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Changes to support plib-1.0.7's font code.

GUI improvements contributed by Norman Vine.
3dfx.sh wrapper script now sets voodoo2 variables as well.
Start of support for user defined texture scale.
Start of support for precalculated texture coordinates.
This commit is contained in:
curt 1999-05-12 02:07:21 +00:00
parent a9b592c7e9
commit 28ee2efbf9
8 changed files with 119 additions and 48 deletions

View file

@ -240,6 +240,8 @@ static float TmpRollOutSmoothValue;
static puDialogBox *APAdjustDialog;
static puFrame *APAdjustFrame;
static puText *APAdjustDialogMessage;
static puFont APAdjustLegendFont;
static puFont APAdjustLabelFont;
static int DialogX = 40;
static int DialogY = 100;
@ -477,10 +479,11 @@ void fgAPAdjustInit( void )
MaxAileronValue = APData->MaxAileron / MaxAileronAdjust;
RollOutSmoothValue = APData->RollOutSmooth / RollOutSmoothAdjust;
puGetDefaultFonts ( &APAdjustLegendFont, &APAdjustLabelFont );
APAdjustDialog = new puDialogBox (DialogX, DialogY);
{
int horiz_slider_height = puGetStringHeight () +
puGetStringDescender () +
int horiz_slider_height = puGetStringHeight (APAdjustLabelFont) +
puGetStringDescender (APAdjustLabelFont) +
PUSTR_TGAP + PUSTR_BGAP+5;
APAdjustFrame = new puFrame (0,0,230, 85+4*horiz_slider_height);

View file

@ -91,8 +91,8 @@ static puOneShot *YNdialogBoxOkButton = 0;
static puOneShot *YNdialogBoxNoButton = 0;
// Accessor CallBacks for external PUI Objects
extern void NewAltitude( puObject *cb );
extern void NewHeading( puObject *cb );
// extern void NewAltitude( puObject *cb );
// extern void NewHeading( puObject *cb );
extern void fgAPAdjust( puObject * );
extern void fgLatLonFormatToggle( puObject *);
@ -512,7 +512,7 @@ puCallback viewSubmenuCb [] = {
char *aircraftSubmenu [] = {
"Autopilot", "Heading", "Altitude", "Navigation", "Communication", NULL};
puCallback aircraftSubmenuCb [] = {
fgAPAdjust, NewHeading, NewAltitude, fgLatLonFormatToggle, notCb, NULL };
fgAPAdjust, notCb, notCb, fgLatLonFormatToggle, notCb, NULL };
char *environmentSubmenu [] = {
"Airport", "Terrain", "Weather", NULL};

View file

@ -16,12 +16,18 @@ if [ $WINDOW = "YES" ]; then
export SST_VGA_PASS=1
export SST_NOSHUTDOWN=1
export SSTV2_VGA_PASS=1
export SSTV2_NOSHUTDOWN=1
else
# full screen
export MESA_GLX_FX=fullscreen
unset SST_VGA_PASS
unset SST_NOSHUTDOWN
unset SSTV2_VGA_PASS
unset SSTV2_NOSHUTDOWN
fi
export FX_GLIDE_NO_SPLASH=1
@ -33,9 +39,18 @@ export SST_GRXCLK=57
export SST_GAMMA=1.0
export SST_SCREENREFRESH=60
export SSTV2_FASTMEM=1
export SSTV2_FASTPCIRD=1
export SSTV2_GRXCLK=57
export SSTV2_GAMMA=1.0
export SSTV2_SCREENREFRESH=60
# Enable this if you wand solid vswap - disable to measure speeds
export SST_SWAP_EN_WAIT_ON_VSYNC=0
export SSTV2_SWAP_EN_WAIT_ON_VSYNC=0
# export SST_SWA_EN_WAIT_ON_VSYNC=1
# export SSTV2_SWA_EN_WAIT_ON_VSYNC=1
echo executing $*

View file

@ -56,8 +56,8 @@
#include "options.hxx"
#include "views.hxx"
extern void NewAltitude( puObject *cb );
extern void NewHeading( puObject *cb );
// extern void NewAltitude( puObject *cb );
// extern void NewHeading( puObject *cb );
// Force an update of the sky and lighting parameters
static void local_update_sky_and_lighting_params( void ) {
@ -374,12 +374,12 @@ void GLUTspecialkey(int k, int x, int y) {
return;
case GLUT_KEY_F11: // F11 Altitude Dialog.
FG_LOG(FG_INPUT, FG_INFO, "Invoking Altitude call back function");
NewAltitude( NULL );
// NewAltitude( NULL );
//exit(1);
return;
case GLUT_KEY_F12: // F12 Heading Dialog...
FG_LOG(FG_INPUT, FG_INFO, "Invoking Heading call back function");
NewHeading( NULL );
// NewHeading( NULL );
return;
case GLUT_KEY_UP:
if( fgAPAltitudeEnabled() || fgAPTerrainFollowEnabled() ) {

View file

@ -388,7 +388,7 @@ int fgInitSubsystems( void )
// above values
fgFDMInit( current_options.get_flight_model(), cur_fdm_state,
1.0 / DEFAULT_MODEL_HZ );
1.0 / DEFAULT_MODEL_HZ );
// I'm just sticking this here for now, it should probably move
// eventually
@ -429,14 +429,18 @@ int fgInitSubsystems( void )
void fgReInitSubsystems( void )
{
FGInterface *f = current_aircraft.fdm_state;
// fgLIGHT *l = &cur_light_params;
// fgTIME *t = &cur_time_params;
FGView *v = &current_view;
fgInitPosition();
FGTime *t = FGTime::cur_time_params;
int toggle_pause = t->getPause();
if( !toggle_pause )
t->togglePauseMode();
fgInitPosition();
if( fgTileMgrInit() ) {
// Load the local scenery data
fgTileMgrUpdate();
// Load the local scenery data
fgTileMgrUpdate();
} else {
FG_LOG( FG_GENERAL, FG_ALERT, "Error in Tile Manager initialization!" );
exit(-1);
@ -462,11 +466,11 @@ void fgReInitSubsystems( void )
(sea_level_radius_meters * METER_TO_FEET) );
f->set_Sea_level_radius( sea_level_radius_meters * METER_TO_FEET );
f->set_sin_cos_longitude(f->get_Longitude());
f->set_sin_cos_latitude(f->get_Latitude());
f->set_sin_cos_longitude(f->get_Longitude());
f->set_sin_cos_latitude(f->get_Latitude());
f->set_sin_lat_geocentric(sin(lat_geoc));
f->set_cos_lat_geocentric(cos(lat_geoc));
f->set_sin_lat_geocentric(sin(lat_geoc));
f->set_cos_lat_geocentric(cos(lat_geoc));
// The following section sets up the flight model EOM parameters
// and should really be read in from one or more files.
@ -500,7 +504,7 @@ void fgReInitSubsystems( void )
v->UpdateWorldToEye(f);
fgFDMInit( current_options.get_flight_model(), cur_fdm_state,
1.0 / DEFAULT_MODEL_HZ );
1.0 / DEFAULT_MODEL_HZ );
scenery.cur_elev = f->get_Runway_altitude() * FEET_TO_METER;
@ -508,6 +512,9 @@ void fgReInitSubsystems( void )
f->set_Altitude( f->get_Runway_altitude() + 3.758099 );
}
controls.reset_all();
fgAPReset();
controls.reset_all();
fgAPReset();
if( !toggle_pause )
t->togglePauseMode();
}

View file

@ -209,7 +209,14 @@ fgOPTIONS::fgOPTIONS() :
void
fgOPTIONS::toggle_panel() {
FGTime *t = FGTime::cur_time_params;
int toggle_pause = t->getPause();
if( !toggle_pause )
t->togglePauseMode();
if( panel_status ) {
panel_status = false;
} else {
@ -220,9 +227,12 @@ fgOPTIONS::toggle_panel() {
new FGPanel;
fov *= 0.4232;
} else {
fov *= (1.0 /0.4232);
fov *= (1.0 / 0.4232);
}
fgReshape( xsize, ysize);
if( !toggle_pause )
t->togglePauseMode();
}
double
@ -306,19 +316,19 @@ fgOPTIONS::parse_time(const string& time_in) {
long int fgOPTIONS::parse_date( const string& date)
{
struct tm gmt;
char * date_str, num[256];
int i;
// initialize to zero
gmt.tm_sec = 0;
gmt.tm_min = 0;
gmt.tm_hour = 0;
gmt.tm_mday = 0;
gmt.tm_mon = 0;
gmt.tm_year = 0;
gmt.tm_isdst = 0; // ignore daylight savingtime for the moment
date_str = (char *)date.c_str();
// get year
struct tm gmt;
char * date_str, num[256];
int i;
// initialize to zero
gmt.tm_sec = 0;
gmt.tm_min = 0;
gmt.tm_hour = 0;
gmt.tm_mday = 0;
gmt.tm_mon = 0;
gmt.tm_year = 0;
gmt.tm_isdst = 0; // ignore daylight savingtime for the moment
date_str = (char *)date.c_str();
// get year
if ( strlen(date_str) ) {
i = 0;
while ( (date_str[0] != ':') && (date_str[0] != '\0') ) {
@ -332,7 +342,7 @@ long int fgOPTIONS::parse_date( const string& date)
num[i] = '\0';
gmt.tm_year = atoi(num) - 1900;
}
// get month
// get month
if ( strlen(date_str) ) {
i = 0;
while ( (date_str[0] != ':') && (date_str[0] != '\0') ) {
@ -690,8 +700,7 @@ int fgOPTIONS::parse_config_file( const string& path ) {
FG_LOG( FG_GENERAL, FG_INFO, "Processing config file: " << path );
in >> skipcomment;
while ( !in.eof() )
{
while ( !in.eof() ) {
string line;
#ifdef GETLINE_NEEDS_TERMINATOR

View file

@ -241,6 +241,7 @@ public:
inline double *get_surface_south() { return surface_south; }
inline double *get_surface_east() { return surface_east; }
inline double *get_local_up() { return local_up; }
inline double *get_view_forward() { return view_forward; }
inline const MAT3mat *get_WORLD_TO_EYE() const { return &WORLD_TO_EYE; }
inline GLfloat *get_MODEL_VIEW() { return MODEL_VIEW; }
};

View file

@ -67,6 +67,7 @@ FG_USING_STD(string);
static double normals[FG_MAX_NODES][3];
static double tex_coords[FG_MAX_NODES*3][3];
// given three points defining a triangle, calculate the normal
@ -135,8 +136,9 @@ int fgObjLoad( const string& path, fgTILE *t) {
// GLfloat sgenparams[] = { 1.0, 0.0, 0.0, 0.0 };
GLint display_list = 0;
int shading;
int in_fragment = 0, in_faces = 0, vncount;
int in_fragment = 0, in_faces = 0, vncount, vtcount;
int n1 = 0, n2 = 0, n3 = 0, n4 = 0;
int tex;
int last1 = 0, last2 = 0, odd = 0;
double (*nodes)[3];
Point3D center;
@ -155,6 +157,7 @@ int fgObjLoad( const string& path, fgTILE *t) {
in_fragment = 0;
t->ncount = 0;
vncount = 0;
vtcount = 0;
t->bounding_radius = 0.0;
nodes = t->nodes;
center = t->center;
@ -273,6 +276,18 @@ int fgObjLoad( const string& path, fgTILE *t) {
"Read too many vertex normals ... dying :-(" );
exit(-1);
}
} else if ( token == "vt" ) {
// vertex texture coordinate
if ( vtcount < FG_MAX_NODES*3 ) {
in >> tex_coords[vtcount][0]
>> tex_coords[vtcount][1];
vtcount++;
} else {
FG_LOG( FG_TERRAIN, FG_ALERT,
"Read too many vertex texture coords ... dying :-("
);
exit(-1);
}
} else if ( token == "v" ) {
// node (vertex)
if ( t->ncount < FG_MAX_NODES ) {
@ -397,14 +412,28 @@ int fgObjLoad( const string& path, fgTILE *t) {
in >> n1;
xglNormal3dv(normals[n1]);
pp = calc_tex_coords(nodes[n1], center);
xglTexCoord2f(pp.lon(), pp.lat());
if ( in.get( c ) && c == '/' ) {
in >> tex;
pp.setx( tex_coords[tex][0] );
pp.sety( tex_coords[tex][1] );
} else {
in.putback( c );
pp = calc_tex_coords(nodes[n1], center);
}
xglTexCoord2f(pp.x(), pp.y());
xglVertex3dv(nodes[n1]);
in >> n2;
xglNormal3dv(normals[n2]);
pp = calc_tex_coords(nodes[n2], center);
xglTexCoord2f(pp.lon(), pp.lat());
if ( in.get( c ) && c == '/' ) {
in >> tex;
pp.setx( tex_coords[tex][0] );
pp.sety( tex_coords[tex][1] );
} else {
in.putback( c );
pp = calc_tex_coords(nodes[n2], center);
}
xglTexCoord2f(pp.x(), pp.y());
xglVertex3dv(nodes[n2]);
// read all subsequent numbers until next thing isn't a number
@ -423,8 +452,15 @@ int fgObjLoad( const string& path, fgTILE *t) {
// << n1 << "," << n2 << "," << n3
// << endl;
xglNormal3dv(normals[n3]);
pp = calc_tex_coords(nodes[n3], center);
xglTexCoord2f(pp.lon(), pp.lat());
if ( in.get( c ) && c == '/' ) {
in >> tex;
pp.setx( tex_coords[tex][0] );
pp.sety( tex_coords[tex][1] );
} else {
in.putback( c );
pp = calc_tex_coords(nodes[n3], center);
}
xglTexCoord2f(pp.x(), pp.y());
xglVertex3dv(nodes[n3]);
fragment.add_face(n1, n2, n3);