour.clear();
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for ( int i = 0; i < contour - (int)poly.size() + 1; ++i ) {
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poly.push_back( empty_contour );
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inside_list.push_back( Point3D(0.0) );
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hole_list.push_back( 0 );
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}
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}
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poly[contour].push_back( index );
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}
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// return size
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inline int contours() const { return poly.size(); }
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inline int contour_size( int contour ) const {
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return poly[contour].size();
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}
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// return the ith polygon point index from the specified contour
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inline int get_pt_index( int contour, int i ) const {
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return poly[contour][i];
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}
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// calculate an "arbitrary" point inside the specified contour for
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// assigning attribute areas
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void calc_point_inside( const int contour, const FGTriNodes& trinodes );
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inline Point3D get_point_inside( const int contour ) const {
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return inside_list[contour];
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}
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// get and set hole flag
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inline int get_hole_flag( const int contour ) const {
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return hole_list[contour];
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}
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inline void set_hole_flag( const int contour, const int flag ) {
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hole_list[contour] = flag;
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}
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inline void erase() { poly.clear(); }
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};
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typedef vector < FGPolygon > poly_list;
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typedef poly_list::iterator poly_list_iterator;
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typedef poly_list::const_iterator const_poly_list_iterator;
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#endif // _POLYGON_HXX
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@ -21,8 +21,8 @@
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// $Id$
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#include "polygon.hxx"
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#include "triangle.hxx"
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#include "tripoly.hxx"
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// Constructor
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FGTriangle::FGTriangle( void ) {
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const point_list& fit_list,
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const FGgpcPolyList& gpc_polys )
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{
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FGTriPoly poly;
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FGPolygon poly;
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int index;
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in_nodes.clear();
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// exit(-1);
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}
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for ( int j = 0; j < gpc_poly->num_contours; j++ ) {
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cout << " processing contour, nodes = "
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<< gpc_poly->contour[j].num_vertices << endl;
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poly.erase();
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poly.erase();
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int j;
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for ( j = 0; j < gpc_poly->num_contours; j++ ) {
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cout << " processing contour = " << j << ", nodes = "
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<< gpc_poly->contour[j].num_vertices << endl;
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// sprintf(junkn, "g.%d", junkc++);
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// junkfp = fopen(junkn, "w");
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@ -109,7 +111,7 @@ FGTriangle::build( const point_list& corner_list,
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index = in_nodes.unique_add( p );
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// junkp = in_nodes.get_node( index );
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// fprintf(junkfp, "%.4f %.4f\n", junkp.x(), junkp.y());
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poly.add_node(index);
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poly.add_node(j, index);
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// cout << index << endl;
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}
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// fprintf(junkfp, "%.4f %.4f\n",
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@ -117,9 +119,12 @@ FGTriangle::build( const point_list& corner_list,
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// gpc_poly->contour[j].vertex[0].y);
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// fclose(junkfp);
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poly.calc_point_inside( in_nodes );
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poly.set_hole_flag( j, gpc_poly->hole[j] );
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polylist[i].push_back( poly );
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}
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polylist[i].push_back(poly);
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for ( j = 0; j < gpc_poly->num_contours; j++ ) {
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poly.calc_point_inside( j, in_nodes );
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}
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}
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}
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@ -145,7 +150,7 @@ FGTriangle::build( const point_list& corner_list,
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point_list node_list = in_nodes.get_node_list();
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for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) {
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// cout << "area type = " << i << endl;
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tripoly_list_iterator tp_current, tp_last;
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poly_list_iterator tp_current, tp_last;
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tp_current = polylist[i].begin();
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tp_last = polylist[i].end();
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for ( ; tp_current != tp_last; ++tp_current ) {
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poly = *tp_current;
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for ( int j = 0; j < (int)(poly.size()) - 1; ++j ) {
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i1 = poly.get_pt_index( j );
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i2 = poly.get_pt_index( j + 1 );
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for ( int j = 0; j < (int)poly.contours(); ++j) {
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for ( int k = 0; k < (int)(poly.contour_size(j)) - 1; ++k ) {
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i1 = poly.get_pt_index( j, k );
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i2 = poly.get_pt_index( j, k + 1 );
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// calc_line_params(i1, i2, &m, &b);
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trisegs.unique_divide_and_add( node_list, FGTriSeg(i1, i2) );
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}
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i1 = poly.get_pt_index( j, 0 );
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i2 = poly.get_pt_index( j, poly.contour_size(j) - 1 );
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// calc_line_params(i1, i2, &m, &b);
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trisegs.unique_divide_and_add( node_list, FGTriSeg(i1, i2) );
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}
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i1 = poly.get_pt_index( 0 );
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i2 = poly.get_pt_index( poly.size() - 1 );
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// calc_line_params(i1, i2, &m, &b);
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trisegs.unique_divide_and_add( node_list, FGTriSeg(i1, i2) );
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}
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}
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@ -222,7 +229,7 @@ static void write_out_data(struct triangulateio *out) {
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// triangulate each of the polygon areas
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int FGTriangle::run_triangulate() {
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FGTriPoly poly;
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FGPolygon poly;
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Point3D p;
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struct triangulateio in, out, vorout;
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int counter;
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@ -276,15 +283,17 @@ int FGTriangle::run_triangulate() {
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in.numberofholes = polylist[(int)AirportIgnoreArea].size();
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in.holelist = (REAL *) malloc(in.numberofholes * 2 * sizeof(REAL));
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tripoly_list_iterator h_current, h_last;
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poly_list_iterator h_current, h_last;
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h_current = polylist[(int)AirportIgnoreArea].begin();
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h_last = polylist[(int)AirportIgnoreArea].end();
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counter = 0;
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for ( ; h_current != h_last; ++h_current ) {
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poly = *h_current;
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p = poly.get_point_inside();
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in.holelist[counter++] = p.x();
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in.holelist[counter++] = p.y();
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for ( int j = 0; j < poly.contours(); j++ ) {
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p = poly.get_point_inside( j );
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in.holelist[counter++] = p.x();
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in.holelist[counter++] = p.y();
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}
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}
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// region list
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@ -296,16 +305,18 @@ int FGTriangle::run_triangulate() {
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in.regionlist = (REAL *) malloc(in.numberofregions * 4 * sizeof(REAL));
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counter = 0;
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for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) {
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tripoly_list_iterator h_current, h_last;
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poly_list_iterator h_current, h_last;
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h_current = polylist[(int)i].begin();
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h_last = polylist[(int)i].end();
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for ( ; h_current != h_last; ++h_current ) {
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poly = *h_current;
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p = poly.get_point_inside();
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in.regionlist[counter++] = p.x(); // x coord
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in.regionlist[counter++] = p.y(); // y coord
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in.regionlist[counter++] = i; // region attribute
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in.regionlist[counter++] = -1.0; // area constraint (unused)
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for ( int j = 0; j < poly.contours(); j++ ) {
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p = poly.get_point_inside( j );
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in.regionlist[counter++] = p.x(); // x coord
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in.regionlist[counter++] = p.y(); // y coord
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in.regionlist[counter++] = i; // region attribute
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in.regionlist[counter++] = -1.0; // area constraint (unused)
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}
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}
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}
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@ -42,9 +42,9 @@ extern "C" {
|
|||
#include <Triangle/triangle.h>
|
||||
}
|
||||
|
||||
#include "polygon.hxx"
|
||||
#include "trieles.hxx"
|
||||
#include "trinodes.hxx"
|
||||
#include "tripoly.hxx"
|
||||
#include "trisegs.hxx"
|
||||
|
||||
|
||||
|
@ -60,7 +60,7 @@ private:
|
|||
FGTriSegments trisegs;
|
||||
|
||||
// polygon list
|
||||
tripoly_list polylist[FG_MAX_AREA_TYPES];
|
||||
poly_list polylist[FG_MAX_AREA_TYPES];
|
||||
|
||||
// triangle list
|
||||
triele_list elelist;
|
||||
|
|
|
@ -1,82 +0,0 @@
|
|||
// tripoly.hxx -- "Triangle" polygon management class
|
||||
//
|
||||
// Written by Curtis Olson, started March 1999.
|
||||
//
|
||||
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
|
||||
#ifndef _TRIPOLY_HXX
|
||||
#define _TRIPOLY_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
|
||||
#include <Include/compiler.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <Main/construct_types.hxx>
|
||||
|
||||
#include "trinodes.hxx"
|
||||
|
||||
FG_USING_STD(vector);
|
||||
|
||||
|
||||
class FGTriPoly {
|
||||
|
||||
private:
|
||||
|
||||
int_list poly;
|
||||
Point3D inside;
|
||||
|
||||
public:
|
||||
|
||||
// Constructor and destructor
|
||||
FGTriPoly( void );
|
||||
~FGTriPoly( void );
|
||||
|
||||
// Add the specified node (index) to the polygon
|
||||
inline void add_node( int index ) { poly.push_back( index ); }
|
||||
|
||||
// return size
|
||||
inline int size() const { return poly.size(); }
|
||||
|
||||
// return the ith polygon point index
|
||||
inline int get_pt_index( int i ) const { return poly[i]; }
|
||||
|
||||
// calculate an "arbitrary" point inside this polygon for
|
||||
// assigning attribute areas
|
||||
void calc_point_inside( const FGTriNodes& trinodes );
|
||||
inline Point3D get_point_inside() const { return inside; }
|
||||
|
||||
inline void erase() { poly.erase( poly.begin(), poly.end() ); }
|
||||
};
|
||||
|
||||
|
||||
typedef vector < FGTriPoly > tripoly_list;
|
||||
typedef tripoly_list::iterator tripoly_list_iterator;
|
||||
typedef tripoly_list::const_iterator const_tripoly_list_iterator;
|
||||
|
||||
|
||||
#endif // _TRIPOLY_HXX
|
||||
|
||||
|
Loading…
Add table
Reference in a new issue