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9
Tools/Construct/Match/Makefile.am
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Tools/Construct/Match/Makefile.am
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noinst_LIBRARIES = libMatch.a
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libMatch_a_SOURCES = match.cxx match.hxx
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INCLUDES += \
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-I$(top_builddir) \
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-I$(top_builddir)/Lib \
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-I$(top_builddir)/Tools/Lib \
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-I$(top_builddir)/Tools/Construct
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247
Tools/Construct/Match/match.cxx
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Tools/Construct/Match/match.cxx
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// array.cxx -- Array management class
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//
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// Written by Curtis Olson, started March 1998.
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//
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// Copyright (C) 1998 - 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "match.hxx"
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FGMatch::FGMatch( void ) {
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}
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FGMatch::~FGMatch( void ) {
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}
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// extract the shared edge points, normals, and segments. This must
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// be done after calling load_neighbor_data() and will ignore any
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// shared data from the current tile that already exists from a
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// neighbor.
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void FGMatch::extract_shared( FGConstruct& c ) {
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cout << "Extracting (shared) edge nodes and normals" << endl;
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// calculate tile boundaries
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point2d min, max;
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FGBucket b = c.get_bucket();
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min.x = b.get_center_lon() - 0.5 * b.get_width();
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min.y = b.get_center_lat() - 0.5 * b.get_height();
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max.x = b.get_center_lon() + 0.5 * b.get_width();
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max.y = b.get_center_lat() + 0.5 * b.get_height();
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// separate nodes and normals into components
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north_nodes.clear();
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south_nodes.clear();
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east_nodes.clear();
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west_nodes.clear();
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body_nodes.clear();
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point_list nodes = c.get_geod_nodes();
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point_list point_normals = c.get_point_normals();
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for ( int i = 0; i < (int)nodes.size(); ++i ) {
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Point3D node = nodes[i];
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Point3D normal = point_normals[i];
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if ( (fabs(node.y() - min.y) < FG_EPSILON) &&
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(fabs(node.x() - min.x) < FG_EPSILON) ) {
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sw_node = node;
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sw_normal = normal;
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} else if ( (fabs(node.y() - min.y) < FG_EPSILON) &&
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(fabs(node.x() - max.x) < FG_EPSILON) ) {
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se_node = node;
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se_normal = normal;
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} else if ( (fabs(node.y() - max.y) < FG_EPSILON) &&
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(fabs(node.x() - max.x) < FG_EPSILON)) {
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ne_node = node;
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ne_normal = normal;
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} else if ( (fabs(node.y() - max.y) < FG_EPSILON) &&
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(fabs(node.x() - min.x) < FG_EPSILON) ) {
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nw_node = node;
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nw_normal = normal;
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} else if ( fabs(node.x() - min.x) < FG_EPSILON ) {
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west_nodes.push_back( node );
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west_normals.push_back( normal );
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} else if ( fabs(node.x() - max.x) < FG_EPSILON ) {
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east_nodes.push_back( node );
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east_normals.push_back( normal );
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} else if ( fabs(node.y() - min.y) < FG_EPSILON ) {
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south_nodes.push_back( node );
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south_normals.push_back( normal );
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} else if ( fabs(node.y() - max.y) < FG_EPSILON ) {
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north_nodes.push_back( node );
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north_normals.push_back( normal );
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} else {
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body_nodes.push_back( node );
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body_normals.push_back( normal );
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}
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}
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// separate area edge segment into components
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cout << "Extracting (shared) area edge segments" << endl;
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FGTriSeg seg;
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Point3D p1, p2;
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triseg_list seg_list = c.get_tri_segs().get_seg_list();
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triseg_list_iterator current = seg_list.begin();
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triseg_list_iterator last = seg_list.end();
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for ( ; current != last; ++current ) {
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seg = *current;
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p1 = nodes[ seg.get_n1() ];
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p2 = nodes[ seg.get_n2() ];
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if ( fabs(p1.y() - p2.y()) < FG_EPSILON ) {
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// check if horizontal
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if ( fabs(p1.y() - max.y) < FG_EPSILON ) {
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north_segs.push_back( seg );
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} else if ( fabs(p1.y() - min.y) < FG_EPSILON ) {
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south_segs.push_back( seg );
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} else {
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body_segs.push_back( seg );
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}
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} else if ( fabs(p1.x() - p2.x()) < FG_EPSILON ) {
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// check if vertical
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if ( fabs(p1.x() - max.x) < FG_EPSILON ) {
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east_segs.push_back( seg );
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} else if ( fabs(p1.x() - min.x) < FG_EPSILON ) {
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west_segs.push_back( seg );
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} else {
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body_segs.push_back( seg );
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}
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} else {
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body_segs.push_back( seg );
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}
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}
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}
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// write the shared edge points, normals, and segments for this tile
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void FGMatch::write_shared( FGConstruct& c ) {
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string base = c.get_work_base();
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FGBucket b = c.get_bucket();
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string dir = base + ".shared/Scenery/" + b.gen_base_path();
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string command = "mkdir -p " + dir;
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string file = dir + "/" + b.gen_index_str();
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cout << "shared data will be written to " << file << endl;
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system(command.c_str());
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FILE *fp;
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if ( (fp = fopen( file.c_str(), "w" )) == NULL ) {
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cout << "ERROR: opening " << file << " for writing!" << endl;
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exit(-1);
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}
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fprintf( fp, "sw_node %.6f %.6f %.6f\n",
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sw_node.x(), sw_node.y(), sw_node.z() );
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fprintf( fp, "sw_normal %.6f %.6f %.6f\n",
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sw_normal.x(), sw_normal.y(), sw_normal.z() );
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fprintf( fp, "se_node %.6f %.6f %.6f\n",
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se_node.x(), se_node.y(), se_node.z() );
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fprintf( fp, "se_normal %.6f %.6f %.6f\n",
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se_normal.x(), se_normal.y(), se_normal.z() );
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fprintf( fp, "nw_node %.6f %.6f %.6f\n",
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nw_node.x(), nw_node.y(), nw_node.z() );
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fprintf( fp, "nw_normal %.6f %.6f %.6f\n",
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nw_normal.x(), nw_normal.y(), nw_normal.z() );
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fprintf( fp, "ne_node %.6f %.6f %.6f\n",
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ne_node.x(), ne_node.y(), ne_node.z() );
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fprintf( fp, "ne_normal %.6f %.6f %.6f\n",
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ne_normal.x(), ne_normal.y(), ne_normal.z() );
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for ( int i = 0; i < (int)north_nodes.size(); ++i ) {
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fprintf( fp, "n_node %.6f %.6f %.6f\n",
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north_nodes[i].x(), north_nodes[i].y(), north_nodes[i].z() );
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fprintf( fp, "n_normal %.6f %.6f %.6f\n",
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north_normals[i].x(), north_normals[i].y(),
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north_normals[i].z() );
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}
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for ( int i = 0; i < (int)south_nodes.size(); ++i ) {
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fprintf( fp, "s_node %.6f %.6f %.6f\n",
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south_nodes[i].x(), south_nodes[i].y(), south_nodes[i].z() );
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fprintf( fp, "s_normal %.6f %.6f %.6f\n",
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south_normals[i].x(), south_normals[i].y(),
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south_normals[i].z() );
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}
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for ( int i = 0; i < (int)east_nodes.size(); ++i ) {
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fprintf( fp, "e_node %.6f %.6f %.6f\n",
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east_nodes[i].x(), east_nodes[i].y(), east_nodes[i].z() );
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fprintf( fp, "e_normal %.6f %.6f %.6f\n",
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east_normals[i].x(), east_normals[i].y(),
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east_normals[i].z() );
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}
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for ( int i = 0; i < (int)west_nodes.size(); ++i ) {
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fprintf( fp, "w_node %.6f %.6f %.6f\n",
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west_nodes[i].x(), west_nodes[i].y(), west_nodes[i].z() );
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fprintf( fp, "w_normal %.6f %.6f %.6f\n",
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west_normals[i].x(), west_normals[i].y(),
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west_normals[i].z() );
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}
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point_list nodes = c.get_geod_nodes();
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Point3D p1, p2;
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for ( int i = 0; i < (int)north_segs.size(); ++i ) {
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p1 = nodes[ north_segs[i].get_n1() ];
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p2 = nodes[ north_segs[i].get_n2() ];
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fprintf( fp, "n_seg %.6f %.6f %.6f %.6f\n",
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p1.x(), p1.y(), p2.x(), p2.y() );
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}
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for ( int i = 0; i < (int)south_segs.size(); ++i ) {
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p1 = nodes[ south_segs[i].get_n1() ];
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p2 = nodes[ south_segs[i].get_n2() ];
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fprintf( fp, "s_seg %.6f %.6f %.6f %.6f\n",
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p1.x(), p1.y(), p2.x(), p2.y() );
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}
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for ( int i = 0; i < (int)east_segs.size(); ++i ) {
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p1 = nodes[ east_segs[i].get_n1() ];
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p2 = nodes[ east_segs[i].get_n2() ];
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fprintf( fp, "e_seg %.6f %.6f %.6f %.6f\n",
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p1.x(), p1.y(), p2.x(), p2.y() );
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}
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for ( int i = 0; i < (int)west_segs.size(); ++i ) {
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p1 = nodes[ west_segs[i].get_n1() ];
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p2 = nodes[ west_segs[i].get_n2() ];
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fprintf( fp, "w_seg %.6f %.6f %.6f %.6f\n",
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p1.x(), p1.y(), p2.x(), p2.y() );
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}
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fclose( fp );
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}
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81
Tools/Construct/Match/match.hxx
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Tools/Construct/Match/match.hxx
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// match.hxx -- Class to help match up tile edges
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//
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// Written by Curtis Olson, started April 1999.
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//
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// Copyright (C) 1998 - 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _MATCH_HXX
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#define _MATCH_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <Include/compiler.h>
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#include <Bucket/newbucket.hxx>
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#include <Main/construct_types.hxx>
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#include <Main/construct.hxx>
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class FGMatch {
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private:
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// nodes breakdown
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Point3D sw_node, se_node, ne_node, nw_node;
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point_list north_nodes, south_nodes, east_nodes, west_nodes;
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point_list body_nodes;
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// normals breakdown
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Point3D sw_normal, se_normal, ne_normal, nw_normal;
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point_list north_normals, south_normals, east_normals, west_normals;
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point_list body_normals;
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// segment breakdown
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triseg_list north_segs, south_segs, east_segs, west_segs;
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triseg_list body_segs;
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public:
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// Constructor
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FGMatch( void );
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// Destructor
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~FGMatch( void );
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// load any previously existing shared data from all neighbors
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void load_neighbor_data();
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// extract the shared edge points, normals, and segments. This
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// must be done after calling load_neighbor_data() and will ignore
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// any shared data from the current tile that already exists from
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// a neighbor.
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void extract_shared( FGConstruct& c );
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// write the shared edge points, normals, and segments for this tile
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void write_shared( FGConstruct& c );
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};
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#endif // _MATCH_HXX
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