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Added construct.[ch]xx as a data repository class to hold all the data that

needs to be passed back and forth during the scenery assembly.
This commit is contained in:
curt 1999-05-02 22:10:51 +00:00
parent 73e1f46466
commit 5308916996
3 changed files with 316 additions and 18 deletions

View file

@ -7,6 +7,7 @@ construct_LDADD = \
$(top_builddir)/Tools/Construct/Clipper/libClipper.a \
$(top_builddir)/Tools/Construct/GenOutput/libGenOutput.a \
$(top_builddir)/Tools/Construct/Combine/libCombine.a \
$(top_builddir)/Tools/Construct/Match/libMatch.a \
$(top_builddir)/Tools/Construct/Triangulate/libTriangulate.a \
$(top_builddir)/Tools/Lib/Polygon/libPolygon.a \
$(top_builddir)/Tools/Lib/Triangle/libTriangle.a \

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@ -0,0 +1,163 @@
// construct.hxx -- Class to manage the primary data used in the
// construction process
//
// Written by Curtis Olson, started May 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _CONSTRUCT_HXX
#define _CONSTRUCT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#include STL_STRING
#include <Bucket/newbucket.hxx>
#include <Clipper/clipper.hxx>
#include <Triangulate/trieles.hxx>
#include <Triangulate/trinodes.hxx>
#include <Triangulate/trisegs.hxx>
FG_USING_STD(string);
typedef vector < int_list > belongs_to_list;
typedef belongs_to_list::iterator belongs_to_list_iterator;
typedef belongs_to_list::const_iterator belongs_to_list_tripoly_iterator;
class FGConstruct {
private:
// paths
string work_base;
string output_base;
// detail level constraints
int min_nodes;
int max_nodes;
// this bucket
FGBucket bucket;
// clipped polygons (gpc format)
FGgpcPolyList clipped_polys;
// raw node list (after triangulation)
FGTriNodes tri_nodes;
// node list in geodetic coords (with fixed elevation)
point_list geod_nodes;
// node list in cartesian coords (wgs84 model)
point_list wgs84_nodes;
// triangle elements (after triangulation)
triele_list tri_elements;
// edge segments (after triangulation)
FGTriSegments tri_segs;
// for each node, a list of triangle indices that contain this node
belongs_to_list reverse_ele_lookup;
// face normal list (for flat shading)
point_list face_normals;
// normal list (for each point) in cart coords (for smooth
// shading)
point_list point_normals;
public:
// Constructor
FGConstruct();
// Destructor
~FGConstruct();
// paths
inline string get_work_base() const { return work_base; }
inline void set_work_base( const string s ) { work_base = s; }
inline string get_output_base() const { return output_base; }
inline void set_output_base( const string s ) { output_base = s; }
// detail level constraints
inline int get_min_nodes() const { return min_nodes; }
inline void set_min_nodes( const int n ) { min_nodes = n; }
inline int get_max_nodes() const { return max_nodes; }
inline void set_max_nodes( const int n ) { max_nodes = n; }
// this bucket
inline FGBucket get_bucket() const { return bucket; }
inline void set_bucket( const FGBucket b ) { bucket = b; }
// clipped polygons
inline FGgpcPolyList get_clipped_polys() const { return clipped_polys; }
inline void set_clipped_polys( FGgpcPolyList p ) { clipped_polys = p; }
// node list (after triangulation)
inline FGTriNodes get_tri_nodes() const { return tri_nodes; }
inline void set_tri_nodes( FGTriNodes n ) { tri_nodes = n; }
// triangle elements (after triangulation)
inline triele_list get_tri_elements() const { return tri_elements; }
inline void set_tri_elements( triele_list e ) { tri_elements = e; }
// edge segments (after triangulation)
inline FGTriSegments get_tri_segs() const { return tri_segs; }
inline void set_tri_segs( FGTriSegments s ) { tri_segs = s; }
// node list in geodetic coords (with fixed elevation)
inline point_list get_geod_nodes() const { return geod_nodes; }
inline void set_geod_nodes( point_list n ) { geod_nodes = n; }
// node list in cartesian coords (wgs84 model)
inline point_list get_wgs84_nodes() const { return wgs84_nodes; }
inline void set_wgs84_nodes( point_list n ) { wgs84_nodes = n; }
// for each node, a list of triangle indices that contain this node
inline belongs_to_list get_reverse_ele_lookup() const {
return reverse_ele_lookup;
}
inline void set_reverse_ele_lookup( belongs_to_list r ) {
reverse_ele_lookup = r;
}
// face normal list (for flat shading)
inline point_list get_face_normals() const { return face_normals; }
inline void set_face_normals( point_list n ) { face_normals = n; }
// normal list (for each point) in cart coords (for smooth
// shading)
inline point_list get_point_normals() const { return point_normals; }
inline void set_point_normals( point_list n ) { point_normals = n; }
};
#endif // _CONSTRUCT_HXX

View file

@ -26,11 +26,13 @@
#include <Bucket/newbucket.hxx>
#include <Include/fg_constants.h>
#include <Math/mat3.h>
#include <Debug/logstream.hxx>
#include <Array/array.hxx>
#include <Clipper/clipper.hxx>
#include <GenOutput/genobj.hxx>
#include <Match/match.hxx>
#include <Triangulate/triangle.hxx>
#include "construct.hxx"
@ -163,42 +165,158 @@ void do_triangulate( FGConstruct& c, const FGArray& array,
}
// build the wgs-84 point list
static point_list gen_wgs84_points( FGConstruct& c, const FGArray& array ) {
// build the wgs-84 point list (and fix the elevations of the geodetic
// nodes)
static void fix_point_heights( FGConstruct& c, const FGArray& array ) {
point_list geod_nodes;
point_list wgs84_nodes;
cout << "calculating wgs84 point" << endl;
cout << "fixing node heights and generating wgs84 list" << endl;
Point3D geod, radians, cart;
point_list geod_nodes = c.get_tri_nodes().get_node_list();
const_point_list_iterator current = geod_nodes.begin();
const_point_list_iterator last = geod_nodes.end();
double real_z;
point_list raw_nodes = c.get_tri_nodes().get_node_list();
point_list_iterator current = raw_nodes.begin();
point_list_iterator last = raw_nodes.end();
for ( ; current != last; ++current ) {
geod = *current;
real_z = array.interpolate_altitude( geod.x() * 3600.0,
geod.y() * 3600.0 );
geod.setz( array.interpolate_altitude( geod.x() * 3600.0,
geod.y() * 3600.0 ) );
// convert to radians
radians = Point3D( geod.x() * DEG_TO_RAD,
geod.y() * DEG_TO_RAD,
real_z );
geod.z() );
cart = fgGeodToCart(radians);
// cout << cart << endl;
geod_nodes.push_back(geod);
wgs84_nodes.push_back(cart);
}
return wgs84_nodes;
c.set_geod_nodes( geod_nodes );
c.set_wgs84_nodes( wgs84_nodes );
}
// build the node -> element (triangle) reverse lookup table. there
// is an entry for each point containing a list of all the triangles
// that share that point.
static belongs_to_list gen_node_ele_lookup_table( FGConstruct& c ) {
belongs_to_list reverse_ele_lookup;
reverse_ele_lookup.clear();
int_list ele_list;
ele_list.clear();
// initialize reverse_ele_lookup structure by creating an empty
// list for each point
point_list wgs84_nodes = c.get_wgs84_nodes();
const_point_list_iterator w_current = wgs84_nodes.begin();
const_point_list_iterator w_last = wgs84_nodes.end();
for ( ; w_current != w_last; ++w_current ) {
reverse_ele_lookup.push_back( ele_list );
}
// traverse triangle structure building reverse lookup table
triele_list tri_elements = c.get_tri_elements();
const_triele_list_iterator current = tri_elements.begin();
const_triele_list_iterator last = tri_elements.end();
int counter = 0;
for ( ; current != last; ++current ) {
reverse_ele_lookup[ current->get_n1() ].push_back( counter );
reverse_ele_lookup[ current->get_n2() ].push_back( counter );
reverse_ele_lookup[ current->get_n3() ].push_back( counter );
++counter;
}
return reverse_ele_lookup;
}
// caclulate the normal for the specified triangle face
static Point3D calc_normal( FGConstruct& c, int i ) {
double v1[3], v2[3], normal[3];
double temp;
point_list wgs84_nodes = c.get_wgs84_nodes();
triele_list tri_elements = c.get_tri_elements();
Point3D p1 = wgs84_nodes[ tri_elements[i].get_n1() ];
Point3D p2 = wgs84_nodes[ tri_elements[i].get_n2() ];
Point3D p3 = wgs84_nodes[ tri_elements[i].get_n3() ];
v1[0] = p2.x() - p1.x(); v1[1] = p2.y() - p1.y(); v1[2] = p2.z() - p1.z();
v2[0] = p3.x() - p1.x(); v2[1] = p3.y() - p1.y(); v2[2] = p3.z() - p1.z();
MAT3cross_product(normal, v1, v2);
MAT3_NORMALIZE_VEC(normal,temp);
return Point3D( normal[0], normal[1], normal[2] );
}
// build the face normal list
static point_list gen_face_normals( FGConstruct& c ) {
point_list face_normals;
// traverse triangle structure building the face normal table
cout << "calculating face normals" << endl;
triele_list tri_elements = c.get_tri_elements();
for ( int i = 0; i < (int)tri_elements.size(); i++ ) {
// cout << calc_normal( i ) << endl;
face_normals.push_back( calc_normal( c, i ) );
}
return face_normals;
}
// calculate the normals for each point in wgs84_nodes
static point_list gen_point_normals( FGConstruct& c ) {
point_list point_normals;
Point3D normal;
cout << "caculating node normals" << endl;
point_list wgs84_nodes = c.get_wgs84_nodes();
belongs_to_list reverse_ele_lookup = c.get_reverse_ele_lookup();
point_list face_normals = c.get_face_normals();
// for each node
for ( int i = 0; i < (int)wgs84_nodes.size(); ++i ) {
int_list tri_list = reverse_ele_lookup[i];
int_list_iterator current = tri_list.begin();
int_list_iterator last = tri_list.end();
Point3D average( 0.0 );
// for each triangle that shares this node
for ( ; current != last; ++current ) {
normal = face_normals[ *current ];
average += normal;
// cout << normal << endl;
}
average /= tri_list.size();
// cout << "average = " << average << endl;
point_normals.push_back( average );
}
return point_normals;
}
// generate the flight gear scenery file
void do_output( FGConstruct& c, const FGTriangle& t,
const FGArray& array, FGGenOutput& output ) {
output.build( c, array );
output.build( c );
output.write( c );
}
@ -267,10 +385,26 @@ void construct_tile( FGConstruct& c ) {
// save the results of the triangulation
c.set_tri_nodes( t.get_out_nodes() );
c.set_tri_elements( t.get_elelist() );
c.set_tri_segs( t.get_out_segs() );
// calculate wgs84 (cartesian) form of node list
c.set_wgs84_nodes( gen_wgs84_points( c, array ) );
fix_point_heights( c, array );
// build the node -> element (triangle) reverse lookup table
c.set_reverse_ele_lookup( gen_node_ele_lookup_table( c ) );
// build the face normal list
c.set_face_normals( gen_face_normals( c ) );
// calculate the normals for each point in wgs84_nodes
c.set_point_normals( gen_point_normals( c ) );
// match tile edges with any neighbor tiles that have already been
// generated
FGMatch m;
m.extract_shared( c );
m.write_shared( c );
// generate the output
FGGenOutput output;
do_output( c, t, array, output );
@ -296,11 +430,11 @@ main(int argc, char **argv) {
c.set_min_nodes( 50 );
c.set_max_nodes( (int)(FG_MAX_NODES * 0.8) );
// lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK)
lon = -146.248360; lat = 61.133950; // PAVD (Valdez, AK)
// lon = -110.664244; lat = 33.352890; // P13
// lon = -93.211389; lat = 45.145000; // KANE
// lon = -92.486188; lat = 44.590190; // KRGK
// lon = -89.744682312011719; lat= 29.314495086669922;
// lon = -89.7446823; lat= 29.314495;
// lon = -122.488090; lat = 42.743183; // 64S
// lon = -114.861097; lat = 35.947480; // 61B
// lon = -112.012175; lat = 41.195944; // KOGD
@ -312,14 +446,14 @@ main(int argc, char **argv) {
// lon = -92.5; lat = 47.5; // Marsh test (northern MN)
// lon = -111.977773; lat = 40.788388; // KSLC
// lon = -121.914; lat = 42.5655; // TEST (Oregon SW of Crater)
lon = -76.201239; lat = 36.894606; // KORF (Norfolk, Virginia)
// lon = -76.201239; lat = 36.894606; // KORF (Norfolk, Virginia)
double min_x = lon - 3;
double min_y = lat - 1;
FGBucket b_min( min_x, min_y );
FGBucket b_max( lon + 3, lat + 1 );
FGBucket b_start(1662962L);
FGBucket b_start(566777L);
bool do_tile = false;
// FGBucket b_omit(-1L);