Reduce spurious output from joystick.cxx
Fix a typo in JSBSim.cxx (#endif in wrong place)
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2 changed files with 4 additions and 3 deletions
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@ -438,9 +438,8 @@ fgJoystickRead()
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flag = b.value->setDoubleValue(b.step);
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break;
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case button::ADJUST:
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if (!b.value->setDoubleValue(b.value->getDoubleValue() + b.step))
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FG_LOG(FG_INPUT, FG_ALERT, "Failed to set value for joystick "
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<< i << ", axis " << j);
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flag = b.value->setDoubleValue(b.value->getDoubleValue() +
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b.step);
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break;
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default:
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flag = false;
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@ -186,6 +186,8 @@ bool FGTileMgr::current_elev_ssg( sgdVec3 abs_view_pos, double *terrain_elev ) {
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scenery.cur_radius = geoc.radius();
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sgVec3 tmp;
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sgSetVec3(tmp, hit_list.get_normal(this_hit));
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// cout << "cur_normal: " << tmp[0] << " " << tmp[1] << " "
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// << tmp[2] << endl;
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ssgState *IntersectedLeafState =
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((ssgLeaf*)hit_list.get_entity(this_hit))->getState();
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CurrentNormalInLocalPlane(tmp, tmp);
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