1998-05-20 20:53:53 +00:00
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// tilemgr.cxx -- routines to handle dynamic management of scenery tiles
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//
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// Written by Curtis Olson, started January 1998.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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1998-01-07 23:50:01 +00:00
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1998-04-24 00:51:07 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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1998-04-03 22:09:02 +00:00
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#ifdef HAVE_WINDOWS_H
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1998-01-07 23:50:01 +00:00
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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2000-12-04 05:24:38 +00:00
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#include <plib/ssg.h>
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1998-01-07 23:50:01 +00:00
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2000-02-15 03:30:01 +00:00
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#include <simgear/constants.h>
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2000-02-16 23:01:03 +00:00
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/polar3d.hxx>
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2000-09-27 20:16:22 +00:00
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#include <simgear/math/sg_geodesy.hxx>
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2000-02-16 23:01:03 +00:00
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#include <simgear/math/vector.hxx>
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1998-05-23 14:09:20 +00:00
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The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
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#include <Main/globals.hxx>
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1998-08-25 16:52:38 +00:00
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#include <Objects/obj.hxx>
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1999-08-12 17:13:44 +00:00
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1999-10-14 20:30:54 +00:00
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#ifndef FG_OLD_WEATHER
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1999-08-12 17:13:44 +00:00
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# include <WeatherCM/FGLocalWeatherDatabase.h>
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#else
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# include <Weather/weather.hxx>
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#endif
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1998-01-07 23:50:01 +00:00
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2000-12-03 20:15:46 +00:00
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#include "newcache.hxx"
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1998-06-05 22:39:53 +00:00
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#include "scenery.hxx"
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1998-12-03 01:18:16 +00:00
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#include "tilemgr.hxx"
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1998-06-05 22:39:53 +00:00
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2000-06-15 22:32:26 +00:00
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#define TEST_LAST_HIT_CACHE
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1998-09-08 15:05:10 +00:00
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1999-07-04 07:37:30 +00:00
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extern ssgRoot *scene;
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2000-06-15 22:32:26 +00:00
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extern ssgBranch *terrain;
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2001-04-16 20:03:52 +00:00
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extern ssgBranch *ground;
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1999-07-04 07:37:30 +00:00
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1999-06-13 05:58:02 +00:00
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// the tile manager
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FGTileMgr global_tile_mgr;
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1998-01-24 00:03:27 +00:00
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1999-05-06 21:14:06 +00:00
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2000-06-15 22:32:26 +00:00
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// a temporary hack until we get everything rewritten with sgdVec3
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static inline Point3D operator + (const Point3D& a, const sgdVec3 b)
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{
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return Point3D(a.x()+b[0], a.y()+b[1], a.z()+b[2]);
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}
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2001-04-16 20:03:52 +00:00
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#ifdef ENABLE_THREADS
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2001-05-19 16:59:43 +00:00
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SGLockedQueue<FGTileEntry *> FGTileMgr::attach_queue;
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SGLockedQueue<FGDeferredModel *> FGTileMgr::model_queue;
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2001-05-18 20:31:23 +00:00
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#else
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2001-05-19 16:59:43 +00:00
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queue<FGTileEntry *> FGTileMgr::attach_queue;
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2001-05-21 20:44:59 +00:00
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queue<FGDeferredModel *> FGTileMgr::model_queue;
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2001-04-16 20:03:52 +00:00
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#endif // ENABLE_THREADS
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2000-06-15 22:32:26 +00:00
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2001-05-19 16:59:43 +00:00
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1999-06-13 05:58:02 +00:00
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// Constructor
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2000-12-03 20:15:46 +00:00
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FGTileMgr::FGTileMgr():
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2000-12-04 05:24:38 +00:00
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state( Start ),
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2001-04-16 20:03:52 +00:00
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vis( 16000 ),
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counter_hack(0)
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1999-06-13 05:58:02 +00:00
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{
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}
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1999-05-06 21:14:06 +00:00
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1998-01-24 00:03:27 +00:00
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1999-06-13 05:58:02 +00:00
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// Destructor
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2000-12-03 20:15:46 +00:00
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FGTileMgr::~FGTileMgr() {
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1999-06-13 05:58:02 +00:00
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}
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1999-05-06 21:14:06 +00:00
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1998-01-07 23:50:01 +00:00
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1998-05-20 20:53:53 +00:00
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// Initialize the Tile Manager subsystem
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2000-12-03 20:15:46 +00:00
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int FGTileMgr::init() {
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
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1998-06-05 22:39:53 +00:00
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2001-05-21 20:44:59 +00:00
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tile_cache.init();
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2001-05-30 18:21:03 +00:00
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#if 0
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// instead it's just a lot easier to let any pending work flush
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// through, rather than trying to arrest the queue and nuke all
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// the various work at all the various stages and get everything
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// cleaned up properly.
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2001-05-21 20:44:59 +00:00
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while ( ! attach_queue.empty() ) {
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attach_queue.pop();
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}
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while ( ! model_queue.empty() ) {
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#ifdef ENABLE_THREADS
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FGDeferredModel* dm = model_queue.pop();
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#else
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FGDeferredModel* dm = model_queue.front();
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model_queue.pop();
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#endif
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delete dm;
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}
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loader.reinit();
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#endif
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2000-07-06 22:13:24 +00:00
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2000-06-20 04:48:12 +00:00
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hit_list.clear();
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1999-08-15 15:35:07 +00:00
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1999-06-13 05:58:02 +00:00
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state = Inited;
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1999-05-06 21:14:06 +00:00
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2000-06-15 22:32:26 +00:00
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previous_bucket.make_bad();
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current_bucket.make_bad();
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longitude = latitude = -1000.0;
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last_longitude = last_latitude = -1000.0;
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1998-02-12 21:58:27 +00:00
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return 1;
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1998-01-07 23:50:01 +00:00
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}
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1999-07-04 07:37:30 +00:00
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// schedule a tile for loading
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2000-12-13 20:36:04 +00:00
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void FGTileMgr::sched_tile( const SGBucket& b ) {
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1999-06-13 05:58:02 +00:00
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// see if tile already exists in the cache
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2001-04-11 02:47:15 +00:00
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FGTileEntry *t = tile_cache.get_tile( b );
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1999-07-04 07:37:30 +00:00
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2000-12-04 05:24:38 +00:00
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if ( t == NULL ) {
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2001-04-14 03:11:39 +00:00
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// create a new entry
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FGTileEntry *e = new FGTileEntry( b );
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// insert the tile into the cache
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tile_cache.insert_tile( e );
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// Schedule tile for loading
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loader.add( e );
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1999-06-13 05:58:02 +00:00
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}
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}
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1998-05-20 20:53:53 +00:00
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2000-10-25 22:59:02 +00:00
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static void CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
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sgVec3 tmp;
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sgSetVec3(tmp, src[0], src[1], src[2] );
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sgMat4 TMP;
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sgTransposeNegateMat4 ( TMP, globals->get_current_view()->get_UP() ) ;
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sgXformVec3(tmp, tmp, TMP);
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sgSetVec3(dst, tmp[2], tmp[1], tmp[0] );
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}
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2000-06-15 22:32:26 +00:00
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// Determine scenery altitude via ssg. Normally this just happens
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// when we render the scene, but we'd also like to be able to do this
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// explicitely. lat & lon are in radians. view_pos in current world
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// coordinate translated near (0,0,0) (in meters.) Returns result in
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// meters.
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2000-12-04 05:24:38 +00:00
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bool FGTileMgr::current_elev_ssg( sgdVec3 abs_view_pos, double *terrain_elev ) {
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sgdVec3 view_pos;
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sgdVec3 sc;
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sgdSetVec3( sc, scenery.center.x(), scenery.center.y(), scenery.center.z());
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sgdSubVec3( view_pos, abs_view_pos, sc );
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1998-12-03 01:18:16 +00:00
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2000-12-04 05:24:38 +00:00
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sgdVec3 orig, dir;
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sgdCopyVec3(orig, view_pos );
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2000-10-25 19:27:13 +00:00
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sgdCopyVec3(dir, abs_view_pos );
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1998-12-03 01:18:16 +00:00
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2000-06-15 22:32:26 +00:00
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hit_list.Intersect( terrain, orig, dir );
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1998-12-03 01:18:16 +00:00
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2000-06-15 22:32:26 +00:00
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int this_hit=0;
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Point3D geoc;
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double result = -9999;
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1998-12-03 01:18:16 +00:00
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2000-06-15 22:32:26 +00:00
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int hitcount = hit_list.num_hits();
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for ( int i = 0; i < hitcount; ++i ) {
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2000-09-27 20:16:22 +00:00
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geoc = sgCartToPolar3d( scenery.center + hit_list.get_point(i) );
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2000-06-15 22:32:26 +00:00
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double lat_geod, alt, sea_level_r;
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2000-09-27 20:16:22 +00:00
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sgGeocToGeod(geoc.lat(), geoc.radius(), &lat_geod,
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2000-06-15 22:32:26 +00:00
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&alt, &sea_level_r);
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if ( alt > result && alt < 10000 ) {
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result = alt;
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this_hit = i;
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1998-12-03 01:18:16 +00:00
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}
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}
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2000-06-15 22:32:26 +00:00
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if ( result > -9000 ) {
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2000-11-02 00:59:39 +00:00
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*terrain_elev = result;
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2000-06-15 22:32:26 +00:00
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scenery.cur_radius = geoc.radius();
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2000-08-09 21:35:17 +00:00
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sgVec3 tmp;
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sgSetVec3(tmp, hit_list.get_normal(this_hit));
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2001-01-29 15:14:12 +00:00
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// cout << "cur_normal: " << tmp[0] << " " << tmp[1] << " "
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// << tmp[2] << endl;
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2000-09-06 00:11:01 +00:00
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ssgState *IntersectedLeafState =
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((ssgLeaf*)hit_list.get_entity(this_hit))->getState();
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2000-10-25 22:59:02 +00:00
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CurrentNormalInLocalPlane(tmp, tmp);
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2000-08-09 21:35:17 +00:00
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sgdSetVec3( scenery.cur_normal, tmp );
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// cout << "NED: " << tmp[0] << " " << tmp[1] << " " << tmp[2] << endl;
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2000-06-15 22:32:26 +00:00
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return true;
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} else {
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2001-03-24 06:03:11 +00:00
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SG_LOG( SG_TERRAIN, SG_INFO, "no terrain intersection" );
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2000-11-02 00:59:39 +00:00
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*terrain_elev = 0.0;
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2000-10-26 18:10:28 +00:00
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float *up = globals->get_current_view()->get_world_up();
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2000-06-15 22:32:26 +00:00
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sgdSetVec3(scenery.cur_normal, up[0], up[1], up[2]);
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return false;
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}
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1998-12-03 01:18:16 +00:00
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}
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2000-12-03 20:15:46 +00:00
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// schedule a needed buckets for loading
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void FGTileMgr::schedule_needed() {
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#ifndef FG_OLD_WEATHER
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if ( WeatherDatabase != NULL ) {
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vis = WeatherDatabase->getWeatherVisibility();
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} else {
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vis = 16000;
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}
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#else
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vis = current_weather.get_visibility();
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#endif
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2001-04-11 02:47:15 +00:00
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// cout << "visibility = " << vis << endl;
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1999-11-03 21:01:59 +00:00
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2000-12-04 05:24:38 +00:00
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double tile_width = current_bucket.get_width_m();
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double tile_height = current_bucket.get_height_m();
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2001-04-11 02:47:15 +00:00
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// cout << "tile width = " << tile_width << " tile_height = "
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// << tile_height !<< endl;
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2000-12-03 20:15:46 +00:00
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xrange = (int)(vis / tile_width) + 1;
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yrange = (int)(vis / tile_height) + 1;
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if ( xrange < 1 ) { xrange = 1; }
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if ( yrange < 1 ) { yrange = 1; }
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2001-04-11 02:47:15 +00:00
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// cout << "xrange = " << xrange << " yrange = " << yrange << endl;
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2000-12-03 20:15:46 +00:00
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2001-04-11 02:47:15 +00:00
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tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) );
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2000-12-03 20:15:46 +00:00
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2001-01-17 23:30:35 +00:00
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SGBucket b;
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// schedule center tile first so it can be loaded first
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b = sgBucketOffset( longitude, latitude, 0, 0 );
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sched_tile( b );
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2001-03-21 23:10:15 +00:00
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int x, y;
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2001-01-17 23:30:35 +00:00
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// schedule next ring of 8 tiles
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2001-03-21 23:10:15 +00:00
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for ( x = -1; x <= 1; ++x ) {
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for ( y = -1; y <= 1; ++y ) {
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2001-01-17 23:30:35 +00:00
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if ( x != 0 || y != 0 ) {
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b = sgBucketOffset( longitude, latitude, x, y );
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2001-04-11 02:47:15 +00:00
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sched_tile( b );
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2001-01-17 23:30:35 +00:00
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}
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}
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}
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|
// schedule remaining tiles
|
2001-03-21 23:10:15 +00:00
|
|
|
for ( x = -xrange; x <= xrange; ++x ) {
|
|
|
|
for ( y = -yrange; y <= yrange; ++y ) {
|
2001-01-17 23:30:35 +00:00
|
|
|
if ( x < -1 || x > 1 || y < -1 || y > 1 ) {
|
|
|
|
SGBucket b = sgBucketOffset( longitude, latitude, x, y );
|
2001-04-11 02:47:15 +00:00
|
|
|
sched_tile( b );
|
2000-12-03 20:15:46 +00:00
|
|
|
}
|
1999-11-03 21:01:59 +00:00
|
|
|
}
|
2000-06-15 22:32:26 +00:00
|
|
|
}
|
|
|
|
}
|
1999-11-03 21:01:59 +00:00
|
|
|
|
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
void FGTileMgr::initialize_queue()
|
2000-06-15 22:32:26 +00:00
|
|
|
{
|
|
|
|
// First time through or we have teleported, initialize the
|
|
|
|
// system and load all relavant tiles
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_INFO, "Updating Tile list for " << current_bucket );
|
2001-04-11 02:47:15 +00:00
|
|
|
// cout << "tile cache size = " << tile_cache.get_size() << endl;
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// wipe/initialize tile cache
|
2001-04-11 02:47:15 +00:00
|
|
|
// tile_cache.init();
|
2000-06-15 22:32:26 +00:00
|
|
|
previous_bucket.make_bad();
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// build the local area list and schedule tiles for loading
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// start with the center tile and work out in concentric
|
|
|
|
// "rings"
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-12-03 20:15:46 +00:00
|
|
|
schedule_needed();
|
1999-11-04 00:41:23 +00:00
|
|
|
|
2001-04-11 02:47:15 +00:00
|
|
|
// do we really want to lose this? CLO
|
|
|
|
#if 0
|
2000-06-15 22:32:26 +00:00
|
|
|
// Now force a load of the center tile and inner ring so we
|
|
|
|
// have something to see in our first frame.
|
2001-04-14 03:11:39 +00:00
|
|
|
int i;
|
2000-06-15 22:32:26 +00:00
|
|
|
for ( i = 0; i < 9; ++i ) {
|
|
|
|
if ( load_queue.size() ) {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_DEBUG,
|
2000-06-15 22:32:26 +00:00
|
|
|
"Load queue not empty, loading a tile" );
|
|
|
|
|
2000-12-13 20:36:04 +00:00
|
|
|
SGBucket pending = load_queue.front();
|
2000-06-15 22:32:26 +00:00
|
|
|
load_queue.pop_front();
|
2000-12-03 20:15:46 +00:00
|
|
|
load_tile( pending );
|
2000-06-15 22:32:26 +00:00
|
|
|
}
|
1999-11-04 00:41:23 +00:00
|
|
|
}
|
2001-04-11 02:47:15 +00:00
|
|
|
#endif
|
2000-08-09 21:35:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
// given the current lon/lat (in degrees), fill in the array of local
|
|
|
|
// chunks. If the chunk isn't already in the cache, then read it from
|
|
|
|
// disk.
|
|
|
|
int FGTileMgr::update( double lon, double lat ) {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" );
|
1998-01-07 23:50:01 +00:00
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
// FGInterface *f = current_aircraft.fdm_state;
|
1998-07-13 21:00:09 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// lonlat for this update
|
2001-03-24 04:48:44 +00:00
|
|
|
// longitude = f->get_Longitude() * SGD_RADIANS_TO_DEGREES;
|
|
|
|
// latitude = f->get_Latitude() * SGD_RADIANS_TO_DEGREES;
|
2000-07-23 21:32:59 +00:00
|
|
|
longitude = lon;
|
|
|
|
latitude = lat;
|
2001-03-24 06:03:11 +00:00
|
|
|
// SG_LOG( SG_TERRAIN, SG_DEBUG, "lon "<< lonlat[LON] <<
|
2000-06-15 22:32:26 +00:00
|
|
|
// " lat " << lonlat[LAT] );
|
1998-01-07 23:50:01 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
current_bucket.set_bucket( longitude, latitude );
|
2001-03-24 06:03:11 +00:00
|
|
|
// SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating Tile list for " << current_bucket );
|
1999-11-04 22:55:00 +00:00
|
|
|
|
2001-04-11 02:47:15 +00:00
|
|
|
if ( tile_cache.exists( current_bucket ) ) {
|
|
|
|
current_tile = tile_cache.get_tile( current_bucket );
|
2000-06-15 22:32:26 +00:00
|
|
|
scenery.next_center = current_tile->center;
|
1999-11-04 22:55:00 +00:00
|
|
|
} else {
|
2001-03-24 06:03:11 +00:00
|
|
|
SG_LOG( SG_TERRAIN, SG_WARN, "Tile not found (Ok if initializing)" );
|
1999-11-04 22:55:00 +00:00
|
|
|
}
|
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
if ( state == Running ) {
|
2000-12-13 23:02:02 +00:00
|
|
|
if ( !(current_bucket == previous_bucket) ) {
|
2000-12-03 20:15:46 +00:00
|
|
|
// We've moved to a new bucket, we need to schedule any
|
|
|
|
// needed tiles for loading.
|
|
|
|
schedule_needed();
|
1998-01-26 15:55:24 +00:00
|
|
|
}
|
2000-07-23 21:32:59 +00:00
|
|
|
} else if ( state == Start || state == Inited ) {
|
2000-06-15 22:32:26 +00:00
|
|
|
initialize_queue();
|
|
|
|
state = Running;
|
1998-01-13 00:23:08 +00:00
|
|
|
}
|
1998-12-03 01:18:16 +00:00
|
|
|
|
2001-05-18 20:31:23 +00:00
|
|
|
// load the next tile in the load queue (or authorize the next
|
|
|
|
// load in the case of the threaded tile pager)
|
|
|
|
loader.update();
|
1999-06-13 05:58:02 +00:00
|
|
|
|
2001-05-19 16:59:43 +00:00
|
|
|
// load the next model in the load queue. Currently this must
|
|
|
|
// happen in the render thread because model loading can trigger
|
|
|
|
// texture loading which involves use of the opengl api.
|
|
|
|
if ( !model_queue.empty() ) {
|
|
|
|
cout << "loading next model ..." << endl;
|
|
|
|
// load the next tile in the queue
|
|
|
|
#ifdef ENABLE_THREADS
|
|
|
|
FGDeferredModel* dm = model_queue.pop();
|
|
|
|
#else
|
|
|
|
FGDeferredModel* dm = model_queue.front();
|
|
|
|
model_queue.pop();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
ssgTexturePath( (char *)(dm->get_texture_path().c_str()) );
|
|
|
|
ssgEntity *obj_model
|
|
|
|
= ssgLoad( (char *)(dm->get_model_path().c_str()) );
|
|
|
|
dm->get_obj_trans()->addKid( obj_model );
|
|
|
|
dm->get_tile()->dec_pending_models();
|
|
|
|
|
|
|
|
delete dm;
|
|
|
|
}
|
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
if ( scenery.center == Point3D(0.0) ) {
|
|
|
|
// initializing
|
2001-01-17 20:32:02 +00:00
|
|
|
cout << "initializing scenery current elevation ... " << endl;
|
2000-10-25 19:27:13 +00:00
|
|
|
sgdVec3 tmp_abs_view_pos;
|
|
|
|
sgVec3 tmp_view_pos;
|
|
|
|
|
2001-03-24 04:48:44 +00:00
|
|
|
Point3D geod_pos = Point3D( longitude * SGD_DEGREES_TO_RADIANS,
|
|
|
|
latitude * SGD_DEGREES_TO_RADIANS,
|
2000-07-23 21:32:59 +00:00
|
|
|
0.0);
|
2000-10-25 19:27:13 +00:00
|
|
|
Point3D tmp = sgGeodToCart( geod_pos );
|
|
|
|
scenery.center = tmp;
|
|
|
|
sgdSetVec3( tmp_abs_view_pos, tmp.x(), tmp.y(), tmp.z() );
|
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
// cout << "abs_view_pos = " << tmp_abs_view_pos << endl;
|
|
|
|
prep_ssg_nodes();
|
2000-10-25 19:27:13 +00:00
|
|
|
sgSetVec3( tmp_view_pos, 0.0, 0.0, 0.0 );
|
2000-11-02 00:59:39 +00:00
|
|
|
double tmp_elev;
|
2000-12-04 05:24:38 +00:00
|
|
|
if ( current_elev_ssg(tmp_abs_view_pos, &tmp_elev) ) {
|
2000-11-02 00:59:39 +00:00
|
|
|
scenery.cur_elev = tmp_elev;
|
|
|
|
} else {
|
|
|
|
scenery.cur_elev = 0.0;
|
|
|
|
}
|
2001-01-17 20:32:02 +00:00
|
|
|
cout << "result = " << scenery.cur_elev << endl;
|
2000-07-23 21:32:59 +00:00
|
|
|
} else {
|
|
|
|
// cout << "abs view pos = " << current_view.abs_view_pos
|
|
|
|
// << " view pos = " << current_view.view_pos << endl;
|
2000-11-02 00:59:39 +00:00
|
|
|
double tmp_elev;
|
|
|
|
if ( current_elev_ssg(globals->get_current_view()->get_abs_view_pos(),
|
|
|
|
&tmp_elev) )
|
|
|
|
{
|
|
|
|
scenery.cur_elev = tmp_elev;
|
|
|
|
} else {
|
|
|
|
scenery.cur_elev = 0.0;
|
|
|
|
}
|
2000-07-23 21:32:59 +00:00
|
|
|
}
|
1998-09-08 15:05:10 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// cout << "current elevation (ssg) == " << scenery.cur_elev << endl;
|
1998-09-08 15:05:10 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
previous_bucket = current_bucket;
|
|
|
|
last_longitude = longitude;
|
|
|
|
last_latitude = latitude;
|
1998-09-08 15:05:10 +00:00
|
|
|
|
2001-04-14 03:11:39 +00:00
|
|
|
// activate loader thread one out of every 5 frames
|
|
|
|
counter_hack = (counter_hack + 1) % 5;
|
|
|
|
if ( !counter_hack ) {
|
|
|
|
// Notify the tile loader that it can load another tile
|
2001-04-16 20:03:52 +00:00
|
|
|
// loader.update();
|
|
|
|
|
2001-05-19 16:59:43 +00:00
|
|
|
if ( !attach_queue.empty() ) {
|
2001-04-16 20:03:52 +00:00
|
|
|
#ifdef ENABLE_THREADS
|
2001-05-19 16:59:43 +00:00
|
|
|
FGTileEntry* e = attach_queue.pop();
|
2001-05-18 20:31:23 +00:00
|
|
|
#else
|
2001-05-19 16:59:43 +00:00
|
|
|
FGTileEntry* e = attach_queue.front();
|
|
|
|
attach_queue.pop();
|
2001-05-18 20:31:23 +00:00
|
|
|
#endif
|
2001-04-16 20:03:52 +00:00
|
|
|
e->add_ssg_nodes( terrain, ground );
|
2001-05-19 16:59:43 +00:00
|
|
|
// cout << "Adding ssg nodes for "
|
2001-04-16 20:03:52 +00:00
|
|
|
}
|
2001-04-14 03:11:39 +00:00
|
|
|
}
|
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
return 1;
|
1998-09-08 15:05:10 +00:00
|
|
|
}
|
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
|
2000-12-03 20:15:46 +00:00
|
|
|
void FGTileMgr::prep_ssg_nodes() {
|
|
|
|
float vis = 0.0;
|
2000-07-23 21:32:59 +00:00
|
|
|
|
|
|
|
#ifndef FG_OLD_WEATHER
|
2000-12-03 20:15:46 +00:00
|
|
|
if ( WeatherDatabase ) {
|
2000-07-23 21:32:59 +00:00
|
|
|
vis = WeatherDatabase->getWeatherVisibility();
|
|
|
|
} else {
|
|
|
|
vis = 16000;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
vis = current_weather.get_visibility();
|
|
|
|
#endif
|
|
|
|
// cout << "visibility = " << vis << endl;
|
1999-06-30 00:28:20 +00:00
|
|
|
|
|
|
|
// traverse the potentially viewable tile list and update range
|
|
|
|
// selector and transform
|
2000-06-15 22:32:26 +00:00
|
|
|
|
2000-12-03 20:15:46 +00:00
|
|
|
FGTileEntry *e;
|
2001-04-11 02:47:15 +00:00
|
|
|
tile_cache.reset_traversal();
|
2000-06-15 22:32:26 +00:00
|
|
|
|
2001-04-11 02:47:15 +00:00
|
|
|
while ( ! tile_cache.at_end() ) {
|
2000-12-03 20:15:46 +00:00
|
|
|
// cout << "processing a tile" << endl;
|
2001-04-11 02:47:15 +00:00
|
|
|
if ( (e = tile_cache.get_current()) ) {
|
2000-12-04 05:24:38 +00:00
|
|
|
e->prep_ssg_node( scenery.center, vis);
|
2000-12-03 20:15:46 +00:00
|
|
|
} else {
|
|
|
|
cout << "warning ... empty tile in cache" << endl;
|
2000-06-15 22:32:26 +00:00
|
|
|
}
|
2001-04-11 02:47:15 +00:00
|
|
|
tile_cache.next();
|
2000-12-03 20:15:46 +00:00
|
|
|
}
|
1999-06-30 00:28:20 +00:00
|
|
|
}
|