WS30: Clean up unused Uniforms
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2 changed files with 0 additions and 7 deletions
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@ -112,7 +112,6 @@
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<WaveSharp><use>/environment/wave/sharp</use></WaveSharp>
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<WaveAngle><use>/environment/wave/angle</use></WaveAngle>
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<WaveFactor><use>/environment/wave/factor</use></WaveFactor>
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<WaveDAngle><use>/environment/wave/dangle</use></WaveDAngle>
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<sea_r><use>/environment/sea/color_r</use></sea_r>
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<sea_g><use>/environment/sea/color_g</use></sea_g>
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<sea_b><use>/environment/sea/color_b</use></sea_b>
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@ -38,7 +38,6 @@ uniform float WaveAmp;
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uniform float WaveSharp;
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uniform float WaveAngle;
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uniform float WaveFactor;
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uniform float WaveDAngle;
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uniform float saturation;
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// WS30 varying
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@ -227,11 +226,6 @@ vec4 generateWaterTexel()
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wave3.freq = WaveFreq * 3.0 ;
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wave3.amp = waveamp * 0.75;
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wave3.dir = vec2(0.866025, -0.5); //vec2(cos(radians(angle)), sin(radians(angle)));
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//sumWaves(WaveAngle + WaveDAngle, -1.5, windScale, WaveFactor, ddx2, ddy2);
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//sumWaves(WaveAngle + WaveDAngle, 1.5, windScale, WaveFactor, ddx3, ddy3);
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}
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// end sine stuff
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