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Renamed tripoly.* to polygon.*

First stab at multi-contour polygon support.
This commit is contained in:
curt 1999-04-28 22:18:19 +00:00
parent 79393e9ef7
commit cf3d9c5572
6 changed files with 198 additions and 149 deletions

View file

@ -1,10 +1,10 @@
noinst_LIBRARIES = libTriangulate.a
libTriangulate_a_SOURCES = \
polygon.cxx polygon.hxx \
triangle.cxx triangle.hxx \
trieles.cxx trieles.hxx \
trinodes.cxx trinodes.hxx \
tripoly.cxx tripoly.hxx \
trisegs.cxx trisegs.hxx
INCLUDES += \

View file

@ -1,4 +1,4 @@
// tripoly.cxx -- "Triangle" polygon management class
// polygon.cxx -- polygon (with holes) management class
//
// Written by Curtis Olson, started March 1999.
//
@ -24,16 +24,16 @@
#include <Include/fg_constants.h>
#include <Math/point3d.hxx>
#include "tripoly.hxx"
#include "polygon.hxx"
// Constructor
FGTriPoly::FGTriPoly( void ) {
FGPolygon::FGPolygon( void ) {
}
// Destructor
FGTriPoly::~FGTriPoly( void ) {
FGPolygon::~FGPolygon( void ) {
}
@ -82,9 +82,10 @@ static bool intersects( const Point3D& p0, const Point3D& p1, double x,
}
// calculate an "arbitrary" point inside this polygon for assigning
// attribute areas
void FGTriPoly::calc_point_inside( const FGTriNodes& trinodes ) {
// calculate an "arbitrary" point inside the specified contour for
// assigning attribute areas
void FGPolygon::calc_point_inside( const int contour,
const FGTriNodes& trinodes ) {
Point3D tmp, min, ln, p1, p2, p3, m, result;
// 1. find point, min, with smallest y
@ -95,8 +96,8 @@ void FGTriPoly::calc_point_inside( const FGTriNodes& trinodes ) {
int min_node_index = 0;
int_list_iterator current, last;
current = poly.begin();
last = poly.end();
current = poly[contour].begin();
last = poly[contour].end();
int counter = 0;
for ( ; current != last; ++current ) {
@ -114,22 +115,22 @@ void FGTriPoly::calc_point_inside( const FGTriNodes& trinodes ) {
++counter;
}
cout << "min node index = " << min_node_index << endl;
cout << "min index = " << poly[min_node_index]
<< " value = " << trinodes.get_node( poly[min_node_index] )
cout << "min index = " << poly[contour][min_node_index]
<< " value = " << trinodes.get_node( poly[contour][min_node_index] )
<< " == " << min << endl;
// 2. take midpoint, m, of min with neighbor having lowest
// fabs(slope)
if ( min_node_index == 0 ) {
p1 = trinodes.get_node( poly[1] );
p2 = trinodes.get_node( poly[poly.size() - 1] );
} else if ( min_node_index == (int)(poly.size()) - 1 ) {
p1 = trinodes.get_node( poly[0] );
p2 = trinodes.get_node( poly[poly.size() - 1] );
p1 = trinodes.get_node( poly[contour][1] );
p2 = trinodes.get_node( poly[contour][poly.size() - 1] );
} else if ( min_node_index == (int)(poly[contour].size()) - 1 ) {
p1 = trinodes.get_node( poly[contour][0] );
p2 = trinodes.get_node( poly[contour][poly.size() - 1] );
} else {
p1 = trinodes.get_node( poly[min_node_index - 1] );
p2 = trinodes.get_node( poly[min_node_index + 1] );
p1 = trinodes.get_node( poly[contour][min_node_index - 1] );
p2 = trinodes.get_node( poly[contour][min_node_index + 1] );
}
double s1 = fabs( slope(min, p1) );
double s2 = fabs( slope(min, p2) );
@ -143,38 +144,42 @@ void FGTriPoly::calc_point_inside( const FGTriNodes& trinodes ) {
m.sety( (min.y() + ln.y()) / 2.0 );
cout << "low mid point = " << m << endl;
// 3. intersect vertical line through m and all other segments.
// save point, p3, with smallest y > m.y
// 3. intersect vertical line through m and all other segments of
// all other contours of this polygon. save point, p3, with
// smallest y > m.y
p3.sety(100);
for ( int i = 0; i < (int)(poly.size()) - 1; ++i ) {
p1 = trinodes.get_node( poly[i] );
p2 = trinodes.get_node( poly[i+1] );
for ( int i = 0; i < (int)poly.size(); ++i ) {
for ( int j = 0; j < (int)(poly[i].size()) - 1; ++j ) {
p1 = trinodes.get_node( poly[contour][j] );
p2 = trinodes.get_node( poly[contour][j+1] );
if ( intersects(p1, p2, m.x(), &result) ) {
// cout << "intersection = " << result << endl;
if ( ( result.y() < p3.y() ) &&
( fabs(result.y() - m.y()) > FG_EPSILON ) ) {
p3 = result;
}
}
}
p1 = trinodes.get_node( poly[contour][0] );
p2 = trinodes.get_node( poly[contour][poly.size() - 1] );
if ( intersects(p1, p2, m.x(), &result) ) {
// cout << "intersection = " << result << endl;
if ( ( result.y() < p3.y() ) &&
( fabs(result.y() - m.y()) > FG_EPSILON ) ) {
( fabs(result.y() - m.y()) > FG_EPSILON ) ) {
p3 = result;
}
}
}
p1 = trinodes.get_node( poly[0] );
p2 = trinodes.get_node( poly[poly.size() - 1] );
if ( intersects(p1, p2, m.x(), &result) ) {
// cout << "intersection = " << result << endl;
if ( ( result.y() < p3.y() ) &&
( fabs(result.y() - m.y()) > FG_EPSILON ) ) {
p3 = result;
}
}
cout << "low intersection of other segment = " << p3 << endl;
// 4. take midpoint of p2 && m as an arbitrary point inside polygon
inside.setx( (m.x() + p3.x()) / 2.0 );
inside.sety( (m.y() + p3.y()) / 2.0 );
cout << "inside point = " << inside << endl;
inside_list[contour].setx( (m.x() + p3.x()) / 2.0 );
inside_list[contour].sety( (m.y() + p3.y()) / 2.0 );
cout << "inside point = " << inside_list[contour] << endl;
}

View file

@ -0,0 +1,115 @@
// polygon.hxx -- polygon (with holes) management class
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _POLYGON_HXX
#define _POLYGON_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#include <vector>
#include <Main/construct_types.hxx>
#include "trinodes.hxx"
FG_USING_STD(vector);
typedef vector < int_list > polytype;
typedef polytype::iterator polytype_iterator;
typedef polytype::const_iterator const_polytype_iterator;
class FGPolygon {
private:
polytype poly; // polygons
point_list inside_list; // point inside list
int_list hole_list; // hole flag list
public:
// Constructor and destructor
FGPolygon( void );
~FGPolygon( void );
// Add the specified node (index) to the polygon
inline void add_node( int contour, int index ) {
if ( contour >= (int)poly.size() ) {
// extend polygon
int_list empty_contour;
empty_contour.clear();
for ( int i = 0; i < contour - (int)poly.size() + 1; ++i ) {
poly.push_back( empty_contour );
inside_list.push_back( Point3D(0.0) );
hole_list.push_back( 0 );
}
}
poly[contour].push_back( index );
}
// return size
inline int contours() const { return poly.size(); }
inline int contour_size( int contour ) const {
return poly[contour].size();
}
// return the ith polygon point index from the specified contour
inline int get_pt_index( int contour, int i ) const {
return poly[contour][i];
}
// calculate an "arbitrary" point inside the specified contour for
// assigning attribute areas
void calc_point_inside( const int contour, const FGTriNodes& trinodes );
inline Point3D get_point_inside( const int contour ) const {
return inside_list[contour];
}
// get and set hole flag
inline int get_hole_flag( const int contour ) const {
return hole_list[contour];
}
inline void set_hole_flag( const int contour, const int flag ) {
hole_list[contour] = flag;
}
inline void erase() { poly.clear(); }
};
typedef vector < FGPolygon > poly_list;
typedef poly_list::iterator poly_list_iterator;
typedef poly_list::const_iterator const_poly_list_iterator;
#endif // _POLYGON_HXX

View file

@ -21,8 +21,8 @@
// $Id$
#include "polygon.hxx"
#include "triangle.hxx"
#include "tripoly.hxx"
// Constructor
FGTriangle::FGTriangle( void ) {
@ -40,7 +40,7 @@ FGTriangle::build( const point_list& corner_list,
const point_list& fit_list,
const FGgpcPolyList& gpc_polys )
{
FGTriPoly poly;
FGPolygon poly;
int index;
in_nodes.clear();
@ -93,11 +93,13 @@ FGTriangle::build( const point_list& corner_list,
// exit(-1);
}
for ( int j = 0; j < gpc_poly->num_contours; j++ ) {
cout << " processing contour, nodes = "
<< gpc_poly->contour[j].num_vertices << endl;
poly.erase();
poly.erase();
int j;
for ( j = 0; j < gpc_poly->num_contours; j++ ) {
cout << " processing contour = " << j << ", nodes = "
<< gpc_poly->contour[j].num_vertices << endl;
// sprintf(junkn, "g.%d", junkc++);
// junkfp = fopen(junkn, "w");
@ -109,7 +111,7 @@ FGTriangle::build( const point_list& corner_list,
index = in_nodes.unique_add( p );
// junkp = in_nodes.get_node( index );
// fprintf(junkfp, "%.4f %.4f\n", junkp.x(), junkp.y());
poly.add_node(index);
poly.add_node(j, index);
// cout << index << endl;
}
// fprintf(junkfp, "%.4f %.4f\n",
@ -117,9 +119,12 @@ FGTriangle::build( const point_list& corner_list,
// gpc_poly->contour[j].vertex[0].y);
// fclose(junkfp);
poly.calc_point_inside( in_nodes );
poly.set_hole_flag( j, gpc_poly->hole[j] );
polylist[i].push_back( poly );
}
polylist[i].push_back(poly);
for ( j = 0; j < gpc_poly->num_contours; j++ ) {
poly.calc_point_inside( j, in_nodes );
}
}
}
@ -145,7 +150,7 @@ FGTriangle::build( const point_list& corner_list,
point_list node_list = in_nodes.get_node_list();
for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) {
// cout << "area type = " << i << endl;
tripoly_list_iterator tp_current, tp_last;
poly_list_iterator tp_current, tp_last;
tp_current = polylist[i].begin();
tp_last = polylist[i].end();
@ -153,16 +158,18 @@ FGTriangle::build( const point_list& corner_list,
for ( ; tp_current != tp_last; ++tp_current ) {
poly = *tp_current;
for ( int j = 0; j < (int)(poly.size()) - 1; ++j ) {
i1 = poly.get_pt_index( j );
i2 = poly.get_pt_index( j + 1 );
for ( int j = 0; j < (int)poly.contours(); ++j) {
for ( int k = 0; k < (int)(poly.contour_size(j)) - 1; ++k ) {
i1 = poly.get_pt_index( j, k );
i2 = poly.get_pt_index( j, k + 1 );
// calc_line_params(i1, i2, &m, &b);
trisegs.unique_divide_and_add( node_list, FGTriSeg(i1, i2) );
}
i1 = poly.get_pt_index( j, 0 );
i2 = poly.get_pt_index( j, poly.contour_size(j) - 1 );
// calc_line_params(i1, i2, &m, &b);
trisegs.unique_divide_and_add( node_list, FGTriSeg(i1, i2) );
}
i1 = poly.get_pt_index( 0 );
i2 = poly.get_pt_index( poly.size() - 1 );
// calc_line_params(i1, i2, &m, &b);
trisegs.unique_divide_and_add( node_list, FGTriSeg(i1, i2) );
}
}
@ -222,7 +229,7 @@ static void write_out_data(struct triangulateio *out) {
// triangulate each of the polygon areas
int FGTriangle::run_triangulate() {
FGTriPoly poly;
FGPolygon poly;
Point3D p;
struct triangulateio in, out, vorout;
int counter;
@ -276,15 +283,17 @@ int FGTriangle::run_triangulate() {
in.numberofholes = polylist[(int)AirportIgnoreArea].size();
in.holelist = (REAL *) malloc(in.numberofholes * 2 * sizeof(REAL));
tripoly_list_iterator h_current, h_last;
poly_list_iterator h_current, h_last;
h_current = polylist[(int)AirportIgnoreArea].begin();
h_last = polylist[(int)AirportIgnoreArea].end();
counter = 0;
for ( ; h_current != h_last; ++h_current ) {
poly = *h_current;
p = poly.get_point_inside();
in.holelist[counter++] = p.x();
in.holelist[counter++] = p.y();
for ( int j = 0; j < poly.contours(); j++ ) {
p = poly.get_point_inside( j );
in.holelist[counter++] = p.x();
in.holelist[counter++] = p.y();
}
}
// region list
@ -296,16 +305,18 @@ int FGTriangle::run_triangulate() {
in.regionlist = (REAL *) malloc(in.numberofregions * 4 * sizeof(REAL));
counter = 0;
for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) {
tripoly_list_iterator h_current, h_last;
poly_list_iterator h_current, h_last;
h_current = polylist[(int)i].begin();
h_last = polylist[(int)i].end();
for ( ; h_current != h_last; ++h_current ) {
poly = *h_current;
p = poly.get_point_inside();
in.regionlist[counter++] = p.x(); // x coord
in.regionlist[counter++] = p.y(); // y coord
in.regionlist[counter++] = i; // region attribute
in.regionlist[counter++] = -1.0; // area constraint (unused)
for ( int j = 0; j < poly.contours(); j++ ) {
p = poly.get_point_inside( j );
in.regionlist[counter++] = p.x(); // x coord
in.regionlist[counter++] = p.y(); // y coord
in.regionlist[counter++] = i; // region attribute
in.regionlist[counter++] = -1.0; // area constraint (unused)
}
}
}

View file

@ -42,9 +42,9 @@ extern "C" {
#include <Triangle/triangle.h>
}
#include "polygon.hxx"
#include "trieles.hxx"
#include "trinodes.hxx"
#include "tripoly.hxx"
#include "trisegs.hxx"
@ -60,7 +60,7 @@ private:
FGTriSegments trisegs;
// polygon list
tripoly_list polylist[FG_MAX_AREA_TYPES];
poly_list polylist[FG_MAX_AREA_TYPES];
// triangle list
triele_list elelist;

View file

@ -1,82 +0,0 @@
// tripoly.hxx -- "Triangle" polygon management class
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _TRIPOLY_HXX
#define _TRIPOLY_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#include <vector>
#include <Main/construct_types.hxx>
#include "trinodes.hxx"
FG_USING_STD(vector);
class FGTriPoly {
private:
int_list poly;
Point3D inside;
public:
// Constructor and destructor
FGTriPoly( void );
~FGTriPoly( void );
// Add the specified node (index) to the polygon
inline void add_node( int index ) { poly.push_back( index ); }
// return size
inline int size() const { return poly.size(); }
// return the ith polygon point index
inline int get_pt_index( int i ) const { return poly[i]; }
// calculate an "arbitrary" point inside this polygon for
// assigning attribute areas
void calc_point_inside( const FGTriNodes& trinodes );
inline Point3D get_point_inside() const { return inside; }
inline void erase() { poly.erase( poly.begin(), poly.end() ); }
};
typedef vector < FGTriPoly > tripoly_list;
typedef tripoly_list::iterator tripoly_list_iterator;
typedef tripoly_list::const_iterator const_tripoly_list_iterator;
#endif // _TRIPOLY_HXX