..
3dcloud.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
3dcloud.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
3dcloud_common.frag
HDR: Improved environment mapping
2023-05-03 02:03:10 +02:00
3dcloud_common.vert
HDR: Improved environment mapping
2023-05-03 02:03:10 +02:00
3dcloud_envmap.frag
HDR: Improved environment mapping
2023-05-03 02:03:10 +02:00
3dcloud_envmap.vert
HDR: Improved environment mapping
2023-05-03 02:03:10 +02:00
aces.glsl
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
aerial_perspective.glsl
HDR: Improved environment mapping
2023-05-03 02:03:10 +02:00
aerial_perspective_envmap.glsl
HDR: Attempt to fix aerial perspective NaNs
2024-02-09 14:04:40 +01:00
atmos.glsl
HDR: Attempt to fix aerial perspective NaNs
2024-02-09 14:04:40 +01:00
atmos_aerial_perspective.frag
HDR: Attempt to fix aerial perspective NaNs
2024-02-09 14:04:40 +01:00
atmos_sky_view.frag
HDR: Attempt to fix aerial perspective NaNs
2024-02-09 14:04:40 +01:00
atmos_spectral.glsl
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
atmos_transmittance.frag
HDR: Separate fog from aerosols
2024-01-08 19:08:16 +01:00
bloom_downsample.frag
HDR: Render the Moon, stars and planets
2023-11-06 14:56:45 +01:00
bloom_upsample.frag
HDR: Better bloom effect
2023-04-13 00:30:02 +02:00
cloud_static.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
cloud_static_common.vert
HDR: Improved environment mapping
2023-05-03 02:03:10 +02:00
cloud_static_envmap.vert
HDR: Improved environment mapping
2023-05-03 02:03:10 +02:00
clustered.glsl
HDR: Safer divisions
2024-02-08 22:37:07 +01:00
color.glsl
HDR: New blackout/redout effect
2024-01-26 01:11:44 +01:00
copy_prev_luminance.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
debug_gbuffer_clear.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
debug_gbuffer_color.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
debug_gbuffer_depth.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
debug_gbuffer_matid.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
debug_gbuffer_normal.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
debug_gbuffer_orm.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
envmap.vert
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
envmap_copy.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
envmap_prefilter.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
exposure.glsl
HDR: Better bloom effect
2023-04-13 00:30:02 +02:00
fxaa.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
fxaa.vert
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
gbuffer_pack.glsl
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
gbuffer_unpack.glsl
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
gtao.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
gtao.glsl
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
gtao_denoiser.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
histogram.glsl
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
histogram_aggregate.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
histogram_column.frag
HDR: Better bloom effect
2023-04-13 00:30:02 +02:00
histogram_luminance.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
ibl.glsl
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
logarithmic_depth.glsl
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
math.glsl
HDR: Safer divisions
2024-02-08 22:37:07 +01:00
model_building.vert
HDR: Fix logarithmic depth in building effect
2024-01-31 17:42:44 +01:00
model_chrome.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model_chrome.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model_combined.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model_combined.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model_default.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model_default.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model_pbr.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model_pbr.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model_pbr_transparent.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model_pbr_transparent.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model_shadow.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
model_shadow.vert
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
model_transparent.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
model_transparent.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
moon.frag
HDR: Render the Moon, stars and planets
2023-11-06 14:56:45 +01:00
moon.vert
HDR: Render the Moon, stars and planets
2023-11-06 14:56:45 +01:00
night_vision.glsl
HDR: Add night vision effect
2024-01-26 15:19:22 +01:00
noise.glsl
HDR: Add night vision effect
2024-01-26 15:19:22 +01:00
normal_encoding.glsl
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
normalmap.glsl
HDR: Normal mapping without precomputed tangents
2023-04-17 05:09:24 +02:00
pos_from_depth.glsl
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
postprocess.frag
HDR: Add night vision effect
2024-01-26 15:19:22 +01:00
quad.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
quad.vert
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
quad_cubemap.vert
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
quad_matrix.vert
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
quad_notexcoord.vert
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
redout.glsl
HDR: New blackout/redout effect
2024-01-26 01:11:44 +01:00
shading_opaque.frag
HDR: Add support for glTF emissive objects
2023-05-04 06:09:36 +02:00
shading_opaque.glsl
HDR: Render the Moon, stars and planets
2023-11-06 14:56:45 +01:00
shading_transparent.glsl
HDR: Add support for glTF emissive objects
2023-05-04 06:09:36 +02:00
shadows.glsl
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
skydome.frag
HDR: Safer divisions
2024-02-08 22:37:07 +01:00
skydome.vert
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
smaa_blending_weight_calculation.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
smaa_blending_weight_calculation.vert
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
smaa_edge_detection.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
smaa_edge_detection.vert
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
smaa_neighborhood_blending.frag
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
smaa_neighborhood_blending.vert
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
stars.frag
HDR: Improve stars rendering
2024-01-07 16:18:55 +01:00
stars.vert
HDR: Improve stars rendering
2024-01-07 16:18:55 +01:00
sun.glsl
HDR: Improved environment mapping
2023-05-03 02:03:10 +02:00
surface.glsl
HDR: Safer divisions
2024-02-08 22:37:07 +01:00
terrain_default.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
terrain_default.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
terrain_envmap.frag
HDR: Attempt to fix aerial perspective NaNs
2024-02-09 14:04:40 +01:00
terrain_envmap.vert
HDR: Improved environment mapping
2023-05-03 02:03:10 +02:00
terrain_lfeat.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
terrain_lfeat.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
terrain_runway.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
terrain_runway.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
text.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
text.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
tree.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
tree.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
water.frag
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
water.glsl
HDR: W3.0 water shader - initial implementation
2024-02-24 17:09:51 +00:00
water.vert
HDR: Implement a logarithmic depth buffer
2024-01-31 01:17:50 +01:00
water_shading.frag
HDR: Simplify water shader
2023-04-28 04:58:24 +02:00
ws30.frag
HDR: W3.0 water shader - initial implementation
2024-02-24 17:09:51 +00:00
ws30.vert
HDR: WS 3.0 doesn't need a separate orthophoto texcoord
2024-02-10 00:12:59 +01:00