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Tile manager improvements

Priority scheme for tile loading/removing
Cleaner tile manager interface for AI/groundcache/...
Reduce start-up delay. Drop splash screen when inner scenery is available.
Be nice to osg loader: slow-down main loop while initial scenery is still loading.
This commit is contained in:
ThorstenB 2010-11-19 13:59:43 +01:00
parent 20b58fd9ab
commit 44901ae86f
8 changed files with 224 additions and 237 deletions

View file

@ -420,14 +420,12 @@ void FGAIAircraft::getGroundElev(double dt) {
}
double range = 500.0;
if (!globals->get_tile_mgr()->scenery_available(pos, range)) {
// Try to shedule tiles for that position.
globals->get_tile_mgr()->schedule_tiles_at( pos, range );
if (globals->get_tile_mgr()->schedule_scenery(pos, range, 5.0))
{
double alt;
if (getGroundElevationM(SGGeod::fromGeodM(pos, 20000), alt, 0))
tgt_altitude_ft = alt * SG_METER_TO_FEET;
}
double alt;
if (getGroundElevationM(SGGeod::fromGeodM(pos, 20000), alt, 0))
tgt_altitude_ft = alt * SG_METER_TO_FEET;
}
}

View file

@ -113,7 +113,7 @@ void FDMShell::update(double dt)
double lon = fgGetDouble("/sim/presets/longitude-deg");
double lat = fgGetDouble("/sim/presets/latitude-deg");
double range = 1000.0; // in metres
double range = 100.0; // in meters
SGGeod geod = SGGeod::fromDeg(lon, lat);
if (globals->get_scenery()->scenery_available(geod, range)) {
SG_LOG(SG_FLIGHT, SG_INFO, "Scenery loaded, will init FDM");

View file

@ -328,7 +328,7 @@ FGGroundCache::prepare_ground_cache(double startSimTime, double endSimTime,
SGGeod geodPt = SGGeod::fromCart(pt);
// Don't blow away the cache ground_radius and stuff if there's no
// scenery
if (!globals->get_tile_mgr()->scenery_available(geodPt, rad)) {
if (!globals->get_tile_mgr()->schedule_scenery(geodPt, rad, 1.0)) {
SG_LOG(SG_FLIGHT, SG_WARN, "prepare_ground_cache(): scenery_available "
"returns false at " << geodPt << " " << pt << " " << rad);
return false;

View file

@ -187,16 +187,24 @@ static void fgMainLoop( void ) {
}
#endif
// END Tile Manager udpates
// END Tile Manager updates
bool scenery_loaded = fgGetBool("sim/sceneryloaded");
if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
&& fgGetBool("sim/fdm-initialized")) {
fgSetBool("sim/sceneryloaded",true);
if (fgGetBool("/sim/sound/working")) {
globals->get_soundmgr()->activate();
if (!scenery_loaded)
{
if (globals->get_tile_mgr()->isSceneryLoaded()
&& fgGetBool("sim/fdm-initialized")) {
fgSetBool("sim/sceneryloaded",true);
if (fgGetBool("/sim/sound/working")) {
globals->get_soundmgr()->activate();
}
globals->get_props()->tie("/sim/sound/devices/name",
SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
}
else
{
// be nice to loader threads while waiting for initial scenery, reduce to 2fps
usleep(500000);
}
globals->get_props()->tie("/sim/sound/devices/name",
SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
}
simgear::AtomicChangeListener::fireChangeListeners();

View file

@ -1,4 +1,4 @@
// SceneryPager.hxx -- Interface to OSG database pager
// SceneryPager.cxx -- Interface to OSG database pager
//
// Copyright (C) 2007 Tim Moore timoore@redhat.com
//

View file

@ -28,6 +28,7 @@
#include <stdio.h>
#include <string.h>
#include <osgViewer/Viewer>
#include <osgUtil/IntersectVisitor>
#include <simgear/constants.h>
@ -38,6 +39,7 @@
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/model/CheckSceneryVisitor.hxx>
#include <Main/renderer.hxx>
#include <Main/fg_props.hxx>
#include "tilemgr.hxx"
@ -226,13 +228,15 @@ FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
bool FGScenery::scenery_available(const SGGeod& position, double range_m)
{
if(globals->get_tile_mgr()->scenery_available(position, range_m))
if(globals->get_tile_mgr()->schedule_scenery(position, range_m, 0.0))
{
double elev;
if (!get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0, 0))
return false;
SGVec3f p = SGVec3f::fromGeod(SGGeod::fromGeodM(position, elev));
simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p), range_m);
osg::FrameStamp* framestamp
= globals->get_renderer()->getViewer()->getFrameStamp();
simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p), range_m, framestamp);
// currently the PagedLODs will not be loaded by the DatabasePager
// while the splashscreen is there, so CheckSceneryVisitor force-loads
// missing objects in the main thread

View file

@ -82,7 +82,6 @@ void FGTileMgr::init() {
TileEntry::setModelLoadHelper(this);
_visibilityMeters = fgGetNode("/environment/visibility-m", true);
reinit();
}
@ -90,68 +89,55 @@ void FGTileMgr::init() {
void FGTileMgr::reinit()
{
tile_cache.init();
state = Inited;
previous_bucket.make_bad();
current_bucket.make_bad();
longitude = latitude = -1000.0;
// force an update now
update(0.0);
tile_cache.init();
state = Inited;
previous_bucket.make_bad();
current_bucket.make_bad();
longitude = latitude = -1000.0;
// force an update now
update(0.0);
}
// schedule a tile for loading
void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring, const bool is_cache_locked ) {
/* schedule a tile for loading, keep request for given amount of time.
* Returns true if tile is already loaded. */
bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
{
// see if tile already exists in the cache
TileEntry *t = tile_cache.get_tile( b );
if (t) {
t->set_timestamp(tile_cache.get_current_time());
t->set_inner_ring( is_inner_ring );
t->set_cache_lock( is_cache_locked );
return;
}
// make space in the cache
SceneryPager* pager = FGScenery::getPagerSingleton();
while ( (int)tile_cache.get_size() >= tile_cache.get_max_cache_size() ) {
long index = tile_cache.get_oldest_tile();
if ( index >= 0 ) {
TileEntry *old = tile_cache.get_tile( index );
tile_cache.clear_entry( index );
osg::ref_ptr<osg::Object> subgraph = old->getNode();
old->removeFromSceneGraph();
delete old;
// zeros out subgraph ref_ptr, so subgraph is owned by
// the pager and will be deleted in the pager thread.
pager->queueDeleteRequest(subgraph);
} else {
// nothing to free ?!? forge ahead
break;
if (!t)
{
// create a new entry
t = new TileEntry( b );
// insert the tile into the cache, update will generate load request
if ( tile_cache.insert_tile( t ) )
{
// Attach to scene graph
t->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
} else
{
// insert failed (cache full with no available entries to
// delete.) Try again later
delete t;
return false;
}
SG_LOG( SG_TERRAIN, SG_DEBUG, " New tile cache size " << (int)tile_cache.get_size() );
}
// create a new entry
TileEntry *e = new TileEntry( b );
// insert the tile into the cache
if ( tile_cache.insert_tile( e ) ) {
e->set_inner_ring( is_inner_ring );
e->set_cache_lock( is_cache_locked );
// update_queues will generate load request
// Attach to scene graph
e->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
} else {
// insert failed (cache full with no available entries to
// delete.) Try again later
delete e;
}
// update tile's properties
tile_cache.request_tile(t,priority,current_view,duration);
return t->is_loaded();
}
// schedule a needed buckets for loading
void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis) {
/* schedule needed buckets for the current view position for loading,
* keep request for given amount of time */
void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
{
// sanity check (unfortunately needed!)
if ( longitude < -180.0 || longitude > 180.0
|| latitude < -90.0 || latitude > 90.0 )
@ -185,15 +171,8 @@ void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis) {
// cout << "max cache size = " << tile_cache.get_max_cache_size()
// << " current cache size = " << tile_cache.get_size() << endl;
// clear the inner ring flags so we can set them below. This
// prevents us from having "true" entries we aren't able to find
// to get rid of if we teleport a long ways away from the current
// location.
tile_cache.clear_inner_ring_flags();
// clear the cache lock flags which prevented tiles of the previous position to be dropped
// from the cache.
tile_cache.clear_cache_lock_flags();
// clear flags of all tiles belonging to the previous view set
tile_cache.clear_current_view();
// update timestamps, so all tiles scheduled now are *newer* than any tile previously loaded
osg::FrameStamp* framestamp
@ -202,29 +181,17 @@ void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis) {
SGBucket b;
// schedule center tile first so it can be loaded first
b = sgBucketOffset( longitude, latitude, 0, 0 );
sched_tile( b, true, true );
int x, y;
// schedule next ring of 8 tiles
for ( x = -1; x <= 1; ++x ) {
for ( y = -1; y <= 1; ++y ) {
if ( x != 0 || y != 0 ) {
b = sgBucketOffset( longitude, latitude, x, y );
sched_tile( b, true, true);
}
}
}
// schedule remaining tiles
for ( x = -xrange; x <= xrange; ++x ) {
for ( y = -yrange; y <= yrange; ++y ) {
if ( x < -1 || x > 1 || y < -1 || y > 1 ) {
SGBucket b = sgBucketOffset( longitude, latitude, x, y );
sched_tile( b, false, true);
}
/* schedule all tiles, use distance-based loading priority,
* so tiles are loaded in innermost-to-outermost sequence. */
for ( x = -xrange; x <= xrange; ++x )
{
for ( y = -yrange; y <= yrange; ++y )
{
SGBucket b = sgBucketOffset( longitude, latitude, x, y );
float priority = (-1.0) * (x*x+y*y);
sched_tile( b, priority, true, 0.0 );
}
}
}
@ -268,37 +235,6 @@ FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
return result;
}
// Helper class for STL fun
class TileLoad : public std::unary_function<TileCache::tile_map::value_type,
void>
{
public:
TileLoad(SceneryPager *pager, osg::FrameStamp* framestamp,
osg::Group* terrainBranch, osgDB::ReaderWriter::Options* options) :
_pager(pager), _framestamp(framestamp), _options(options) {}
TileLoad(const TileLoad& rhs) :
_pager(rhs._pager), _framestamp(rhs._framestamp),
_options(rhs._options) {}
void operator()(TileCache::tile_map::value_type& tilePair)
{
TileEntry* entry = tilePair.second;
if (entry->getNode()->getNumChildren() == 0) {
_pager->queueRequest(entry->tileFileName,
entry->getNode(),
entry->get_inner_ring() ? 10.0f : 1.0f,
_framestamp,
entry->getDatabaseRequest(),
_options);
}
}
private:
SceneryPager* _pager;
osg::FrameStamp* _framestamp;
osgDB::ReaderWriter::Options* _options;
};
/**
* Update the various queues maintained by the tilemagr (private
* internal function, do not call directly.)
@ -308,13 +244,71 @@ void FGTileMgr::update_queues()
SceneryPager* pager = FGScenery::getPagerSingleton();
osg::FrameStamp* framestamp
= globals->get_renderer()->getViewer()->getFrameStamp();
tile_cache.set_current_time(framestamp->getReferenceTime());
for_each(tile_cache.begin(), tile_cache.end(),
TileLoad(pager,
framestamp,
globals->get_scenery()->get_terrain_branch(), _options.get()));
}
double current_time = framestamp->getReferenceTime();
double vis = _visibilityMeters->getDoubleValue();
TileEntry *e;
int loading=0;
int sz=0;
tile_cache.set_current_time( current_time );
tile_cache.reset_traversal();
while ( ! tile_cache.at_end() )
{
e = tile_cache.get_current();
// cout << "processing a tile" << endl;
if ( e )
{
// Prepare the ssg nodes corresponding to each tile.
// Set the ssg transform and update it's range selector
// based on current visibilty
e->prep_ssg_node(vis);
if (( !e->is_loaded() )&&
( !e->is_expired(current_time) ))
{
// schedule tile for loading with osg pager
pager->queueRequest(e->tileFileName,
e->getNode(),
e->get_priority(),
framestamp,
e->getDatabaseRequest(),
_options.get());
loading++;
}
} else
{
SG_LOG(SG_INPUT, SG_ALERT, "warning ... empty tile in cache");
}
tile_cache.next();
sz++;
}
int drop_count = sz - tile_cache.get_max_cache_size();
if (( drop_count > 0 )&&
((loading==0)||(drop_count > 10)))
{
long drop_index = tile_cache.get_drop_tile();
while ( drop_index > -1 )
{
// schedule tile for deletion with osg pager
TileEntry* old = tile_cache.get_tile(drop_index);
tile_cache.clear_entry(drop_index);
osg::ref_ptr<osg::Object> subgraph = old->getNode();
old->removeFromSceneGraph();
delete old;
// zeros out subgraph ref_ptr, so subgraph is owned by
// the pager and will be deleted in the pager thread.
pager->queueDeleteRequest(subgraph);
if (--drop_count > 0)
drop_index = tile_cache.get_drop_tile();
else
drop_index = -1;
}
}
}
// given the current lon/lat (in degrees), fill in the array of local
// chunks. If the chunk isn't already in the cache, then read it from
@ -323,12 +317,15 @@ void FGTileMgr::update(double)
{
SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" );
SGVec3d viewPos = globals->get_current_view()->get_view_pos();
prep_ssg_nodes();
double vis = _visibilityMeters->getDoubleValue();
schedule_tiles_at(SGGeod::fromCart(viewPos), vis);
update_queues();
}
int FGTileMgr::schedule_tiles_at(const SGGeod& location, double rangeM)
// schedule tiles for the viewer bucket (FDM/AI/groundcache/... use
// "schedule_scenery" instead
int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
{
longitude = location.getLongitudeDeg();
latitude = location.getLatitudeDeg();
@ -337,6 +334,12 @@ int FGTileMgr::schedule_tiles_at(const SGGeod& location, double rangeM)
// << longitude << " " << latatitude );
current_bucket.set_bucket( location );
// schedule more tiles when visibility increased considerably
// TODO Calculate tile size - instead of using fixed value (5000m)
if (range_m-scheduled_visibility > 5000.0)
previous_bucket.make_bad();
// SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
// << current_bucket );
fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() );
@ -349,107 +352,86 @@ int FGTileMgr::schedule_tiles_at(const SGGeod& location, double rangeM)
// We've moved to a new bucket, we need to schedule any
// needed tiles for loading.
SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
schedule_needed(current_bucket, rangeM);
scheduled_visibility = range_m;
schedule_needed(current_bucket, range_m);
}
// save bucket
previous_bucket = current_bucket;
} else if ( state == Start || state == Inited ) {
SG_LOG( SG_TERRAIN, SG_INFO, "State == Start || Inited" );
// do not update bucket yet (position not valid in initial loop)
state = Running;
if (current_bucket != previous_bucket
&& current_bucket.get_chunk_lon() != -1000) {
SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
schedule_needed(current_bucket, rangeM);
}
previous_bucket.make_bad();
}
update_queues();
// save bucket...
previous_bucket = current_bucket;
return 1;
}
void FGTileMgr::prep_ssg_nodes() {
// traverse the potentially viewable tile list and update range
// selector and transform
double vis = _visibilityMeters->getDoubleValue();
TileEntry *e;
tile_cache.reset_traversal();
while ( ! tile_cache.at_end() ) {
// cout << "processing a tile" << endl;
if ( (e = tile_cache.get_current()) ) {
e->prep_ssg_node(vis);
} else {
SG_LOG(SG_INPUT, SG_ALERT, "warning ... empty tile in cache");
}
tile_cache.next();
}
}
bool FGTileMgr::scenery_available(const SGGeod& position, double range_m)
/** Schedules scenery for given position. Load request remains valid for given duration
* (duration=0.0 => nothing is loaded).
* Used for FDM/AI/groundcache/... requests. Viewer uses "schedule_tiles_at" instead.
* Returns true when all tiles for the given position are already loaded, false otherwise.
*/
bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
{
// sanity check (unfortunately needed!)
if (position.getLongitudeDeg() < -180 || position.getLongitudeDeg() > 180 ||
position.getLatitudeDeg() < -90 || position.getLatitudeDeg() > 90)
return false;
const float priority = 0.0;
double current_longitude = position.getLongitudeDeg();
double current_latitude = position.getLatitudeDeg();
bool available = true;
// sanity check (unfortunately needed!)
if (current_longitude < -180 || current_longitude > 180 ||
current_latitude < -90 || current_latitude > 90)
return false;
SGBucket bucket(position);
TileEntry *te = tile_cache.get_tile(bucket);
if (!te || !te->is_loaded())
return false;
SGVec3d cartPos = SGVec3d::fromGeod(position);
// Traverse all tiles required to be there for the given visibility.
// This uses exactly the same algorithm like the tile scheduler.
double tile_width = bucket.get_width_m();
double tile_height = bucket.get_height_m();
double tile_r = 0.5*sqrt(tile_width*tile_width + tile_height*tile_height);
double max_dist = tile_r + range_m;
double max_dist2 = max_dist*max_dist;
SGBucket bucket(position);
available = sched_tile( bucket, priority, false, duration );
int xrange = (int)fabs(range_m / tile_width) + 1;
int yrange = (int)fabs(range_m / tile_height) + 1;
for ( int x = -xrange; x <= xrange; ++x ) {
for ( int y = -yrange; y <= yrange; ++y ) {
// We have already checked for the center tile.
if ( x != 0 || y != 0 ) {
SGBucket b = sgBucketOffset( position.getLongitudeDeg(),
position.getLatitudeDeg(), x, y );
// Do not ask if it is just the next tile but way out of range.
if (max_dist2 < distSqr(cartPos, SGVec3d::fromGeod(b.get_center())))
continue;
TileEntry *te = tile_cache.get_tile(b);
if (!te || !te->is_loaded())
return false;
}
}
}
if ((!available)&&(duration==0.0))
return false;
// Survived all tests.
return true;
}
SGVec3d cartPos = SGVec3d::fromGeod(position);
namespace
{
struct IsTileLoaded :
public std::unary_function<TileCache::tile_map::value_type, bool>
{
bool operator()(const TileCache::tile_map::value_type& tilePair) const
// Traverse all tiles required to be there for the given visibility.
double tile_width = bucket.get_width_m();
double tile_height = bucket.get_height_m();
double tile_r = 0.5*sqrt(tile_width*tile_width + tile_height*tile_height);
double max_dist = tile_r + range_m;
double max_dist2 = max_dist*max_dist;
int xrange = (int)fabs(range_m / tile_width) + 1;
int yrange = (int)fabs(range_m / tile_height) + 1;
for ( int x = -xrange; x <= xrange; ++x )
{
return tilePair.second->is_loaded();
for ( int y = -yrange; y <= yrange; ++y )
{
// We have already checked for the center tile.
if ( x != 0 || y != 0 )
{
SGBucket b = sgBucketOffset( current_longitude,
current_latitude, x, y );
double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
// Do not ask if it is just the next tile but way out of range.
if (distance2 <= max_dist2)
{
available &= sched_tile( b, priority, false, duration );
if ((!available)&&(duration==0.0))
return false;
}
}
}
}
};
return available;
}
// Returns true if tiles around current view position have been loaded
bool FGTileMgr::isSceneryLoaded()
{
return (std::find_if(tile_cache.begin(), tile_cache.end(),
std::not1(IsTileLoaded()))
== tile_cache.end());
double range_m = 100.0;
if (scheduled_visibility < range_m)
range_m = scheduled_visibility;
return schedule_scenery(SGGeod::fromDeg(longitude, latitude), range_m, 0.0);
}

View file

@ -51,8 +51,8 @@ private:
load_state state;
// schedule a tile for loading
void sched_tile( const SGBucket& b, const bool is_inner_ring, const bool is_cache_locked );
// schedule a tile for loading, returns true when tile is already loaded
bool sched_tile( const SGBucket& b, double priority,bool current_view, double request_time);
// schedule a needed buckets for loading
void schedule_needed(const SGBucket& curr_bucket, double rangeM);
@ -69,6 +69,7 @@ private:
// current longitude latitude
double longitude;
double latitude;
double scheduled_visibility;
/**
* tile cache
@ -79,12 +80,6 @@ private:
// internal function, do not call directly.)
void update_queues();
// Prepare the ssg nodes corresponding to each tile. For each
// tile, set the ssg transform and update it's range selector
// based on current visibilty void prep_ssg_nodes( float
// visibility_meters );
void prep_ssg_nodes();
SGPropertyNode* _visibilityMeters;
public:
@ -103,15 +98,15 @@ public:
const SGBucket& get_current_bucket () const { return current_bucket; }
/// Returns true if scenery is avaliable for the given lat, lon position
/// Returns true if scenery is available for the given lat, lon position
/// within a range of range_m.
/// lat and lon are expected to be in degrees.
bool scenery_available(const SGGeod& position, double range_m);
bool schedule_scenery(const SGGeod& position, double range_m, double duration=0.0);
// Load a model for a tile
osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
// Returns true if all the tiles in the tile cache have been loaded
// Returns true if tiles around current view position have been loaded
bool isSceneryLoaded();
};