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Debugging output tweaks.

This commit is contained in:
curt 1999-09-28 22:44:23 +00:00
parent 9a508406db
commit 04619e469f

View file

@ -501,7 +501,7 @@ int FGTileMgr::update( void ) {
// have something to see in our first frame.
for ( i = 0; i < 9; ++i ) {
if ( load_queue.size() ) {
FG_LOG( FG_TERRAIN, FG_INFO,
FG_LOG( FG_TERRAIN, FG_DEBUG,
"Load queue not empty, loading a tile" );
FGLoadRec pending = load_queue.front();
@ -517,7 +517,7 @@ int FGTileMgr::update( void ) {
#if 0
// make sure load queue is flushed before doing shift
while ( load_queue.size() ) {
FG_LOG( FG_TERRAIN, FG_INFO,
FG_LOG( FG_TERRAIN, FG_DEBUG,
"Load queue not empty, flushing queue before tile shift." );
FGLoadRec pending = load_queue.front();
@ -582,7 +582,7 @@ int FGTileMgr::update( void ) {
}
if ( load_queue.size() ) {
FG_LOG( FG_TERRAIN, FG_INFO, "Load queue not empty, loading a tile" );
FG_LOG( FG_TERRAIN, FG_DEBUG, "Load queue not empty, loading a tile" );
FGLoadRec pending = load_queue.front();
load_queue.pop_front();