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I just nailed an especially annoying tile cache scheduling bug.

What was happening was that we screwed up and scheduled tiles for
(lon,lon) rather than (lon,lat) ... note the typo.  This generated
bogus tile id's which the system happily accepted, put into the tile
cache system, and attempted to load.  The problem was that these bogus
tile id's were negative where as all valid tile id's should be >= 0.

These negative tile id's up the logic used to remove tiles from the
cache.  When identifying tiles for removal, we look for the furthest
tile away from us by starting out the furthest id at -1 and if we find
something further, we update the furthest tile id.  Then at the end we
check if the furthest tile id >= 0 to see if we found anything we
could remove.  However, the furthest tile id was these bogus tiles
with negative tile id's so the system always assumed there was nothing
appropriate for removal.  This made it impossible to ever remove a
tile from the cache meaning it quickly filled up and no more tiles
could be loaded.

I fixed the one instance of scheduling tiles for a bogus location, and
added a sanity check so if it ever happens again we'll bomb with an
appropriate error message.
This commit is contained in:
curt 2001-11-12 22:05:47 +00:00
parent a3bce2f219
commit 36de63366b
4 changed files with 33 additions and 47 deletions

View file

@ -100,7 +100,7 @@ void AptDialog_OK (puObject *)
// if ( global_tile_mgr.init() ) {
// Load the local scenery data
global_tile_mgr.update( longitude->getDoubleValue(),
longitude->getDoubleValue() );
latitude->getDoubleValue() );
// } else {
// SG_LOG( SG_GENERAL, SG_ALERT,
// "Error in Tile Manager initialization!" );

View file

@ -88,7 +88,7 @@ void FGNewCache::init( void ) {
SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
<< tile_cache.size() );
#if 0 // don't clear the cache right now
#if 0 // don't clear the cache
clear_cache();
#endif
@ -105,36 +105,6 @@ bool FGNewCache::exists( const SGBucket& b ) const {
}
// depricated for threading
#if 0
// Fill in a tile cache entry with real data for the specified bucket
void FGNewCache::fill_in( const SGBucket& b ) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "FILL IN CACHE ENTRY = " << b.gen_index() );
// clear out a distant entry in the cache if needed.
make_space();
// create the entry
FGTileEntry *e = new FGTileEntry( b );
// register it in the cache
long tile_index = b.gen_index();
tile_cache[tile_index] = e;
SGPath tile_path;
if ( globals->get_fg_scenery() != (string)"" ) {
tile_path.set( globals->get_fg_scenery() );
} else {
tile_path.set( globals->get_fg_root() );
tile_path.append( "Scenery" );
}
// Load the appropriate data file
e->load( tile_path, true );
}
#endif
// Ensure at least one entry is free in the cache
bool FGNewCache::make_space() {
SG_LOG( SG_TERRAIN, SG_DEBUG, "Make space in cache" );
@ -160,7 +130,7 @@ bool FGNewCache::make_space() {
long index = current->first;
FGTileEntry *e = current->second;
if ( e->is_loaded() && e->get_pending_models() == 0 ) {
if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
// calculate approximate distance from view point
sgdCopyVec3( abs_view_pos,
globals->get_current_view()->get_abs_view_pos() );
@ -183,20 +153,23 @@ bool FGNewCache::make_space() {
max_dist = dist;
max_index = index;
}
}
} else {
SG_LOG( SG_TERRAIN, SG_INFO, "loaded = " << e->is_loaded()
<< " pending models = " << e->get_pending_models() );
}
}
// If we made it this far, then there were no open cache entries.
// We will instead free the furthest cache entry and return true
SG_LOG( SG_TERRAIN, SG_INFO, " max_dist = " << max_dist );
SG_LOG( SG_TERRAIN, SG_INFO, " index = " << max_index );
if ( max_index >= 0 ) {
SG_LOG( SG_TERRAIN, SG_DEBUG, " max_dist = " << max_dist );
SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << max_index );
entry_free( max_index );
return true;
} else {
SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! can't make_space(), tile "
"cache is full, but no entries available to removal." );
"cache is full, but no entries available for removal." );
return false;
}
}
@ -215,7 +188,7 @@ void FGNewCache::clear_cache() {
long index = current->first;
SG_LOG( SG_TERRAIN, SG_DEBUG, "clearing " << index );
FGTileEntry *e = current->second;
if ( e->is_loaded() && e->get_pending_models() == 0 ) {
if ( e->is_loaded() && (e->get_pending_models() == 0) ) {
e->tile_bucket.make_bad();
entry_free(index);
}
@ -232,14 +205,14 @@ void FGNewCache::clear_cache() {
bool FGNewCache::insert_tile( FGTileEntry *e ) {
// clear out a distant entry in the cache if needed.
if ( make_space() ) {
// register it in the cache
long tile_index = e->get_tile_bucket().gen_index();
tile_cache[tile_index] = e;
// register it in the cache
long tile_index = e->get_tile_bucket().gen_index();
tile_cache[tile_index] = e;
return true;
return true;
} else {
// failed to find cache space
// failed to find cache space
return false;
return false;
}
}

View file

@ -154,7 +154,20 @@ void FGTileMgr::sched_tile( const SGBucket& b ) {
// schedule a needed buckets for loading
void FGTileMgr::schedule_needed() {
cout << "scheduling needed tiles for " << longitude << " " << latitude << endl;
// sanity check (unfortunately needed!)
if ( longitude < -180.0 || longitude > 180.0
|| latitude < -90.0 || latitude > 90.0 )
{
SG_LOG( SG_TERRAIN, SG_ALERT,
"Attempting to schedule tiles for bogus latitude and" );
SG_LOG( SG_TERRAIN, SG_ALERT,
"longitude. This is a FATAL error. Exiting!" );
exit(-1);
}
SG_LOG( SG_TERRAIN, SG_INFO,
"scheduling needed tiles for " << longitude << " " << latitude );
#ifndef FG_OLD_WEATHER
if ( WeatherDatabase != NULL ) {
vis = WeatherDatabase->getWeatherVisibility();

View file

@ -157,7 +157,7 @@ FGFX::update ()
// Update the engine sound.
////////////////////////////////////////////////////////////////////
if (_engine_running_prop->getBoolValue()) {
if (cur_fdm_state->get_num_engines() > 0 && _engine_running_prop->getBoolValue()) {
// pitch corresponds to rpm
// volume corresponds to manifold pressure