ALS: Fix rainbow fringing order in Cirrus clouds
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1 changed files with 2 additions and 2 deletions
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@ -27,8 +27,8 @@ void main(void)
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float halo_ring_enhancement = smoothstep (0.88, 0.927, mie_frag) * (1.0 - smoothstep(0.927, 0.94, mie_frag)) * eShade * 1.5 * ring_factor;
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float halo_ring_enhancement_r = smoothstep (0.88, 0.90, mie_frag) * (1.0 - smoothstep(0.90, 0.92, mie_frag)) * eShade * ring_factor;
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float halo_ring_enhancement_b = smoothstep (0.91, 0.93, mie_frag) * (1.0 - smoothstep(0.93, 0.955, mie_frag)) * eShade * ring_factor;
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float halo_ring_enhancement_b = smoothstep (0.88, 0.90, mie_frag) * (1.0 - smoothstep(0.90, 0.92, mie_frag)) * eShade * ring_factor;
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float halo_ring_enhancement_r = smoothstep (0.91, 0.93, mie_frag) * (1.0 - smoothstep(0.93, 0.955, mie_frag)) * eShade * ring_factor;
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vec4 finalColor = base * gl_Color;
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