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flightgear/src/Scenery/tilemgr.cxx

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// tilemgr.cxx -- routines to handle dynamic management of scenery tiles
//
// Written by Curtis Olson, started January 1998.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#include <algorithm>
#include <functional>
#include <osgViewer/Viewer>
#include <osgDB/Registry>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
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#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/tgdb/VPBTechnique.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <simgear/misc/strutils.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Main/sentryIntegration.hxx>
#include <Scripting/NasalModelData.hxx>
#include <Scripting/NasalSys.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/splash.hxx>
#include "scenery.hxx"
#include "SceneryPager.hxx"
#include "tilemgr.hxx"
using flightgear::SceneryPager;
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class FGTileMgr::TileManagerListener : public SGPropertyChangeListener
{
public:
TileManagerListener(FGTileMgr* manager) :
_manager(manager),
_useVBOsProp(fgGetNode("/sim/rendering/use-vbos", true)),
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_enableCacheProp(fgGetNode("/sim/tile-cache/enable", true)),
_pagedLODMaximumProp(fgGetNode("/sim/rendering/max-paged-lod", true)),
_lodDetailed(fgGetNode("/sim/rendering/static-lod/detailed", true)),
_lodRoughDelta(fgGetNode("/sim/rendering/static-lod/rough-delta", true)),
_lodBareDelta(fgGetNode("/sim/rendering/static-lod/bare-delta", true)),
_lodRough(fgGetNode("/sim/rendering/static-lod/rough", true)),
_lodBare(fgGetNode("/sim/rendering/static-lod/bare", true))
{
_useVBOsProp->addChangeListener(this, true);
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_enableCacheProp->addChangeListener(this, true);
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if (_enableCacheProp->getType() == simgear::props::NONE) {
_enableCacheProp->setBoolValue(true);
}
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if (_pagedLODMaximumProp->getType() == simgear::props::NONE) {
// not set, use OSG default / environment value variable
CompositeViewer: Support for multiple view windows using osgViewer::CompositeViewer. Overview: Previously Flightgear always used a single osgViewer::Viewer(), which inherits from both osgViewer::ViewerBase and osgViewer::View, giving a single view window. If CompositeViewer is enabled, we instead use a osgViewer::CompositeViewer which contains a list of osgViewer::View's. Each of these View's can have its own eye position, so we can have multiple different views of the same scene. Enable at runtime with: --composite-viewer=1 Changes to allow use of osgViewer::CompositeViewer: Previously FGRenderer had this method: osgViewer::Viewer* getViewer(); This has been replaced by these two new methods: osgViewer::ViewerBase* getViewerBase(); osgViewer::View* getView(); If CompositeViewer is not enabled (the default), the actual runtime state is unchanged, and getViewerBase() and getView() both return a pointer to the singleton osgViewer::Viewer() object. If CompositeViewer is enabled, getViewerBase() returns a pointer to a singleton osgViewer::CompositeViewer object, and getView() returns a pointer to the first osgViewer::View in the osgViewer::CompositeViewer's list. The other significant change to FGRenderer() is the new method: osg::FrameStamp* getFrameStamp() If CompositeViewer is not enabled, this simply returns getView()->getFrameStamp(). If CompositeViewer is enabled it returns getViewerBase()->getFrameStamp(). It is important that code that previously called getView()->getFrameStamp() is changed to use the new method, because when CompositeViewer is enabled individual osgViewer::View's appear to return an osg::FrameStamp with zero frame number). All code that uses FGRenderer has been patched up to use the new methods so that things work as before regardless of whether CompositeViewer is enabled or not. We make FGRenderer::update() call SviewUpdate() which updates any extra views. Extra view windows: If CompositeViewer is enabled, one can create top-level extra view windows by calling SviewCreate(). See src/Viewer/sview.hxx for details. Each extra view window has its own simgear::compositor::Compositor instance. Currently SviewCreate() can create extra view windows that clone the current view, or view from one point to another (e.g. from one multiplayer aircraft to the user's aircradt) or keep two aircraft in view, one at a fixed distance in the foreground. SviewCreate() can be called from nasal via new nasal commands "view-clone", "view-last-pair", "view-last-pair-double" and "view-push". Associated changes to fgdata gives access to these via the View menu. The "view-push" command tags the current view for later use by "view-last-pair" and "view-last-pair-double". Extra view windows created by SviewCreate() use a new view system called Sview, which allows views to be constructed at runtime instead of being hard-coded in *-set.xml files. This is work in progress and views aren't all fully implemented. For example Pilot view gets things slightly wrong with large roll values, Tower View AGL is not implemented, and we don't implement damping. See top of src/Viewer/sview.cxx for an overview. OpenSceneGraph-3.4 issues: OSG-3.4's event handling seems to be incorrect with CompositeViewer - events get sent for the wrong window which causes issues with resize and closing. It doesn't seem to be possible to work around this, so closing extra view windows can end up closing the main window for example. OSG-3.6 seems to fix the problems. We warn if CompositeViewer is enabled and OpenSceneGraph is 3.4.
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osg::ref_ptr<osgViewer::View> view(globals->get_renderer()->getView());
int current = view->getDatabasePager()->getTargetMaximumNumberOfPageLOD();
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_pagedLODMaximumProp->setIntValue(current);
}
_pagedLODMaximumProp->addChangeListener(this, true);
_lodDetailed->addChangeListener(this, true);
_lodBareDelta->addChangeListener(this, true);
_lodRoughDelta->addChangeListener(this, true);
}
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~TileManagerListener()
{
_useVBOsProp->removeChangeListener(this);
_enableCacheProp->removeChangeListener(this);
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_pagedLODMaximumProp->removeChangeListener(this);
_lodDetailed->removeChangeListener(this);
_lodBareDelta->removeChangeListener(this);
_lodRoughDelta->removeChangeListener(this);
}
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virtual void valueChanged(SGPropertyNode* prop)
{
if (prop == _useVBOsProp) {
bool useVBOs = prop->getBoolValue();
_manager->_options->setPluginStringData("SimGear::USE_VBOS",
useVBOs ? "ON" : "OFF");
} else if (prop == _enableCacheProp) {
_manager->_enableCache = prop->getBoolValue();
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} else if (prop == _pagedLODMaximumProp) {
int v = prop->getIntValue();
CompositeViewer: Support for multiple view windows using osgViewer::CompositeViewer. Overview: Previously Flightgear always used a single osgViewer::Viewer(), which inherits from both osgViewer::ViewerBase and osgViewer::View, giving a single view window. If CompositeViewer is enabled, we instead use a osgViewer::CompositeViewer which contains a list of osgViewer::View's. Each of these View's can have its own eye position, so we can have multiple different views of the same scene. Enable at runtime with: --composite-viewer=1 Changes to allow use of osgViewer::CompositeViewer: Previously FGRenderer had this method: osgViewer::Viewer* getViewer(); This has been replaced by these two new methods: osgViewer::ViewerBase* getViewerBase(); osgViewer::View* getView(); If CompositeViewer is not enabled (the default), the actual runtime state is unchanged, and getViewerBase() and getView() both return a pointer to the singleton osgViewer::Viewer() object. If CompositeViewer is enabled, getViewerBase() returns a pointer to a singleton osgViewer::CompositeViewer object, and getView() returns a pointer to the first osgViewer::View in the osgViewer::CompositeViewer's list. The other significant change to FGRenderer() is the new method: osg::FrameStamp* getFrameStamp() If CompositeViewer is not enabled, this simply returns getView()->getFrameStamp(). If CompositeViewer is enabled it returns getViewerBase()->getFrameStamp(). It is important that code that previously called getView()->getFrameStamp() is changed to use the new method, because when CompositeViewer is enabled individual osgViewer::View's appear to return an osg::FrameStamp with zero frame number). All code that uses FGRenderer has been patched up to use the new methods so that things work as before regardless of whether CompositeViewer is enabled or not. We make FGRenderer::update() call SviewUpdate() which updates any extra views. Extra view windows: If CompositeViewer is enabled, one can create top-level extra view windows by calling SviewCreate(). See src/Viewer/sview.hxx for details. Each extra view window has its own simgear::compositor::Compositor instance. Currently SviewCreate() can create extra view windows that clone the current view, or view from one point to another (e.g. from one multiplayer aircraft to the user's aircradt) or keep two aircraft in view, one at a fixed distance in the foreground. SviewCreate() can be called from nasal via new nasal commands "view-clone", "view-last-pair", "view-last-pair-double" and "view-push". Associated changes to fgdata gives access to these via the View menu. The "view-push" command tags the current view for later use by "view-last-pair" and "view-last-pair-double". Extra view windows created by SviewCreate() use a new view system called Sview, which allows views to be constructed at runtime instead of being hard-coded in *-set.xml files. This is work in progress and views aren't all fully implemented. For example Pilot view gets things slightly wrong with large roll values, Tower View AGL is not implemented, and we don't implement damping. See top of src/Viewer/sview.cxx for an overview. OpenSceneGraph-3.4 issues: OSG-3.4's event handling seems to be incorrect with CompositeViewer - events get sent for the wrong window which causes issues with resize and closing. It doesn't seem to be possible to work around this, so closing extra view windows can end up closing the main window for example. OSG-3.6 seems to fix the problems. We warn if CompositeViewer is enabled and OpenSceneGraph is 3.4.
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osg::ref_ptr<osgViewer::View> view(globals->get_renderer()->getView());
if (view) {
osgDB::DatabasePager* pager = view->getDatabasePager();
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if (pager) pager->setTargetMaximumNumberOfPageLOD(v);
}
} else if (prop == _lodDetailed || prop == _lodBareDelta || prop == _lodRoughDelta) {
// compatibility with earlier versions; set the static lod ranges appropriately as otherwise (bad) self managed
// LOD on scenery with range animations doesn't work.
// see also /sim/rendering/enable-range-lod-animations - which is false by default in > 2019.2 which also fixes
// the scenery but in a more efficient way.
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_lodRough->setDoubleValue(_lodDetailed->getDoubleValue() + _lodRoughDelta->getDoubleValue());
_lodBare->setDoubleValue(_lodRough->getDoubleValue() + _lodBareDelta->getDoubleValue());
}
flightgear::addSentryBreadcrumb("Property:" + prop->getNameString() + " is now " +
prop->getStringValue(),
"info");
}
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private:
FGTileMgr* _manager;
SGPropertyNode_ptr _useVBOsProp,
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_enableCacheProp,
_pagedLODMaximumProp,
_lodDetailed,
_lodRoughDelta,
_lodBareDelta,
_lodRough,
_lodBare
;
};
FGTileMgr::FGTileMgr():
state( Start ),
last_state( Running ),
scheduled_visibility(100.0),
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_visibilityMeters(fgGetNode("/environment/visibility-m", true)),
_lodDetailed(fgGetNode("/sim/rendering/static-lod/detailed", true)),
_lodRoughDelta(fgGetNode("/sim/rendering/static-lod/rough-delta", true)),
_lodBareDelta(fgGetNode("/sim/rendering/static-lod/bare-delta", true)),
_disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true)),
_scenery_loaded(fgGetNode("/sim/sceneryloaded", true)),
_scenery_override(fgGetNode("/sim/sceneryloaded-override", true)),
_pager(FGScenery::getPagerSingleton()),
_enableCache(true),
_use_vpb(false)
{
}
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FGTileMgr::~FGTileMgr()
{
}
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// Initialize the Tile Manager subsystem
void FGTileMgr::init()
{
reinit();
}
void FGTileMgr::shutdown()
{
_listener.reset();
FGScenery* scenery = globals->get_scenery();
if (scenery && scenery->get_terrain_branch()) {
osg::Group* group = scenery->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
}
// clear OSG cache
osgDB::Registry::instance()->clearObjectCache();
state = Start; // need to init again
}
void FGTileMgr::reinit()
{
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
auto terraSync = globals->get_subsystem<simgear::SGTerraSync>();
// drops the previous options reference
_options = new simgear::SGReaderWriterOptions;
_listener.reset(new TileManagerListener(this));
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materialLibChanged();
_options->setPropertyNode(globals->get_props());
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osgDB::FilePathList &fp = _options->getDatabasePathList();
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const PathList &sc = globals->get_fg_scenery();
fp.clear();
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for (auto it = sc.begin(); it != sc.end(); ++it) {
fp.push_back(it->utf8Str());
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}
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_options->setPluginStringData("SimGear::FG_ROOT", globals->get_fg_root().utf8Str());
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if (terraSync) {
_options->setPluginStringData("SimGear::TERRASYNC_ROOT", globals->get_terrasync_dir().utf8Str());
}
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if (!_disableNasalHooks->getBoolValue())
_options->setModelData(new FGNasalModelDataProxy);
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double detailed = fgGetDouble("/sim/rendering/static-lod/detailed", SG_OBJECT_RANGE_DETAILED);
double rough = fgGetDouble("/sim/rendering/static-lod/rough-delta", SG_OBJECT_RANGE_ROUGH) + detailed;
double bare = fgGetDouble("/sim/rendering/static-lod/bare", SG_OBJECT_RANGE_BARE) + rough;
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double tile_min_expiry = fgGetDouble("/sim/rendering/plod-minimum-expiry-time-secs", SG_TILE_MIN_EXPIRY);
flightgear::addSentryBreadcrumb("PLod-minimum-expiry time=" + std::to_string(tile_min_expiry), "info");
_use_vpb = fgGetBool("/scenery/use-vpb");
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_options->setPluginStringData("SimGear::LOD_RANGE_BARE", std::to_string(bare));
_options->setPluginStringData("SimGear::LOD_RANGE_ROUGH", std::to_string(rough));
_options->setPluginStringData("SimGear::LOD_RANGE_DETAILED", std::to_string(detailed));
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_options->setPluginStringData("SimGear::PAGED_LOD_EXPIRY", std::to_string(tile_min_expiry));
string_list scenerySuffixes;
for (auto node : fgGetNode("/sim/rendering/", true)->getChildren("scenery-path-suffix")) {
if (node->getBoolValue("enabled", true)) {
scenerySuffixes.push_back(node->getStringValue("name"));
}
}
if (scenerySuffixes.empty()) {
// if preferences didn't load, use some default
scenerySuffixes = {"Objects", "Terrain"}; // defaut values
}
if (terraSync) {
terraSync->setSceneryPathSuffixes(scenerySuffixes);
}
_options->setSceneryPathSuffixes(scenerySuffixes);
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if (state != Start)
{
// protect against multiple scenery reloads and properly reset flags,
// otherwise aircraft fall through the ground while reloading scenery
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if (_scenery_loaded->getBoolValue() == false) {
SG_LOG( SG_TERRAIN, SG_INFO, "/sim/sceneryloaded already false, avoiding duplicate re-init of tile manager" );
return;
}
}
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_scenery_loaded->setBoolValue(false);
fgSetDouble("/sim/startup/splash-alpha", 1.0);
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materialLibChanged();
// remove all old scenery nodes from scenegraph and clear cache
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
tile_cache.init();
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// clear OSG cache, except on initial start-up
if (state != Start)
{
osgDB::Registry::instance()->clearObjectCache();
}
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state = Inited;
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previous_bucket.make_bad();
current_bucket.make_bad();
scheduled_visibility = 100.0;
// force an update now
update(0.0);
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}
void FGTileMgr::materialLibChanged()
{
_options->setMaterialLib(globals->get_matlib());
}
/* schedule a tile for loading, keep request for given amount of time.
* Returns true if tile is already loaded. */
bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
{
// see if tile already exists in the cache
STGTileEntry *t = tile_cache.get_stg_tile( b );
if (!t)
{
// create a new entry
t = new STGTileEntry( b );
SG_LOG( SG_TERRAIN, SG_INFO, "sched_tile: new STG tile entry for:" << b );
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// insert the tile into the cache, update will generate load request
if ( tile_cache.insert_tile( t ) )
{
// Attach to scene graph
t->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
} else
{
// insert failed (cache full with no available entries to
// delete.) Try again later
delete t;
return false;
}
SG_LOG( SG_TERRAIN, SG_DEBUG, " New tile cache size " << (int)tile_cache.get_size() );
}
// update tile's properties
tile_cache.request_tile(t,priority,current_view,duration);
if (_use_vpb) {
VPBTileEntry *v = tile_cache.get_vpb_tile( b );
if (!v)
{
// create a new entry
v = new VPBTileEntry( b, _options );
SG_LOG( SG_TERRAIN, SG_INFO, "sched_tile: new VPB tile entry for:" << b );
// insert the tile into the cache, update will generate load request
if ( tile_cache.insert_tile( v ) )
{
// Attach to scene graph
v->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
} else {
// insert failed (cache full with no available entries to
// delete.) Try again later
delete v;
return false;
}
SG_LOG( SG_TERRAIN, SG_DEBUG, " New tile cache size " << (int)tile_cache.get_size() );
}
// update tile's properties. We ensure VPB tiles have maximum priority - priority is calculated as
// _negative_ the square of the distance from the viewer to the tile.
// so by multiplying by 0.1 we increase the number towards 0.
tile_cache.request_tile(v,priority * 0.1,current_view,duration);
}
return t->is_loaded();
}
/* schedule needed buckets for the current view position for loading,
* keep request for given amount of time */
void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
{
// sanity check (unfortunately needed!)
if (!curr_bucket.isValid() )
{
SG_LOG( SG_TERRAIN, SG_ALERT,
"Attempting to schedule tiles for invalid bucket" );
return;
}
From: "Jim Wilson" <jimw@kelcomaine.com> This is a new improved patch for the previous tile manager fixes. Rather than building dependencies between FGlocation or the viewer or fdm with tilemgr what I ended up doing was linking the pieces together in the Mainloop in main.cxx. You'll see what I mean...it's been commented fairly well. More than likely we should move that chunk somewhere...just not sure where yet. The changes seem clean now. As I get more ideas there could be some further improvement in organizing the update in tilemgr. You'll note that I left an override in there for the tilemgr::update() function to preserve earlier functionality if someone needs it (e.g. usage independent of an fdm or viewer), not to mention there are a few places in flightgear that call it directly that have not been changed to the new interface (and may not need to be). The code has been optimized to avoid duplicate traversals and seems to run generally quite well. Note that there can be a short delay reloading tiles that have been dropped from static views. We could call the tile scheduler on a view switch, but it's not a big deal and at the moment I'd like to get this in so people can try it and comment on it as it is. Everything has been resycned with CVS tonight and I've included the description submitted earlier (below). Best, Jim Changes synced with CVS approx 20:30EDT 2002-05-09 (after this evenings updates). Files: http://www.spiderbark.com/fgfs/viewer-update-20020516.tar.gz or http://www.spiderbark.com/fgfs/viewer-update-20020516.diffs.gz Description: In a nutshell, these patches begin to take what was one value for ground elevation and calculate ground elevation values seperately for the FDM and the viewer (eye position). Several outstanding view related bugs have been fixed. With the introduction of the new viewer code a lot of that Flight Gear code broke related to use of a global variable called "scenery.cur_elev". Therefore the ground_elevation and other associated items (like the current tile bucket) is maintained per FDM instance and per View. Each of these has a "point" or location that can be identified. See changes to FGLocation class and main.cxx. Most of the problems related to the new viewer in terms of sky, ground and runway lights, and tower views are fixed. There are four minor problems remaining. 1) The sun/moon spins when you pan the "lookat" tower view only (view #3). 2) Under stress (esp. magic carpet full speed with max visibility), there is a memory leak in the tile caching that was not introduced with these changes. 3) I have not tested these changes or made corrections to the ADA or External FDM interfaces. 4) The change view function doesn't call the time/light update (not a problem unless a tower is very far away). Details: FDM/flight.cxx, flight.hxx - FGInterface ties to FGAircraftModel so that it's location data can be accessed for runway (ground elevation under aircraft) elevation. FDM/larsim.cxx, larcsim.hxx - gets runway elevation from FGInterface now. Commented out function that is causing a namespace conflict, hasn't been called with recent code anyway. FDM/JSBSim/JSBSim.cxx, YASim/YASim.cxx - gets runway elevation from FGInterface now. Scenery/newcache.cxx, newcache.hxx - changed caching scheme to time based (oldest tiles discard). Scenery/tileentry.cxx, tileentry.hxx - added place to record time, changed rendering to reference viewer altitude in order to fix a problem with ground and runway lights. Scenery/tilemgr.cxx, tilemgr.hxx - Modified update() to accept values for multiple locations. Refresh function added in order to periodically make the tiles current for a non-moving view (like a tower). Main/fg_init.cxx - register event for making tiles current in a non-moving view (like a tower). Main/location.hxx - added support for current ground elevation data. Main/main.cxx - added second tilemgr call for fdm, fixed places where viewer position data was required for correct sky rendering. Main/options.cxx - fixed segfault reported by Curtis when using --view-offset command line parameter. Main/viewer.cxx, viewer.hxx - removed fudging of view position. Fixed numerous bugs that were causing eye and target values to get mixed up.
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double tile_width = curr_bucket.get_width_m();
double tile_height = curr_bucket.get_height_m();
SG_LOG( SG_TERRAIN, SG_INFO,
"scheduling needed tiles for " << curr_bucket
<< ", tile-width-m:" << tile_width << ", tile-height-m:" << tile_height);
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// cout << "tile width = " << tile_width << " tile_height = "
// << tile_height << endl;
// starting with 2018.3 we will use deltas rather than absolutes as it is more intuitive for the user
// and somewhat easier to visualise
double maxTileRange = _lodDetailed->getDoubleValue() + _lodRoughDelta->getDoubleValue() + _lodBareDelta->getDoubleValue();
double tileRangeM = std::min(vis, maxTileRange);
int xrange = (int)(tileRangeM / tile_width) + 1;
int yrange = (int)(tileRangeM / tile_height) + 1;
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if ( xrange < 1 ) { xrange = 1; }
if ( yrange < 1 ) { yrange = 1; }
// make the cache twice as large to avoid losing terrain when switching
// between aircraft and tower views
tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
// cout << "xrange = " << xrange << " yrange = " << yrange << endl;
// cout << "max cache size = " << tile_cache.get_max_cache_size()
// << " current cache size = " << tile_cache.get_size() << endl;
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// clear flags of all tiles belonging to the previous view set
tile_cache.clear_current_view();
// update timestamps, so all tiles scheduled now are *newer* than any tile previously loaded
osg::FrameStamp* framestamp
CompositeViewer: Support for multiple view windows using osgViewer::CompositeViewer. Overview: Previously Flightgear always used a single osgViewer::Viewer(), which inherits from both osgViewer::ViewerBase and osgViewer::View, giving a single view window. If CompositeViewer is enabled, we instead use a osgViewer::CompositeViewer which contains a list of osgViewer::View's. Each of these View's can have its own eye position, so we can have multiple different views of the same scene. Enable at runtime with: --composite-viewer=1 Changes to allow use of osgViewer::CompositeViewer: Previously FGRenderer had this method: osgViewer::Viewer* getViewer(); This has been replaced by these two new methods: osgViewer::ViewerBase* getViewerBase(); osgViewer::View* getView(); If CompositeViewer is not enabled (the default), the actual runtime state is unchanged, and getViewerBase() and getView() both return a pointer to the singleton osgViewer::Viewer() object. If CompositeViewer is enabled, getViewerBase() returns a pointer to a singleton osgViewer::CompositeViewer object, and getView() returns a pointer to the first osgViewer::View in the osgViewer::CompositeViewer's list. The other significant change to FGRenderer() is the new method: osg::FrameStamp* getFrameStamp() If CompositeViewer is not enabled, this simply returns getView()->getFrameStamp(). If CompositeViewer is enabled it returns getViewerBase()->getFrameStamp(). It is important that code that previously called getView()->getFrameStamp() is changed to use the new method, because when CompositeViewer is enabled individual osgViewer::View's appear to return an osg::FrameStamp with zero frame number). All code that uses FGRenderer has been patched up to use the new methods so that things work as before regardless of whether CompositeViewer is enabled or not. We make FGRenderer::update() call SviewUpdate() which updates any extra views. Extra view windows: If CompositeViewer is enabled, one can create top-level extra view windows by calling SviewCreate(). See src/Viewer/sview.hxx for details. Each extra view window has its own simgear::compositor::Compositor instance. Currently SviewCreate() can create extra view windows that clone the current view, or view from one point to another (e.g. from one multiplayer aircraft to the user's aircradt) or keep two aircraft in view, one at a fixed distance in the foreground. SviewCreate() can be called from nasal via new nasal commands "view-clone", "view-last-pair", "view-last-pair-double" and "view-push". Associated changes to fgdata gives access to these via the View menu. The "view-push" command tags the current view for later use by "view-last-pair" and "view-last-pair-double". Extra view windows created by SviewCreate() use a new view system called Sview, which allows views to be constructed at runtime instead of being hard-coded in *-set.xml files. This is work in progress and views aren't all fully implemented. For example Pilot view gets things slightly wrong with large roll values, Tower View AGL is not implemented, and we don't implement damping. See top of src/Viewer/sview.cxx for an overview. OpenSceneGraph-3.4 issues: OSG-3.4's event handling seems to be incorrect with CompositeViewer - events get sent for the wrong window which causes issues with resize and closing. It doesn't seem to be possible to work around this, so closing extra view windows can end up closing the main window for example. OSG-3.6 seems to fix the problems. We warn if CompositeViewer is enabled and OpenSceneGraph is 3.4.
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= globals->get_renderer()->getFrameStamp();
tile_cache.set_current_time(framestamp->getReferenceTime());
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SGBucket b;
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int x, y;
auto terraSync = globals->get_subsystem<simgear::SGTerraSync>();
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/* schedule all tiles, use distance-based loading priority,
* so tiles are loaded in innermost-to-outermost sequence. */
for ( x = -xrange; x <= xrange; ++x )
{
for ( y = -yrange; y <= yrange; ++y )
{
SGBucket b = curr_bucket.sibling(x, y);
if (!b.isValid()) {
continue;
}
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float priority = (-1.0) * (x*x+y*y);
sched_tile( b, priority, true, 0.0 );
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if (terraSync) {
terraSync->scheduleTile(b);
}
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}
}
}
/**
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* Update the various queues maintained by the tilemgr (private
* internal function, do not call directly.)
*/
void FGTileMgr::update_queues(bool& isDownloadingScenery)
{
CompositeViewer: Support for multiple view windows using osgViewer::CompositeViewer. Overview: Previously Flightgear always used a single osgViewer::Viewer(), which inherits from both osgViewer::ViewerBase and osgViewer::View, giving a single view window. If CompositeViewer is enabled, we instead use a osgViewer::CompositeViewer which contains a list of osgViewer::View's. Each of these View's can have its own eye position, so we can have multiple different views of the same scene. Enable at runtime with: --composite-viewer=1 Changes to allow use of osgViewer::CompositeViewer: Previously FGRenderer had this method: osgViewer::Viewer* getViewer(); This has been replaced by these two new methods: osgViewer::ViewerBase* getViewerBase(); osgViewer::View* getView(); If CompositeViewer is not enabled (the default), the actual runtime state is unchanged, and getViewerBase() and getView() both return a pointer to the singleton osgViewer::Viewer() object. If CompositeViewer is enabled, getViewerBase() returns a pointer to a singleton osgViewer::CompositeViewer object, and getView() returns a pointer to the first osgViewer::View in the osgViewer::CompositeViewer's list. The other significant change to FGRenderer() is the new method: osg::FrameStamp* getFrameStamp() If CompositeViewer is not enabled, this simply returns getView()->getFrameStamp(). If CompositeViewer is enabled it returns getViewerBase()->getFrameStamp(). It is important that code that previously called getView()->getFrameStamp() is changed to use the new method, because when CompositeViewer is enabled individual osgViewer::View's appear to return an osg::FrameStamp with zero frame number). All code that uses FGRenderer has been patched up to use the new methods so that things work as before regardless of whether CompositeViewer is enabled or not. We make FGRenderer::update() call SviewUpdate() which updates any extra views. Extra view windows: If CompositeViewer is enabled, one can create top-level extra view windows by calling SviewCreate(). See src/Viewer/sview.hxx for details. Each extra view window has its own simgear::compositor::Compositor instance. Currently SviewCreate() can create extra view windows that clone the current view, or view from one point to another (e.g. from one multiplayer aircraft to the user's aircradt) or keep two aircraft in view, one at a fixed distance in the foreground. SviewCreate() can be called from nasal via new nasal commands "view-clone", "view-last-pair", "view-last-pair-double" and "view-push". Associated changes to fgdata gives access to these via the View menu. The "view-push" command tags the current view for later use by "view-last-pair" and "view-last-pair-double". Extra view windows created by SviewCreate() use a new view system called Sview, which allows views to be constructed at runtime instead of being hard-coded in *-set.xml files. This is work in progress and views aren't all fully implemented. For example Pilot view gets things slightly wrong with large roll values, Tower View AGL is not implemented, and we don't implement damping. See top of src/Viewer/sview.cxx for an overview. OpenSceneGraph-3.4 issues: OSG-3.4's event handling seems to be incorrect with CompositeViewer - events get sent for the wrong window which causes issues with resize and closing. It doesn't seem to be possible to work around this, so closing extra view windows can end up closing the main window for example. OSG-3.6 seems to fix the problems. We warn if CompositeViewer is enabled and OpenSceneGraph is 3.4.
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osg::FrameStamp* framestamp = globals->get_renderer()->getFrameStamp();
double current_time = framestamp->getReferenceTime();
double vis = _visibilityMeters->getDoubleValue();
TileEntry *e;
int loading=0;
int sz=0;
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tile_cache.set_current_time( current_time );
tile_cache.reset_traversal();
while ( ! tile_cache.at_end() )
{
e = tile_cache.get_current();
if ( e )
{
// Prepare the ssg nodes corresponding to each tile.
// Set the ssg transform and update it's range selector
// based on current visibilty
e->prep_ssg_node(vis);
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if (!e->is_loaded()) {
bool nonExpiredOrCurrent = !e->is_expired(current_time) || e->is_current_view();
bool downloading = isTileDirSyncing(e->tileFileName);
isDownloadingScenery |= downloading;
if ( !downloading && nonExpiredOrCurrent) {
// schedule tile for loading with osg pager
_pager->queueRequest(e->tileFileName,
e->getNode(),
e->get_priority(),
framestamp,
e->getDatabaseRequest(),
_options.get());
loading++;
}
} // of tile not loaded case
} else {
SG_LOG(SG_TERRAIN, SG_ALERT, "Warning: empty tile in cache!");
}
tile_cache.next();
sz++;
}
int drop_count = sz - tile_cache.get_max_cache_size();
bool dropTiles = false;
if (_enableCache) {
dropTiles = ( drop_count > 0 ) && ((loading==0)||(drop_count > 10));
} else {
dropTiles = true;
drop_count = sz; // no limit on tiles to drop
}
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if (dropTiles)
{
long drop_index = _enableCache ? tile_cache.get_drop_tile() :
tile_cache.get_first_expired_tile();
while ( drop_index > -1 )
{
// schedule tile for deletion with osg pager
TileEntry* old = tile_cache.get_tile(drop_index);
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SG_LOG(SG_TERRAIN, SG_DEBUG, "Dropping:" << old->get_tile_bucket());
tile_cache.clear_entry(drop_index);
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if (_use_vpb) {
// Clear out any VPB data - e.g. roads
simgear::VPBTechnique::unloadFeatures(old->get_tile_bucket());
}
osg::ref_ptr<osg::Object> subgraph = old->getNode();
old->removeFromSceneGraph();
delete old;
// zeros out subgraph ref_ptr, so subgraph is owned by
// the pager and will be deleted in the pager thread.
_pager->queueDeleteRequest(subgraph);
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if (!_enableCache)
drop_index = tile_cache.get_first_expired_tile();
// limit tiles dropped to drop_count
else if (--drop_count > 0)
drop_index = tile_cache.get_drop_tile();
else
drop_index = -1;
}
} // of dropping tiles loop
}
// given the current lon/lat (in degrees), fill in the array of local
// chunks. If the chunk isn't already in the cache, then read it from
// disk.
void FGTileMgr::update(double)
{
double vis = _visibilityMeters->getDoubleValue();
schedule_tiles_at(globals->get_view_position(), vis);
bool waitingOnTerrasync = false;
update_queues(waitingOnTerrasync);
// scenery loading check, triggers after each sim (tile manager) reinit
if (!_scenery_loaded->getBoolValue())
{
bool fdmInited = fgGetBool("sim/fdm-initialized");
bool positionFinalized = fgGetBool("sim/position-finalized");
bool sceneryOverride = _scenery_override->getBoolValue();
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// we are done if final position is set and the scenery & FDM are done.
// scenery-override can ignore the last two, but not position finalization.
if (positionFinalized && (sceneryOverride || (isSceneryLoaded() && fdmInited)))
{
_scenery_loaded->setBoolValue(true);
fgSplashProgress("");
}
else
{
if (!positionFinalized) {
fgSplashProgress("finalize-position");
} else if (waitingOnTerrasync) {
fgSplashProgress("downloading-scenery");
} else {
fgSplashProgress("loading-scenery");
}
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// be nice to loader threads while waiting for initial scenery, reduce to 20fps
SGTimeStamp::sleepForMSec(50);
}
}
}
// schedule tiles for the viewer bucket
// (FDM/AI/groundcache/... should use "schedule_scenery" instead)
void FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
{
// SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
// << longitude << " " << latitude );
current_bucket = SGBucket( location );
// schedule more tiles when visibility increased considerably
// TODO Calculate tile size - instead of using fixed value (5000m)
if (range_m - scheduled_visibility > 5000.0)
previous_bucket.make_bad();
// SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
// << current_bucket );
fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() );
// do tile load scheduling.
// Note that we need keep track of both viewer buckets and fdm buckets.
if ( state == Running ) {
if (last_state != state)
{
SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
}
if (current_bucket != previous_bucket) {
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// We've moved to a new bucket, we need to schedule any
// needed tiles for loading.
SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr: at " << location << ", scheduling needed for:" << current_bucket
<< ", visibility=" << range_m);
scheduled_visibility = range_m;
schedule_needed(current_bucket, range_m);
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}
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// save bucket
previous_bucket = current_bucket;
} else if ( state == Start || state == Inited ) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Start || Inited" );
// do not update bucket yet (position not valid in initial loop)
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state = Running;
previous_bucket.make_bad();
}
last_state = state;
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}
/** Schedules scenery for given position. Load request remains valid for given duration
* (duration=0.0 => nothing is loaded).
* Used for FDM/AI/groundcache/... requests. Viewer uses "schedule_tiles_at" instead.
* Returns true when all tiles for the given position are already loaded, false otherwise.
*/
bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
{
// sanity check (unfortunately needed!)
if (!position.isValid())
return false;
const float priority = 0.0;
bool available = true;
SGBucket bucket(position);
available = sched_tile( bucket, priority, false, duration );
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if ((!available)&&(duration==0.0)) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "schedule_scenery: Scheduling tile at bucket:" << bucket << " return false" );
return false;
}
SGVec3d cartPos = SGVec3d::fromGeod(position);
// Traverse all tiles required to be there for the given visibility.
double tile_width = bucket.get_width_m();
double tile_height = bucket.get_height_m();
double tile_r = 0.5*sqrt(tile_width*tile_width + tile_height*tile_height);
double max_dist = tile_r + range_m;
double max_dist2 = max_dist*max_dist;
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int xrange = (int)fabs(range_m / tile_width) + 1;
int yrange = (int)fabs(range_m / tile_height) + 1;
for ( int x = -xrange; x <= xrange; ++x )
{
for ( int y = -yrange; y <= yrange; ++y )
{
// We have already checked for the center tile.
if ( x != 0 || y != 0 )
{
SGBucket b = bucket.sibling(x, y );
if (!b.isValid()) {
continue;
}
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double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
// Do not ask if it is just the next tile but way out of range.
if (distance2 <= max_dist2)
{
available &= sched_tile( b, priority, false, duration );
if ((!available)&&(duration==0.0))
return false;
}
}
}
}
return available;
}
// Returns true if tiles around current view position have been loaded
bool FGTileMgr::isSceneryLoaded()
{
double range_m = 100.0;
if (scheduled_visibility < range_m)
range_m = scheduled_visibility;
return schedule_scenery(globals->get_view_position(), range_m, 0.0);
}
bool FGTileMgr::isTileDirSyncing(const std::string& tileFileName) const
{
auto terraSync = globals->get_subsystem<simgear::SGTerraSync>();
if (!terraSync) {
return false;
}
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// if Models is syncing, also wait for it, since otherwise
// we get load errors
if (terraSync->isDataDirPending("Models")) {
return true;
}
std::string nameWithoutExtension = tileFileName.substr(0, tileFileName.size() - 4);
long int bucketIndex = simgear::strutils::to_int(nameWithoutExtension);
SGBucket bucket(bucketIndex);
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return terraSync->isTileDirPending(bucket.gen_base_path());
}