Converted to use new bucket routines.
This commit is contained in:
parent
3ef9585ac0
commit
b722f8bb63
6 changed files with 76 additions and 52 deletions
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@ -29,7 +29,7 @@
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#include <Debug/logstream.hxx>
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#include <Scenery/tile.hxx>
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#include "Bucket/bucketutils.hxx"
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#include "Bucket/newbucket.hxx"
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#include "tile.hxx"
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@ -67,6 +67,9 @@ fgTILE::release_fragments()
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// $Log$
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// Revision 1.16 1999/03/25 19:03:24 curt
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// Converted to use new bucket routines.
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//
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// Revision 1.15 1999/03/02 01:03:29 curt
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// Tweaks for building with native SGI compilers.
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//
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@ -46,18 +46,19 @@
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#include <vector>
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#include STL_STRING
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#include <Bucket/bucketutils.h>
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#include <Bucket/newbucket.hxx>
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#include <Math/mat3.h>
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#include <Math/point3d.hxx>
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#include <Objects/fragment.hxx>
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FG_USING_STD(string);
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FG_USING_STD(vector);
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#ifdef FG_HAVE_NATIVE_SGI_COMPILERS
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#include <strings.h>
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#endif
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FG_USING_STD(string);
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FG_USING_STD(vector);
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// Scenery tile class
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class fgTILE {
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@ -79,7 +80,7 @@ public:
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GLdouble model_view[16];
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// this tile's official location in the world
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fgBUCKET tile_bucket;
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FGBucket tile_bucket;
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// the tile cache will mark here if the tile is being used
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bool used;
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@ -161,6 +162,9 @@ private:
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// $Log$
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// Revision 1.26 1999/03/25 19:03:25 curt
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// Converted to use new bucket routines.
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//
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// Revision 1.25 1999/03/02 01:03:30 curt
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// Tweaks for building with native SGI compilers.
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//
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@ -35,7 +35,7 @@
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#include <Debug/logstream.hxx>
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#include <Airports/genapt.hxx>
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#include <Bucket/bucketutils.hxx>
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// #include <Bucket/bucketutils.hxx>
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#include <Main/options.hxx>
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#include <Main/views.hxx>
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#include <Objects/obj.hxx>
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@ -69,7 +69,7 @@ fgTILECACHE::init( void )
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// Search for the specified "bucket" in the cache
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int
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fgTILECACHE::exists( const fgBUCKET& p )
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fgTILECACHE::exists( const FGBucket& p )
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{
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int i;
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@ -87,11 +87,11 @@ fgTILECACHE::exists( const fgBUCKET& p )
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// Fill in a tile cache entry with real data for the specified bucket
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void
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fgTILECACHE::fill_in( int index, const fgBUCKET& p )
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fgTILECACHE::fill_in( int index, FGBucket& p )
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{
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// Load the appropriate data file and build tile fragment list
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string tile_path = current_options.get_fg_root() +
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"/Scenery/" + fgBucketGenBasePath(p) + "/" + fgBucketGenIndex(p);
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"/Scenery/" + p.gen_base_path() + "/" + p.gen_index_str();
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tile_cache[index].used = true;
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tile_cache[index].tile_bucket = p;
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@ -181,6 +181,9 @@ fgTILECACHE::~fgTILECACHE( void ) {
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// $Log$
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// Revision 1.23 1999/03/25 19:03:26 curt
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// Converted to use new bucket routines.
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//
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// Revision 1.22 1999/02/26 22:10:04 curt
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// Added initial support for native SGI compilers.
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//
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@ -42,7 +42,7 @@
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#include <Bucket/bucketutils.h>
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#include <Bucket/newbucket.hxx>
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#include <Math/point3d.hxx>
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#include "tile.hxx"
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@ -75,7 +75,7 @@ public:
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void init( void );
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// Search for the specified "bucket" in the cache
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int exists( const fgBUCKET& p );
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int exists( const FGBucket& p );
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// Return index of next available slot in tile cache
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int next_avail( void );
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@ -84,7 +84,7 @@ public:
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void entry_free( int index );
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// Fill in a tile cache entry with real data for the specified bucket
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void fill_in( int index, const fgBUCKET& p );
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void fill_in( int index, FGBucket& p );
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// Return a pointer to the specified tile cache entry
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fgTILE *get_tile( int index ) {
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@ -104,6 +104,9 @@ extern fgTILECACHE global_tile_cache;
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// $Log$
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// Revision 1.14 1999/03/25 19:03:27 curt
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// Converted to use new bucket routines.
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//
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// Revision 1.13 1998/11/09 23:40:51 curt
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// Bernie Bright <bbright@c031.aone.net.au> writes:
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// I've made some changes to the Scenery handling. Basically just tidy ups.
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@ -36,7 +36,7 @@
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#include <Aircraft/aircraft.hxx>
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#include <Debug/logstream.hxx>
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#include <Bucket/bucketutils.hxx>
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// #include <Bucket/bucketutils.hxx>
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#include <Include/fg_constants.h>
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#include <Main/options.hxx>
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#include <Main/views.hxx>
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@ -89,7 +89,7 @@ int fgTileMgrInit( void ) {
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// load a tile
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void fgTileMgrLoadTile( const fgBUCKET& p, int *index) {
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void fgTileMgrLoadTile( const FGBucket& p, int *index) {
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fgTILECACHE *c;
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c = &global_tile_cache;
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@ -117,11 +117,7 @@ static double point_line_dist_squared( const Point3D& tc, const Point3D& vp,
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p[0] = tc.x(); p[1] = tc.y(); p[2] = tc.z();
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p0[0] = vp.x(); p0[1] = vp.y(); p0[2] = vp.z();
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dist = fgPointLineSquared(p, p0, d);
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// cout << "dist = " << dist << endl;
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return(dist);
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return fgPointLineSquared(p, p0, d);
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}
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@ -130,7 +126,7 @@ static double point_line_dist_squared( const Point3D& tc, const Point3D& vp,
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// explicitely. lat & lon are in radians. abs_view_pos in meters.
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// Returns result in meters.
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double
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fgTileMgrCurElevNEW( const fgBUCKET& p ) {
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fgTileMgrCurElevNEW( const FGBucket& p ) {
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fgTILE *t;
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fgFRAGMENT *frag_ptr;
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Point3D abs_view_pos = current_view.get_abs_view_pos();
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@ -157,7 +153,7 @@ fgTileMgrCurElevNEW( const fgBUCKET& p ) {
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scenery.next_center = t->center;
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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"Current bucket = " << p << " Index = " << fgBucketGenIndex(&p) );
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"Current bucket = " << p << " Index = " << p.gen_index_str() );
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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"abs_view_pos = " << abs_view_pos );
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@ -231,18 +227,14 @@ double
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fgTileMgrCurElev( double lon, double lat, const Point3D& abs_view_pos ) {
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fgTILECACHE *c;
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fgTILE *t;
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// fgVIEW *v;
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fgFRAGMENT *frag_ptr;
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fgBUCKET p;
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Point3D earth_center(0.0);
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Point3D result;
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MAT3vec local_up;
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double dist, lat_geod, alt, sea_level_r;
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// double x, y, z;
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int index;
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c = &global_tile_cache;
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// v = ¤t_view;
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local_up[0] = abs_view_pos.x();
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local_up[1] = abs_view_pos.y();
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@ -251,7 +243,7 @@ fgTileMgrCurElev( double lon, double lat, const Point3D& abs_view_pos ) {
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FG_LOG( FG_TERRAIN, FG_DEBUG, "Absolute view pos = " << abs_view_pos );
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// Find current translation offset
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fgBucketFind(lon * RAD_TO_DEG, lat * RAD_TO_DEG, &p);
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FGBucket p( lon * RAD_TO_DEG, lat * RAD_TO_DEG );
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index = c->exists(p);
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if ( index < 0 ) {
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FG_LOG( FG_TERRAIN, FG_WARN, "Tile not found" );
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@ -265,7 +257,10 @@ fgTileMgrCurElev( double lon, double lat, const Point3D& abs_view_pos ) {
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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"Pos = (" << lon * RAD_TO_DEG << ", " << lat * RAD_TO_DEG
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<< ") Current bucket = " << p
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<< " Index = " << fgBucketGenIndex(&p) );
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<< " Index = " << p.gen_index_str() );
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FG_LOG( FG_TERRAIN, FG_DEBUG, "Tile center " << t->center
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<< " bounding radius = " << t->bounding_radius );
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// calculate tile offset
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// x = (t->offset.x = t->center.x - scenery.center.x);
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v->local_up), t->bounding_radius); */
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dist = point_line_dist_squared( t->center, abs_view_pos, local_up );
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FG_LOG( FG_TERRAIN, FG_DEBUG, "(gross check) dist squared = " << dist );
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if ( dist < FG_SQUARE(t->bounding_radius) ) {
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// traverse fragment list for tile
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@ -334,8 +331,10 @@ fgTileMgrCurElev( double lon, double lat, const Point3D& abs_view_pos ) {
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int fgTileMgrUpdate( void ) {
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fgTILECACHE *c;
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FGInterface *f;
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fgBUCKET p1, p2;
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static fgBUCKET p_last = {-1000, 0, 0, 0};
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FGBucket p2;
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static FGBucket p_last(false);
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static double last_lon = -1000.0; // in degrees
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static double last_lat = -1000.0; // in degrees
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int tile_diameter;
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int i, j, dw, dh;
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tile_diameter = current_options.get_tile_diameter();
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fgBucketFind( f->get_Longitude() * RAD_TO_DEG,
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f->get_Latitude() * RAD_TO_DEG, &p1);
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FGBucket p1( f->get_Longitude() * RAD_TO_DEG,
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f->get_Latitude() * RAD_TO_DEG );
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dw = tile_diameter / 2;
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dh = tile_diameter / 2;
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if ( p1 == p_last ) {
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// same bucket as last time
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FG_LOG( FG_TERRAIN, FG_DEBUG, "Same bucket as last time" );
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} else if ( p_last.lon == -1000 ) {
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} else if ( p_last.get_lon() == -1000 ) {
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// First time through, initialize the system and load all
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// relavant tiles
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@ -368,7 +367,10 @@ int fgTileMgrUpdate( void ) {
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// build the local area list and update cache
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for ( j = 0; j < tile_diameter; j++ ) {
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for ( i = 0; i < tile_diameter; i++ ) {
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fgBucketOffset(&p1, &p2, i - dw, j - dh);
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// fgBucketOffset(&p1, &p2, i - dw, j - dh);
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p2 = fgBucketOffset( f->get_Longitude() * RAD_TO_DEG,
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f->get_Latitude() * RAD_TO_DEG,
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i - dw, j -dh );
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fgTileMgrLoadTile( p2, &tiles[(j*tile_diameter) + i]);
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}
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}
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FG_LOG( FG_TERRAIN, FG_INFO, "Updating Tile list for " << p1 );
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if ( (p1.lon > p_last.lon) ||
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( (p1.lon == p_last.lon) && (p1.x > p_last.x) ) ) {
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if ( (p1.get_lon() > p_last.get_lon()) ||
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( (p1.get_lon() == p_last.get_lon()) && (p1.get_x() > p_last.get_x()) ) ) {
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FG_LOG( FG_TERRAIN, FG_INFO,
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" Loading " << tile_diameter << "tiles" );
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for ( j = 0; j < tile_diameter; j++ ) {
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@ -393,12 +395,13 @@ int fgTileMgrUpdate( void ) {
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tiles[(j*tile_diameter) + i + 1];
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}
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// load in new column
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fgBucketOffset(&p_last, &p2, dw + 1, j - dh);
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// fgBucketOffset(&p_last, &p2, dw + 1, j - dh);
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p2 = fgBucketOffset( last_lon, last_lat, dw + 1, j - dh );
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fgTileMgrLoadTile( p2, &tiles[(j*tile_diameter) +
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tile_diameter - 1]);
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}
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} else if ( (p1.lon < p_last.lon) ||
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( (p1.lon == p_last.lon) && (p1.x < p_last.x) ) ) {
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} else if ( (p1.get_lon() < p_last.get_lon()) ||
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( (p1.get_lon() == p_last.get_lon()) && (p1.get_x() < p_last.get_x()) ) ) {
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FG_LOG( FG_TERRAIN, FG_INFO,
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" Loading " << tile_diameter << "tiles" );
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for ( j = 0; j < tile_diameter; j++ ) {
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tiles[(j*tile_diameter) + i - 1];
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}
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// load in new column
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fgBucketOffset(&p_last, &p2, -dw - 1, j - dh);
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// fgBucketOffset(&p_last, &p2, -dw - 1, j - dh);
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p2 = fgBucketOffset( last_lon, last_lat, -dw - 1, j - dh );
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fgTileMgrLoadTile( p2, &tiles[(j*tile_diameter) + 0]);
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}
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}
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if ( (p1.lat > p_last.lat) ||
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( (p1.lat == p_last.lat) && (p1.y > p_last.y) ) ) {
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if ( (p1.get_lat() > p_last.get_lat()) ||
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( (p1.get_lat() == p_last.get_lat()) && (p1.get_y() > p_last.get_y()) ) ) {
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FG_LOG( FG_TERRAIN, FG_INFO,
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" Loading " << tile_diameter << "tiles" );
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for ( i = 0; i < tile_diameter; i++ ) {
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tiles[((j+1) * tile_diameter) + i];
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}
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// load in new column
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fgBucketOffset(&p_last, &p2, i - dw, dh + 1);
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// fgBucketOffset(&p_last, &p2, i - dw, dh + 1);
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p2 = fgBucketOffset( last_lon, last_lat, i - dw, dh + 1);
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fgTileMgrLoadTile( p2, &tiles[((tile_diameter-1) *
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tile_diameter) + i]);
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}
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} else if ( (p1.lat < p_last.lat) ||
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( (p1.lat == p_last.lat) && (p1.y < p_last.y) ) ) {
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} else if ( (p1.get_lat() < p_last.get_lat()) ||
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( (p1.get_lat() == p_last.get_lat()) && (p1.get_y() < p_last.get_y()) ) ) {
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FG_LOG( FG_TERRAIN, FG_INFO,
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" Loading " << tile_diameter << "tiles" );
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for ( i = 0; i < tile_diameter; i++ ) {
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tiles[((j-1) * tile_diameter) + i];
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}
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// load in new column
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fgBucketOffset(&p_last, &p2, i - dw, -dh - 1);
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// fgBucketOffset(&p_last, &p2, i - dw, -dh - 1);
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p2 = fgBucketOffset( last_lon, last_lat, i - dw, -dh - 1);
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fgTileMgrLoadTile( p2, &tiles[0 + i]);
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}
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}
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@ -453,10 +459,9 @@ int fgTileMgrUpdate( void ) {
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fgTileMgrCurElev( f->get_Longitude(), f->get_Latitude(),
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tmp_abs_view_pos );
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p_last.lon = p1.lon;
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p_last.lat = p1.lat;
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p_last.x = p1.x;
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p_last.y = p1.y;
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p_last = p1;
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last_lon = f->get_Longitude() * RAD_TO_DEG;
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last_lat = f->get_Latitude() * RAD_TO_DEG;
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return 1;
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}
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@ -758,6 +763,9 @@ void fgTileMgrRender( void ) {
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// $Log$
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// Revision 1.55 1999/03/25 19:03:28 curt
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// Converted to use new bucket routines.
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//
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// Revision 1.54 1999/02/26 22:10:05 curt
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// Added initial support for native SGI compilers.
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//
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@ -31,7 +31,7 @@
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#endif
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#include <Bucket/bucketutils.hxx>
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#include <Bucket/newbucket.hxx>
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// Initialize the Tile Manager subsystem
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// render the scene, but we'd also like to be able to do this
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// explicitely. lat & lon are in radians. abs_view_pos in meters.
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// Returns result in meters.
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double fgTileMgrCurElevNEW( const fgBUCKET& p );
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double fgTileMgrCurElevNEW( const FGBucket& p );
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double fgTileMgrCurElev( double lon, double lat, const Point3D& abs_view_pos );
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@ -59,6 +59,9 @@ void fgTileMgrRender( void );
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|||
|
||||
|
||||
// $Log$
|
||||
// Revision 1.8 1999/03/25 19:03:29 curt
|
||||
// Converted to use new bucket routines.
|
||||
//
|
||||
// Revision 1.7 1999/01/27 04:49:49 curt
|
||||
// Fixes so that the sim can start out at an airport below sea level.
|
||||
//
|
||||
|
|
Loading…
Add table
Reference in a new issue