1998-05-20 20:53:53 +00:00
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// tilemgr.cxx -- routines to handle dynamic management of scenery tiles
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//
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// Written by Curtis Olson, started January 1998.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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1998-01-07 23:50:01 +00:00
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1998-04-24 00:51:07 +00:00
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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1998-04-03 22:09:02 +00:00
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#ifdef HAVE_WINDOWS_H
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1998-01-07 23:50:01 +00:00
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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2000-02-16 23:01:03 +00:00
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#include <simgear/xgl/xgl.h>
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1998-01-07 23:50:01 +00:00
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2000-02-15 03:30:01 +00:00
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#include <simgear/constants.h>
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2000-02-16 23:01:03 +00:00
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/point3d.hxx>
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#include <simgear/math/polar3d.hxx>
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2000-09-27 20:16:22 +00:00
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#include <simgear/math/sg_geodesy.hxx>
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2000-02-16 23:01:03 +00:00
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#include <simgear/math/vector.hxx>
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1998-05-23 14:09:20 +00:00
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2000-07-23 21:32:59 +00:00
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// #include <Aircraft/aircraft.hxx>
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The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
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#include <Main/globals.hxx>
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1998-08-25 16:52:38 +00:00
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#include <Objects/obj.hxx>
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1999-08-12 17:13:44 +00:00
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1999-10-14 20:30:54 +00:00
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#ifndef FG_OLD_WEATHER
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1999-08-12 17:13:44 +00:00
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# include <WeatherCM/FGLocalWeatherDatabase.h>
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#else
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# include <Weather/weather.hxx>
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#endif
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1998-01-07 23:50:01 +00:00
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1998-06-05 22:39:53 +00:00
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#include "scenery.hxx"
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#include "tilecache.hxx"
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1998-12-03 01:18:16 +00:00
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#include "tilemgr.hxx"
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1998-06-05 22:39:53 +00:00
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2000-06-15 22:32:26 +00:00
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#define TEST_LAST_HIT_CACHE
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1998-09-08 15:05:10 +00:00
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1999-07-04 07:37:30 +00:00
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extern ssgRoot *scene;
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2000-06-15 22:32:26 +00:00
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extern ssgBranch *terrain;
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1999-07-04 07:37:30 +00:00
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1999-06-13 05:58:02 +00:00
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// the tile manager
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FGTileMgr global_tile_mgr;
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1998-01-24 00:03:27 +00:00
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1999-05-06 21:14:06 +00:00
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2000-06-15 22:32:26 +00:00
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// a temporary hack until we get everything rewritten with sgdVec3
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static inline Point3D operator + (const Point3D& a, const sgdVec3 b)
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{
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return Point3D(a.x()+b[0], a.y()+b[1], a.z()+b[2]);
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}
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1999-06-13 05:58:02 +00:00
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// Constructor
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FGTileMgr::FGTileMgr ( void ):
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state( Start )
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{
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}
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1999-05-06 21:14:06 +00:00
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1998-01-24 00:03:27 +00:00
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1999-06-13 05:58:02 +00:00
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// Destructor
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FGTileMgr::~FGTileMgr ( void ) {
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}
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1999-05-06 21:14:06 +00:00
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1998-01-07 23:50:01 +00:00
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1998-05-20 20:53:53 +00:00
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// Initialize the Tile Manager subsystem
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1999-06-13 05:58:02 +00:00
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int FGTileMgr::init( void ) {
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1998-11-06 21:17:31 +00:00
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FG_LOG( FG_TERRAIN, FG_INFO, "Initializing Tile Manager subsystem." );
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1998-06-05 22:39:53 +00:00
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2000-07-06 22:13:24 +00:00
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if ( state != Start ) {
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FG_LOG( FG_TERRAIN, FG_INFO,
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2000-07-23 21:32:59 +00:00
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"... Reinitializing." );
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2000-08-09 21:35:17 +00:00
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destroy_queue();
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2000-07-06 22:13:24 +00:00
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} else {
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FG_LOG( FG_TERRAIN, FG_INFO,
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2000-07-23 21:32:59 +00:00
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"... First time through." );
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2000-07-06 22:13:24 +00:00
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}
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1999-08-15 15:35:07 +00:00
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global_tile_cache.init();
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2000-06-20 04:48:12 +00:00
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hit_list.clear();
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1999-08-15 15:35:07 +00:00
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1999-06-13 05:58:02 +00:00
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state = Inited;
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1999-05-06 21:14:06 +00:00
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2000-10-19 21:24:43 +00:00
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tile_diameter = globals->get_options()->get_tile_diameter();
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2000-06-15 22:32:26 +00:00
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FG_LOG( FG_TERRAIN, FG_INFO, "Tile Diameter = " << tile_diameter);
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previous_bucket.make_bad();
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current_bucket.make_bad();
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scroll_direction = SCROLL_INIT;
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tile_index = -9999;
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longitude = latitude = -1000.0;
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last_longitude = last_latitude = -1000.0;
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1998-02-12 21:58:27 +00:00
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return 1;
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1998-01-07 23:50:01 +00:00
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}
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1999-07-04 07:37:30 +00:00
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// schedule a tile for loading
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int FGTileMgr::sched_tile( const FGBucket& b ) {
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1999-06-13 05:58:02 +00:00
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// see if tile already exists in the cache
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1999-07-04 07:37:30 +00:00
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int cache_index = global_tile_cache.exists( b );
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if ( cache_index >= 0 ) {
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2000-06-15 22:32:26 +00:00
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// tile exists in cache, reenable it.
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// cout << "REENABLING DISABLED TILE" << endl;
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FGTileEntry *t = global_tile_cache.get_tile( cache_index );
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t->select_ptr->select( 1 );
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t->mark_loaded();
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1999-07-04 07:37:30 +00:00
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} else {
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2000-06-15 22:32:26 +00:00
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// find the next available cache entry and mark it as
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// scheduled
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cache_index = global_tile_cache.next_avail();
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FGTileEntry *t = global_tile_cache.get_tile( cache_index );
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t->mark_scheduled_for_use();
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// register a load request
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FGLoadRec request;
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request.b = b;
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request.cache_index = cache_index;
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load_queue.push_back( request );
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1999-06-13 05:58:02 +00:00
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}
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1999-07-04 07:37:30 +00:00
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return cache_index;
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1999-06-13 05:58:02 +00:00
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}
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1998-05-20 20:53:53 +00:00
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1999-06-13 05:58:02 +00:00
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// load a tile
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void FGTileMgr::load_tile( const FGBucket& b, int cache_index) {
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FG_LOG( FG_TERRAIN, FG_DEBUG, "Loading tile " << b );
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global_tile_cache.fill_in(cache_index, b);
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FG_LOG( FG_TERRAIN, FG_DEBUG, "Loaded for cache index: " << cache_index );
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1998-01-26 15:55:24 +00:00
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}
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2000-10-25 22:59:02 +00:00
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static void CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
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sgVec3 tmp;
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sgSetVec3(tmp, src[0], src[1], src[2] );
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sgMat4 TMP;
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sgTransposeNegateMat4 ( TMP, globals->get_current_view()->get_UP() ) ;
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sgXformVec3(tmp, tmp, TMP);
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sgSetVec3(dst, tmp[2], tmp[1], tmp[0] );
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}
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2000-06-15 22:32:26 +00:00
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// Determine scenery altitude via ssg. Normally this just happens
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// when we render the scene, but we'd also like to be able to do this
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// explicitely. lat & lon are in radians. view_pos in current world
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// coordinate translated near (0,0,0) (in meters.) Returns result in
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// meters.
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2000-10-25 22:59:02 +00:00
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bool FGTileMgr::current_elev_ssg( sgdVec3 abs_view_pos, sgVec3 view_pos ) {
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2000-06-15 22:32:26 +00:00
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sgdVec3 orig, dir;
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1998-12-03 01:18:16 +00:00
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2000-10-25 19:27:13 +00:00
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sgdSetVec3(orig, view_pos );
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sgdCopyVec3(dir, abs_view_pos );
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1998-12-03 01:18:16 +00:00
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2000-06-15 22:32:26 +00:00
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hit_list.Intersect( terrain, orig, dir );
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1998-12-03 01:18:16 +00:00
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2000-06-15 22:32:26 +00:00
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int this_hit=0;
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Point3D geoc;
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double result = -9999;
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1998-12-03 01:18:16 +00:00
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2000-06-15 22:32:26 +00:00
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int hitcount = hit_list.num_hits();
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for ( int i = 0; i < hitcount; ++i ) {
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2000-09-27 20:16:22 +00:00
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geoc = sgCartToPolar3d( scenery.center + hit_list.get_point(i) );
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2000-06-15 22:32:26 +00:00
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double lat_geod, alt, sea_level_r;
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2000-09-27 20:16:22 +00:00
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sgGeocToGeod(geoc.lat(), geoc.radius(), &lat_geod,
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2000-06-15 22:32:26 +00:00
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&alt, &sea_level_r);
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if ( alt > result && alt < 10000 ) {
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result = alt;
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this_hit = i;
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1998-12-03 01:18:16 +00:00
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}
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}
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2000-06-15 22:32:26 +00:00
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if ( result > -9000 ) {
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scenery.cur_elev = result;
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scenery.cur_radius = geoc.radius();
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2000-08-09 21:35:17 +00:00
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sgVec3 tmp;
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sgSetVec3(tmp, hit_list.get_normal(this_hit));
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2000-09-06 00:11:01 +00:00
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ssgState *IntersectedLeafState =
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((ssgLeaf*)hit_list.get_entity(this_hit))->getState();
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2000-10-25 22:59:02 +00:00
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CurrentNormalInLocalPlane(tmp, tmp);
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2000-08-09 21:35:17 +00:00
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sgdSetVec3( scenery.cur_normal, tmp );
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// cout << "NED: " << tmp[0] << " " << tmp[1] << " " << tmp[2] << endl;
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2000-06-15 22:32:26 +00:00
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return true;
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} else {
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FG_LOG( FG_TERRAIN, FG_INFO, "no terrain intersection" );
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scenery.cur_elev = 0.0;
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The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
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float *up = globals->get_current_view()->get_local_up();
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2000-06-15 22:32:26 +00:00
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sgdSetVec3(scenery.cur_normal, up[0], up[1], up[2]);
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return false;
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}
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1998-12-03 01:18:16 +00:00
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}
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2000-06-15 22:32:26 +00:00
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FGBucket FGTileMgr::BucketOffset( int dx, int dy )
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{
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double clat, clon, span;
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if( scroll_direction == SCROLL_INIT ) {
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2000-08-09 21:35:17 +00:00
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// use current latitude and longitude
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2000-06-15 22:32:26 +00:00
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// walk dy units in the lat direction
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2000-08-09 21:35:17 +00:00
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clat = current_bucket.get_center_lat() + dy * FG_BUCKET_SPAN;
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1998-12-03 01:18:16 +00:00
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2000-06-15 22:32:26 +00:00
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// find the lon span for the new latitude
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span = bucket_span( clat );
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1998-12-03 01:18:16 +00:00
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2000-06-15 22:32:26 +00:00
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// walk dx units in the lon direction
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clon = longitude + dx * span;
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} else {
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2000-08-09 21:35:17 +00:00
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// use previous latitude and longitude
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2000-06-15 22:32:26 +00:00
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// walk dy units in the lat direction
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2000-08-09 21:35:17 +00:00
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clat = previous_bucket.get_center_lat() + dy * FG_BUCKET_SPAN;
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1999-01-27 04:49:48 +00:00
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2000-06-15 22:32:26 +00:00
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// find the lon span for the new latitude
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span = bucket_span( clat );
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1999-11-03 21:01:59 +00:00
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2000-06-15 22:32:26 +00:00
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// walk dx units in the lon direction
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clon = last_longitude + dx * span;
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}
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while ( clon < -180.0 ) clon += 360.0;
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while ( clon >= 180.0 ) clon -= 360.0;
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pending.set_bucket( clon, clat );
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1999-11-03 21:01:59 +00:00
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2000-06-15 22:32:26 +00:00
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FG_LOG( FG_TERRAIN, FG_DEBUG, " fgBucketOffset " << pending );
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return pending;
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1999-11-03 21:01:59 +00:00
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}
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2000-06-15 22:32:26 +00:00
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|
|
// schedule a tile row(column) for loading
|
|
|
|
void FGTileMgr::scroll( void )
|
1999-11-03 21:01:59 +00:00
|
|
|
{
|
2000-06-15 22:32:26 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG, "schedule_row: Scrolling" );
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
int i, dw, dh;
|
|
|
|
|
|
|
|
switch( scroll_direction ) {
|
|
|
|
case SCROLL_NORTH:
|
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG,
|
|
|
|
" (North) Loading " << tile_diameter << " tiles" );
|
|
|
|
dw = tile_diameter / 2;
|
|
|
|
dh = dw + 1;
|
|
|
|
for ( i = 0; i < tile_diameter; i++ ) {
|
2000-08-09 21:35:17 +00:00
|
|
|
sched_tile( BucketOffset( i - dw, dh ) );
|
1999-11-03 21:01:59 +00:00
|
|
|
}
|
2000-06-15 22:32:26 +00:00
|
|
|
break;
|
|
|
|
case SCROLL_EAST:
|
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG,
|
|
|
|
" (East) Loading " << tile_diameter << " tiles" );
|
|
|
|
dh = tile_diameter / 2;
|
|
|
|
dw = dh + 1;
|
|
|
|
for ( i = 0; i < tile_diameter; i++ ) {
|
|
|
|
sched_tile( BucketOffset( dw, i - dh ) );
|
1999-11-03 21:01:59 +00:00
|
|
|
}
|
2000-06-15 22:32:26 +00:00
|
|
|
break;
|
|
|
|
case SCROLL_SOUTH:
|
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG,
|
|
|
|
" (South) Loading " << tile_diameter << " tiles" );
|
2000-08-09 21:35:17 +00:00
|
|
|
dw = tile_diameter / 2;
|
|
|
|
dh = -dw - 1;
|
2000-06-15 22:32:26 +00:00
|
|
|
for ( i = 0; i < tile_diameter; i++ ) {
|
2000-08-09 21:35:17 +00:00
|
|
|
sched_tile( BucketOffset( i - dw, dh ) );
|
1999-11-03 21:01:59 +00:00
|
|
|
}
|
2000-06-15 22:32:26 +00:00
|
|
|
break;
|
|
|
|
case SCROLL_WEST:
|
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG,
|
|
|
|
" (West) Loading " << tile_diameter << " tiles" );
|
2000-08-09 21:35:17 +00:00
|
|
|
dh = tile_diameter / 2;
|
|
|
|
dw = -dh - 1;
|
2000-06-15 22:32:26 +00:00
|
|
|
for ( i = 0; i < tile_diameter; i++ ) {
|
|
|
|
sched_tile( BucketOffset( dw, i - dh ) );
|
1999-11-03 21:01:59 +00:00
|
|
|
}
|
2000-06-15 22:32:26 +00:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
FG_LOG( FG_TERRAIN, FG_WARN, "UNKNOWN SCROLL DIRECTION in schedule_row" );
|
|
|
|
;
|
|
|
|
}
|
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG, "\tschedule_row returns" );
|
|
|
|
}
|
1999-11-03 21:01:59 +00:00
|
|
|
|
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
void FGTileMgr::initialize_queue()
|
2000-06-15 22:32:26 +00:00
|
|
|
{
|
|
|
|
// First time through or we have teleported, initialize the
|
|
|
|
// system and load all relavant tiles
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, "Updating Tile list for " << current_bucket );
|
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, " Updating Tile list for " << current_bucket );
|
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO, " Loading "
|
|
|
|
<< tile_diameter * tile_diameter << " tiles" );
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
int i;
|
|
|
|
scroll_direction = SCROLL_INIT;
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// wipe/initialize tile cache
|
|
|
|
global_tile_cache.init();
|
|
|
|
previous_bucket.make_bad();
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// build the local area list and schedule tiles for loading
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// start with the center tile and work out in concentric
|
|
|
|
// "rings"
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
sched_tile( current_bucket );
|
1999-11-03 21:01:59 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
for ( i = 3; i <= tile_diameter; i = i + 2 ) {
|
|
|
|
int j;
|
|
|
|
int span = i / 2;
|
1999-07-04 07:37:30 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// bottom row
|
|
|
|
for ( j = -span; j <= span; ++j ) {
|
|
|
|
sched_tile( BucketOffset( j, -span ) );
|
|
|
|
}
|
1999-07-04 07:37:30 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// top row
|
|
|
|
for ( j = -span; j <= span; ++j ) {
|
|
|
|
sched_tile( BucketOffset( j, span ) );
|
|
|
|
}
|
1999-07-04 07:37:30 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// middle rows
|
|
|
|
for ( j = -span + 1; j <= span - 1; ++j ) {
|
|
|
|
sched_tile( BucketOffset( -span, j ) );
|
|
|
|
sched_tile( BucketOffset( span, j ) );
|
|
|
|
}
|
1999-11-04 00:41:23 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// Now force a load of the center tile and inner ring so we
|
|
|
|
// have something to see in our first frame.
|
|
|
|
for ( i = 0; i < 9; ++i ) {
|
|
|
|
if ( load_queue.size() ) {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG,
|
|
|
|
"Load queue not empty, loading a tile" );
|
|
|
|
|
|
|
|
FGLoadRec pending = load_queue.front();
|
|
|
|
load_queue.pop_front();
|
|
|
|
load_tile( pending.b, pending.cache_index );
|
|
|
|
}
|
1999-11-04 00:41:23 +00:00
|
|
|
}
|
2000-08-09 21:35:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// forced emptying of the queue
|
|
|
|
// This is necessay to keep bookeeping straight for the
|
|
|
|
// tile_cache -- which actually handles all the
|
|
|
|
// (de)allocations
|
|
|
|
void FGTileMgr::destroy_queue() {
|
|
|
|
while( load_queue.size() ) {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_INFO,
|
|
|
|
"Load queue not empty, popping a tile" );
|
|
|
|
FGLoadRec pending = load_queue.front();
|
|
|
|
load_queue.pop_front();
|
|
|
|
FGTileEntry *t = global_tile_cache.get_tile( pending.cache_index );
|
|
|
|
// just t->mark_unused() should be enough
|
|
|
|
// but a little paranoia doesn't hurt us here
|
|
|
|
if(t->is_scheduled_for_use())
|
|
|
|
t->mark_unused();
|
|
|
|
else
|
|
|
|
load_tile( pending.b, pending.cache_index );
|
|
|
|
}
|
1999-07-04 07:37:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
// given the current lon/lat (in degrees), fill in the array of local
|
|
|
|
// chunks. If the chunk isn't already in the cache, then read it from
|
|
|
|
// disk.
|
|
|
|
int FGTileMgr::update( double lon, double lat ) {
|
2000-06-15 22:32:26 +00:00
|
|
|
// FG_LOG( FG_TERRAIN, FG_DEBUG, "FGTileMgr::update()" );
|
1998-01-07 23:50:01 +00:00
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
// FGInterface *f = current_aircraft.fdm_state;
|
1998-07-13 21:00:09 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// lonlat for this update
|
2000-07-23 21:32:59 +00:00
|
|
|
// longitude = f->get_Longitude() * RAD_TO_DEG;
|
|
|
|
// latitude = f->get_Latitude() * RAD_TO_DEG;
|
|
|
|
longitude = lon;
|
|
|
|
latitude = lat;
|
2000-06-15 22:32:26 +00:00
|
|
|
// FG_LOG( FG_TERRAIN, FG_DEBUG, "lon "<< lonlat[LON] <<
|
|
|
|
// " lat " << lonlat[LAT] );
|
1998-01-07 23:50:01 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
current_bucket.set_bucket( longitude, latitude );
|
|
|
|
// FG_LOG( FG_TERRAIN, FG_DEBUG, "Updating Tile list for " << current_bucket );
|
1999-11-04 22:55:00 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
tile_index = global_tile_cache.exists(current_bucket);
|
|
|
|
// FG_LOG( FG_TERRAIN, FG_DEBUG, "tile index " << tile_index );
|
|
|
|
|
|
|
|
if ( tile_index >= 0 ) {
|
|
|
|
current_tile = global_tile_cache.get_tile(tile_index);
|
|
|
|
scenery.next_center = current_tile->center;
|
1999-11-04 22:55:00 +00:00
|
|
|
} else {
|
2000-07-23 21:32:59 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_WARN, "Tile not found (Ok if initializing)" );
|
1999-11-04 22:55:00 +00:00
|
|
|
}
|
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
if ( state == Running ) {
|
|
|
|
if( current_bucket == previous_bucket) {
|
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG, "Same bucket as last time" );
|
|
|
|
scroll_direction = SCROLL_NONE;
|
|
|
|
} else {
|
|
|
|
// We've moved to a new bucket, we need to scroll our
|
|
|
|
// structures, and load in the new tiles
|
|
|
|
// CURRENTLY THIS ASSUMES WE CAN ONLY MOVE TO ADJACENT TILES.
|
|
|
|
// AT ULTRA HIGH SPEEDS THIS ASSUMPTION MAY NOT BE VALID IF
|
|
|
|
// THE AIRCRAFT CAN SKIP A TILE IN A SINGLE ITERATION.
|
|
|
|
|
|
|
|
if ( (current_bucket.get_lon() > previous_bucket.get_lon()) ||
|
|
|
|
( (current_bucket.get_lon() == previous_bucket.get_lon()) &&
|
|
|
|
(current_bucket.get_x() > previous_bucket.get_x()) ) )
|
|
|
|
{
|
|
|
|
scroll_direction = SCROLL_EAST;
|
|
|
|
}
|
|
|
|
else if ( (current_bucket.get_lon() < previous_bucket.get_lon()) ||
|
|
|
|
( (current_bucket.get_lon() == previous_bucket.get_lon()) &&
|
|
|
|
(current_bucket.get_x() < previous_bucket.get_x()) ) )
|
|
|
|
{
|
|
|
|
scroll_direction = SCROLL_WEST;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( (current_bucket.get_lat() > previous_bucket.get_lat()) ||
|
|
|
|
( (current_bucket.get_lat() == previous_bucket.get_lat()) &&
|
|
|
|
(current_bucket.get_y() > previous_bucket.get_y()) ) )
|
|
|
|
{
|
|
|
|
scroll_direction = SCROLL_NORTH;
|
|
|
|
}
|
|
|
|
else if ( (current_bucket.get_lat() < previous_bucket.get_lat()) ||
|
|
|
|
( (current_bucket.get_lat() == previous_bucket.get_lat()) &&
|
|
|
|
(current_bucket.get_y() < previous_bucket.get_y()) ) )
|
|
|
|
{
|
|
|
|
scroll_direction = SCROLL_SOUTH;
|
|
|
|
}
|
1999-07-04 07:37:30 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
scroll();
|
1998-01-26 15:55:24 +00:00
|
|
|
}
|
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
} else if ( state == Start || state == Inited ) {
|
2000-06-15 22:32:26 +00:00
|
|
|
initialize_queue();
|
|
|
|
state = Running;
|
1998-01-13 00:23:08 +00:00
|
|
|
}
|
1998-12-03 01:18:16 +00:00
|
|
|
|
1999-06-13 05:58:02 +00:00
|
|
|
if ( load_queue.size() ) {
|
1999-09-28 22:44:23 +00:00
|
|
|
FG_LOG( FG_TERRAIN, FG_DEBUG, "Load queue not empty, loading a tile" );
|
1999-06-13 05:58:02 +00:00
|
|
|
|
|
|
|
FGLoadRec pending = load_queue.front();
|
|
|
|
load_queue.pop_front();
|
1999-07-04 07:37:30 +00:00
|
|
|
load_tile( pending.b, pending.cache_index );
|
1999-06-13 05:58:02 +00:00
|
|
|
}
|
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
if ( scenery.center == Point3D(0.0) ) {
|
|
|
|
// initializing
|
|
|
|
// cout << "initializing ... " << endl;
|
2000-10-25 19:27:13 +00:00
|
|
|
sgdVec3 tmp_abs_view_pos;
|
|
|
|
sgVec3 tmp_view_pos;
|
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
Point3D geod_pos = Point3D( longitude * DEG_TO_RAD,
|
|
|
|
latitude * DEG_TO_RAD,
|
|
|
|
0.0);
|
2000-10-25 19:27:13 +00:00
|
|
|
Point3D tmp = sgGeodToCart( geod_pos );
|
|
|
|
scenery.center = tmp;
|
|
|
|
sgdSetVec3( tmp_abs_view_pos, tmp.x(), tmp.y(), tmp.z() );
|
|
|
|
|
2000-07-23 21:32:59 +00:00
|
|
|
// cout << "abs_view_pos = " << tmp_abs_view_pos << endl;
|
|
|
|
prep_ssg_nodes();
|
2000-10-25 19:27:13 +00:00
|
|
|
sgSetVec3( tmp_view_pos, 0.0, 0.0, 0.0 );
|
|
|
|
current_elev_ssg( tmp_abs_view_pos, tmp_view_pos );
|
2000-07-23 21:32:59 +00:00
|
|
|
} else {
|
|
|
|
// cout << "abs view pos = " << current_view.abs_view_pos
|
|
|
|
// << " view pos = " << current_view.view_pos << endl;
|
The following changes were made to flightgear-0.7.5 code to implement the follow
ing features:
a) ADA Flight model - ADA.cxx, ADA.hxx, flight.hxx
b) Fighter a/c HUD - flight.hxx, hud.hxx, hud.cxx, cockpit.cxx, hud_ladr.c
xx, hud_card.cxx
c) 3-window display - options.hxx, options.cxx, viewer.cxx
d) Moving objects (ship) - main.cxx
e) Patches - main.cxx
ADA.cxx, ADA.hxx
--------------------------
Interface to the external ADA flight dynamics package.
flight.hxx
----------
Included prototypes for accepting additional data fron the External flight
model for fighter aircraft HUD
Hud.hxx
-------
Included prototypes for accepting additional data for fighter HUD from Exernal F
light model.
Defined FIGHTER_HUD pre-processor directive to enable compilation of fighter hud
code.
hud.cxx, cockpit.cxx, hud_ladr.cxx, hud_card.cxx
---------------------------------------
Included code to initialise additional reticles/text for fighter HUD which is co
nditionally
compiled if FIGHTER_HUD is defined.
options.hxx
-----------
Added window_offset, and function to retrieve its value for 3 windows
options.cxx
-----------
Changed few options to suit ADA/CEF projection system/screens and checks for win
dow offset.
views.cxx
---------
Added code to retrieve view offset for window.
Main.cxx
--------
Added code to load and move an aircraft carrier.
Patch to enable clouds from command line until Curtis fixes it. By default cloud
s are disabled.
2000-10-19 19:46:13 +00:00
|
|
|
current_elev_ssg( globals->get_current_view()->get_abs_view_pos(),
|
|
|
|
globals->get_current_view()->get_view_pos() );
|
2000-07-23 21:32:59 +00:00
|
|
|
}
|
1998-09-08 15:05:10 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
// cout << "current elevation (ssg) == " << scenery.cur_elev << endl;
|
1998-09-08 15:05:10 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
previous_bucket = current_bucket;
|
|
|
|
last_longitude = longitude;
|
|
|
|
last_latitude = latitude;
|
1998-09-08 15:05:10 +00:00
|
|
|
|
2000-06-15 22:32:26 +00:00
|
|
|
return 1;
|
1998-09-08 15:05:10 +00:00
|
|
|
}
|
|
|
|
|
1999-06-30 00:28:20 +00:00
|
|
|
// Prepare the ssg nodes ... for each tile, set it's proper
|
|
|
|
// transform and update it's range selector based on current
|
|
|
|
// visibilty
|
2000-06-15 22:32:26 +00:00
|
|
|
void FGTileMgr::prep_ssg_node( int idx ) {
|
|
|
|
}
|
|
|
|
|
1999-06-30 00:28:20 +00:00
|
|
|
void FGTileMgr::prep_ssg_nodes( void ) {
|
|
|
|
FGTileEntry *t;
|
|
|
|
float ranges[2];
|
|
|
|
ranges[0] = 0.0f;
|
2000-07-23 21:32:59 +00:00
|
|
|
double vis = 0.0;
|
|
|
|
|
|
|
|
#ifndef FG_OLD_WEATHER
|
|
|
|
if ( WeatherDatabase != NULL ) {
|
|
|
|
vis = WeatherDatabase->getWeatherVisibility();
|
|
|
|
} else {
|
|
|
|
vis = 16000;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
vis = current_weather.get_visibility();
|
|
|
|
#endif
|
|
|
|
// cout << "visibility = " << vis << endl;
|
1999-06-30 00:28:20 +00:00
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// traverse the potentially viewable tile list and update range
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// selector and transform
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1999-08-08 15:23:39 +00:00
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for ( int i = 0; i < (int)global_tile_cache.get_size(); i++ ) {
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2000-06-15 22:32:26 +00:00
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t = global_tile_cache.get_tile( i );
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1999-06-30 00:28:20 +00:00
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2000-06-15 22:32:26 +00:00
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if ( t->is_loaded() ) {
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1999-06-30 14:35:01 +00:00
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// set range selector (LOD trick) to be distance to center
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// of tile + bounding radius
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2000-06-15 22:32:26 +00:00
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2000-07-23 21:32:59 +00:00
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ranges[1] = vis + t->bounding_radius;
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2000-06-15 22:32:26 +00:00
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t->range_ptr->setRanges( ranges, 2 );
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// calculate tile offset
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t->SetOffset( scenery.center );
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// calculate ssg transform
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sgCoord sgcoord;
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sgSetCoord( &sgcoord,
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t->offset.x(), t->offset.y(), t->offset.z(),
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0.0, 0.0, 0.0 );
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t->transform_ptr->setTransform( &sgcoord );
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}
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1999-06-30 00:28:20 +00:00
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}
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}
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