Tile manager improvements
Priority scheme for tile loading/removing Cleaner tile manager interface for AI/groundcache/... Reduce start-up delay. Drop splash screen when inner scenery is available. Be nice to osg loader: slow-down main loop while initial scenery is still loading.
This commit is contained in:
parent
20b58fd9ab
commit
44901ae86f
8 changed files with 224 additions and 237 deletions
|
@ -420,14 +420,12 @@ void FGAIAircraft::getGroundElev(double dt) {
|
|||
}
|
||||
|
||||
double range = 500.0;
|
||||
if (!globals->get_tile_mgr()->scenery_available(pos, range)) {
|
||||
// Try to shedule tiles for that position.
|
||||
globals->get_tile_mgr()->schedule_tiles_at( pos, range );
|
||||
if (globals->get_tile_mgr()->schedule_scenery(pos, range, 5.0))
|
||||
{
|
||||
double alt;
|
||||
if (getGroundElevationM(SGGeod::fromGeodM(pos, 20000), alt, 0))
|
||||
tgt_altitude_ft = alt * SG_METER_TO_FEET;
|
||||
}
|
||||
|
||||
double alt;
|
||||
if (getGroundElevationM(SGGeod::fromGeodM(pos, 20000), alt, 0))
|
||||
tgt_altitude_ft = alt * SG_METER_TO_FEET;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -113,7 +113,7 @@ void FDMShell::update(double dt)
|
|||
double lon = fgGetDouble("/sim/presets/longitude-deg");
|
||||
double lat = fgGetDouble("/sim/presets/latitude-deg");
|
||||
|
||||
double range = 1000.0; // in metres
|
||||
double range = 100.0; // in meters
|
||||
SGGeod geod = SGGeod::fromDeg(lon, lat);
|
||||
if (globals->get_scenery()->scenery_available(geod, range)) {
|
||||
SG_LOG(SG_FLIGHT, SG_INFO, "Scenery loaded, will init FDM");
|
||||
|
|
|
@ -328,7 +328,7 @@ FGGroundCache::prepare_ground_cache(double startSimTime, double endSimTime,
|
|||
SGGeod geodPt = SGGeod::fromCart(pt);
|
||||
// Don't blow away the cache ground_radius and stuff if there's no
|
||||
// scenery
|
||||
if (!globals->get_tile_mgr()->scenery_available(geodPt, rad)) {
|
||||
if (!globals->get_tile_mgr()->schedule_scenery(geodPt, rad, 1.0)) {
|
||||
SG_LOG(SG_FLIGHT, SG_WARN, "prepare_ground_cache(): scenery_available "
|
||||
"returns false at " << geodPt << " " << pt << " " << rad);
|
||||
return false;
|
||||
|
|
|
@ -187,16 +187,24 @@ static void fgMainLoop( void ) {
|
|||
}
|
||||
#endif
|
||||
|
||||
// END Tile Manager udpates
|
||||
// END Tile Manager updates
|
||||
bool scenery_loaded = fgGetBool("sim/sceneryloaded");
|
||||
if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
|
||||
&& fgGetBool("sim/fdm-initialized")) {
|
||||
fgSetBool("sim/sceneryloaded",true);
|
||||
if (fgGetBool("/sim/sound/working")) {
|
||||
globals->get_soundmgr()->activate();
|
||||
if (!scenery_loaded)
|
||||
{
|
||||
if (globals->get_tile_mgr()->isSceneryLoaded()
|
||||
&& fgGetBool("sim/fdm-initialized")) {
|
||||
fgSetBool("sim/sceneryloaded",true);
|
||||
if (fgGetBool("/sim/sound/working")) {
|
||||
globals->get_soundmgr()->activate();
|
||||
}
|
||||
globals->get_props()->tie("/sim/sound/devices/name",
|
||||
SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// be nice to loader threads while waiting for initial scenery, reduce to 2fps
|
||||
usleep(500000);
|
||||
}
|
||||
globals->get_props()->tie("/sim/sound/devices/name",
|
||||
SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
|
||||
}
|
||||
simgear::AtomicChangeListener::fireChangeListeners();
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// SceneryPager.hxx -- Interface to OSG database pager
|
||||
// SceneryPager.cxx -- Interface to OSG database pager
|
||||
//
|
||||
// Copyright (C) 2007 Tim Moore timoore@redhat.com
|
||||
//
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
#include <osgUtil/IntersectVisitor>
|
||||
|
||||
#include <simgear/constants.h>
|
||||
|
@ -38,6 +39,7 @@
|
|||
#include <simgear/scene/util/SGSceneUserData.hxx>
|
||||
#include <simgear/scene/model/CheckSceneryVisitor.hxx>
|
||||
|
||||
#include <Main/renderer.hxx>
|
||||
#include <Main/fg_props.hxx>
|
||||
|
||||
#include "tilemgr.hxx"
|
||||
|
@ -226,13 +228,15 @@ FGScenery::get_cart_ground_intersection(const SGVec3d& pos, const SGVec3d& dir,
|
|||
|
||||
bool FGScenery::scenery_available(const SGGeod& position, double range_m)
|
||||
{
|
||||
if(globals->get_tile_mgr()->scenery_available(position, range_m))
|
||||
if(globals->get_tile_mgr()->schedule_scenery(position, range_m, 0.0))
|
||||
{
|
||||
double elev;
|
||||
if (!get_elevation_m(SGGeod::fromGeodM(position, SG_MAX_ELEVATION_M), elev, 0, 0))
|
||||
return false;
|
||||
SGVec3f p = SGVec3f::fromGeod(SGGeod::fromGeodM(position, elev));
|
||||
simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p), range_m);
|
||||
osg::FrameStamp* framestamp
|
||||
= globals->get_renderer()->getViewer()->getFrameStamp();
|
||||
simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p), range_m, framestamp);
|
||||
// currently the PagedLODs will not be loaded by the DatabasePager
|
||||
// while the splashscreen is there, so CheckSceneryVisitor force-loads
|
||||
// missing objects in the main thread
|
||||
|
|
|
@ -82,7 +82,6 @@ void FGTileMgr::init() {
|
|||
TileEntry::setModelLoadHelper(this);
|
||||
|
||||
_visibilityMeters = fgGetNode("/environment/visibility-m", true);
|
||||
|
||||
|
||||
reinit();
|
||||
}
|
||||
|
@ -90,68 +89,55 @@ void FGTileMgr::init() {
|
|||
|
||||
void FGTileMgr::reinit()
|
||||
{
|
||||
tile_cache.init();
|
||||
|
||||
state = Inited;
|
||||
|
||||
previous_bucket.make_bad();
|
||||
current_bucket.make_bad();
|
||||
longitude = latitude = -1000.0;
|
||||
|
||||
// force an update now
|
||||
update(0.0);
|
||||
tile_cache.init();
|
||||
|
||||
state = Inited;
|
||||
|
||||
previous_bucket.make_bad();
|
||||
current_bucket.make_bad();
|
||||
longitude = latitude = -1000.0;
|
||||
|
||||
// force an update now
|
||||
update(0.0);
|
||||
}
|
||||
|
||||
// schedule a tile for loading
|
||||
void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring, const bool is_cache_locked ) {
|
||||
|
||||
/* schedule a tile for loading, keep request for given amount of time.
|
||||
* Returns true if tile is already loaded. */
|
||||
bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
|
||||
{
|
||||
// see if tile already exists in the cache
|
||||
TileEntry *t = tile_cache.get_tile( b );
|
||||
if (t) {
|
||||
t->set_timestamp(tile_cache.get_current_time());
|
||||
t->set_inner_ring( is_inner_ring );
|
||||
t->set_cache_lock( is_cache_locked );
|
||||
return;
|
||||
}
|
||||
|
||||
// make space in the cache
|
||||
SceneryPager* pager = FGScenery::getPagerSingleton();
|
||||
while ( (int)tile_cache.get_size() >= tile_cache.get_max_cache_size() ) {
|
||||
long index = tile_cache.get_oldest_tile();
|
||||
if ( index >= 0 ) {
|
||||
TileEntry *old = tile_cache.get_tile( index );
|
||||
tile_cache.clear_entry( index );
|
||||
osg::ref_ptr<osg::Object> subgraph = old->getNode();
|
||||
old->removeFromSceneGraph();
|
||||
delete old;
|
||||
// zeros out subgraph ref_ptr, so subgraph is owned by
|
||||
// the pager and will be deleted in the pager thread.
|
||||
pager->queueDeleteRequest(subgraph);
|
||||
} else {
|
||||
// nothing to free ?!? forge ahead
|
||||
break;
|
||||
if (!t)
|
||||
{
|
||||
// create a new entry
|
||||
t = new TileEntry( b );
|
||||
// insert the tile into the cache, update will generate load request
|
||||
if ( tile_cache.insert_tile( t ) )
|
||||
{
|
||||
// Attach to scene graph
|
||||
t->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
|
||||
} else
|
||||
{
|
||||
// insert failed (cache full with no available entries to
|
||||
// delete.) Try again later
|
||||
delete t;
|
||||
return false;
|
||||
}
|
||||
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG, " New tile cache size " << (int)tile_cache.get_size() );
|
||||
}
|
||||
|
||||
// create a new entry
|
||||
TileEntry *e = new TileEntry( b );
|
||||
|
||||
// insert the tile into the cache
|
||||
if ( tile_cache.insert_tile( e ) ) {
|
||||
e->set_inner_ring( is_inner_ring );
|
||||
e->set_cache_lock( is_cache_locked );
|
||||
// update_queues will generate load request
|
||||
// Attach to scene graph
|
||||
e->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
|
||||
} else {
|
||||
// insert failed (cache full with no available entries to
|
||||
// delete.) Try again later
|
||||
delete e;
|
||||
}
|
||||
// update tile's properties
|
||||
tile_cache.request_tile(t,priority,current_view,duration);
|
||||
|
||||
return t->is_loaded();
|
||||
}
|
||||
|
||||
// schedule a needed buckets for loading
|
||||
void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis) {
|
||||
|
||||
/* schedule needed buckets for the current view position for loading,
|
||||
* keep request for given amount of time */
|
||||
void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
|
||||
{
|
||||
// sanity check (unfortunately needed!)
|
||||
if ( longitude < -180.0 || longitude > 180.0
|
||||
|| latitude < -90.0 || latitude > 90.0 )
|
||||
|
@ -185,15 +171,8 @@ void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis) {
|
|||
// cout << "max cache size = " << tile_cache.get_max_cache_size()
|
||||
// << " current cache size = " << tile_cache.get_size() << endl;
|
||||
|
||||
// clear the inner ring flags so we can set them below. This
|
||||
// prevents us from having "true" entries we aren't able to find
|
||||
// to get rid of if we teleport a long ways away from the current
|
||||
// location.
|
||||
tile_cache.clear_inner_ring_flags();
|
||||
|
||||
// clear the cache lock flags which prevented tiles of the previous position to be dropped
|
||||
// from the cache.
|
||||
tile_cache.clear_cache_lock_flags();
|
||||
// clear flags of all tiles belonging to the previous view set
|
||||
tile_cache.clear_current_view();
|
||||
|
||||
// update timestamps, so all tiles scheduled now are *newer* than any tile previously loaded
|
||||
osg::FrameStamp* framestamp
|
||||
|
@ -202,29 +181,17 @@ void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis) {
|
|||
|
||||
SGBucket b;
|
||||
|
||||
// schedule center tile first so it can be loaded first
|
||||
b = sgBucketOffset( longitude, latitude, 0, 0 );
|
||||
sched_tile( b, true, true );
|
||||
|
||||
int x, y;
|
||||
|
||||
// schedule next ring of 8 tiles
|
||||
for ( x = -1; x <= 1; ++x ) {
|
||||
for ( y = -1; y <= 1; ++y ) {
|
||||
if ( x != 0 || y != 0 ) {
|
||||
b = sgBucketOffset( longitude, latitude, x, y );
|
||||
sched_tile( b, true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// schedule remaining tiles
|
||||
for ( x = -xrange; x <= xrange; ++x ) {
|
||||
for ( y = -yrange; y <= yrange; ++y ) {
|
||||
if ( x < -1 || x > 1 || y < -1 || y > 1 ) {
|
||||
SGBucket b = sgBucketOffset( longitude, latitude, x, y );
|
||||
sched_tile( b, false, true);
|
||||
}
|
||||
/* schedule all tiles, use distance-based loading priority,
|
||||
* so tiles are loaded in innermost-to-outermost sequence. */
|
||||
for ( x = -xrange; x <= xrange; ++x )
|
||||
{
|
||||
for ( y = -yrange; y <= yrange; ++y )
|
||||
{
|
||||
SGBucket b = sgBucketOffset( longitude, latitude, x, y );
|
||||
float priority = (-1.0) * (x*x+y*y);
|
||||
sched_tile( b, priority, true, 0.0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -268,37 +235,6 @@ FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
|
|||
return result;
|
||||
}
|
||||
|
||||
// Helper class for STL fun
|
||||
class TileLoad : public std::unary_function<TileCache::tile_map::value_type,
|
||||
void>
|
||||
{
|
||||
public:
|
||||
TileLoad(SceneryPager *pager, osg::FrameStamp* framestamp,
|
||||
osg::Group* terrainBranch, osgDB::ReaderWriter::Options* options) :
|
||||
_pager(pager), _framestamp(framestamp), _options(options) {}
|
||||
|
||||
TileLoad(const TileLoad& rhs) :
|
||||
_pager(rhs._pager), _framestamp(rhs._framestamp),
|
||||
_options(rhs._options) {}
|
||||
|
||||
void operator()(TileCache::tile_map::value_type& tilePair)
|
||||
{
|
||||
TileEntry* entry = tilePair.second;
|
||||
if (entry->getNode()->getNumChildren() == 0) {
|
||||
_pager->queueRequest(entry->tileFileName,
|
||||
entry->getNode(),
|
||||
entry->get_inner_ring() ? 10.0f : 1.0f,
|
||||
_framestamp,
|
||||
entry->getDatabaseRequest(),
|
||||
_options);
|
||||
}
|
||||
}
|
||||
private:
|
||||
SceneryPager* _pager;
|
||||
osg::FrameStamp* _framestamp;
|
||||
osgDB::ReaderWriter::Options* _options;
|
||||
};
|
||||
|
||||
/**
|
||||
* Update the various queues maintained by the tilemagr (private
|
||||
* internal function, do not call directly.)
|
||||
|
@ -308,13 +244,71 @@ void FGTileMgr::update_queues()
|
|||
SceneryPager* pager = FGScenery::getPagerSingleton();
|
||||
osg::FrameStamp* framestamp
|
||||
= globals->get_renderer()->getViewer()->getFrameStamp();
|
||||
tile_cache.set_current_time(framestamp->getReferenceTime());
|
||||
for_each(tile_cache.begin(), tile_cache.end(),
|
||||
TileLoad(pager,
|
||||
framestamp,
|
||||
globals->get_scenery()->get_terrain_branch(), _options.get()));
|
||||
}
|
||||
double current_time = framestamp->getReferenceTime();
|
||||
double vis = _visibilityMeters->getDoubleValue();
|
||||
TileEntry *e;
|
||||
int loading=0;
|
||||
int sz=0;
|
||||
|
||||
tile_cache.set_current_time( current_time );
|
||||
tile_cache.reset_traversal();
|
||||
|
||||
while ( ! tile_cache.at_end() )
|
||||
{
|
||||
e = tile_cache.get_current();
|
||||
// cout << "processing a tile" << endl;
|
||||
if ( e )
|
||||
{
|
||||
// Prepare the ssg nodes corresponding to each tile.
|
||||
// Set the ssg transform and update it's range selector
|
||||
// based on current visibilty
|
||||
e->prep_ssg_node(vis);
|
||||
|
||||
if (( !e->is_loaded() )&&
|
||||
( !e->is_expired(current_time) ))
|
||||
{
|
||||
// schedule tile for loading with osg pager
|
||||
pager->queueRequest(e->tileFileName,
|
||||
e->getNode(),
|
||||
e->get_priority(),
|
||||
framestamp,
|
||||
e->getDatabaseRequest(),
|
||||
_options.get());
|
||||
loading++;
|
||||
}
|
||||
} else
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "warning ... empty tile in cache");
|
||||
}
|
||||
tile_cache.next();
|
||||
sz++;
|
||||
}
|
||||
|
||||
int drop_count = sz - tile_cache.get_max_cache_size();
|
||||
if (( drop_count > 0 )&&
|
||||
((loading==0)||(drop_count > 10)))
|
||||
{
|
||||
long drop_index = tile_cache.get_drop_tile();
|
||||
while ( drop_index > -1 )
|
||||
{
|
||||
// schedule tile for deletion with osg pager
|
||||
TileEntry* old = tile_cache.get_tile(drop_index);
|
||||
tile_cache.clear_entry(drop_index);
|
||||
|
||||
osg::ref_ptr<osg::Object> subgraph = old->getNode();
|
||||
old->removeFromSceneGraph();
|
||||
delete old;
|
||||
// zeros out subgraph ref_ptr, so subgraph is owned by
|
||||
// the pager and will be deleted in the pager thread.
|
||||
pager->queueDeleteRequest(subgraph);
|
||||
|
||||
if (--drop_count > 0)
|
||||
drop_index = tile_cache.get_drop_tile();
|
||||
else
|
||||
drop_index = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// given the current lon/lat (in degrees), fill in the array of local
|
||||
// chunks. If the chunk isn't already in the cache, then read it from
|
||||
|
@ -323,12 +317,15 @@ void FGTileMgr::update(double)
|
|||
{
|
||||
SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" );
|
||||
SGVec3d viewPos = globals->get_current_view()->get_view_pos();
|
||||
prep_ssg_nodes();
|
||||
double vis = _visibilityMeters->getDoubleValue();
|
||||
schedule_tiles_at(SGGeod::fromCart(viewPos), vis);
|
||||
|
||||
update_queues();
|
||||
}
|
||||
|
||||
int FGTileMgr::schedule_tiles_at(const SGGeod& location, double rangeM)
|
||||
// schedule tiles for the viewer bucket (FDM/AI/groundcache/... use
|
||||
// "schedule_scenery" instead
|
||||
int FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
|
||||
{
|
||||
longitude = location.getLongitudeDeg();
|
||||
latitude = location.getLatitudeDeg();
|
||||
|
@ -337,6 +334,12 @@ int FGTileMgr::schedule_tiles_at(const SGGeod& location, double rangeM)
|
|||
// << longitude << " " << latatitude );
|
||||
|
||||
current_bucket.set_bucket( location );
|
||||
|
||||
// schedule more tiles when visibility increased considerably
|
||||
// TODO Calculate tile size - instead of using fixed value (5000m)
|
||||
if (range_m-scheduled_visibility > 5000.0)
|
||||
previous_bucket.make_bad();
|
||||
|
||||
// SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
|
||||
// << current_bucket );
|
||||
fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() );
|
||||
|
@ -349,107 +352,86 @@ int FGTileMgr::schedule_tiles_at(const SGGeod& location, double rangeM)
|
|||
// We've moved to a new bucket, we need to schedule any
|
||||
// needed tiles for loading.
|
||||
SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
|
||||
schedule_needed(current_bucket, rangeM);
|
||||
scheduled_visibility = range_m;
|
||||
schedule_needed(current_bucket, range_m);
|
||||
}
|
||||
// save bucket
|
||||
previous_bucket = current_bucket;
|
||||
} else if ( state == Start || state == Inited ) {
|
||||
SG_LOG( SG_TERRAIN, SG_INFO, "State == Start || Inited" );
|
||||
|
||||
// do not update bucket yet (position not valid in initial loop)
|
||||
state = Running;
|
||||
if (current_bucket != previous_bucket
|
||||
&& current_bucket.get_chunk_lon() != -1000) {
|
||||
SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
|
||||
schedule_needed(current_bucket, rangeM);
|
||||
}
|
||||
previous_bucket.make_bad();
|
||||
}
|
||||
|
||||
update_queues();
|
||||
|
||||
// save bucket...
|
||||
previous_bucket = current_bucket;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void FGTileMgr::prep_ssg_nodes() {
|
||||
|
||||
// traverse the potentially viewable tile list and update range
|
||||
// selector and transform
|
||||
|
||||
double vis = _visibilityMeters->getDoubleValue();
|
||||
TileEntry *e;
|
||||
tile_cache.reset_traversal();
|
||||
|
||||
while ( ! tile_cache.at_end() ) {
|
||||
// cout << "processing a tile" << endl;
|
||||
if ( (e = tile_cache.get_current()) ) {
|
||||
e->prep_ssg_node(vis);
|
||||
} else {
|
||||
SG_LOG(SG_INPUT, SG_ALERT, "warning ... empty tile in cache");
|
||||
}
|
||||
tile_cache.next();
|
||||
}
|
||||
}
|
||||
|
||||
bool FGTileMgr::scenery_available(const SGGeod& position, double range_m)
|
||||
/** Schedules scenery for given position. Load request remains valid for given duration
|
||||
* (duration=0.0 => nothing is loaded).
|
||||
* Used for FDM/AI/groundcache/... requests. Viewer uses "schedule_tiles_at" instead.
|
||||
* Returns true when all tiles for the given position are already loaded, false otherwise.
|
||||
*/
|
||||
bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
|
||||
{
|
||||
// sanity check (unfortunately needed!)
|
||||
if (position.getLongitudeDeg() < -180 || position.getLongitudeDeg() > 180 ||
|
||||
position.getLatitudeDeg() < -90 || position.getLatitudeDeg() > 90)
|
||||
return false;
|
||||
const float priority = 0.0;
|
||||
double current_longitude = position.getLongitudeDeg();
|
||||
double current_latitude = position.getLatitudeDeg();
|
||||
bool available = true;
|
||||
|
||||
// sanity check (unfortunately needed!)
|
||||
if (current_longitude < -180 || current_longitude > 180 ||
|
||||
current_latitude < -90 || current_latitude > 90)
|
||||
return false;
|
||||
|
||||
SGBucket bucket(position);
|
||||
TileEntry *te = tile_cache.get_tile(bucket);
|
||||
if (!te || !te->is_loaded())
|
||||
return false;
|
||||
|
||||
SGVec3d cartPos = SGVec3d::fromGeod(position);
|
||||
|
||||
// Traverse all tiles required to be there for the given visibility.
|
||||
// This uses exactly the same algorithm like the tile scheduler.
|
||||
double tile_width = bucket.get_width_m();
|
||||
double tile_height = bucket.get_height_m();
|
||||
double tile_r = 0.5*sqrt(tile_width*tile_width + tile_height*tile_height);
|
||||
double max_dist = tile_r + range_m;
|
||||
double max_dist2 = max_dist*max_dist;
|
||||
SGBucket bucket(position);
|
||||
available = sched_tile( bucket, priority, false, duration );
|
||||
|
||||
int xrange = (int)fabs(range_m / tile_width) + 1;
|
||||
int yrange = (int)fabs(range_m / tile_height) + 1;
|
||||
|
||||
for ( int x = -xrange; x <= xrange; ++x ) {
|
||||
for ( int y = -yrange; y <= yrange; ++y ) {
|
||||
// We have already checked for the center tile.
|
||||
if ( x != 0 || y != 0 ) {
|
||||
SGBucket b = sgBucketOffset( position.getLongitudeDeg(),
|
||||
position.getLatitudeDeg(), x, y );
|
||||
// Do not ask if it is just the next tile but way out of range.
|
||||
if (max_dist2 < distSqr(cartPos, SGVec3d::fromGeod(b.get_center())))
|
||||
continue;
|
||||
TileEntry *te = tile_cache.get_tile(b);
|
||||
if (!te || !te->is_loaded())
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((!available)&&(duration==0.0))
|
||||
return false;
|
||||
|
||||
// Survived all tests.
|
||||
return true;
|
||||
}
|
||||
SGVec3d cartPos = SGVec3d::fromGeod(position);
|
||||
|
||||
namespace
|
||||
{
|
||||
struct IsTileLoaded :
|
||||
public std::unary_function<TileCache::tile_map::value_type, bool>
|
||||
{
|
||||
bool operator()(const TileCache::tile_map::value_type& tilePair) const
|
||||
// Traverse all tiles required to be there for the given visibility.
|
||||
double tile_width = bucket.get_width_m();
|
||||
double tile_height = bucket.get_height_m();
|
||||
double tile_r = 0.5*sqrt(tile_width*tile_width + tile_height*tile_height);
|
||||
double max_dist = tile_r + range_m;
|
||||
double max_dist2 = max_dist*max_dist;
|
||||
|
||||
int xrange = (int)fabs(range_m / tile_width) + 1;
|
||||
int yrange = (int)fabs(range_m / tile_height) + 1;
|
||||
|
||||
for ( int x = -xrange; x <= xrange; ++x )
|
||||
{
|
||||
return tilePair.second->is_loaded();
|
||||
for ( int y = -yrange; y <= yrange; ++y )
|
||||
{
|
||||
// We have already checked for the center tile.
|
||||
if ( x != 0 || y != 0 )
|
||||
{
|
||||
SGBucket b = sgBucketOffset( current_longitude,
|
||||
current_latitude, x, y );
|
||||
double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
|
||||
// Do not ask if it is just the next tile but way out of range.
|
||||
if (distance2 <= max_dist2)
|
||||
{
|
||||
available &= sched_tile( b, priority, false, duration );
|
||||
if ((!available)&&(duration==0.0))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
return available;
|
||||
}
|
||||
|
||||
// Returns true if tiles around current view position have been loaded
|
||||
bool FGTileMgr::isSceneryLoaded()
|
||||
{
|
||||
return (std::find_if(tile_cache.begin(), tile_cache.end(),
|
||||
std::not1(IsTileLoaded()))
|
||||
== tile_cache.end());
|
||||
double range_m = 100.0;
|
||||
if (scheduled_visibility < range_m)
|
||||
range_m = scheduled_visibility;
|
||||
|
||||
return schedule_scenery(SGGeod::fromDeg(longitude, latitude), range_m, 0.0);
|
||||
}
|
||||
|
|
|
@ -51,8 +51,8 @@ private:
|
|||
|
||||
load_state state;
|
||||
|
||||
// schedule a tile for loading
|
||||
void sched_tile( const SGBucket& b, const bool is_inner_ring, const bool is_cache_locked );
|
||||
// schedule a tile for loading, returns true when tile is already loaded
|
||||
bool sched_tile( const SGBucket& b, double priority,bool current_view, double request_time);
|
||||
|
||||
// schedule a needed buckets for loading
|
||||
void schedule_needed(const SGBucket& curr_bucket, double rangeM);
|
||||
|
@ -69,6 +69,7 @@ private:
|
|||
// current longitude latitude
|
||||
double longitude;
|
||||
double latitude;
|
||||
double scheduled_visibility;
|
||||
|
||||
/**
|
||||
* tile cache
|
||||
|
@ -79,12 +80,6 @@ private:
|
|||
// internal function, do not call directly.)
|
||||
void update_queues();
|
||||
|
||||
// Prepare the ssg nodes corresponding to each tile. For each
|
||||
// tile, set the ssg transform and update it's range selector
|
||||
// based on current visibilty void prep_ssg_nodes( float
|
||||
// visibility_meters );
|
||||
void prep_ssg_nodes();
|
||||
|
||||
SGPropertyNode* _visibilityMeters;
|
||||
|
||||
public:
|
||||
|
@ -103,15 +98,15 @@ public:
|
|||
|
||||
const SGBucket& get_current_bucket () const { return current_bucket; }
|
||||
|
||||
/// Returns true if scenery is avaliable for the given lat, lon position
|
||||
/// Returns true if scenery is available for the given lat, lon position
|
||||
/// within a range of range_m.
|
||||
/// lat and lon are expected to be in degrees.
|
||||
bool scenery_available(const SGGeod& position, double range_m);
|
||||
bool schedule_scenery(const SGGeod& position, double range_m, double duration=0.0);
|
||||
|
||||
// Load a model for a tile
|
||||
osg::Node* loadTileModel(const string& modelPath, bool cacheModel);
|
||||
|
||||
// Returns true if all the tiles in the tile cache have been loaded
|
||||
// Returns true if tiles around current view position have been loaded
|
||||
bool isSceneryLoaded();
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue