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WS30: Clean up unused Uniforms

This commit is contained in:
Stuart Buchanan 2022-04-09 17:17:15 +01:00
parent fc8342887a
commit 7ee03dd9da
2 changed files with 0 additions and 7 deletions

View file

@ -112,7 +112,6 @@
<WaveSharp><use>/environment/wave/sharp</use></WaveSharp>
<WaveAngle><use>/environment/wave/angle</use></WaveAngle>
<WaveFactor><use>/environment/wave/factor</use></WaveFactor>
<WaveDAngle><use>/environment/wave/dangle</use></WaveDAngle>
<sea_r><use>/environment/sea/color_r</use></sea_r>
<sea_g><use>/environment/sea/color_g</use></sea_g>
<sea_b><use>/environment/sea/color_b</use></sea_b>

View file

@ -38,7 +38,6 @@ uniform float WaveAmp;
uniform float WaveSharp;
uniform float WaveAngle;
uniform float WaveFactor;
uniform float WaveDAngle;
uniform float saturation;
// WS30 varying
@ -227,11 +226,6 @@ vec4 generateWaterTexel()
wave3.freq = WaveFreq * 3.0 ;
wave3.amp = waveamp * 0.75;
wave3.dir = vec2(0.866025, -0.5); //vec2(cos(radians(angle)), sin(radians(angle)));
//sumWaves(WaveAngle + WaveDAngle, -1.5, windScale, WaveFactor, ddx2, ddy2);
//sumWaves(WaveAngle + WaveDAngle, 1.5, windScale, WaveFactor, ddx3, ddy3);
}
// end sine stuff