Debugging output tweaks.
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9a508406db
commit
04619e469f
1 changed files with 3 additions and 3 deletions
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@ -501,7 +501,7 @@ int FGTileMgr::update( void ) {
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// have something to see in our first frame.
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for ( i = 0; i < 9; ++i ) {
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if ( load_queue.size() ) {
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FG_LOG( FG_TERRAIN, FG_INFO,
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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"Load queue not empty, loading a tile" );
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FGLoadRec pending = load_queue.front();
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@ -517,7 +517,7 @@ int FGTileMgr::update( void ) {
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#if 0
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// make sure load queue is flushed before doing shift
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while ( load_queue.size() ) {
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FG_LOG( FG_TERRAIN, FG_INFO,
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FG_LOG( FG_TERRAIN, FG_DEBUG,
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"Load queue not empty, flushing queue before tile shift." );
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FGLoadRec pending = load_queue.front();
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@ -582,7 +582,7 @@ int FGTileMgr::update( void ) {
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}
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if ( load_queue.size() ) {
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FG_LOG( FG_TERRAIN, FG_INFO, "Load queue not empty, loading a tile" );
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FG_LOG( FG_TERRAIN, FG_DEBUG, "Load queue not empty, loading a tile" );
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FGLoadRec pending = load_queue.front();
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load_queue.pop_front();
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