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Began an update of Cygnus/Win32 build instructions.

This commit is contained in:
curt 1999-05-12 01:09:55 +00:00
parent 1153be7545
commit 72d6dfcf39

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@ -1,71 +1,93 @@
June 15, 1998
May 10, 1999
=============
Here is a quick outline of *one* way you can build FG for Win32 using
a completely free development environment.
1. Install and configure the Cygnus Gnu-Win32 development
environment. The latest version is Beta 19. The main
Cygnus Gnu-Win32 page is at:
1. Install cygwin (latest is version 20.1)
http://www.cygnus.com/misc/gnu-win32/
http://sourceware.cygnus.com/cygwin/
You can download the Cygnus Gnu-Win32 compiler from:
Now called "full.exe"
ftp://ftp.cygnus.com/pub/gnu-win32/latest/cdk.exe
To install, just run the file: "cdk.exe" by double-clicking in
windows explorer. Be sure to read this package's README :
http://www.cygnus.com/misc/gnu-win32/readme_toc.html
After installing the cygnus compiler and the usertools you should
find a program group "Cygnus" in your start menu.
(I believe "user.exe" is included in full.exe so you don't need to
install those separately)
2. Compiling Flightgear requires two updates of the Cygnus environment.
First, install Cygwin32 beta 19.1 upgrade which is available from:
2. This step may now be optional. I haven't tried without, but
cygwin is now egcs-1.1 (which should work I think.) This step
just upgrades to the latest greatest version of egcs.
ftp://ftp.cygnus.com/pub/gnu-win32/latest/b19.1-update/
Install egcs binary release for cygwin-20.x (latest egcs is version 1.1.2)
Make sure to follow the directions you find there (it's less than
200Kb to download). Make sure you subsitute all the cygwinb19.dll's
around (particularly the one in \windows\system in case you put it
there)
http://www.xraylith.wisc.edu/~khan/software/gnu-win32/egcs.html
Next, install the EGCS upgrade which is available from:
For instance, if you've downloaded egcs to /tmp:
http://www.xraylith.wisc.edu/~khan/software/gnu-win32/egcs.html
cd //c/cygnus/cygwin-b20
tar xzvf //c/tmp/egcs-1.1.2-cygb20.tar.gz
Again, make sure you follow the directions. (This is several
megabytes to download.) It is recommended that you unroll the egcs
stuff over top of your cygwin32 installation. It will replace many of
the files.
3. Install the free win32 api library (latest version is 0.1.5) from:
http://www.acc.umu.se/~anorland/gnu-win32/w32api.html
(Recommend you install in /usr/local)
Run "make; make install"
3. Install the OpenGL dynamic link libraries.
4. Also download glut import libraries from extra section at:
If you have an accelerated 3d card, it is highly recommended you
install the hardware OpenGL drivers for your specific card.
http://www.acc.umu.se/~anorland/gnu-win32/w32api.html
If you do not have an accelerated 3d card, you can install the SGI
software optimized drivers. For this purpose, get the file
sgi-opengl2.exe from the flight gear project site. This is a
win95/winnt self extracting installation program. Install it by
double-clicking in windows explorer.
4. Fetch the Flight Gear code and special Win32 libraries. These can
be found at:
http://www.menet.umn.edu/~curt/fgfs/Downloads/Source/
Grab the latest "FlightGear-X.XX.zip" and "win32-libs-X.XX.zip"
files.
copy these libs to /usr/local/lib/lib*.a
5. Unpack the FG source code. Run:
5. Install the Mesa-3.0 includes:
Feel free to download mesa from www.mesa3d.org and grab them from
there. Line #453 of glut.h needs to be edited to look like the
following:
GLUTAPI int APIENTRY glutCreateMenu(void (GLUTCALLBACK * func)(int));
Or you can grab just these headers from the fgfs ftp site.
ftp:://ftp.flightgear.org/pub/fgfs/Win32/Mesa-3.0-includes.zip
Copy these includes to /usr/local/include/gl/*.h
6. Install the glut dll's somewhere in your path:
You can fetch these from the fgfs site:
ftp:://ftp.flightgear.org/pub/fgfs/Win32/glut-dll-3.7.zip
7. Build and install plib (latest version is 1.0.5/6?) from:
http://www.woodsoup.org/~sjbaker/plib (check url)
Recommend you run configure as follows:
CFLAGS="-O2 -Wall" CXXFLAGS="-O2 -Wall" CPPFLAGS=-I/usr/local/include LDFLAGS=-L/usr/local/lib ./configure --prefix=/usr/local --includedir=/usr/local/include/plib
make; make install
8. Fetch the Flight Gear code which can be found at:
ftp://ftp.flightgear.org/pub/fgfs/Downloads/Source/
Grab the latest "FlightGear-X.XX.zip" or if you want to live on the
edge you can try one of the nightly snapshots in:
ftp://ftp.flightgear.org/pub/fgfs/Downloads/Source/Snapshots
9. Unpack the FG source code. Run:
pkunzip -d FlightGear-X.XX.zip
@ -73,22 +95,6 @@ a completely free development environment.
subdirectories. Otherwise you will have one big mess! Trust me!
6. Change to the newly created FlightGear-X.XX directory and unpack
the Win32 libraries. Run:
cd FlightGear-X.XX
pkunzip -d win32-libs-X.XX.zip
7. You will find a file called "install.exe" In the Win32 directory
created when you unzip the win32-libs-X.XX.zip file.
This version of install.exe should replace the one in your
H-i386-cygwin32\bin directory - it's sole claim to fame is that it
"understands" that when many calls to it say "install foo" they
mean "install foo.exe". If you skip this step, and attempt an
install with the older version present, "make install" will fail.
Side Note: we need to make a distinction between the "build tree" and
the "install tree." The "build tree" is what we've been talking
about up until this point. This is where the source code lives
@ -108,7 +114,7 @@ Side Note: we need to make a distinction between the "build tree" and
umount it) even through reboots and switching off the machine.
8. Configure the make system for your environment and your "install
10. Configure the make system for your environment and your "install
tree". Tell the configure script where you would like to install
the exectuables and all the scenery and textures by using the
"--prefix" option. In the following example the base of the
@ -125,12 +131,12 @@ Side Note: the make procedure is designed to link against opengl.dll,
make file where these files are listed.
9. Build the executable. Run:
11. Build the executable. Run:
make
10. Assuming you have installed the updated version of install.exe (see
12. Assuming you have installed the updated version of install.exe (see
earlier instructions) you can now create and populate the install
tree. Run:
@ -147,19 +153,19 @@ Important Note: so far you've built and installed the simulator and
and unzip'ed in your "install tree".
11. Download and install the (most recent!) scenery and texture files.
13. Download and install the (most recent!) scenery and texture files.
12. In Windows explorer, change to /FlightGear/bin within your install tree.
14. In Windows explorer, change to /FlightGear/bin within your install tree.
Call runfg.bat which will set the environment variable FG_ROOT and
call the executable.
13. Try it out! There are several ways to run flight gear once it has
15. Try it out! There are several ways to run flight gear once it has
been installed. The simplest is as follows. Run:
\FlightGear\bin\runfg.bat (command shell)
14. I appreciate feedback. Tell me if it works! If it doesn't, tell me
16. I appreciate feedback. Tell me if it works! If it doesn't, tell me
what went wrong. My email is curt@me.umn.edu