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Tweaks to ssg LOS routines and the use of it for height above ground

calculations.
This commit is contained in:
curt 1999-11-04 22:55:00 +00:00
parent 54fa3ae512
commit 0b181d91c8
2 changed files with 90 additions and 59 deletions

View file

@ -391,21 +391,37 @@ inline double fg_max3 (const double a, const double b, const double c ) {
return a < b ? fg_max(b, c) : fg_max(a, c);
}
inline void sgdSetVec3 ( sgdVec3 dst, sgVec3 src )
{
dst [ 0 ] = src [ 0 ] ;
dst [ 1 ] = src [ 1 ] ;
dst [ 2 ] = src [ 2 ] ;
}
inline void sgdSetMat4 ( sgdMat4 dst, sgMat4 src )
{
for ( int i = 0; i < 4; ++i ) {
for ( int j = 0; j < 4; ++j ) {
dst [ i ] [ j ] = src [ i ] [ j ];
}
}
}
// check for an instersection with the individual triangles of a leaf
static bool my_ssg_instersect_leaf( string s, ssgLeaf *leaf, sgMat4 m,
const sgVec3 p, const sgVec3 dir,
sgVec3 result )
static bool my_ssg_instersect_leaf( string s, ssgLeaf *leaf, sgdMat4 m,
const sgdVec3 p, const sgdVec3 dir,
sgdVec3 result )
{
sgVec3 v1, v2, n;
sgVec3 p1, p2, p3;
sgdVec3 v1, v2, n;
sgdVec3 p1, p2, p3;
double x, y, z; // temporary holding spot for result
double a, b, c, d;
double x0, y0, z0, x1, y1, z1, a1, b1, c1;
double t1, t2, t3;
double xmin, xmax, ymin, ymax, zmin, zmax;
double dx, dy, dz, min_dim, x2, y2, x3, y3, rx, ry;
float *tmp;
sgdVec3 tmp;
float *ftmp;
int side1, side2;
short i1, i2, i3;
@ -419,20 +435,23 @@ static bool my_ssg_instersect_leaf( string s, ssgLeaf *leaf, sgMat4 m,
// get triangle vertex coordinates
tmp = leaf->getVertex( i1 );
ftmp = leaf->getVertex( i1 );
sgdSetVec3( tmp, ftmp );
// cout << s << "orig point 1 = " << tmp[0] << " " << tmp[1]
// << " " << tmp[2] << endl;
sgXformPnt3( p1, tmp, m ) ;
sgdXformPnt3( p1, tmp, m ) ;
tmp = leaf->getVertex( i2 );
ftmp = leaf->getVertex( i2 );
sgdSetVec3( tmp, ftmp );
// cout << s << "orig point 2 = " << tmp[0] << " " << tmp[1]
// << " " << tmp[2] << endl;
sgXformPnt3( p2, tmp, m ) ;
sgdXformPnt3( p2, tmp, m ) ;
tmp = leaf->getVertex( i3 );
ftmp = leaf->getVertex( i3 );
sgdSetVec3( tmp, ftmp );
// cout << s << "orig point 3 = " << tmp[0] << " " << tmp[1]
// << " " << tmp[2] << endl;
sgXformPnt3( p3, tmp, m ) ;
sgdXformPnt3( p3, tmp, m ) ;
// cout << s << "point 1 = " << p1[0] << " " << p1[1] << " " << p1[2]
// << endl;
@ -442,9 +461,9 @@ static bool my_ssg_instersect_leaf( string s, ssgLeaf *leaf, sgMat4 m,
// << endl;
// calculate two edge vectors, and the face normal
sgSubVec3(v1, p2, p1);
sgSubVec3(v2, p3, p1);
sgVectorProductVec3(n, v1, v2);
sgdSubVec3(v1, p2, p1);
sgdSubVec3(v2, p3, p1);
sgdVectorProductVec3(n, v1, v2);
// calculate the plane coefficients for the plane defined by
// this face. If n is the normal vector, n = (a, b, c) and p1
@ -511,7 +530,7 @@ static bool my_ssg_instersect_leaf( string s, ssgLeaf *leaf, sgMat4 m,
// everything is too close together to tell the difference
// so the current intersection point should work as good
// as any
sgSetVec3( result, x, y, z );
sgdSetVec3( result, x, y, z );
return true;
}
side1 = fg_sign (t1 - t2);
@ -592,7 +611,7 @@ static bool my_ssg_instersect_leaf( string s, ssgLeaf *leaf, sgMat4 m,
} else {
// all dimensions are really small so lets call it close
// enough and return a successful match
sgSetVec3( result, x, y, z );
sgdSetVec3( result, x, y, z );
return true;
}
@ -624,7 +643,7 @@ static bool my_ssg_instersect_leaf( string s, ssgLeaf *leaf, sgMat4 m,
}
// printf( "intersection point = %.2f %.2f %.2f\n", x, y, z);
sgSetVec3( result, x, y, z );
sgdSetVec3( result, x, y, z );
return true;
}
@ -634,8 +653,8 @@ static bool my_ssg_instersect_leaf( string s, ssgLeaf *leaf, sgMat4 m,
}
void FGTileMgr::my_ssg_los( string s, ssgBranch *branch, sgMat4 m,
const sgVec3 p, const sgVec3 dir )
void FGTileMgr::my_ssg_los( string s, ssgBranch *branch, sgdMat4 m,
const sgdVec3 p, const sgdVec3 dir )
{
sgSphere *bsphere;
for ( ssgEntity *kid = branch->getKid( 0 );
@ -644,32 +663,38 @@ void FGTileMgr::my_ssg_los( string s, ssgBranch *branch, sgMat4 m,
{
if ( kid->getTraversalMask() & SSGTRAV_HOT ) {
bsphere = kid->getBSphere();
sgVec3 center;
sgCopyVec3( center, bsphere->getCenter() );
sgXformPnt3( center, m ) ;
sgVec3 fcenter;
sgCopyVec3( fcenter, bsphere->getCenter() );
sgdVec3 center;
center[0] = fcenter[0];
center[1] = fcenter[1];
center[2] = fcenter[2];
sgdXformPnt3( center, m ) ;
// cout << s << "entity bounding sphere:" << endl;
// cout << s << "center = " << center[0] << " "
// << center[1] << " " << center[2] << endl;
// cout << s << "radius = " << bsphere->getRadius() << endl;
double radius_sqd = bsphere->getRadius() * bsphere->getRadius();
if ( sgPointLineDistSquared( center, p, dir ) < radius_sqd ) {
if ( sgdPointLineDistSquared( center, p, dir ) < radius_sqd ) {
// possible intersections
if ( kid->isAKindOf ( ssgTypeBranch() ) ) {
sgMat4 m_new;
sgCopyMat4(m_new, m);
sgdMat4 m_new;
sgdCopyMat4(m_new, m);
if ( kid->isA( ssgTypeTransform() ) ) {
sgMat4 xform;
((ssgTransform *)kid)->getTransform( xform );
sgPreMultMat4( m_new, xform );
sgMat4 fxform;
((ssgTransform *)kid)->getTransform( fxform );
sgdMat4 xform;
sgdSetMat4( xform, fxform );
sgdPreMultMat4( m_new, xform );
}
my_ssg_los( s + " ", (ssgBranch *)kid, m_new, p, dir );
} else if ( kid->isAKindOf ( ssgTypeLeaf() ) ) {
sgVec3 result;
sgdVec3 result;
if ( my_ssg_instersect_leaf( s, (ssgLeaf *)kid, m, p, dir,
result ) )
{
cout << "sgLOS hit: " << result[0] << ","
<< result[1] << "," << result[2] << endl;
// cout << "sgLOS hit: " << result[0] << ","
// << result[1] << "," << result[2] << endl;
hit_pts[hitcount] = result;
hitcount++;
}
@ -695,26 +720,26 @@ FGTileMgr::current_elev_ssg( const Point3D& abs_view_pos,
{
hitcount = 0;
sgMat4 m;
sgMakeIdentMat4 ( m ) ;
sgdMat4 m;
sgdMakeIdentMat4 ( m ) ;
sgVec3 sgavp, sgvp;
sgSetVec3(sgavp, abs_view_pos.x(), abs_view_pos.y(), abs_view_pos.z() );
sgSetVec3(sgvp, view_pos.x(), view_pos.y(), view_pos.z() );
sgdVec3 sgavp, sgvp;
sgdSetVec3(sgavp, abs_view_pos.x(), abs_view_pos.y(), abs_view_pos.z() );
sgdSetVec3(sgvp, view_pos.x(), view_pos.y(), view_pos.z() );
cout << "starting ssg_los, abs view pos = " << abs_view_pos[0] << " "
<< abs_view_pos[1] << " " << abs_view_pos[2] << endl;
cout << "starting ssg_los, view pos = " << view_pos[0] << " "
<< view_pos[1] << " " << view_pos[2] << endl;
// cout << "starting ssg_los, abs view pos = " << abs_view_pos[0] << " "
// << abs_view_pos[1] << " " << abs_view_pos[2] << endl;
// cout << "starting ssg_los, view pos = " << view_pos[0] << " "
// << view_pos[1] << " " << view_pos[2] << endl;
my_ssg_los( "", scene, m, sgvp, sgavp );
double result = -9999;
for ( int i = 0; i < hitcount; ++i ) {
Point3D rel_cart( hit_pts[i][0], hit_pts[i][1], hit_pts[i][2] );
Point3D abs_cart = rel_cart + scenery.center;
Point3D pp = fgCartToPolar3d( abs_cart );
FG_LOG( FG_TERRAIN, FG_INFO, " polar form = " << pp );
FG_LOG( FG_TERRAIN, FG_DEBUG, " polar form = " << pp );
// convert to geodetic coordinates
double lat_geod, alt, sea_level_r;
fgGeocToGeod(pp.lat(), pp.radius(), &lat_geod,
@ -742,7 +767,8 @@ FGTileMgr::current_elev_ssg( const Point3D& abs_view_pos,
int FGTileMgr::update( void ) {
FGTileCache *c;
FGInterface *f;
FGBucket p2;
FGTileEntry *t;
FGBucket p2;
static FGBucket p_last(false);
static double last_lon = -1000.0; // in degrees
static double last_lat = -1000.0; // in degrees
@ -756,6 +782,15 @@ int FGTileMgr::update( void ) {
FGBucket p1( f->get_Longitude() * RAD_TO_DEG,
f->get_Latitude() * RAD_TO_DEG );
long int index = c->exists(p1);
if ( index >= 0 ) {
t = c->get_tile(index);
scenery.next_center = t->center;
} else {
FG_LOG( FG_TERRAIN, FG_WARN, "Tile not found" );
}
dw = tile_diameter / 2;
dh = tile_diameter / 2;
@ -789,16 +824,12 @@ int FGTileMgr::update( void ) {
sched_tile( p2 );
// prime scenery center calculations
Point3D geod_center( p2.get_center_lon() * RAD_TO_DEG,
p2.get_center_lat() * RAD_TO_DEG, 0.0 );
scenery.center = scenery.next_center = fgGeodToCart( geod_center );
Point3D geod_view_center( p2.get_center_lon() * RAD_TO_DEG,
p2.get_center_lat() * RAD_TO_DEG,
Point3D geod_view_center( p2.get_center_lon(),
p2.get_center_lat(),
cur_fdm_state->get_Altitude()*FEET_TO_METER +
3 );
current_view.abs_view_pos = fgGeodToCart( geod_view_center );
current_view.view_pos = current_view.abs_view_pos - scenery.center;
current_view.view_pos = current_view.abs_view_pos - scenery.next_center;
for ( i = 3; i <= tile_diameter; i = i + 2 ) {
int span = i / 2;
@ -939,13 +970,13 @@ int FGTileMgr::update( void ) {
Point3D geod_pos = Point3D( f->get_Longitude(), f->get_Latitude(), 0.0);
Point3D tmp_abs_view_pos = fgGeodToCart(geod_pos);
cout << "current elevation (old) == "
<< current_elev( f->get_Longitude(), f->get_Latitude(),
tmp_abs_view_pos )
<< endl;
// cout << "current elevation (old) == "
// << current_elev( f->get_Longitude(), f->get_Latitude(),
// tmp_abs_view_pos )
// << endl;
scenery.cur_elev = current_elev_ssg( current_view.abs_view_pos,
current_view.view_pos );
cout << "current elevation (ssg) == " << scenery.cur_elev << endl;
// cout << "current elevation (ssg) == " << scenery.cur_elev << endl;
p_last = p1;
last_lon = f->get_Longitude() * RAD_TO_DEG;

View file

@ -85,7 +85,7 @@ private:
void load_tile( const FGBucket& b, int cache_index );
int hitcount;
sgVec3 hit_pts [ MAX_HITS ] ;
sgdVec3 hit_pts [ MAX_HITS ] ;
public:
@ -108,8 +108,8 @@ public:
// explicitely. lat & lon are in radians. abs_view_pos in
// meters. Returns result in meters.
double current_elev( double lon, double lat, const Point3D& abs_view_pos );
void my_ssg_los( string s, ssgBranch *branch, sgMat4 m,
const sgVec3 p, const sgVec3 dir );
void my_ssg_los( string s, ssgBranch *branch, sgdMat4 m,
const sgdVec3 p, const sgdVec3 dir );
double current_elev_ssg( const Point3D& abs_view_pos,
const Point3D& view_pos );
double current_elev_new( const FGBucket& p );