Improved frozen-lake texture without snow
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2 changed files with 1 additions and 1 deletions
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@ -564,7 +564,7 @@ void main(void)
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// add ice
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vec2 ice_tex_pos;
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if (ocean_flag == 0) ice_tex_pos = gl_TexCoord[0].st;
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if (ocean_flag == 0) ice_tex_pos = gl_TexCoord[0].st * 0.1;
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else ice_tex_pos = vec2(waterTex2) * 0.2;
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vec4 ice_texel = texture2D(ice_texture, ice_tex_pos);
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