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fgdata/Textures
Stuart Buchanan 9c901780ac Split out common materials and settings from materials files, create file structure
to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00
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Runway Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
Signs Switching Textures to png format 2008-10-14 00:52:33 +00:00
Sky Fix bottom/middle/top shading, and update global clouds. 2011-10-13 22:39:27 +01:00
Symbols Add taxiway symbols in dds. 2011-10-10 10:51:25 +01:00
Terrain Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
Terrain.winter John Holden: Add naturalcrop terrain textures for a distinct material 2011-06-13 15:54:42 +02:00
Trees Improved tree textures: 2012-02-10 22:14:28 +00:00
Unused Switching Textures to png format 2008-10-14 00:52:33 +00:00
Water add texture 2011-12-01 23:01:20 +00:00
Credits fix copyright attribution 2002-09-08 20:49:51 +00:00
Splash1.png Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00
Splash2.png Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00
Splash3.png Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00
Splash4.png Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00
Splash5.png Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00