From 04619e469f335dbfec22bd459ac8c538ff7d1976 Mon Sep 17 00:00:00 2001 From: curt Date: Tue, 28 Sep 1999 22:44:23 +0000 Subject: [PATCH] Debugging output tweaks. --- src/Scenery/tilemgr.cxx | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Scenery/tilemgr.cxx b/src/Scenery/tilemgr.cxx index 31e2c46c7..8cf2b6c98 100644 --- a/src/Scenery/tilemgr.cxx +++ b/src/Scenery/tilemgr.cxx @@ -501,7 +501,7 @@ int FGTileMgr::update( void ) { // have something to see in our first frame. for ( i = 0; i < 9; ++i ) { if ( load_queue.size() ) { - FG_LOG( FG_TERRAIN, FG_INFO, + FG_LOG( FG_TERRAIN, FG_DEBUG, "Load queue not empty, loading a tile" ); FGLoadRec pending = load_queue.front(); @@ -517,7 +517,7 @@ int FGTileMgr::update( void ) { #if 0 // make sure load queue is flushed before doing shift while ( load_queue.size() ) { - FG_LOG( FG_TERRAIN, FG_INFO, + FG_LOG( FG_TERRAIN, FG_DEBUG, "Load queue not empty, flushing queue before tile shift." ); FGLoadRec pending = load_queue.front(); @@ -582,7 +582,7 @@ int FGTileMgr::update( void ) { } if ( load_queue.size() ) { - FG_LOG( FG_TERRAIN, FG_INFO, "Load queue not empty, loading a tile" ); + FG_LOG( FG_TERRAIN, FG_DEBUG, "Load queue not empty, loading a tile" ); FGLoadRec pending = load_queue.front(); load_queue.pop_front();