..
Canvas
Add Canvas shaders for the core profile
2024-02-09 14:32:24 +01:00
HDR
HDR: W3.0 water shader - initial implementation
2024-02-24 17:09:51 +00:00
ShaderVG
Fix ShaderVG transformation matrices
2024-02-08 19:59:21 +01:00
3dcloud-ALS-detailed.frag
ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
2018-08-30 09:17:36 +03:00
3dcloud-ALS-detailed.vert
ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader
2018-08-30 09:17:36 +03:00
3dcloud-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
3dcloud-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
3dcloud.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
3dcloud.vert
Fix for black clouds on ATI (bug 1160)
2013-12-25 23:14:04 +00:00
agriculture-ALS.frag
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
airfield-ALS.frag
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
birds-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
birds-ALS.vert
ALS bird shader
2016-04-30 21:27:28 +03:00
bowwave-ALS.frag
Filtering for most remaining ALS shaders
2016-04-06 09:26:49 +03:00
building-ALS.vert
Fix random buildings shader errors
2021-04-16 07:46:35 +02:00
building-default.vert
Fix random buildings shader errors
2021-04-16 07:46:35 +02:00
building-model-ALS-ultra.vert
Fix shader-based buildings on AMD/macOS
2021-01-22 20:59:34 +00:00
chute-ALS.vert
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
cliffs-ALS.frag
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
cloud-impostor-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-noctilucent-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-shadowfunc.frag
Some fixes for the ALS overlay shader
2017-09-18 12:47:21 +03:00
cloud-static-ALS-detailed.frag
ALS: Fix rainbow fringing order in Cirrus clouds
2018-09-05 09:20:20 +03:00
cloud-static-ALS-detailed.vert
ALS: Detailed scattering model for light on Cirrus clouds
2018-09-01 09:42:34 +03:00
cloud-static-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
cloud-static-ALS.vert
More infrastructure for perception filtering of moonlight
2017-11-13 10:27:25 +02:00
cloud-static.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
cloud-static.vert
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
clouds-box.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-box.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-layered.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-layered.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-test.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-test.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thick.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-thick.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thin.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-thin.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
clouds-thinlayer.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clustered-include.frag
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
color_temperature.frag
Changing file permissions to remove execute bit
2020-09-02 09:42:36 +02:00
default.frag
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
default.vert
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
drunway-ALS.frag
Implement a simple snow shader for the low quality levels
2021-01-19 11:10:44 +01:00
filters-ALS.frag
Added dithering as an ALS post-processing effect to prevent banding
2019-04-21 18:53:19 +02:00
filters-ALS.vert
ALS - begin infrastructure for moonlight perception filtering
2017-06-18 10:08:39 +03:00
flutter-ALS.vert
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
galaxy.frag
MR269 - Added the Milky Way onto the night sky
2022-02-01 16:19:35 +00:00
galaxy.vert
MR269 - Added the Milky Way onto the night sky
2022-02-01 16:19:35 +00:00
generic-ALS-base.vert
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
generic_ALS_base.glsl
Implement instancing for scenery objects
2024-02-24 11:11:12 +03:00
glass-ALS.frag
Fix incorrect lightmap intensity with lightmap-multi=0
2021-04-15 11:12:07 +02:00
glass-ALS.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
grass-ALS.frag
Make Compositor default
2020-11-16 13:46:30 +01:00
grass-ALS.geom
Make Compositor default
2020-11-16 13:46:30 +01:00
grass-ALS.vert
Changing file permissions to remove execute bit
2020-09-02 09:42:36 +02:00
hazes.frag
WS30: Separate out haze calculations
2022-01-18 21:13:29 +00:00
hud-ALS.frag
Fix incorrect lightmap intensity with lightmap-multi=0
2021-04-15 11:12:07 +02:00
hud-ALS.vert
ALS HUD effect approximating the appearance of light projected on the combiner
2017-02-24 09:28:54 +02:00
include_fog.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
include_fog.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
light-ALS.frag
Make ALS procedural light shader palatable to nouveau driver
2017-09-01 12:57:11 +03:00
light-ALS.vert
Procedural aircraft lights for ALS - WIP
2016-02-03 09:13:30 +02:00
lightspot-ALS.frag
ALS lightspot second projectable spot correction.
2016-10-05 14:47:44 -05:00
marker-pin.frag
Marker-pins FGData changes
2022-01-27 12:11:24 +00:00
marker-pin.vert
Marker-pins FGData changes
2022-01-27 12:11:24 +00:00
model-ALS-base.frag
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
model-ALS-ultra.frag
Fix too flat shadowing by not completely removing diffuse light but by toning it down instead. There's almost always reflective light bouncing around.
2022-05-15 10:41:37 +02:00
model-ALS-ultra.vert
Make Compositor default
2020-11-16 13:46:30 +01:00
model-ALS-wingflex.vert
Fix wingflex shader to use current effect code. A better way would probably be to just keep the wing flexing part there and then include model-combined, but I couldnt get that to work unfortunately
2023-02-10 10:40:36 +01:00
model-interior-ALS-base.frag
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
model-interior-ALS-base.vert
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
model-interior-ALS-detailed.frag
Fix incorrect lightmap intensity with lightmap-multi=0
2021-04-15 11:12:07 +02:00
model-interior-ALS-detailed.vert
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
model-interior-display-ALS.frag
Fix incorrect lightmap intensity with lightmap-multi=0
2021-04-15 11:12:07 +02:00
model_ALS_base.glsl
Implement instancing for scenery objects
2024-02-24 11:11:12 +03:00
night-vision.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
noise.frag
Interior glass effect with dynamic environment response for ALS
2015-03-10 13:43:08 +02:00
object_instancing.glsl
Implement instancing for scenery objects
2024-02-24 11:11:12 +03:00
object_instancing.vert
Implement instancing for scenery objects
2024-02-24 11:11:12 +03:00
object_instancing_colored.frag
Implement instancing for scenery objects
2024-02-24 11:11:12 +03:00
object_instancing_colored.vert
Implement instancing for scenery objects
2024-02-24 11:11:12 +03:00
object_instancing_colored_lowspec.frag
Implement instancing for scenery objects
2024-02-24 11:11:12 +03:00
object_instancing_colored_lowspec.vert
Implement instancing for scenery objects
2024-02-24 11:11:12 +03:00
object_instancing_lowspec.vert
Implement instancing for scenery objects
2024-02-24 11:11:12 +03:00
planet-aurora.frag
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
2017-04-05 16:50:31 +03:00
planet-aurora.vert
Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
2017-04-05 16:50:31 +03:00
planet-cloudlayer.frag
Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
2018-01-29 09:25:38 +02:00
planet-high.frag
Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts)
2020-07-12 18:40:38 +02:00
planet.frag
Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts)
2020-07-12 18:40:38 +02:00
planet.vert
Improvements and bugfixes for orbital rendering
2015-03-29 13:16:19 +03:00
rain-layer-ALS.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
rain-layer-ALS.vert
Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
2015-12-21 13:07:32 +02:00
rain-layer.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
rain-layer.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
road-ALS-ultra.frag
Bugfix: Terrain quality taken into account in model shaders.
2022-04-02 21:20:20 +03:00
rock-ALS.frag
Add clustered shading support to most Effects and shaders
2020-12-23 11:10:34 +01:00
runway-ALS.frag
Implement a simple snow shader for the low quality levels
2021-01-19 11:10:44 +01:00
scenery-lights.frag
Shader-based scenery lights.
2021-08-07 21:42:20 +03:00
scenery-lights.vert
Fixed FOV side effect on light sprite size.
2021-09-04 13:41:02 +03:00
secondary_lights.frag
Bugfixes for ALS light addition
2016-08-18 09:25:03 +03:00
shadows-include.frag
Reorganize the shadow mapping functions
2021-06-17 18:18:27 +02:00
shadows-include.vert
Tweak shadow offset parameters and cascade ranges
2021-01-05 11:24:19 +01:00
skydome-ALS.frag
ALS: Detailed scattering model for light on Cirrus clouds
2018-09-01 09:42:34 +03:00
skydome-ALS.vert
ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?)
2018-02-13 15:00:21 +02:00
space-ALS-base.frag
Allows ALS filters for space shaders
2022-03-03 19:09:22 +00:00
space-ALS-base.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
space-ALS-ultra.frag
Allows ALS filters for space shaders
2022-03-03 19:09:22 +00:00
space-ALS-ultra.vert
Experimental additional lighting options for ALS model shaders
2016-07-31 10:29:02 +03:00
surface-light-ALS.frag
Make ALS procedural light sprite more palatable to nouveau GPU driver
2017-03-04 10:01:45 +02:00
surface-light-ALS.vert
Fix for light point sprite shader when light definition is initially small and creates nmerical issues
2019-10-06 11:26:42 +03:00
terrain-ALS-base.frag
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
terrain-ALS-detailed.frag
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
terrain-ALS-detailed.vert
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
terrain-ALS-ultra.frag
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
terrain-ALS-ultra.vert
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
terrain-nocolor.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
terrain-overlay-ALS.frag
Make Compositor default
2020-11-16 13:46:30 +01:00
terrain-overlay-ALS.geom
Make Compositor default
2020-11-16 13:46:30 +01:00
text.frag
Add shaders for osgText
2021-05-14 22:45:36 +02:00
text.vert
Add shaders for osgText
2021-05-14 22:45:36 +02:00
thrustflame-ALS-detailed.frag
Introduce detailed version of thruster flame
2016-08-01 11:47:44 +03:00
thrustflame-ALS.frag
Bugfix and noise seed option for ALS thrust flame shader
2017-04-17 10:30:49 +03:00
thrustflame-ALS.vert
Improvements to flame effect
2015-05-22 10:51:54 +03:00
tree-ALS-shadow.frag
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
2018-02-09 14:08:01 +02:00
tree-ALS-shadow.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
tree-ALS.frag
ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity
2018-02-09 14:08:01 +02:00
tree-ALS.vert
Add an appropriate version number to all vertex shaders
2016-08-05 13:16:23 +02:00
tree.frag
Standardized fog
2011-12-01 20:52:59 +00:00
tree.vert
Speculative fix for shader cast issue on Mac.
2013-05-31 19:50:57 +01:00
trivial.frag
Add missing shader version tags for the other shaders too
2016-08-03 09:59:29 +02:00
trivial.vert
Procedural Texturing
2012-08-07 09:01:14 +02:00
wake-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
water-ALS-base.frag
Add object shadows to water
2021-12-05 14:15:27 +00:00
water-ALS-high.frag
Improved frozen-lake texture without snow
2021-12-25 10:55:09 +01:00
water-ALS.vert
Prevent water ice-textures from moving around.
2021-12-23 14:22:48 +01:00
ws30-ALS-detailed.frag
WS30: Improved shoreline rendering
2024-02-05 21:08:49 +00:00
ws30-ALS-detailed.vert
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
ws30-ALS-landclass-search-functions.frag
WS30: Improved shoreline rendering
2024-02-05 21:08:49 +00:00
ws30-ALS-ultra.frag
WS30: Improved shoreline rendering
2024-02-05 21:08:49 +00:00
ws30-ALS-ultra.vert
WS30 - Improved coastline shader
2023-02-27 22:02:34 +00:00
ws30-ALS.frag
WS30: Combined land and water shader
2022-02-05 15:24:02 +00:00
ws30-ALS.vert
WS30: Combined land and water shader
2022-02-05 15:24:02 +00:00
ws30-overlay-ALS.geom
WS30: MR #267 : Improved texture lookups from VS
2022-01-03 15:43:29 +00:00
ws30-overlay-ALS.vert
WS30: MR #267 : Improved texture lookups from VS
2022-01-03 15:43:29 +00:00
ws30-q1.frag
WS30: Revert to green channel for texture atlas
2021-12-18 21:55:17 +00:00
ws30-road-ALS-ultra.frag
WS30: Road Shader porting from osm2city
2022-01-12 21:32:55 +00:00
ws30-water-ALS-detailed.frag
Use different vertex attribute for orthoscenery
2023-04-05 23:13:51 +02:00
ws30-water-ALS-ultra.frag
WS30: Improve water line features
2022-10-24 19:53:12 +01:00
ws30-water-ALS.frag
WS30: Improve water line features
2022-10-24 19:53:12 +01:00
ws30-water-high.frag
WS30 - Improved coastline shader
2023-02-27 22:02:34 +00:00
ws30-water-q1.frag
WS30: Improve water line features
2022-10-24 19:53:12 +01:00
ws30-water.frag
WS30: Clean up unused Uniforms
2022-04-09 17:17:15 +01:00
ws30.frag
WS30: Revert to green channel for texture atlas
2021-12-18 21:55:17 +00:00
ws30.vert
WS30 - Uniform Arrays and lighting model
2021-11-10 22:58:44 +00:00