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Allows ALS filters for space shaders

This commit is contained in:
Chris Ringeval 2022-02-09 21:06:01 +01:00 committed by Stuart Buchanan
parent fe6c709214
commit 6f83fe0c34
2 changed files with 5 additions and 4 deletions

View file

@ -65,7 +65,7 @@ vec3 rayleigh_out_shift(in vec3 color, in float outscatter);
vec3 get_hazeColor(in float light_arg);
vec3 searchlight();
vec3 landing_light(in float offset, in float offsetv);
vec3 filter_combined (in vec3 color);
float luminance(vec3 color)
{
@ -353,7 +353,8 @@ fragColor.rgb = mix(hazeColor + secondary_light * fog_backscatter(mvisibility),
}
fragColor.rgb = filter_combined(fragColor.rgb);
gl_FragColor = fragColor;
}

View file

@ -124,7 +124,7 @@ vec3 addLights(in vec3 color1, in vec3 color2);
vec4 color_temperature (in float T);
vec3 filter_combined (in vec3 color) ;
vec3 moonlight_perception (in vec3 light) ;
vec3 filter_combined (in vec3 color) ;
float light_func (in float x, in float a, in float b, in float c, in float d, in float e)
{
@ -672,7 +672,7 @@ void main (void)
fragColor.rgb = mix(hazeColor +secondary_light * fog_backscatter(mvisibility), fragColor.rgb,transmission);
fragColor.rgb = filter_combined(fragColor.rgb);
gl_FragColor = fragColor;