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flightgear/src/Main/fg_init.cxx

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2001-07-02 22:14:09 +00:00
// fg_init.cxx -- Flight Gear top level initialization routines
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
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#include <stdio.h>
#include <stdlib.h>
#include <string.h> // strcmp()
#if defined(SG_WINDOWS)
# include <io.h> // isatty()
# include <process.h> // _getpid()
# include <Windows.h>
# define isatty _isatty
#else
// for open() and options
# include <sys/types.h>
# include <sys/stat.h>
# include <fcntl.h>
#endif
#include <string>
#include <boost/algorithm/string/compare.hpp>
#include <boost/algorithm/string/predicate.hpp>
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#include <osgViewer/Viewer>
#include <simgear/canvas/Canvas.hxx>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/structure/SGPerfMon.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <simgear/io/iostreams/sgstream.hxx>
#include <simgear/misc/strutils.hxx>
Integrate the EmbeddedResourceManager into FlightGear ${CMAKE_SOURCE_DIR}/src/EmbeddedResources/FlightGear-resources.xml (currently empty) is automatically "compiled" into ${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.[ch]xx by fgrcc inside the build directory. These files are incorporated into the FlightGear build (FlightGear-resources.cxx is linked into FlightGear). When the XML embedded resource declaration file added here, FlightGear-resources.xml, is compiled, fgrcc is passed the --root=${CMAKE_SOURCE_DIR} option, so that files referred to in FlightGear-resources.xml are looked up relatively to the root directory of the FlightGear repository. One could use a second XML embedded resource declaration file compiled with a different --root option to grab files from FGData, for instance. I would name such a file FGData-resources.xml to be consistent with the current naming scheme. Note: this --root option applies to the paths of real files. Don't confuse it with the 'prefix' attribute of <qresource> elements inside XML resource declaration files (such as FlightGear-resources.xml), which applies to the virtual path of each resource defined beneath. The commands in src/Main/CMakeLists.txt ensure that FlightGear-resources.xml is recompiled with fgrcc whenever it is changed, and obviously also when FlightGear-resources.cxx or FlightGear-resources.hxx is missing. However, CMake doesn't know how to parse fgrcc XML resource declaration files, therefore when a resource is modified but the XML file it is declared in is not (here, FlightGear-resources.xml), you have to trigger yourself a recompilation of the XML resource declaration file to see the new resource contents inside FlightGear. The easiest ways to do so are: - either update the timestamp of the XML resource declaration file; - or remove one or both of the generated files (FlightGear-resources.cxx and FlightGear-resources.hxx here). The EmbeddedResourceManager is created in fgMainInit() just after Options::processOptions() set the language that was either requested by the user or obtained from the system (locales). Resources from FlightGear-resources.cxx are added to it, after which EmbeddedResourceManager::selectLocale() is called with the user's preferred locale (obtained with FGLocale::getPreferredLanguage()). Upon reset (fgStartNewReset()), EmbeddedResourceManager::selectLocale() is called in a similar way after Options::processOptions(), however in this case the EmbeddedResourceManager instance doesn't have to be recreated.
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#include <simgear/embedded_resources/EmbeddedResourceManager.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/material/matlib.hxx>
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#include <simgear/scene/material/Effect.hxx>
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#include <simgear/scene/model/particles.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
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#include <simgear/package/Root.hxx>
#include <simgear/package/Package.hxx>
#include <simgear/package/Install.hxx>
#include <simgear/package/Catalog.hxx>
#include <Aircraft/controls.hxx>
#include <Aircraft/replay.hxx>
#include <Aircraft/FlightHistory.hxx>
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#include <Aircraft/initialstate.hxx>
#include <Airports/runways.hxx>
#include <Airports/airport.hxx>
#include <Airports/dynamics.hxx>
#include <Airports/airportdynamicsmanager.hxx>
#include <ATC/atc_mgr.hxx>
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#include <Autopilot/route_mgr.hxx>
#include <Autopilot/autopilotgroup.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <Canvas/canvas_mgr.hxx>
#include <Canvas/gui_mgr.hxx>
#include <Canvas/FGCanvasSystemAdapter.hxx>
#include <GUI/new_gui.hxx>
#include <GUI/MessageBox.hxx>
#include <Input/input.hxx>
#include <Instrumentation/instrument_mgr.hxx>
#include <Model/acmodel.hxx>
#include <Model/modelmgr.hxx>
#include <AIModel/submodel.hxx>
#include <AIModel/AIManager.hxx>
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#include <AIModel/performancedb.hxx>
Integrate the EmbeddedResourceManager into FlightGear ${CMAKE_SOURCE_DIR}/src/EmbeddedResources/FlightGear-resources.xml (currently empty) is automatically "compiled" into ${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.[ch]xx by fgrcc inside the build directory. These files are incorporated into the FlightGear build (FlightGear-resources.cxx is linked into FlightGear). When the XML embedded resource declaration file added here, FlightGear-resources.xml, is compiled, fgrcc is passed the --root=${CMAKE_SOURCE_DIR} option, so that files referred to in FlightGear-resources.xml are looked up relatively to the root directory of the FlightGear repository. One could use a second XML embedded resource declaration file compiled with a different --root option to grab files from FGData, for instance. I would name such a file FGData-resources.xml to be consistent with the current naming scheme. Note: this --root option applies to the paths of real files. Don't confuse it with the 'prefix' attribute of <qresource> elements inside XML resource declaration files (such as FlightGear-resources.xml), which applies to the virtual path of each resource defined beneath. The commands in src/Main/CMakeLists.txt ensure that FlightGear-resources.xml is recompiled with fgrcc whenever it is changed, and obviously also when FlightGear-resources.cxx or FlightGear-resources.hxx is missing. However, CMake doesn't know how to parse fgrcc XML resource declaration files, therefore when a resource is modified but the XML file it is declared in is not (here, FlightGear-resources.xml), you have to trigger yourself a recompilation of the XML resource declaration file to see the new resource contents inside FlightGear. The easiest ways to do so are: - either update the timestamp of the XML resource declaration file; - or remove one or both of the generated files (FlightGear-resources.cxx and FlightGear-resources.hxx here). The EmbeddedResourceManager is created in fgMainInit() just after Options::processOptions() set the language that was either requested by the user or obtained from the system (locales). Resources from FlightGear-resources.cxx are added to it, after which EmbeddedResourceManager::selectLocale() is called with the user's preferred locale (obtained with FGLocale::getPreferredLanguage()). Upon reset (fgStartNewReset()), EmbeddedResourceManager::selectLocale() is called in a similar way after Options::processOptions(), however in this case the EmbeddedResourceManager instance doesn't have to be recreated.
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#include <Main/locale.hxx>
#include <Navaids/navdb.hxx>
#include <Navaids/navlist.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/SceneryPager.hxx>
#include <Scripting/NasalSys.hxx>
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#include <Sound/voice.hxx>
#include <Sound/soundmanager.hxx>
#include <Systems/system_mgr.hxx>
#include <Time/light.hxx>
#include <Time/TimeManager.hxx>
#include <Traffic/TrafficMgr.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#include <FDM/fdm_shell.hxx>
#include <Environment/ephemeris.hxx>
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#include <Environment/environment_mgr.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/viewmgr.hxx>
#include <Viewer/FGEventHandler.hxx>
#include <Navaids/NavDataCache.hxx>
#include <Instrumentation/HUD/HUD.hxx>
#include <Cockpit/cockpitDisplayManager.hxx>
#include <Network/HTTPClient.hxx>
#include <Network/DNSClient.hxx>
#include <Network/fgcom.hxx>
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#include <Network/http/httpd.hxx>
#include <Include/version.h>
#include <Viewer/splash.hxx>
#include <Viewer/CameraGroup.hxx>
#include "fg_init.hxx"
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#include "fg_io.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "FGInterpolator.hxx"
#include "options.hxx"
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#include "globals.hxx"
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#include "logger.hxx"
#include "main.hxx"
#include "positioninit.hxx"
#include "util.hxx"
#include "AircraftDirVisitorBase.hxx"
#if defined(SG_MAC)
#include <GUI/CocoaHelpers.h> // for Mac impl of platformDefaultDataPath()
#endif
using std::string;
using std::endl;
using std::cerr;
using std::cout;
using namespace boost::algorithm;
using namespace simgear::pkg;
extern osg::ref_ptr<osgViewer::Viewer> viewer;
// Return the current base package version
string fgBasePackageVersion(const SGPath& base_path) {
SGPath p(base_path);
p.append("version");
if (!p.exists()) {
return string();
}
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sg_gzifstream in( p );
if (!in.is_open()) {
return string();
}
string version;
in >> version;
return version;
}
class FindAndCacheAircraft : public AircraftDirVistorBase
{
public:
FindAndCacheAircraft(SGPropertyNode* autoSave)
{
_cache = autoSave->getNode("sim/startup/path-cache", true);
}
bool loadAircraft()
{
std::string aircraft = fgGetString( "/sim/aircraft", "");
if (aircraft.empty()) {
flightgear::fatalMessageBoxWithoutExit("No aircraft",
"No aircraft was specified");
SG_LOG(SG_GENERAL, SG_ALERT, "no aircraft specified");
return false;
}
_searchAircraft = aircraft + "-set.xml";
std::string aircraftDir = fgGetString("/sim/aircraft-dir", "");
if (!aircraftDir.empty()) {
// aircraft-dir was set, skip any searching at all, if it's valid
simgear::Dir acPath(aircraftDir);
SGPath setFile = acPath.file(_searchAircraft);
if (setFile.exists()) {
SG_LOG(SG_GENERAL, SG_INFO, "found aircraft in dir: " << aircraftDir );
try {
readProperties(setFile, globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_INPUT, SG_ALERT,
"Error reading aircraft: " << e.getFormattedMessage());
flightgear::fatalMessageBoxWithoutExit(
"Error reading aircraft",
"An error occured reading the requested aircraft (" + aircraft + ")",
e.getFormattedMessage());
return false;
}
checkAircraftMinVersion();
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// apply state after the -set.xml, but before any options are are set
flightgear::applyInitialState();
return true;
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "aircraft '" << _searchAircraft <<
"' not found in specified dir:" << aircraftDir);
flightgear::fatalMessageBoxWithoutExit(
"Aircraft not found",
"The requested aircraft (" + aircraft + ") could not be found "
"in the specified location.",
aircraftDir);
return false;
}
}
if (!checkCache()) {
// prepare cache for re-scan
SGPropertyNode *n = _cache->getNode("fg-root", true);
n->setStringValue(globals->get_fg_root().utf8Str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = _cache->getNode("fg-aircraft", true);
n->setStringValue(getAircraftPaths().c_str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
_cache->removeChildren("aircraft");
visitAircraftPaths();
}
if (_foundPath.isNull()) {
SG_LOG(SG_GENERAL, SG_ALERT,
"Cannot find the specified aircraft: '" << aircraft << "'");
flightgear::fatalMessageBoxWithoutExit(
"Aircraft not found",
"The requested aircraft (" + aircraft + ") could not be found "
"in any of the search paths.");
return false;
}
SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft -set file from:" << _foundPath);
fgSetString( "/sim/aircraft-dir", _foundPath.dir().c_str());
if (!_foundPath.exists()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Unable to find -set file:" << _foundPath);
return false;
}
try {
readProperties(_foundPath, globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_INPUT, SG_ALERT,
"Error reading aircraft: " << e.getFormattedMessage());
flightgear::fatalMessageBoxWithoutExit(
"Error reading aircraft",
"An error occured reading the requested aircraft (" + aircraft + ")",
e.getFormattedMessage());
return false;
}
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// apply state after the -set.xml, but before any options are are set
flightgear::applyInitialState();
checkAircraftMinVersion();
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return true;
}
private:
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std::string getAircraftPaths()
{
return SGPath::join(globals->get_aircraft_paths(), ";");
}
bool checkCache()
{
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if (globals->get_fg_root().utf8Str() != _cache->getStringValue("fg-root", "")) {
return false; // cache mismatch
}
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if (getAircraftPaths() != _cache->getStringValue("fg-aircraft", "")) {
return false; // cache mismatch
}
vector<SGPropertyNode_ptr> cache = _cache->getChildren("aircraft");
for (unsigned int i = 0; i < cache.size(); i++) {
const char *name = cache[i]->getStringValue("file", "");
if (!boost::equals(_searchAircraft, name, is_iequal())) {
continue;
}
SGPath xml(cache[i]->getStringValue("path", ""));
xml.append(name);
if (xml.exists()) {
_foundPath = xml;
return true;
}
return false;
} // of aircraft in cache iteration
return false;
}
virtual VisitResult visit(const SGPath& p)
{
// create cache node
int i = 0;
while (1) {
if (!_cache->getChild("aircraft", i++, false))
break;
}
SGPropertyNode *n, *entry = _cache->getChild("aircraft", --i, true);
std::string fileName(p.file());
n = entry->getNode("file", true);
n->setStringValue(fileName);
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = entry->getNode("path", true);
n->setStringValue(p.dir());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
if ( boost::equals(fileName, _searchAircraft.c_str(), is_iequal()) ) {
_foundPath = p;
return VISIT_DONE;
}
return VISIT_CONTINUE;
}
bool checkAircraftMinVersion()
{
SGPropertyNode* minVersionNode = globals->get_props()->getNode("/sim/minimum-fg-version");
if (minVersionNode) {
std::string minVersion = minVersionNode->getStringValue();
const int c = simgear::strutils::compare_versions(FLIGHTGEAR_VERSION, minVersion, 2);
if (c < 0) {
SG_LOG(SG_AIRCRAFT, SG_DEV_ALERT, "Aircraft minimum version (" << minVersion <<
") is higher than FG version:" << FLIGHTGEAR_VERSION);
flightgear::modalMessageBox("Aircraft requires newer version of FlightGear",
"The selected aircraft requires FlightGear version " + minVersion
+ " to work correctly. Some features may not work as expected, or the aircraft may not load at all.");
return false;
}
} else {
SG_LOG(SG_AIRCRAFT, SG_DEV_ALERT, "Aircraft does not specify a minimum FG version: please add one at /sim/minimum-fg-version");
}
return true;
}
std::string _searchAircraft;
SGPath _foundPath;
SGPropertyNode* _cache;
};
#ifdef _WIN32
static SGPath platformDefaultDataPath()
{
SGPath appDataPath = SGPath::fromEnv("APPDATA");
if (appDataPath.isNull()) {
flightgear::fatalMessageBoxThenExit(
"FlightGear", "Unable to get the value of APPDATA.",
"FlightGear is unable to retrieve the value of the APPDATA environment "
"variable. This is quite unexpected on Windows platforms, and FlightGear "
"can't continue its execution without this value, sorry.");
}
return appDataPath / "flightgear.org";
}
#elif defined(SG_MAC)
// platformDefaultDataPath defined in GUI/CocoaHelpers.h
#else
static SGPath platformDefaultDataPath()
{
return SGPath::home() / ".fgfs";
}
#endif
bool fgInitHome()
{
SGPath dataPath = SGPath::fromEnv("FG_HOME", platformDefaultDataPath());
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globals->set_fg_home(dataPath);
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simgear::Dir fgHome(dataPath);
if (!fgHome.exists()) {
fgHome.create(0755);
}
if (!fgHome.exists()) {
flightgear::fatalMessageBoxWithoutExit(
"Problem setting up user data",
"Unable to create the user-data storage folder at '" +
dataPath.utf8Str() + "'.");
return false;
}
if (fgGetBool("/sim/fghome-readonly", false)) {
// user / config forced us into readonly mode, fine
SG_LOG(SG_GENERAL, SG_INFO, "Running with FG_HOME readonly");
return true;
}
bool result = false;
#if defined(SG_WINDOWS)
// don't use a PID file on Windows, because deleting on close is
// unreliable and causes false-positives. Instead, use a named
// mutex.
HANDLE hMutex = CreateMutexA(nullptr, FALSE, "org.flightgear.fgfs.primary");
if (hMutex == nullptr) {
printf("CreateMutex error: %d\n", GetLastError());
SG_LOG(SG_GENERAL, SG_POPUP, "Failed to create mutex for multi-app protection");
return false;
} else if (GetLastError() == ERROR_ALREADY_EXISTS) {
SG_LOG(SG_GENERAL, SG_ALERT, "flightgear instance already running, switching to FG_HOME read-only.");
fgSetBool("/sim/fghome-readonly", true);
return true;
} else {
SG_LOG(SG_GENERAL, SG_INFO, "Created multi-app mutex, we are in writeable mode");
result = true;
}
#else
// write our PID, and check writeability
SGPath pidPath(dataPath, "fgfs.pid");
if (pidPath.exists()) {
SG_LOG(SG_GENERAL, SG_ALERT, "flightgear instance already running, switching to FG_HOME read-only.");
// set a marker property so terrasync/navcache don't try to write
// from secondary instances
fgSetBool("/sim/fghome-readonly", true);
return true;
}
char buf[16];
std::string ps = pidPath.local8BitStr();
// do open+unlink trick to the file is deleted on exit, even if we
// crash or exit(-1)
ssize_t len = snprintf(buf, 16, "%d", getpid());
int fd = ::open(ps.c_str(), O_WRONLY | O_CREAT | O_TRUNC | O_EXCL, 0644);
if (fd >= 0) {
result = ::write(fd, buf, len) == len;
if( ::unlink(ps.c_str()) != 0 ) // delete file when app quits
result = false;
}
if (!result) {
flightgear::fatalMessageBoxWithoutExit(
"File permissions problem",
"Can't write to user-data storage folder, check file permissions "
"and FG_HOME.",
"User-data at '" + dataPath.utf8Str() + "'.");
return false;
}
#endif
fgSetBool("/sim/fghome-readonly", false);
return result;
}
// Read in configuration (file and command line)
int fgInitConfig ( int argc, char **argv, bool reinit )
{
SGPath dataPath = globals->get_fg_home();
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simgear::Dir exportDir(simgear::Dir(dataPath).file("Export"));
if (!exportDir.exists()) {
exportDir.create(0755);
}
// Set /sim/fg-home. Use FG_HOME if necessary.
// deliberately not a tied property, for fgValidatePath security
// write-protect to avoid accidents
SGPropertyNode *home = fgGetNode("/sim", true);
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home->removeChild("fg-home", 0);
home = home->getChild("fg-home", 0, true);
home->setStringValue(dataPath.utf8Str());
home->setAttribute(SGPropertyNode::WRITE, false);
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fgSetDefaults();
flightgear::Options* options = flightgear::Options::sharedInstance();
if (!reinit) {
options->init(argc, argv, dataPath);
}
// establish default for developer-mode based upon compiled build types
bool developerMode = true;
if (!strcmp(FG_BUILD_TYPE, "Release")) {
developerMode = false;
}
// allow command line to override
if (options->isOptionSet("developer")) {
string s = options->valueForOption("developer", "yes");
developerMode = simgear::strutils::to_bool(s);
}
fgSetBool("/sim/developer-mode", developerMode);
sglog().setDeveloperMode(developerMode);
// Read global defaults from $FG_ROOT/defaults
SG_LOG(SG_GENERAL, SG_INFO, "Reading global defaults");
SGPath defaultsXML = globals->get_fg_root() / "defaults.xml";
if (!defaultsXML.exists()) {
flightgear::fatalMessageBoxThenExit(
"Missing file",
"Couldn't load an essential simulator data file.",
defaultsXML.utf8Str());
}
fgLoadProps("defaults.xml", globals->get_props());
SG_LOG(SG_GENERAL, SG_INFO, "Finished Reading global defaults");
// do not load user settings when reset to default is requested, or if
// told to explicitly ignore
if (options->isOptionSet("restore-defaults") || options->isOptionSet("ignore-autosave"))
{
SG_LOG(SG_GENERAL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
} else {
globals->loadUserSettings(dataPath);
}
return flightgear::FG_OPTIONS_OK;
}
static void initAircraftDirsNasalSecurity()
{
// deliberately not a tied property, for fgValidatePath security
// write-protect to avoid accidents
SGPropertyNode* sim = fgGetNode("/sim", true);
sim->removeChildren("fg-aircraft");
int index = 0;
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const PathList& aircraft_paths = globals->get_aircraft_paths();
for (PathList::const_iterator it = aircraft_paths.begin();
it != aircraft_paths.end(); ++it, ++index )
{
SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
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n->setStringValue(it->utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
}
}
void fgInitAircraftPaths(bool reinit)
{
if (!globals->packageRoot()) {
fgInitPackageRoot();
}
SGSharedPtr<Root> pkgRoot(globals->packageRoot());
SGPropertyNode* aircraftProp = fgGetNode("/sim/aircraft", true);
aircraftProp->setAttribute(SGPropertyNode::PRESERVE, true);
if (!reinit) {
flightgear::Options::sharedInstance()->initPaths();
}
}
int fgInitAircraft(bool reinit)
{
if (!reinit) {
flightgear::Options::sharedInstance()->initAircraft();
}
SGSharedPtr<Root> pkgRoot(globals->packageRoot());
SGPropertyNode* aircraftProp = fgGetNode("/sim/aircraft", true);
string aircraftId(aircraftProp->getStringValue());
PackageRef acftPackage = pkgRoot->getPackageById(aircraftId);
if (acftPackage) {
if (acftPackage->isInstalled()) {
SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft from package:" << acftPackage->qualifiedId());
// set catalog path so intra-package dependencies within the catalog
// are resolved correctly.
globals->set_catalog_aircraft_path(acftPackage->catalog()->installRoot());
// set aircraft-dir to short circuit the search process
InstallRef acftInstall = acftPackage->install();
fgSetString("/sim/aircraft-dir", acftInstall->path().utf8Str());
// overwrite the fully qualified ID with the aircraft one, so the
// code in FindAndCacheAircraft works as normal
// note since we may be using a variant, we can't use the package ID
size_t lastDot = aircraftId.rfind('.');
if (lastDot != std::string::npos) {
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aircraftId = aircraftId.substr(lastDot + 1);
}
aircraftProp->setStringValue(aircraftId);
2015-10-16 01:05:35 +00:00
// run the traditional-code path below
} else {
#if 0
// naturally the better option would be to on-demand install it!
flightgear::fatalMessageBoxWithoutExit(
"Aircraft not installed",
"Requested aircraft is not currently installed.",
aircraftId);
return flightgear::FG_OPTIONS_ERROR;
#endif
2015-10-16 01:05:35 +00:00
// fall back the default aircraft instead
}
}
initAircraftDirsNasalSecurity();
FindAndCacheAircraft f(globals->get_props());
if (!f.loadAircraft()) {
return flightgear::FG_OPTIONS_ERROR;
}
return flightgear::FG_OPTIONS_OK;
}
/**
2003-08-28 20:53:08 +00:00
* Initialize vor/ndb/ils/fix list management and query systems (as
* well as simple airport db list)
* This is called multiple times in the case of a cache rebuild,
2013-10-20 19:46:40 +00:00
* to allow lengthy caching to take place in the background, without
* blocking the main/UI thread.
*/
bool
fgInitNav ()
{
flightgear::NavDataCache* cache = flightgear::NavDataCache::instance();
static bool doingRebuild = false;
if (!cache) {
cache = flightgear::NavDataCache::createInstance();
doingRebuild = cache->isRebuildRequired();
}
static const char* splashIdentsByRebuildPhase[] = {
"loading-nav-dat",
"navdata-reading-apt-dat-files",
"navdata-loading-airports",
"navdata-navaids",
"navdata-fixes",
"navdata-pois"
};
if (doingRebuild) {
flightgear::NavDataCache::RebuildPhase phase;
phase = cache->rebuild();
if (phase != flightgear::NavDataCache::REBUILD_DONE) {
// update the splash text based on percentage, phase
fgSplashProgress(splashIdentsByRebuildPhase[phase],
cache->rebuildPhaseCompletionPercentage());
// sleep to give the rebuild thread more time
SGTimeStamp::sleepForMSec(50);
return false;
}
}
FGTACANList *channellist = new FGTACANList;
globals->set_channellist( channellist );
SGPath path(globals->get_fg_root());
path.append( "Navaids/TACAN_freq.dat" );
flightgear::NavLoader().loadTacan(path, channellist);
return true;
}
// General house keeping initializations
bool fgInitGeneral() {
1999-11-19 02:10:24 +00:00
2001-03-24 06:03:11 +00:00
SG_LOG( SG_GENERAL, SG_INFO, "General Initialization" );
SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
2016-06-21 11:29:04 +00:00
if ( globals->get_fg_root().isNull() ) {
// No root path set? Then bail ...
SG_LOG( SG_GENERAL, SG_ALERT,
"Cannot continue without a path to the base package "
<< "being defined." );
return false;
}
2016-06-21 11:29:04 +00:00
SG_LOG( SG_GENERAL, SG_INFO, "FG_ROOT = " << '"' << globals->get_fg_root() << '"' << endl );
// Note: browser command is hard-coded for Mac/Windows, so this only affects other platforms
globals->set_browser(fgGetString("/sim/startup/browser-app", WEB_BROWSER));
fgSetString("/sim/startup/browser-app", globals->get_browser());
simgear::Dir cwd(simgear::Dir::current());
SGPropertyNode *curr = fgGetNode("/sim", true);
2014-03-05 23:41:41 +00:00
curr->removeChild("fg-current", 0);
curr = curr->getChild("fg-current", 0, true);
curr->setStringValue(cwd.path().utf8Str());
curr->setAttribute(SGPropertyNode::WRITE, false);
fgSetBool("/sim/startup/stdout-to-terminal", isatty(1) != 0 );
fgSetBool("/sim/startup/stderr-to-terminal", isatty(2) != 0 );
sgUserDataInit( globals->get_props() );
return true;
}
// Write various configuraton values out to the logs
void fgOutputSettings()
{
SG_LOG( SG_GENERAL, SG_INFO, "Configuration State" );
SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"' );
SG_LOG( SG_GENERAL, SG_INFO, "fghome-dir = " << '"' << globals->get_fg_home() << '"');
SG_LOG( SG_GENERAL, SG_INFO, "download-dir = " << '"' << fgGetString("/sim/paths/download-dir") << '"' );
SG_LOG( SG_GENERAL, SG_INFO, "terrasync-dir = " << '"' << fgGetString("/sim/terrasync/scenery-dir") << '"' );
2016-06-21 11:29:04 +00:00
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-search-paths = \n\t" << SGPath::join(globals->get_aircraft_paths(), "\n\t") );
SG_LOG( SG_GENERAL, SG_INFO, "scenery-search-paths = \n\t" << SGPath::join(globals->get_fg_scenery(), "\n\t") );
}
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
// Returns non-zero if a problem encountered.
void fgCreateSubsystems(bool duringReset) {
SG_LOG( SG_GENERAL, SG_INFO, "Creating Subsystems");
2001-03-24 06:03:11 +00:00
SG_LOG( SG_GENERAL, SG_INFO, "========== ==========");
////////////////////////////////////////////////////////////////////
// Initialize the sound subsystem.
////////////////////////////////////////////////////////////////////
// Sound manager uses an own subsystem group "SOUND" which is the last
// to be updated in every loop.
// Sound manager is updated last so it can use the CPU while the GPU
// is processing the scenery (doubled the frame-rate for me) -EMH-
globals->add_new_subsystem<FGSoundManager>(SGSubsystemMgr::SOUND);
////////////////////////////////////////////////////////////////////
// Initialize the event manager subsystem.
////////////////////////////////////////////////////////////////////
2004-11-18 05:00:44 +00:00
globals->get_event_mgr()->init();
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the property interpolator subsystem. Put into the INIT
// group because the "nasal" subsystem may need it at GENERAL take-down.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("prop-interpolator", new FGInterpolator, SGSubsystemMgr::INIT);
////////////////////////////////////////////////////////////////////
// Add the FlightGear property utilities.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("properties", new FGProperties);
////////////////////////////////////////////////////////////////////
// Add the FlightGear property utilities.
////////////////////////////////////////////////////////////////////
globals->add_new_subsystem<flightgear::AirportDynamicsManager>();
////////////////////////////////////////////////////////////////////
// Add the performance monitoring system.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("performance-mon",
new SGPerformanceMonitor(globals->get_subsystem_mgr(),
fgGetNode("/sim/performance-monitor", true)));
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the material property subsystem.
////////////////////////////////////////////////////////////////////
SGPath mpath( globals->get_fg_root() );
mpath.append( fgGetString("/sim/rendering/materials-file") );
if ( ! globals->get_matlib()->load(globals->get_fg_root().local8BitStr(), mpath.local8BitStr(),
globals->get_props()) ) {
throw sg_io_exception("Error loading materials file", mpath);
}
// may exist already due to GUI startup
if (!globals->get_subsystem<FGHTTPClient>()) {
globals->add_new_subsystem<FGHTTPClient>();
}
globals->add_new_subsystem<FGDNSClient>();
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the flight model subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("flight", new FDMShell, SGSubsystemMgr::FDM);
////////////////////////////////////////////////////////////////////
// Initialize the weather subsystem.
////////////////////////////////////////////////////////////////////
// Initialize the weather modeling subsystem
globals->add_subsystem("environment", new FGEnvironmentMgr);
2015-12-31 05:11:06 +00:00
globals->add_new_subsystem<Ephemeris>();
////////////////////////////////////////////////////////////////////
// Initialize the aircraft systems and instrumentation (before the
// autopilot.)
////////////////////////////////////////////////////////////////////
globals->add_subsystem("systems", new FGSystemMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("hud", new HUD, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("cockpit-displays", new flightgear::CockpitDisplayManager, SGSubsystemMgr::DISPLAY);
2004-01-31 19:47:45 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the XML Autopilot subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem( "xml-autopilot", FGXMLAutopilotGroup::createInstance("autopilot"), SGSubsystemMgr::FDM );
globals->add_subsystem( "xml-proprules", FGXMLAutopilotGroup::createInstance("property-rule"), SGSubsystemMgr::GENERAL );
globals->add_new_subsystem<FGRouteMgr>();
////////////////////////////////////////////////////////////////////
// Initialize the Input-Output subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem( "io", new FGIO );
2002-03-12 16:29:00 +00:00
////////////////////////////////////////////////////////////////////
// Create and register the logger.
2002-03-12 16:29:00 +00:00
////////////////////////////////////////////////////////////////////
globals->add_subsystem("logger", new FGLogger);
2002-03-12 16:29:00 +00:00
////////////////////////////////////////////////////////////////////
// Create and register the XML GUI.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("gui", new NewGUI, SGSubsystemMgr::INIT);
//////////////////////////////////////////////////////////////////////
// Initialize the 2D cloud subsystem.
////////////////////////////////////////////////////////////////////
fgGetBool("/sim/rendering/bump-mapping", false);
////////////////////////////////////////////////////////////////////
// Initialize the canvas 2d drawing subsystem.
////////////////////////////////////////////////////////////////////
simgear::canvas::Canvas::setSystemAdapter(
simgear::canvas::SystemAdapterPtr(new canvas::FGCanvasSystemAdapter)
);
globals->add_subsystem("Canvas", new CanvasMgr, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("CanvasGUI", new GUIMgr, SGSubsystemMgr::DISPLAY);
////////////////////////////////////////////////////////////////////
// Initialize the ATC subsystem
////////////////////////////////////////////////////////////////////
2015-12-19 08:29:00 +00:00
globals->add_new_subsystem<PerformanceDB>(SGSubsystemMgr::POST_FDM);
globals->add_subsystem("ATC", new FGATCManager, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Initialize multiplayer subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("mp", new FGMultiplayMgr, SGSubsystemMgr::POST_FDM);
////////////////////////////////////////////////////////////////////
// Initialise the AI Model Manager
////////////////////////////////////////////////////////////////////
2015-12-19 08:29:00 +00:00
globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
globals->add_subsystem("submodel-mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
// It's probably a good idea to initialize the top level traffic manager
// After the AI and ATC systems have been initialized properly.
// AI Traffic manager
globals->add_subsystem("traffic-manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
2003-03-30 12:46:08 +00:00
////////////////////////////////////////////////////////////////////
// Add a new 2D panel.
////////////////////////////////////////////////////////////////////
fgSetArchivable("/sim/panel/visibility");
fgSetArchivable("/sim/panel/x-offset");
fgSetArchivable("/sim/panel/y-offset");
fgSetArchivable("/sim/panel/jitter");
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the controls subsystem.
////////////////////////////////////////////////////////////////////
globals->add_new_subsystem<FGControls>(SGSubsystemMgr::GENERAL);
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////
// Initialize the input subsystem.
////////////////////////////////////////////////////////////////////
2012-09-27 14:33:12 +00:00
globals->add_subsystem("input", new FGInput, SGSubsystemMgr::GENERAL);
////////////////////////////////////////////////////////////////////
// Initialize the replay subsystem
////////////////////////////////////////////////////////////////////
globals->add_subsystem("replay", new FGReplay);
globals->add_subsystem("history", new FGFlightHistory);
#ifdef ENABLE_AUDIO_SUPPORT
////////////////////////////////////////////////////////////////////
// Initialize the sound-effects subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
#endif
#ifdef ENABLE_IAX
////////////////////////////////////////////////////////////////////
// Initialize the FGCom subsystem.
////////////////////////////////////////////////////////////////////
globals->add_subsystem("fgcom", new FGCom);
#endif
2014-03-03 20:59:16 +00:00
{
SGSubsystem * httpd = flightgear::http::FGHttpd::createInstance( fgGetNode(flightgear::http::PROPERTY_ROOT) );
if( NULL != httpd )
globals->add_subsystem("httpd", httpd );
}
////////////////////////////////////////////////////////////////////
// Initialize the lighting subsystem.
////////////////////////////////////////////////////////////////////
// ordering here is important : Nasal (via events), then models, then views
if (!duringReset) {
globals->add_subsystem("lighting", new FGLight, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("events", globals->get_event_mgr(), SGSubsystemMgr::DISPLAY);
}
globals->add_new_subsystem<FGAircraftModel>(SGSubsystemMgr::DISPLAY);
globals->add_new_subsystem<FGModelMgr>(SGSubsystemMgr::DISPLAY);
globals->add_new_subsystem<FGViewMgr>(SGSubsystemMgr::DISPLAY);
}
void fgPostInitSubsystems()
{
SGTimeStamp st;
st.stamp();
////////////////////////////////////////////////////////////////////////
// Initialize the Nasal interpreter.
// Do this last, so that the loaded scripts see initialized state
////////////////////////////////////////////////////////////////////////
2016-09-27 10:58:39 +00:00
FGNasalSys* nasal = globals->add_new_subsystem<FGNasalSys>(SGSubsystemMgr::INIT);
nasal->init();
SG_LOG(SG_GENERAL, SG_INFO, "Nasal init took:" << st.elapsedMSec());
// initialize methods that depend on other subsystems.
st.stamp();
globals->get_subsystem_mgr()->postinit();
SG_LOG(SG_GENERAL, SG_INFO, "Subsystems postinit took:" << st.elapsedMSec());
From David Megginson: The files in the attached tarball make the following changes to FlightGear: - rename the existing FGInterface::init() method to FGInterface::_setup to get it out of the way - move *all* FDM initialization code out of src/Main/fg_init.cxx and into FGInterface::init(), and clean up fg_init.cxx a little (especially by removing the zillions of attempts to place the plane on the ground at various locations in the code) - modify FGInterface::bind() so that no values are picked up automatically at bind time (they are set previously by init() instead) - modify the init() methods of the classes derived from FGInterface (i.e. larcsim, jsbsim, balloon, magic, and ada) to invoke FGInterface::init() explicitly before doing their own setup I don't claim that the code in FGInterface::init() is optimal (or even correct), but it seems to work for on-ground starts with both LaRCSim and JSBSim on runways pointing various directions from near sea level to about 700' ASL (the range I happened to test). I expect that Jon and Tony will want to look at the code and refactor and correct it now that they can see what's going on in one place. Here's a quick outline of what is invoked: cur_fdm_state = new <whatever>(dt); cur_fdm_state->init(); cur_fdm_state->bind(); The constructor allocates memory and sets default values only (with the help of the FGInterface::_setup() method). The init() method pull any required properties out of the property tree and sets up the initial state of the FDM. The bind() method takes ownership of FDM-related properties so that the FDM can publish them to the rest of the sim. Note that bind() and init() are virtual, so any implementation in a subclass will hide the implementation in FGInterface; that's why subclass implementations of init() and bind() have to invoke FGInterface::init() and FGInterface::bind() explicitly, probably at the start, so that they get the basic initialization.
2001-04-05 20:20:44 +00:00
////////////////////////////////////////////////////////////////////////
// End of subsystem initialization.
////////////////////////////////////////////////////////////////////
2012-01-29 09:34:11 +00:00
fgSetBool("/sim/crashed", false);
fgSetBool("/sim/initialized", true);
2001-03-24 06:03:11 +00:00
SG_LOG( SG_GENERAL, SG_INFO, endl);
1997-08-23 01:46:20 +00:00
}
// re-position is a simplified version of the traditional (legacy)
// reset procedure. We only need to poke systems which will be upset by
// a sudden change in aircraft position. Since this potentially includes
// Nasal, we trigger the 'reinit' signal.
void fgStartReposition()
{
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
SG_LOG( SG_GENERAL, SG_INFO, "fgStartReposition()");
// ensure we are frozen
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
master_freeze->setBoolValue(true);
}
// set this signal so Nasal scripts can take action.
fgSetBool("/sim/signals/reinit", true);
fgSetBool("/sim/crashed", false);
FDMShell* fdm = static_cast<FDMShell*>(globals->get_subsystem("flight"));
fdm->unbind();
// update our position based on current presets
// this will mark position as needed finalized which we'll do in the
// main-loop
flightgear::initPosition();
simgear::SGTerraSync* terraSync =
static_cast<simgear::SGTerraSync*>(globals->get_subsystem("terrasync"));
if (terraSync) {
terraSync->reposition();
}
// Initialize the FDM
globals->get_subsystem("flight")->reinit();
// reset replay buffers
globals->get_subsystem("replay")->reinit();
// ugly: finalizePosition waits for METAR to arrive for the new airport.
// we don't re-init the environment manager here, since historically we did
// not, and doing so seems to have other issues. All that's needed is to
// schedule METAR fetch immediately, so it's available for finalizePosition.
// So we manually extract the METAR-fetching component inside the environment
// manager, and re-init that.
SGSubsystemGroup* envMgr = static_cast<SGSubsystemGroup*>(globals->get_subsystem("environment"));
if (envMgr) {
envMgr->get_subsystem("realwx")->reinit();
}
// need to bind FDMshell again, since we manually unbound it above...
fdm->bind();
// need to reset aircraft (systems/instruments/autopilot)
// so they can adapt to current environment
globals->get_subsystem("systems")->reinit();
globals->get_subsystem("instrumentation")->reinit();
globals->get_subsystem("xml-autopilot")->reinit();
// setup state to end re-init
fgSetBool("/sim/signals/reinit", false);
if ( !freeze ) {
master_freeze->setBoolValue(false);
}
fgSetBool("/sim/sceneryloaded",false);
}
void fgStartNewReset()
{
SGPropertyNode_ptr preserved(new SGPropertyNode);
2013-12-15 20:45:08 +00:00
if (!copyPropertiesWithAttribute(globals->get_props(), preserved, SGPropertyNode::PRESERVE))
SG_LOG(SG_GENERAL, SG_ALERT, "Error saving preserved state");
fgSetBool("/sim/signals/reinit", true);
fgSetBool("/sim/freeze/master", true);
SGSubsystemMgr* subsystemManger = globals->get_subsystem_mgr();
// Nasal is manually inited in fgPostInit, ensure it's already shutdown
2015-12-19 08:32:25 +00:00
// before other subsystems, so Nasal listeners don't fire during shutdown
SGSubsystem* nasal = subsystemManger->get_subsystem("nasal");
nasal->shutdown();
nasal->unbind();
subsystemManger->remove("nasal");
subsystemManger->shutdown();
subsystemManger->unbind();
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// remove most subsystems, with a few exceptions.
for (int g=0; g<SGSubsystemMgr::MAX_GROUPS; ++g) {
SGSubsystemGroup* grp = subsystemManger->get_group(static_cast<SGSubsystemMgr::GroupType>(g));
const string_list& names(grp->member_names());
string_list::const_iterator it;
for (it = names.begin(); it != names.end(); ++it) {
if ((*it == "time") || (*it == "terrasync") || (*it == "events")
|| (*it == "lighting") || (*it == FGScenery::subsystemName()))
{
continue;
}
try {
subsystemManger->remove(it->c_str());
} catch (std::exception& e) {
SG_LOG(SG_GENERAL, SG_INFO, "caught std::exception shutting down:" << *it);
} catch (...) {
SG_LOG(SG_GENERAL, SG_INFO, "caught generic exception shutting down:" << *it);
}
// don't delete here, dropping the ref should be sufficient
}
} // of top-level groups iteration
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FGRenderer* render = globals->get_renderer();
// needed or we crash in multi-threaded OSG mode
render->getViewer()->stopThreading();
// order is important here since tile-manager shutdown needs to
// access the scenery object
subsystemManger->remove(FGScenery::subsystemName());
FGScenery::getPagerSingleton()->clearRequests();
flightgear::CameraGroup::setDefault(NULL);
// don't cancel the pager until after shutdown, since AIModels (and
// potentially others) can queue delete requests on the pager.
render->getViewer()->getDatabasePager()->cancel();
render->getViewer()->getDatabasePager()->clear();
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osgDB::Registry::instance()->clearObjectCache();
// Pager requests depend on this, so don't clear it until now
sgUserDataInit( NULL );
// preserve the event handler; re-creating it would entail fixing the
// idle handler
osg::ref_ptr<flightgear::FGEventHandler> eventHandler = render->getEventHandler();
globals->set_renderer(NULL);
globals->set_matlib(NULL);
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simgear::clearEffectCache();
simgear::SGModelLib::resetPropertyRoot();
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simgear::GlobalParticleCallback::setSwitch(NULL);
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globals->resetPropertyRoot();
// otherwise channels are duplicated
globals->get_channel_options_list()->clear();
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fgInitConfig(0, NULL, true);
fgInitGeneral(); // all of this?
flightgear::Options::sharedInstance()->processOptions();
Integrate the EmbeddedResourceManager into FlightGear ${CMAKE_SOURCE_DIR}/src/EmbeddedResources/FlightGear-resources.xml (currently empty) is automatically "compiled" into ${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.[ch]xx by fgrcc inside the build directory. These files are incorporated into the FlightGear build (FlightGear-resources.cxx is linked into FlightGear). When the XML embedded resource declaration file added here, FlightGear-resources.xml, is compiled, fgrcc is passed the --root=${CMAKE_SOURCE_DIR} option, so that files referred to in FlightGear-resources.xml are looked up relatively to the root directory of the FlightGear repository. One could use a second XML embedded resource declaration file compiled with a different --root option to grab files from FGData, for instance. I would name such a file FGData-resources.xml to be consistent with the current naming scheme. Note: this --root option applies to the paths of real files. Don't confuse it with the 'prefix' attribute of <qresource> elements inside XML resource declaration files (such as FlightGear-resources.xml), which applies to the virtual path of each resource defined beneath. The commands in src/Main/CMakeLists.txt ensure that FlightGear-resources.xml is recompiled with fgrcc whenever it is changed, and obviously also when FlightGear-resources.cxx or FlightGear-resources.hxx is missing. However, CMake doesn't know how to parse fgrcc XML resource declaration files, therefore when a resource is modified but the XML file it is declared in is not (here, FlightGear-resources.xml), you have to trigger yourself a recompilation of the XML resource declaration file to see the new resource contents inside FlightGear. The easiest ways to do so are: - either update the timestamp of the XML resource declaration file; - or remove one or both of the generated files (FlightGear-resources.cxx and FlightGear-resources.hxx here). The EmbeddedResourceManager is created in fgMainInit() just after Options::processOptions() set the language that was either requested by the user or obtained from the system (locales). Resources from FlightGear-resources.cxx are added to it, after which EmbeddedResourceManager::selectLocale() is called with the user's preferred locale (obtained with FGLocale::getPreferredLanguage()). Upon reset (fgStartNewReset()), EmbeddedResourceManager::selectLocale() is called in a similar way after Options::processOptions(), however in this case the EmbeddedResourceManager instance doesn't have to be recreated.
2017-04-27 22:09:14 +00:00
// Rebuild the lists of allowed paths for cases where a path comes from an
// untrusted source, such as the global property tree (this uses $FG_HOME
// and other paths set by Options::processOptions()).
fgInitAllowedPaths();
Integrate the EmbeddedResourceManager into FlightGear ${CMAKE_SOURCE_DIR}/src/EmbeddedResources/FlightGear-resources.xml (currently empty) is automatically "compiled" into ${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.[ch]xx by fgrcc inside the build directory. These files are incorporated into the FlightGear build (FlightGear-resources.cxx is linked into FlightGear). When the XML embedded resource declaration file added here, FlightGear-resources.xml, is compiled, fgrcc is passed the --root=${CMAKE_SOURCE_DIR} option, so that files referred to in FlightGear-resources.xml are looked up relatively to the root directory of the FlightGear repository. One could use a second XML embedded resource declaration file compiled with a different --root option to grab files from FGData, for instance. I would name such a file FGData-resources.xml to be consistent with the current naming scheme. Note: this --root option applies to the paths of real files. Don't confuse it with the 'prefix' attribute of <qresource> elements inside XML resource declaration files (such as FlightGear-resources.xml), which applies to the virtual path of each resource defined beneath. The commands in src/Main/CMakeLists.txt ensure that FlightGear-resources.xml is recompiled with fgrcc whenever it is changed, and obviously also when FlightGear-resources.cxx or FlightGear-resources.hxx is missing. However, CMake doesn't know how to parse fgrcc XML resource declaration files, therefore when a resource is modified but the XML file it is declared in is not (here, FlightGear-resources.xml), you have to trigger yourself a recompilation of the XML resource declaration file to see the new resource contents inside FlightGear. The easiest ways to do so are: - either update the timestamp of the XML resource declaration file; - or remove one or both of the generated files (FlightGear-resources.cxx and FlightGear-resources.hxx here). The EmbeddedResourceManager is created in fgMainInit() just after Options::processOptions() set the language that was either requested by the user or obtained from the system (locales). Resources from FlightGear-resources.cxx are added to it, after which EmbeddedResourceManager::selectLocale() is called with the user's preferred locale (obtained with FGLocale::getPreferredLanguage()). Upon reset (fgStartNewReset()), EmbeddedResourceManager::selectLocale() is called in a similar way after Options::processOptions(), however in this case the EmbeddedResourceManager instance doesn't have to be recreated.
2017-04-27 22:09:14 +00:00
const auto& resMgr = simgear::EmbeddedResourceManager::instance();
// The language was (re)set in processOptions()
const string locale = globals->get_locale()->getPreferredLanguage();
resMgr->selectLocale(locale);
SG_LOG(SG_GENERAL, SG_INFO,
"EmbeddedResourceManager: selected locale '" << locale << "'");
// PRESERVED properties over-write state from options, intentionally
2013-12-15 20:45:08 +00:00
if ( copyProperties(preserved, globals->get_props()) ) {
SG_LOG( SG_GENERAL, SG_INFO, "Preserved state restored successfully" );
} else {
SG_LOG( SG_GENERAL, SG_INFO,
"Some errors restoring preserved state (read-only props?)" );
}
fgGetNode("/sim")->removeChild("aircraft-dir");
fgInitAircraftPaths(true);
fgInitAircraft(true);
render = new FGRenderer;
render->setEventHandler(eventHandler);
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eventHandler->reset();
globals->set_renderer(render);
render->init();
render->setViewer(viewer.get());
sgUserDataInit( globals->get_props() );
viewer->getDatabasePager()->setUpThreads(1, 1);
// must do this before preinit for Rembrandt
flightgear::CameraGroup::buildDefaultGroup(viewer.get());
render->preinit();
2014-03-11 16:45:31 +00:00
viewer->startThreading();
fgOSResetProperties();
// init some things manually
// which do not follow the regular init pattern
globals->get_event_mgr()->init();
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
globals->set_matlib( new SGMaterialLib );
// terra-sync needs the property tree root, pass it back in
simgear::SGTerraSync* terra_sync = static_cast<simgear::SGTerraSync*>(subsystemManger->get_subsystem("terrasync"));
terra_sync->setRoot(globals->get_props());
fgSetBool("/sim/signals/reinit", false);
fgSetBool("/sim/freeze/master", false);
fgSetBool("/sim/sceneryloaded",false);
}
void fgInitPackageRoot()
{
if (globals->packageRoot()) {
return;
}
SGPath packageAircraftDir = flightgear::Options::sharedInstance()->valueForOption("download-dir");
if (packageAircraftDir.isNull()) {
packageAircraftDir = flightgear::defaultDownloadDir();
}
packageAircraftDir.append("Aircraft");
SG_LOG(SG_GENERAL, SG_INFO, "init package root at:" << packageAircraftDir);
SGSharedPtr<Root> pkgRoot(new Root(packageAircraftDir, FLIGHTGEAR_VERSION));
// set the http client later (too early in startup right now)
globals->setPackageRoot(pkgRoot);
}
int fgUninstall()
{
SGPath dataPath = SGPath::fromEnv("FG_HOME", platformDefaultDataPath());
simgear::Dir fgHome(dataPath);
if (fgHome.exists()) {
if (!fgHome.remove(true /* recursive */)) {
fprintf(stderr, "Errors occurred trying to remove FG_HOME");
return EXIT_FAILURE;
}
}
if (fgHome.exists()) {
fprintf(stderr, "unable to remove FG_HOME");
return EXIT_FAILURE;
}
#if defined(SG_WINDOWS)
SGPath p = flightgear::defaultDownloadDir();
// we don't want to remove the whole dir, let's nuke specific
// subdirs which are (hopefully) safe
SGPath terrasyncPath = p / "TerraSync";
if (terrasyncPath.exists()) {
simgear::Dir dir(terrasyncPath);
if (!dir.remove(true /*recursive*/)) {
fprintf(stderr, "Errors occurred trying to remove Documents/FlightGear/TerraSync");
}
}
SGPath packagesPath = p / "Aircraft";
if (packagesPath.exists()) {
simgear::Dir dir(packagesPath);
if (!dir.remove(true /*recursive*/)) {
fprintf(stderr, "Errors occurred trying to remove Documents/FlightGear/Aircraft");
}
}
#endif
return EXIT_SUCCESS;
}