Thorsten Renk
6b67f6938b
Improved runway shoulder to greenspace transitions
2014-08-04 11:05:19 +03:00
Rebecca Palmer
102e6b88e2
Restore previously-removed splash screens
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Used at Viewer/splash.cxx:212-214
2014-06-16 08:19:56 +01:00
Rebecca Palmer
7a540ca6d6
Remove/move unused textures
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Unused duplicate/downsampled and .dds-only textures are deleted,
unused unique .png are moved to Unused for possible future use
2014-06-12 23:53:24 +01:00
Thorsten Renk
bee317ccdc
Alternative tree textures, deciduous variants based on work by forum user Zbyszek
2014-03-17 09:16:55 +02:00
Stuart Buchanan
b2f261ea0a
Improved Random building texturesa - Gabo Huerta
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Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
Clément de l'Hamaide
740921934e
Change landmass colour to fix the appearance of rivers that have a sea material assigned
2013-11-18 17:04:48 +01:00
Vivian Meazza
85df642774
Sea colour effect by Emilian Huminiuc
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-11-03 18:41:20 +00:00
Clément de l'Hamaide
590acec3db
Revert "Add new textures for textured line by Christian Thiriot"
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This reverts commit d011ebfff1d0ce7681a1a13db7626a2c6def889c.
2013-10-01 00:53:04 +02:00
Clément de l'Hamaide
32fdc703d7
Add new textures for textured line by Christian Thiriot
2013-09-30 23:16:07 +02:00
Stuart Buchanan
88163bffad
Square textures for mixed shrubs.
2013-05-19 21:41:38 +01:00
Stuart Buchanan
3929e8d091
Use square tree textures with reduce UV coordinates.
2013-05-19 21:30:20 +01:00
Stuart Buchanan
1b8c05b162
Fix black border on trees.
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- Add additional property checks for multisampling.
- Add transparent background with appropriate color for each tree
- Add conversion script to generate .dds and low rez trees easily.
2013-05-16 22:40:36 +01:00
Stuart Buchanan
5689d76dca
Change tree texture format from a 8x4 block to 32x1 to avoid UV bleeding problems.
2013-05-10 20:04:18 +01:00
Stuart Buchanan
266313486d
Add dynamic selection of tree texture based on season and snow level.
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All tree texture sheets now contain 4 different texture sets for
different conditions. See Docs/README.materials for details.
Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Vivian Meazza
cf4b80c43d
add Orchard textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-03-04 00:03:00 +00:00
Thorsten Renk
37205368d1
Regional definitions for North Atlantic Islands (Faroe, Shetland, Greenland, also updates for Iceland)
2013-02-25 14:38:32 +02:00
Vivian Meazza
c8a63c20ad
Add UK Textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-16 09:22:35 +00:00
Thorsten Renk
deba78c4da
Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering
2013-02-11 14:01:31 +02:00
Thorsten Renk
3132065120
Regional texture definitions for the Middle East region
2013-01-29 13:06:45 +02:00
Thorsten Renk
2acdb6dd23
Iceland regional textures
2012-12-13 15:40:20 +02:00
Christian Schmitt
0a18e606da
Add runway designation letters/numbers in an SVG file for future use for texturing
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The letters are according to FAA AC 150/5340-1K
2012-12-09 14:57:40 +01:00
Stuart Buchanan
cb1ce70688
Increase opacity of clouds, discard transparent fragments.
2012-12-05 21:37:16 +00:00
Emilian Huminiuc
ca0afd7039
Updated signs textures
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-01 21:43:40 +02:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Frederic Bouvier
c3bcb8a6de
Add film wear to the cinema postprocessing effects
2012-08-05 18:51:02 +02:00
Frederic Bouvier
6013f3360e
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
Stuart Buchanan
ba6f14c435
Regional materials update:
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- Re-factor common properties (including condition statements) into separate files.
Note that using "index=0" attributes these can be over-ridden.
- Add caribbean regional textures and building definitions
- Add missing low-resolution rainforest-hawaii.png
2012-07-19 22:16:24 +01:00
Emilian Huminiuc
f412338f41
refresh object masks
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 20:38:00 +03:00
Emilian Huminiuc
9d49f9643f
Make water-inland.eff Rembrandt compatible.
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Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Emilian Huminiuc
786ab23d7c
cleanup and optimization of dds terrain textures
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-07 23:43:53 +03:00
Stuart Buchanan
ab21e069f7
Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
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Also fix the tropical trees, where only half the texture was defined.
2012-07-02 23:27:44 +01:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Stuart Buchanan
d18371b6e3
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00
Stuart Buchanan
268b4566d7
Further masks and material updates for regional textures.
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- Masks for European Urban, and Asian Rice
- Change tree types to deciduous for Urban/Town and reduce size to match buildings.
2012-05-27 22:04:53 +01:00
Stuart Buchanan
e456bc9daa
Tiled images and object masks for regional materials.
2012-05-26 00:11:33 +01:00
Emilian Huminiuc
626d758f30
Add texture and material definition for casing on 3d Taxiway signs.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-11 11:51:34 +03:00
Stuart Buchanan
76b0a99ab5
Building mask for european town texture, and increase in tree density.
2012-05-10 23:05:06 +01:00
Vivian Meazza
505ce42582
Bring grey texture into line with blue
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 16:39:29 +01:00
Emilian Huminiuc
e29735f3d4
fix buildings-lightmap missalignment
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 14:22:05 +03:00
Emilian Huminiuc
22352ec485
Switch building.eff to the ubershader.
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Tweak building lightmap to work with ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 02:05:02 +03:00
Tuomas Kuosmanen
976713e308
Changes: one new building and matching lightmap,
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also resize buildings and lightmap images to 2048 pixels accross.
2012-05-07 00:12:15 +03:00
Vivian Meazza
0235f95ed5
Merge branch 'master' of gitorious.org:fg/fgdata into work
2012-05-05 20:07:43 +01:00
Vivian Meazza
9657518663
Optimise water shaders after ideas and suggestions by Thorsten Renk
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Christian Schmitt
1261833a5b
3D taxiway signs textures for the case
2012-05-05 13:40:33 +02:00
Stuart Buchanan
de70c6404e
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
Vivian Meazza
068e965d20
remove alpha channel
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-04-25 11:05:54 +01:00
Stuart Buchanan
98e7a194e8
Random buildings - initial commit of data portion. Requires
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simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Emilian Huminiuc
d43770ab58
Effects/model-default.eff move skydome to technique 5 to provide more headroom
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Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Martin Spott
3920245eee
Blue Marble for SimGear Paged Terrain
2012-03-04 18:44:00 +01:00
Stuart Buchanan
cefb8f83a0
Updated DDS object masks. Also change farmland trees to deciduous.
2012-02-27 23:00:58 +00:00
Emilian Huminiuc
90924a359d
Revert "countryside.mask convert to .dds. Flip png version to keep correct orientation"
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This reverts commit beb89d56d0e02dd27316f6f68368394a6ff5c091.
2012-02-27 01:56:46 +02:00
Emilian Huminiuc
83df7f0f75
Revert "add actual files"
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This reverts commit acde460ba6f170fb55746fbed2fa5a7d901a3a17.
2012-02-27 01:56:07 +02:00
Emilian Huminiuc
60bdf0f80f
add actual files
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:11:40 +02:00
Emilian Huminiuc
b8494f9a33
countryside.mask convert to .dds. Flip png version to keep correct orientation
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ammend materials files
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:10:00 +02:00
Emilian Huminiuc
65a01ba8cd
fix texture orientation
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 00:23:46 +02:00
Stuart Buchanan
9c901780ac
Split out common materials and settings from materials files, create file structure
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to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00
Emilian Huminiuc
35193f0633
Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-23 23:56:28 +02:00
Stuart Buchanan
171e3cf136
Improved tree textures:
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- Made alpha all-or-nothing.
- Shifted colour-balance slightly from blue to yellow.
2012-02-10 22:14:28 +00:00
Stuart Buchanan
207b6edf60
Random object and vegetation masks, and vegetation density control.
2012-02-05 23:08:08 +00:00
Vivian Meazza
86f9ffac79
add texture
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 23:01:20 +00:00
Vivian Meazza
7020a95698
Add bow-wave textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 22:06:40 +00:00
Emilian Huminiuc
f3373d0c7c
New line feature textures, suitable for the new poly offset technique
2011-11-08 14:08:01 +01:00
Christian Schmitt
4841ab6206
Some 850 line feature textures changes
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-Remove the new pavement texture for now as it interferes with the old airports.
-remove unexisting entries from materials.xml.
-correct one texture's scale.
2011-11-04 08:54:32 +01:00
Gijs de Rooy
de18f49ac8
Merge branch 'master' of git://mapserver.flightgear.org/fgdata
2011-10-25 23:55:54 +02:00
PSadrozinski
dccdec6471
Add lf_ textures and a new texture for concrete pavement
2011-10-23 16:12:15 +02:00
Emilian Huminiuc
364fc53970
added runway shoulder textures
2011-10-20 15:52:36 +02:00
Stuart Buchanan
0cbdcd6aa0
Fix bottom/middle/top shading, and update global clouds.
2011-10-13 22:39:27 +01:00
Vivian Meazza
759c8ded5a
Add taxiway symbols in dds.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-10 10:51:25 +01:00
Durk Talsma
61c5c35ff4
Merge branch 'master' of gitorious.org:fg/fgdata
2011-10-07 17:48:10 +02:00
Vivian Meazza
f7b832d68a
Add texture.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 14:29:46 +01:00
Vivian Meazza
d45670baa8
Water shader PhaseII improvements.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 12:46:01 +01:00
Durk Talsma
4eba6afa90
New Traffic files: Scandinavian airlines and Iberia.
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Updated traffic files: Delta and USAirways.
Added a new material for groundnetwork testing.
2011-10-03 21:07:03 +02:00
Vivian Meazza
54291d2414
Merge commit 'refs/merge-requests/116' of git://gitorious.org/fg/fgdata into integration
2011-09-26 23:56:28 +01:00
Vivian Meazza
e758deced1
Add foam to water effect. Based on work by Emilian Huminuc.
2011-09-26 23:35:20 +01:00
Christian Schmitt
ffb872876f
Add textures for runways with no threshold on one end. This is
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a preparation for 850 apt.dat support, too.
2011-09-26 23:10:10 +02:00
Christian Schmitt
8b002c2655
Helipad support is coming....
2011-09-26 23:10:09 +02:00
Christian Schmitt
d56c2b2f80
add specific UK runway aim zone textures
2011-09-26 23:10:09 +02:00
Vivian Meazza
09cddc8ee5
Compress
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-24 14:54:04 +01:00
Vivian Meazza
fd073fb803
Add UK textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-24 14:12:50 +01:00
Vivian Meazza
b9602b612d
Add UK runway markings - first tranche
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-24 11:15:37 +01:00
Vivian Meazza
34f6c6258e
Add Direct Draw Textures for Symbols
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-22 22:57:46 +01:00
Vivian Meazza
fd954315d0
Add grey sea texture
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-22 15:41:47 +01:00
Vivian Meazza
faa28f8a08
Tenth tranche of .dds textures.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:53:06 +01:00
Vivian Meazza
bcf2a72fd6
Sixth tranche of .dss textures.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 14:21:44 +01:00
Vivian Meazza
5c422acadc
Fourth tranche of .dds textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 13:58:46 +01:00
Vivian Meazza
e2af689cf7
Third tranche of dds textures.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 13:42:05 +01:00
Vivian Meazza
e0b94b2737
Second tranche of dds textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 13:22:49 +01:00
Durk Talsma
c9ea2bf2aa
Merge branch 'master' into durk-atc
2011-07-24 08:59:08 +02:00
Martin Spott
eebadd1561
John Holden: Add naturalcrop terrain textures for a distinct material
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class.
2011-06-13 15:54:42 +02:00
Martin Spott
96b3335b53
John Holden: Add golfcourse terrain textures for a distinct material
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class.
2011-06-13 15:23:46 +02:00
Durk Talsma
9e186f8336
Merge commit 'refs/merge-requests/61' of git://gitorious.org/fg/fgdata into merge-requests/61
2011-05-07 10:37:48 +02:00
Durk Talsma
6ee5fcab3a
Some prepatory work for User ATC/AI interactions.
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- Renable the ATC dialog in keyboard.xml
- Add two new materials in Symbols: A unidirectional and a bidirectional arrow tape.
2011-04-21 08:02:17 +02:00
ThorstenB
afaaf62e18
Fixed some file modes (not executable).
2011-03-27 21:01:43 +02:00
Ryan Miller
fdecd7b7f6
Updated textures for taxiways, stopways, grass runways, and airport grass
2011-03-12 10:18:44 -08:00
Gijs de Rooy
992ab2ba50
Runway stopway materials, were never fully implemented apparently
2011-01-20 16:45:38 +01:00
gral@who.net
d10a9b8eff
Adding files
2010-09-30 01:29:41 +02:00
gral@who.net
0ff2d597f5
Adding the files ...
2010-08-23 12:16:07 +02:00
gral@who.net
64c5757f6d
Working on transitions, adding herbtundra
2010-08-23 12:15:09 +02:00
gral@who.net
10f97d1718
New combination of snow and glacier/permanent snow
2010-08-22 23:05:46 +02:00
gral@who.net
5a39f0738c
As always, I forgot to add the files
2010-08-21 13:10:19 +02:00
gral@who.net
1a9bf761fe
Added cropgrass effect and associated textures
2010-08-15 16:30:11 +02:00
gral@who.net
2815e36789
Added low-res textures for forest (high-res already changed)
2010-08-13 11:02:21 +02:00
fredb
52c46e87c9
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
2010-04-11 08:36:36 +00:00
ehofman
da8d8679de
Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic'
2010-02-21 09:35:32 +00:00
ehofman
9c58ea2c9e
now without the typo..
2010-02-20 12:50:39 +00:00
ehofman
db6f793793
revert to previous
2010-02-20 10:07:23 +00:00
ehofman
32e9adc221
New set of splash screens
2010-02-20 10:03:23 +00:00
ehofman
3b962cadfe
Cumulus clouds from real photographs. Rename the original texture.
2009-10-22 12:22:07 +00:00
durk
0a7625593e
Stuart Buchanan:
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Improvements to the cloudsystem:
- A new xml format
- Texture indexing based on the position of the sprite in the cloud
mass, allowing more control over the texture set.
- Improved fog and shading
- Better sprite distribution
- A more natural distribution of clouds, so no more obvious grids.
2009-10-02 05:43:42 +00:00
timoore
943ba2a4fe
Till Busch - effects, shaders and textures for crop and water effects
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Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.
Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
stuart
29541548b6
Updated Cumulus cloud textures from Argyle.
2009-04-29 20:22:00 +00:00
stuart
d1f0e836ee
Updated Cloud textures and layer definitions from Heiko SCHULZ.
2008-12-14 17:59:21 +00:00
fredb
4cd1c72bda
New cloud textures and layout from Heiko Schulz
2008-11-30 23:14:19 +00:00
curt
d39df8c1e1
Remove depricated .rgb and .rgba textures which are now converted to .png
2008-10-30 23:58:20 +00:00
fredb
a24f54b7e8
3D clouds from Stuart Buchanan. Need a recent driver update, --enable-clouds3d option and a Weather Scenario to show up
2008-10-26 09:38:46 +00:00
sydadams
37bba43061
re adding rgb sky textures until patch is applied
2008-10-14 04:22:23 +00:00
sydadams
0d92354f3b
Switching Textures to png format
2008-10-14 00:52:33 +00:00
sydadams
97c7c1c68f
adding new tree textures
2008-02-15 04:50:46 +00:00
sydadams
f23ba6322d
winter texture updates
2008-02-11 07:50:32 +00:00
sydadams
6b7ace320a
Adding missing winter textures ...more to come
2008-02-11 06:52:30 +00:00
timoore
cefe3edeb2
Latest trees update from Stuart Buchanan.
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Random variation of tree texture maps.
2008-02-07 23:11:38 +00:00
mfranz
bebbbc28e6
s/asphault/asphalt/
2007-05-13 11:44:35 +00:00
durk
75a82f8db3
New Textures for Mark's dynamic sun color change code. These replace the
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original halo.rgba file.
2006-07-27 05:14:06 +00:00
mfranz
708fd9b924
adjust colors
2006-04-23 21:03:57 +00:00
mfranz
7208f2d695
thanks to Erik's texture map I can now drop empty.rgb altogether and just
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specify the same texture in the "foo.lighted" and "foo.unlighted" material
entry. This also allows to drop the state cloning and thereby solves the
most urgent apt_signs.cxx TODO. :-)
2006-04-22 13:40:58 +00:00
mfranz
6e36a0a8db
now even smaller: 576 Bytes on disk, 64 bytes in memory
2006-04-22 09:45:50 +00:00
mfranz
5e192df677
now really empty. Kind of.
2006-04-21 15:00:09 +00:00
mfranz
4c3c3310c4
save some texture memory by setting a very small 8x8 texture. Otherwise
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the matlib would use unknown.rgb, which is 256x256. And plib would AFAICS
load it 5 times, because it is too stupid to share the contents.
2006-04-20 20:00:29 +00:00
mfranz
1f466f51ef
moved start/stop frame to end; fix divider
2006-04-11 16:01:09 +00:00
mfranz
ecbf793035
replace sign textures by (ugly ;-) lower-res versions. At this occasion also
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change names to lower-case for consistency reasons.)
2006-04-10 15:34:41 +00:00
mfranz
f08eeef5af
sign fonts:
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Y ... black on yellow -> direction, destination, boundary
R ... white on red -> mandatory instruction
L ... yellow on black with frame -> runway/taxiway location
B ... white on black -> runway distance remaining
2006-04-09 19:24:23 +00:00
curt
0373808413
Rob Oates:
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Newest set of textures.
2006-04-04 21:01:14 +00:00
curt
8b339c2786
Rob Oates:
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I've made adjustments to the following textures based on everyon's feedback:
Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes
the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
curt
8912cce27a
Rob Oates:
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New textures update:
Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.
A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.
And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.
If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.
2006-03-30 14:28:58 +00:00
curt
b5c3ebbb62
New city textures.
2006-03-29 19:53:11 +00:00
curt
4a5c61ca89
Rob Oates:
...
New terrain textures based on USGS satellite images.
2006-03-27 15:35:25 +00:00
fredb
0bed47d554
Textures needed for european airports
2006-02-11 14:42:36 +00:00
ehofman
d48cfe0957
Adjust the white levels of the individual textures so the snow appears to be more consistent.
2005-11-08 09:41:01 +00:00
ehofman
4cd50dd588
Add winetr textures.
2005-10-23 12:35:39 +00:00
ehofman
bf34eb2d32
Add a pond and a reservoir texture. update the Town texture.
2005-10-23 09:28:12 +00:00
ehofman
b8ab119d06
Update the texture width to match 512 instead of 513 :-(
2005-07-31 17:21:55 +00:00
ehofman
31f7dd492a
Update an old splash screen.
2005-07-31 17:18:20 +00:00
ehofman
8c641c44e3
Harald Johnson:
...
- new and updated sources for the new volumetric clouds
- 2 new textures for the clouds
- an update to the render dialog to enable/disable and change a few parameters
for the new clouds
2005-04-24 11:18:27 +00:00
ehofman
d1711aefe5
Add a new splash screen.
2004-12-28 12:36:14 +00:00
curt
f3a020f20f
New generic splash screen by Erik Hofman.
2004-12-03 20:24:30 +00:00
ehofman
40f484c5c5
Frederic Bouvier:
...
this texture should remove the black border of the
'few' cloud layer.
2004-06-07 18:50:34 +00:00
ehofman
9dfc88751a
Updated normal textures.
2004-05-21 14:53:32 +00:00
ehofman
9ff38fc4ed
Add the normal textures for the bump-mapped 2d cloud code.
2004-05-20 13:26:41 +00:00
ehofman
db4056f70d
Adjust the color. General impression is it was too blue.
2004-04-05 12:49:48 +00:00
ehofman
1982c2eff9
Frederic prevers this one over my previous one.
2004-04-04 15:04:07 +00:00