1998-05-20 20:53:53 +00:00
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// tilemgr.cxx -- routines to handle dynamic management of scenery tiles
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//
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// Written by Curtis Olson, started January 1998.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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1998-01-07 23:50:01 +00:00
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1998-04-24 00:51:07 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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1998-04-03 22:09:02 +00:00
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#ifdef HAVE_WINDOWS_H
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1998-01-07 23:50:01 +00:00
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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1998-01-19 19:26:51 +00:00
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#include <XGL/xgl.h>
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1998-01-07 23:50:01 +00:00
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1998-10-17 01:33:52 +00:00
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#include <Aircraft/aircraft.hxx>
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1998-05-23 14:09:20 +00:00
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1998-11-06 21:17:31 +00:00
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#include <Debug/logstream.hxx>
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1999-03-25 19:03:24 +00:00
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// #include <Bucket/bucketutils.hxx>
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1998-01-27 00:47:41 +00:00
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#include <Include/fg_constants.h>
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1998-05-06 03:16:42 +00:00
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#include <Main/options.hxx>
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1998-05-16 13:09:57 +00:00
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#include <Main/views.hxx>
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1998-10-17 01:33:52 +00:00
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#include <Math/fg_geodesy.hxx>
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1998-05-16 13:09:57 +00:00
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#include <Math/mat3.h>
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1998-10-16 00:51:46 +00:00
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#include <Math/point3d.hxx>
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1998-07-08 14:47:20 +00:00
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#include <Math/polar3d.hxx>
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#include <Math/vector.hxx>
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1999-05-12 04:24:55 +00:00
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#include <Objects/materialmgr.hxx>
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1998-08-25 16:52:38 +00:00
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#include <Objects/obj.hxx>
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1999-08-10 03:45:47 +00:00
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// #include <Weather/weather.hxx>
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#include <WeatherCM/FGLocalWeatherDatabase.h>
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1998-01-07 23:50:01 +00:00
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1998-06-05 22:39:53 +00:00
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#include "scenery.hxx"
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#include "tilecache.hxx"
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1999-06-12 21:12:13 +00:00
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#include "tileentry.hxx"
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1998-12-03 01:18:16 +00:00
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#include "tilemgr.hxx"
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1998-06-05 22:39:53 +00:00
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1998-01-07 23:50:01 +00:00
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1998-09-08 15:05:10 +00:00
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// to test clipping speedup in fgTileMgrRender()
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#if defined ( USE_FAST_FOV_CLIP )
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1999-04-27 15:52:32 +00:00
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// #define TEST_FOV_CLIP
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// #define TEST_ELEV
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1998-09-08 15:05:10 +00:00
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#endif
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1999-07-04 07:37:30 +00:00
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extern ssgRoot *scene;
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1999-06-13 05:58:02 +00:00
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// the tile manager
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FGTileMgr global_tile_mgr;
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1998-01-24 00:03:27 +00:00
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1999-05-06 21:14:06 +00:00
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1999-06-13 05:58:02 +00:00
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// Constructor
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FGTileMgr::FGTileMgr ( void ):
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state( Start )
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{
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}
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1999-05-06 21:14:06 +00:00
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1998-01-24 00:03:27 +00:00
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1999-06-13 05:58:02 +00:00
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// Destructor
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FGTileMgr::~FGTileMgr ( void ) {
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}
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1999-05-06 21:14:06 +00:00
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1998-01-07 23:50:01 +00:00
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1998-05-20 20:53:53 +00:00
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// Initialize the Tile Manager subsystem
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1999-06-13 05:58:02 +00:00
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int FGTileMgr::init( void ) {
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1998-11-06 21:17:31 +00:00
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FG_LOG( FG_TERRAIN, FG_INFO, "Initializing Tile Manager subsystem." );
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1998-06-05 22:39:53 +00:00
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// load default material library
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1999-04-27 15:52:32 +00:00
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if ( ! material_mgr.loaded() ) {
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material_mgr.load_lib();
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}
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1998-06-05 22:39:53 +00:00
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1999-06-13 05:58:02 +00:00
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state = Inited;
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1999-05-06 21:14:06 +00:00
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1998-02-12 21:58:27 +00:00
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return 1;
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1998-01-07 23:50:01 +00:00
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}
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1999-06-13 05:58:02 +00:00
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// schedule a tile for loading
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1999-07-04 07:37:30 +00:00
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static void disable_tile( int cache_index ) {
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// see if tile already exists in the cache
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1999-07-25 01:52:36 +00:00
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cout << "DISABLING CACHE ENTRY = " << cache_index << endl;
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1999-07-04 07:37:30 +00:00
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FGTileEntry *t = global_tile_cache.get_tile( cache_index );
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t->ssg_disable();
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}
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// schedule a tile for loading
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int FGTileMgr::sched_tile( const FGBucket& b ) {
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1999-06-13 05:58:02 +00:00
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// see if tile already exists in the cache
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1999-07-04 07:37:30 +00:00
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int cache_index = global_tile_cache.exists( b );
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if ( cache_index >= 0 ) {
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// tile exists in cache, reenable it.
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1999-07-25 01:52:36 +00:00
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cout << "REENABLING DISABLED TILE" << endl;
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1999-07-04 07:37:30 +00:00
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FGTileEntry *t = global_tile_cache.get_tile( cache_index );
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t->select_ptr->select( 1 );
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t->mark_loaded();
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} else {
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// find the next available cache entry and mark it as
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// scheduled
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cache_index = global_tile_cache.next_avail();
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FGTileEntry *t = global_tile_cache.get_tile( cache_index );
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t->mark_scheduled_for_use();
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1999-06-13 05:58:02 +00:00
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// register a load request
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FGLoadRec request;
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request.b = b;
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1999-07-04 07:37:30 +00:00
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request.cache_index = cache_index;
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1999-06-13 05:58:02 +00:00
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load_queue.push_back( request );
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}
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1999-07-04 07:37:30 +00:00
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return cache_index;
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1999-06-13 05:58:02 +00:00
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}
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1998-05-20 20:53:53 +00:00
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1999-06-13 05:58:02 +00:00
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// load a tile
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void FGTileMgr::load_tile( const FGBucket& b, int cache_index) {
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FG_LOG( FG_TERRAIN, FG_DEBUG, "Loading tile " << b );
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1998-01-26 15:55:24 +00:00
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1999-06-13 05:58:02 +00:00
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global_tile_cache.fill_in(cache_index, b);
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1998-01-29 00:51:38 +00:00
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1999-06-13 05:58:02 +00:00
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FG_LOG( FG_TERRAIN, FG_DEBUG, "Loaded for cache index: " << cache_index );
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1998-01-26 15:55:24 +00:00
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}
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1998-12-03 01:18:16 +00:00
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// Calculate shortest distance from point to line
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static double point_line_dist_squared( const Point3D& tc, const Point3D& vp,
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MAT3vec d )
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{
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MAT3vec p, p0;
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p[0] = tc.x(); p[1] = tc.y(); p[2] = tc.z();
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p0[0] = vp.x(); p0[1] = vp.y(); p0[2] = vp.z();
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1999-03-25 19:03:24 +00:00
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return fgPointLineSquared(p, p0, d);
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1998-12-03 01:18:16 +00:00
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}
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// Determine scenery altitude. Normally this just happens when we
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// render the scene, but we'd also like to be able to do this
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// explicitely. lat & lon are in radians. abs_view_pos in meters.
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// Returns result in meters.
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double
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1999-06-13 05:58:02 +00:00
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FGTileMgr::current_elev_new( const FGBucket& p ) {
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1999-06-12 21:12:13 +00:00
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FGTileEntry *t;
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1998-12-03 01:18:16 +00:00
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fgFRAGMENT *frag_ptr;
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1998-12-09 18:50:12 +00:00
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Point3D abs_view_pos = current_view.get_abs_view_pos();
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1998-12-03 01:18:16 +00:00
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Point3D earth_center(0.0);
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Point3D result;
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MAT3vec local_up;
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double dist, lat_geod, alt, sea_level_r;
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int index;
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local_up[0] = abs_view_pos.x();
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local_up[1] = abs_view_pos.y();
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local_up[2] = abs_view_pos.z();
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// Find current translation offset
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// fgBucketFind(lon * RAD_TO_DEG, lat * RAD_TO_DEG, &p);
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index = global_tile_cache.exists(p);
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if ( index < 0 ) {
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FG_LOG( FG_TERRAIN, FG_WARN, "Tile not found" );
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return 0.0;
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}
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t = global_tile_cache.get_tile(index);
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scenery.next_center = t->center;
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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1999-03-25 19:03:24 +00:00
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"Current bucket = " << p << " Index = " << p.gen_index_str() );
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1998-12-05 14:20:21 +00:00
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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"abs_view_pos = " << abs_view_pos );
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1998-12-03 01:18:16 +00:00
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// calculate tile offset
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// x = (t->offset.x = t->center.x - scenery.center.x);
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// y = (t->offset.y = t->center.y - scenery.center.y);
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// z = (t->offset.z = t->center.z - scenery.center.z);
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// calc current terrain elevation calculate distance from
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// vertical tangent line at current position to center of
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// tile.
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/* printf("distance squared = %.2f, bounding radius = %.2f\n",
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point_line_dist_squared(&(t->offset), &(v->view_pos),
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v->local_up), t->bounding_radius); */
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dist = point_line_dist_squared( t->center, abs_view_pos, local_up );
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if ( dist < FG_SQUARE(t->bounding_radius) ) {
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// traverse fragment list for tile
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1999-06-12 21:12:13 +00:00
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FGTileEntry::FragmentIterator current = t->begin();
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FGTileEntry::FragmentIterator last = t->end();
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1998-12-03 01:18:16 +00:00
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for ( ; current != last; ++current ) {
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frag_ptr = &(*current);
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/* printf("distance squared = %.2f, bounding radius = %.2f\n",
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point_line_dist_squared( &(frag_ptr->center),
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&abs_view_pos), local_up),
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frag_ptr->bounding_radius); */
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dist = point_line_dist_squared( frag_ptr->center,
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abs_view_pos,
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local_up);
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if ( dist <= FG_SQUARE(frag_ptr->bounding_radius) ) {
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if ( frag_ptr->intersect( abs_view_pos,
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earth_center, 0, result ) ) {
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FG_LOG( FG_TERRAIN, FG_DEBUG, "intersection point " <<
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result );
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// compute geocentric coordinates of tile center
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Point3D pp = fgCartToPolar3d(result);
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FG_LOG( FG_TERRAIN, FG_DEBUG, " polar form = " << pp );
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// convert to geodetic coordinates
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fgGeocToGeod(pp.lat(), pp.radius(), &lat_geod,
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&alt, &sea_level_r);
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// printf("alt = %.2f\n", alt);
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// exit since we found an intersection
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if ( alt > -9999.0 ) {
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// printf("returning alt\n");
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return alt;
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} else {
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// printf("returning 0\n");
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return 0.0;
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}
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}
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}
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}
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}
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1999-01-27 04:49:48 +00:00
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FG_LOG( FG_TERRAIN, FG_INFO, "(new) no terrain intersection found" );
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1998-12-03 01:18:16 +00:00
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return 0.0;
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}
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// Determine scenery altitude. Normally this just happens when we
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// render the scene, but we'd also like to be able to do this
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// explicitely. lat & lon are in radians. abs_view_pos in meters.
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// Returns result in meters.
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double
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1999-06-13 05:58:02 +00:00
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FGTileMgr::current_elev( double lon, double lat, const Point3D& abs_view_pos ) {
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1999-06-12 21:12:13 +00:00
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FGTileCache *c;
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FGTileEntry *t;
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1998-12-03 01:18:16 +00:00
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fgFRAGMENT *frag_ptr;
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Point3D earth_center(0.0);
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Point3D result;
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MAT3vec local_up;
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double dist, lat_geod, alt, sea_level_r;
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int index;
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c = &global_tile_cache;
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local_up[0] = abs_view_pos.x();
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local_up[1] = abs_view_pos.y();
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local_up[2] = abs_view_pos.z();
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1999-01-27 04:49:48 +00:00
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FG_LOG( FG_TERRAIN, FG_DEBUG, "Absolute view pos = " << abs_view_pos );
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1998-12-03 01:18:16 +00:00
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// Find current translation offset
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1999-03-25 19:03:24 +00:00
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FGBucket p( lon * RAD_TO_DEG, lat * RAD_TO_DEG );
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1998-12-03 01:18:16 +00:00
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index = c->exists(p);
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if ( index < 0 ) {
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FG_LOG( FG_TERRAIN, FG_WARN, "Tile not found" );
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return 0.0;
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}
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t = c->get_tile(index);
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scenery.next_center = t->center;
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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"Pos = (" << lon * RAD_TO_DEG << ", " << lat * RAD_TO_DEG
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<< ") Current bucket = " << p
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1999-03-25 19:03:24 +00:00
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<< " Index = " << p.gen_index_str() );
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FG_LOG( FG_TERRAIN, FG_DEBUG, "Tile center " << t->center
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<< " bounding radius = " << t->bounding_radius );
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1998-12-03 01:18:16 +00:00
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// calculate tile offset
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|
|
// x = (t->offset.x = t->center.x - scenery.center.x);
|
|
|
|
// y = (t->offset.y = t->center.y - scenery.center.y);
|
|
|
|
// z = (t->offset.z = t->center.z - scenery.center.z);
|
|
|
|
|
|
|
|
// calc current terrain elevation calculate distance from
|
|
|
|
// vertical tangent line at current position to center of
|
|
|
|
// tile.
|
|
|
|
|
|
|
|
/* printf("distance squared = %.2f, bounding radius = %.2f\n",
|
|
|
|
point_line_dist_squared(&(t->offset), &(v->view_pos),
|
|
|
|
v->local_up), t->bounding_radius); */
|
|
|
|
|
|
|
|
dist = point_line_dist_squared( t->center, abs_view_pos, local_up );
|
1999-03-25 19:03:24 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG, "(gross check) dist squared = " << dist );
|
|
|
|
|
1998-12-03 01:18:16 +00:00
|
|
|
if ( dist < FG_SQUARE(t->bounding_radius) ) {
|
|
|
|
|
|
|
|
// traverse fragment list for tile
|
1999-06-12 21:12:13 +00:00
|
|
|
FGTileEntry::FragmentIterator current = t->begin();
|
|
|
|
FGTileEntry::FragmentIterator last = t->end();
|
1998-12-03 01:18:16 +00:00
|
|
|
|
|
|
|
for ( ; current != last; ++current ) {
|
|
|
|
frag_ptr = &(*current);
|
|
|
|
/* printf("distance squared = %.2f, bounding radius = %.2f\n",
|
|
|
|
point_line_dist_squared( &(frag_ptr->center),
|
|
|
|
&abs_view_pos), local_up),
|
|
|
|
frag_ptr->bounding_radius); */
|
|
|
|
|
|
|
|
dist = point_line_dist_squared( frag_ptr->center,
|
|
|
|
abs_view_pos,
|
|
|
|
local_up);
|
|
|
|
if ( dist <= FG_SQUARE(frag_ptr->bounding_radius) ) {
|
|
|
|
if ( frag_ptr->intersect( abs_view_pos,
|
|
|
|
earth_center, 0, result ) ) {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG, "intersection point " <<
|
|
|
|
result );
|
|
|
|
// compute geocentric coordinates of tile center
|
|
|
|
Point3D pp = fgCartToPolar3d(result);
|
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG, " polar form = " << pp );
|
|
|
|
// convert to geodetic coordinates
|
|
|
|
fgGeocToGeod(pp.lat(), pp.radius(), &lat_geod,
|
|
|
|
&alt, &sea_level_r);
|
|
|
|
|
|
|
|
// printf("alt = %.2f\n", alt);
|
|
|
|
// exit since we found an intersection
|
|
|
|
if ( alt > -9999.0 ) {
|
|
|
|
// printf("returning alt\n");
|
|
|
|
return alt;
|
|
|
|
} else {
|
|
|
|
// printf("returning 0\n");
|
|
|
|
return 0.0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
1999-01-27 04:49:48 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, "(old) no terrain intersection found" );
|
|
|
|
|
1998-12-03 01:18:16 +00:00
|
|
|
return 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1999-07-04 07:37:30 +00:00
|
|
|
// Determine scenery altitude via ssg. Normally this just happens
|
|
|
|
// when we render the scene, but we'd also like to be able to do this
|
|
|
|
// explicitely. lat & lon are in radians. view_pos in current world
|
|
|
|
// coordinate translated near (0,0,0) (in meters.) Returns result in
|
|
|
|
// meters.
|
|
|
|
double
|
|
|
|
FGTileMgr::current_elev_ssg( const Point3D& abs_view_pos,
|
|
|
|
const Point3D& view_pos )
|
|
|
|
{
|
|
|
|
ssgHit *results ;
|
|
|
|
|
|
|
|
// cout << "view pos = " << view_pos << endl;
|
|
|
|
// cout << "abs view pos = " << abs_view_pos << endl;
|
|
|
|
|
|
|
|
sgMat4 m;
|
|
|
|
sgMakeTransMat4( m, view_pos.x(), view_pos.y(), view_pos.z() );
|
|
|
|
|
|
|
|
sgVec3 s;
|
|
|
|
sgSetVec3(s, -abs_view_pos.x(), -abs_view_pos.y(), -abs_view_pos.z() );
|
|
|
|
|
|
|
|
int num_hits = ssgLOS ( scene, s, m, &results ) ;
|
|
|
|
|
|
|
|
for ( int i = 0 ; i < num_hits ; i++ ) {
|
|
|
|
ssgHit *h = &(results [ i ]) ;
|
|
|
|
cout << "got a hit!" << endl;
|
|
|
|
/* Do something with 'h' */
|
|
|
|
}
|
|
|
|
|
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, "(ssg) no terrain intersection found" );
|
|
|
|
|
|
|
|
return 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1998-05-20 20:53:53 +00:00
|
|
|
// given the current lon/lat, fill in the array of local chunks. If
|
|
|
|
// the chunk isn't already in the cache, then read it from disk.
|
1999-06-13 05:58:02 +00:00
|
|
|
int FGTileMgr::update( void ) {
|
1999-06-12 21:12:13 +00:00
|
|
|
FGTileCache *c;
|
1999-02-05 21:28:09 +00:00
|
|
|
FGInterface *f;
|
1999-03-25 19:03:24 +00:00
|
|
|
FGBucket p2;
|
|
|
|
static FGBucket p_last(false);
|
|
|
|
static double last_lon = -1000.0; // in degrees
|
|
|
|
static double last_lat = -1000.0; // in degrees
|
1998-07-13 21:00:09 +00:00
|
|
|
int tile_diameter;
|
1998-01-24 00:03:27 +00:00
|
|
|
int i, j, dw, dh;
|
1998-01-07 23:50:01 +00:00
|
|
|
|
1998-05-20 20:53:53 +00:00
|
|
|
c = &global_tile_cache;
|
1998-12-05 15:53:59 +00:00
|
|
|
f = current_aircraft.fdm_state;
|
1998-07-13 21:00:09 +00:00
|
|
|
|
|
|
|
tile_diameter = current_options.get_tile_diameter();
|
1998-01-07 23:50:01 +00:00
|
|
|
|
1999-03-25 19:03:24 +00:00
|
|
|
FGBucket p1( f->get_Longitude() * RAD_TO_DEG,
|
|
|
|
f->get_Latitude() * RAD_TO_DEG );
|
1998-07-13 21:00:09 +00:00
|
|
|
dw = tile_diameter / 2;
|
|
|
|
dh = tile_diameter / 2;
|
1998-01-08 02:22:26 +00:00
|
|
|
|
1999-06-13 05:58:02 +00:00
|
|
|
if ( (p1 == p_last) && (state == Running) ) {
|
1998-05-20 20:53:53 +00:00
|
|
|
// same bucket as last time
|
1998-11-06 21:17:31 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG, "Same bucket as last time" );
|
1999-06-13 05:58:02 +00:00
|
|
|
} else if ( (state == Start) || (state == Inited) ) {
|
|
|
|
state = Running;
|
1999-05-06 21:14:06 +00:00
|
|
|
|
1999-07-04 07:37:30 +00:00
|
|
|
// First time through or we have teleported, initialize the
|
1999-05-06 21:14:06 +00:00
|
|
|
// system and load all relavant tiles
|
1998-01-19 18:40:15 +00:00
|
|
|
|
1999-01-27 04:49:48 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, "Updating Tile list for " << p1 );
|
1998-11-06 21:17:31 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, " First time through ... " );
|
1998-11-09 23:40:46 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, " Updating Tile list for " << p1 );
|
1998-11-06 21:17:31 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, " Loading "
|
1998-11-09 23:40:46 +00:00
|
|
|
<< tile_diameter * tile_diameter << " tiles" );
|
1998-01-13 00:23:08 +00:00
|
|
|
|
1998-05-20 20:53:53 +00:00
|
|
|
// wipe/initialize tile cache
|
1998-09-14 12:45:23 +00:00
|
|
|
c->init();
|
1999-04-27 15:52:32 +00:00
|
|
|
p_last.make_bad();
|
1998-01-13 00:23:08 +00:00
|
|
|
|
1999-06-13 05:58:02 +00:00
|
|
|
// build the local area list and schedule tiles for loading
|
|
|
|
|
|
|
|
// start with the center tile and work out in concentric
|
|
|
|
// "rings"
|
|
|
|
|
|
|
|
p2 = fgBucketOffset( f->get_Longitude() * RAD_TO_DEG,
|
|
|
|
f->get_Latitude() * RAD_TO_DEG,
|
|
|
|
0, 0 );
|
1999-08-08 15:23:39 +00:00
|
|
|
sched_tile( p2 );
|
1999-06-13 05:58:02 +00:00
|
|
|
|
|
|
|
for ( i = 3; i <= tile_diameter; i = i + 2 ) {
|
|
|
|
int span = i / 2;
|
|
|
|
|
|
|
|
// bottom row
|
|
|
|
for ( j = -span; j <= span; ++j ) {
|
|
|
|
p2 = fgBucketOffset( f->get_Longitude() * RAD_TO_DEG,
|
|
|
|
f->get_Latitude() * RAD_TO_DEG,
|
|
|
|
j, -span );
|
1999-08-08 15:23:39 +00:00
|
|
|
sched_tile( p2 );
|
1999-06-13 05:58:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// top row
|
|
|
|
for ( j = -span; j <= span; ++j ) {
|
|
|
|
p2 = fgBucketOffset( f->get_Longitude() * RAD_TO_DEG,
|
|
|
|
f->get_Latitude() * RAD_TO_DEG,
|
|
|
|
j, span );
|
1999-08-08 15:23:39 +00:00
|
|
|
sched_tile( p2 );
|
1999-06-13 05:58:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// middle rows
|
|
|
|
for ( j = -span + 1; j <= span - 1; ++j ) {
|
|
|
|
p2 = fgBucketOffset( f->get_Longitude() * RAD_TO_DEG,
|
|
|
|
f->get_Latitude() * RAD_TO_DEG,
|
|
|
|
-span, j );
|
1999-08-08 15:23:39 +00:00
|
|
|
sched_tile( p2 );
|
1999-06-13 05:58:02 +00:00
|
|
|
p2 = fgBucketOffset( f->get_Longitude() * RAD_TO_DEG,
|
|
|
|
f->get_Latitude() * RAD_TO_DEG,
|
|
|
|
span, j );
|
1999-08-08 15:23:39 +00:00
|
|
|
sched_tile( p2 );
|
1999-06-13 05:58:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/* for ( j = 0; j < tile_diameter; j++ ) {
|
1998-07-13 21:00:09 +00:00
|
|
|
for ( i = 0; i < tile_diameter; i++ ) {
|
1999-03-25 19:03:24 +00:00
|
|
|
// fgBucketOffset(&p1, &p2, i - dw, j - dh);
|
|
|
|
p2 = fgBucketOffset( f->get_Longitude() * RAD_TO_DEG,
|
|
|
|
f->get_Latitude() * RAD_TO_DEG,
|
|
|
|
i - dw, j -dh );
|
1999-08-08 15:23:39 +00:00
|
|
|
sched_tile( p2 );
|
1999-06-13 05:58:02 +00:00
|
|
|
}
|
|
|
|
} */
|
|
|
|
|
|
|
|
// Now force a load of the center tile and inner ring so we
|
|
|
|
// have something to see in our first frame.
|
|
|
|
for ( i = 0; i < 9; ++i ) {
|
|
|
|
if ( load_queue.size() ) {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO,
|
|
|
|
"Load queue not empty, loading a tile" );
|
|
|
|
|
|
|
|
FGLoadRec pending = load_queue.front();
|
|
|
|
load_queue.pop_front();
|
1999-07-04 07:37:30 +00:00
|
|
|
load_tile( pending.b, pending.cache_index );
|
1998-01-24 00:03:27 +00:00
|
|
|
}
|
1998-01-13 00:23:08 +00:00
|
|
|
}
|
1999-06-13 05:58:02 +00:00
|
|
|
|
1998-01-26 15:55:24 +00:00
|
|
|
} else {
|
1998-05-20 20:53:53 +00:00
|
|
|
// We've moved to a new bucket, we need to scroll our
|
|
|
|
// structures, and load in the new tiles
|
1998-01-26 15:55:24 +00:00
|
|
|
|
1999-07-04 07:37:30 +00:00
|
|
|
#if 0
|
|
|
|
// make sure load queue is flushed before doing shift
|
|
|
|
while ( load_queue.size() ) {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO,
|
|
|
|
"Load queue not empty, flushing queue before tile shift." );
|
|
|
|
|
|
|
|
FGLoadRec pending = load_queue.front();
|
|
|
|
load_queue.pop_front();
|
|
|
|
load_tile( pending.b, pending.index );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
1998-05-20 20:53:53 +00:00
|
|
|
// CURRENTLY THIS ASSUMES WE CAN ONLY MOVE TO ADJACENT TILES.
|
|
|
|
// AT ULTRA HIGH SPEEDS THIS ASSUMPTION MAY NOT BE VALID IF
|
|
|
|
// THE AIRCRAFT CAN SKIP A TILE IN A SINGLE ITERATION.
|
1998-01-26 15:55:24 +00:00
|
|
|
|
1998-11-09 23:40:46 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, "Updating Tile list for " << p1 );
|
1998-05-07 23:15:20 +00:00
|
|
|
|
1999-03-25 19:03:24 +00:00
|
|
|
if ( (p1.get_lon() > p_last.get_lon()) ||
|
1999-08-08 15:23:39 +00:00
|
|
|
( (p1.get_lon() == p_last.get_lon()) &&
|
|
|
|
(p1.get_x() > p_last.get_x()) ) ) {
|
1998-11-06 21:17:31 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO,
|
1999-07-25 01:52:36 +00:00
|
|
|
" (East) Loading " << tile_diameter << " tiles" );
|
1998-07-13 21:00:09 +00:00
|
|
|
for ( j = 0; j < tile_diameter; j++ ) {
|
1998-05-20 20:53:53 +00:00
|
|
|
// scrolling East
|
1999-08-08 15:23:39 +00:00
|
|
|
// schedule new column
|
1999-03-25 19:03:24 +00:00
|
|
|
p2 = fgBucketOffset( last_lon, last_lat, dw + 1, j - dh );
|
1999-08-08 15:23:39 +00:00
|
|
|
sched_tile( p2 );
|
1998-01-26 15:55:24 +00:00
|
|
|
}
|
1999-03-25 19:03:24 +00:00
|
|
|
} else if ( (p1.get_lon() < p_last.get_lon()) ||
|
1999-07-04 07:37:30 +00:00
|
|
|
( (p1.get_lon() == p_last.get_lon()) &&
|
|
|
|
(p1.get_x() < p_last.get_x()) ) ) {
|
1998-11-06 21:17:31 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO,
|
1999-07-25 01:52:36 +00:00
|
|
|
" (West) Loading " << tile_diameter << " tiles" );
|
1998-07-13 21:00:09 +00:00
|
|
|
for ( j = 0; j < tile_diameter; j++ ) {
|
1998-05-20 20:53:53 +00:00
|
|
|
// scrolling West
|
1999-08-08 15:23:39 +00:00
|
|
|
// schedule new column
|
1999-03-25 19:03:24 +00:00
|
|
|
p2 = fgBucketOffset( last_lon, last_lat, -dw - 1, j - dh );
|
1999-08-08 15:23:39 +00:00
|
|
|
sched_tile( p2 );
|
1998-01-26 15:55:24 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
1999-03-25 19:03:24 +00:00
|
|
|
if ( (p1.get_lat() > p_last.get_lat()) ||
|
1999-08-08 15:23:39 +00:00
|
|
|
( (p1.get_lat() == p_last.get_lat()) &&
|
|
|
|
(p1.get_y() > p_last.get_y()) ) ) {
|
1998-11-06 21:17:31 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO,
|
1999-07-25 01:52:36 +00:00
|
|
|
" (North) Loading " << tile_diameter << " tiles" );
|
1998-07-13 21:00:09 +00:00
|
|
|
for ( i = 0; i < tile_diameter; i++ ) {
|
1998-05-20 20:53:53 +00:00
|
|
|
// scrolling North
|
1999-08-08 15:23:39 +00:00
|
|
|
// schedule new row
|
1999-03-25 19:03:24 +00:00
|
|
|
p2 = fgBucketOffset( last_lon, last_lat, i - dw, dh + 1);
|
1999-08-08 15:23:39 +00:00
|
|
|
sched_tile( p2 );
|
1998-01-26 15:55:24 +00:00
|
|
|
}
|
1999-03-25 19:03:24 +00:00
|
|
|
} else if ( (p1.get_lat() < p_last.get_lat()) ||
|
1999-08-08 15:23:39 +00:00
|
|
|
( (p1.get_lat() == p_last.get_lat()) &&
|
|
|
|
(p1.get_y() < p_last.get_y()) ) ) {
|
1998-11-06 21:17:31 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO,
|
1999-07-25 01:52:36 +00:00
|
|
|
" (South) Loading " << tile_diameter << " tiles" );
|
1998-07-13 21:00:09 +00:00
|
|
|
for ( i = 0; i < tile_diameter; i++ ) {
|
1998-05-20 20:53:53 +00:00
|
|
|
// scrolling South
|
1999-08-08 15:23:39 +00:00
|
|
|
// schedule new row
|
1999-03-25 19:03:24 +00:00
|
|
|
p2 = fgBucketOffset( last_lon, last_lat, i - dw, -dh - 1);
|
1999-08-08 15:23:39 +00:00
|
|
|
sched_tile( p2 );
|
1998-01-26 15:55:24 +00:00
|
|
|
}
|
1998-02-12 21:58:27 +00:00
|
|
|
}
|
1998-01-13 00:23:08 +00:00
|
|
|
}
|
1998-12-03 01:18:16 +00:00
|
|
|
|
1999-06-13 05:58:02 +00:00
|
|
|
if ( load_queue.size() ) {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, "Load queue not empty, loading a tile" );
|
|
|
|
|
|
|
|
FGLoadRec pending = load_queue.front();
|
|
|
|
load_queue.pop_front();
|
1999-07-04 07:37:30 +00:00
|
|
|
load_tile( pending.b, pending.cache_index );
|
1999-06-13 05:58:02 +00:00
|
|
|
}
|
|
|
|
|
1998-12-03 01:18:16 +00:00
|
|
|
// find our current elevation (feed in the current bucket to save work)
|
1999-01-27 04:49:48 +00:00
|
|
|
Point3D geod_pos = Point3D( f->get_Longitude(), f->get_Latitude(), 0.0);
|
|
|
|
Point3D tmp_abs_view_pos = fgGeodToCart(geod_pos);
|
|
|
|
|
|
|
|
scenery.cur_elev =
|
1999-06-13 05:58:02 +00:00
|
|
|
current_elev( f->get_Longitude(), f->get_Latitude(), tmp_abs_view_pos );
|
1999-07-04 07:37:30 +00:00
|
|
|
// cout << "current elevation == " << scenery.cur_elev << endl;
|
|
|
|
// double junk = current_elev_ssg( current_view.abs_view_pos,
|
|
|
|
// current_view.view_pos );
|
|
|
|
// cout << "current elevation (ssg) == " <<
|
|
|
|
|
1999-03-25 19:03:24 +00:00
|
|
|
p_last = p1;
|
|
|
|
last_lon = f->get_Longitude() * RAD_TO_DEG;
|
|
|
|
last_lat = f->get_Latitude() * RAD_TO_DEG;
|
1998-01-13 00:23:08 +00:00
|
|
|
|
1998-12-03 01:18:16 +00:00
|
|
|
return 1;
|
1998-07-08 14:47:20 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
1998-09-08 15:05:10 +00:00
|
|
|
// NEW
|
|
|
|
|
|
|
|
// inrange() IS THIS POINT WITHIN POSSIBLE VIEWING RANGE ?
|
|
|
|
// calculate distance from vertical tangent line at
|
|
|
|
// current position to center of object.
|
|
|
|
// this is equivalent to
|
|
|
|
// dist = point_line_dist_squared( &(t->center), &(v->abs_view_pos),
|
|
|
|
// v->local_up );
|
|
|
|
// if ( dist < FG_SQUARE(t->bounding_radius) ) {
|
|
|
|
//
|
|
|
|
// the compiler should inline this for us
|
|
|
|
|
|
|
|
static int
|
1998-10-16 00:51:46 +00:00
|
|
|
inrange( const double radius, const Point3D& center, const Point3D& vp,
|
1998-09-08 15:05:10 +00:00
|
|
|
const MAT3vec up)
|
|
|
|
{
|
|
|
|
MAT3vec u, u1, v;
|
|
|
|
// double tmp;
|
|
|
|
|
|
|
|
// u = p - p0
|
1998-10-16 00:51:46 +00:00
|
|
|
u[0] = center.x() - vp.x();
|
|
|
|
u[1] = center.y() - vp.y();
|
|
|
|
u[2] = center.z() - vp.z();
|
1998-09-08 15:05:10 +00:00
|
|
|
|
|
|
|
// calculate the projection, u1, of u along d.
|
|
|
|
// u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
|
|
|
|
|
|
|
|
MAT3_SCALE_VEC(u1, up,
|
|
|
|
(MAT3_DOT_PRODUCT(u, up) / MAT3_DOT_PRODUCT(up, up)) );
|
|
|
|
|
|
|
|
// v = u - u1 = vector from closest point on line, p1, to the
|
|
|
|
// original point, p.
|
|
|
|
MAT3_SUB_VEC(v, u, u1);
|
|
|
|
|
|
|
|
return( FG_SQUARE(radius) >= MAT3_DOT_PRODUCT(v, v));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// NEW for legibility
|
|
|
|
|
|
|
|
// update this tile's geometry for current view
|
|
|
|
// The Compiler should inline this
|
|
|
|
static void
|
1999-06-12 21:12:13 +00:00
|
|
|
update_tile_geometry( FGTileEntry *t, GLdouble *MODEL_VIEW)
|
1998-09-08 15:05:10 +00:00
|
|
|
{
|
1999-04-27 15:52:32 +00:00
|
|
|
GLfloat *m;
|
1998-09-08 15:05:10 +00:00
|
|
|
double x, y, z;
|
|
|
|
|
|
|
|
// calculate tile offset
|
1998-10-16 00:51:46 +00:00
|
|
|
t->offset = t->center - scenery.center;
|
|
|
|
|
|
|
|
x = t->offset.x();
|
|
|
|
y = t->offset.y();
|
|
|
|
z = t->offset.z();
|
1998-09-08 15:05:10 +00:00
|
|
|
|
|
|
|
m = t->model_view;
|
|
|
|
|
|
|
|
// Calculate the model_view transformation matrix for this tile
|
|
|
|
FG_MEM_COPY( m, MODEL_VIEW, 16*sizeof(GLdouble) );
|
|
|
|
|
|
|
|
// This is equivalent to doing a glTranslatef(x, y, z);
|
|
|
|
m[12] += (m[0]*x + m[4]*y + m[8] *z);
|
|
|
|
m[13] += (m[1]*x + m[5]*y + m[9] *z);
|
|
|
|
m[14] += (m[2]*x + m[6]*y + m[10]*z);
|
|
|
|
// m[15] += (m[3]*x + m[7]*y + m[11]*z);
|
|
|
|
// m[3] m7[] m[11] are 0.0 see LookAt() in views.cxx
|
|
|
|
// so m[15] is unchanged
|
|
|
|
}
|
|
|
|
|
|
|
|
|
1999-06-30 00:28:20 +00:00
|
|
|
// Prepare the ssg nodes ... for each tile, set it's proper
|
|
|
|
// transform and update it's range selector based on current
|
|
|
|
// visibilty
|
|
|
|
void FGTileMgr::prep_ssg_nodes( void ) {
|
|
|
|
FGTileEntry *t;
|
|
|
|
|
|
|
|
float ranges[2];
|
|
|
|
ranges[0] = 0.0f;
|
|
|
|
|
|
|
|
// traverse the potentially viewable tile list and update range
|
|
|
|
// selector and transform
|
1999-08-08 15:23:39 +00:00
|
|
|
for ( int i = 0; i < (int)global_tile_cache.get_size(); i++ ) {
|
|
|
|
t = global_tile_cache.get_tile( i );
|
1999-06-30 00:28:20 +00:00
|
|
|
|
|
|
|
if ( t->is_loaded() ) {
|
1999-06-30 14:35:01 +00:00
|
|
|
// set range selector (LOD trick) to be distance to center
|
|
|
|
// of tile + bounding radius
|
1999-08-10 03:45:47 +00:00
|
|
|
/*
|
|
|
|
* ranges[1] = current_weather.get_visibility()+t->bounding_radius;
|
|
|
|
*/
|
|
|
|
ranges[1] = WeatherDatabase->getWeatherVisibility()
|
|
|
|
+ t->bounding_radius;
|
1999-06-30 00:28:20 +00:00
|
|
|
t->range_ptr->setRanges( ranges, 2 );
|
|
|
|
|
|
|
|
// calculate tile offset
|
|
|
|
t->SetOffset( scenery.center );
|
|
|
|
|
|
|
|
// calculate ssg transform
|
|
|
|
sgCoord sgcoord;
|
|
|
|
sgSetCoord( &sgcoord,
|
|
|
|
t->offset.x(), t->offset.y(), t->offset.z(),
|
|
|
|
0.0, 0.0, 0.0 );
|
1999-07-04 07:37:30 +00:00
|
|
|
t->transform_ptr->setTransform( &sgcoord );
|
1999-06-30 00:28:20 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|