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Rob Oates:

I've made adjustments to the following textures based on everyon's feedback:

Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes

the download is fgfs_textures_2006_03_31.zip
This commit is contained in:
curt 2006-03-31 19:02:25 +00:00
parent bb81487bdb
commit 8b339c2786
13 changed files with 9 additions and 7 deletions

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@ -739,8 +739,8 @@ Shared parameters for various materials.
<texture>Terrain/sand3.rgb</texture>
<texture>Terrain/sand4.rgb</texture>
<texture>Terrain/sand5.rgb</texture>
<xsize>1024</xsize>
<ysize>1024</ysize>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
@ -996,9 +996,7 @@ Shared parameters for various materials.
<material>
<name>Lake</name>
<name>Pond</name>
<name>IntermittentLake</name>
<name>Reservoir</name>
<name>IntermittentReservoir</name>
<name>Stream</name>
<texture>Terrain/water-lake.rgb</texture>
<xsize>400</xsize>
@ -1038,9 +1036,13 @@ Shared parameters for various materials.
<material>
<name>DryLake</name>
<texture>Terrain/desert.rgb</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture>Terrain/sand1.rgb</texture>
<texture>Terrain/sand2.rgb</texture>
<texture>Terrain/sand3.rgb</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>