save some texture memory by setting a very small 8x8 texture. Otherwise
the matlib would use unknown.rgb, which is 256x256. And plib would AFAICS load it 5 times, because it is too stupid to share the contents.
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2 changed files with 5 additions and 0 deletions
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Textures/Signs/empty.rgb
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Textures/Signs/empty.rgb
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@ -1417,6 +1417,7 @@ Shared parameters for various materials.
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<material>
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<name>YellowSign.unlighted</name>
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<texture>Signs/empty.rgb</texture>
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<emissive>
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<r>0.4</r>
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<g>0.4</g>
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@ -1499,6 +1500,7 @@ Shared parameters for various materials.
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<material>
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<name>RedSign.unlighted</name>
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<texture>Signs/empty.rgb</texture>
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<emissive>
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<r>0.4</r>
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<g>0.4</g>
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@ -1582,6 +1584,7 @@ Shared parameters for various materials.
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<material>
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<name>BlackSign.unlighted</name>
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<texture>Signs/empty.rgb</texture>
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<emissive>
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<r>0.4</r>
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<g>0.4</g>
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@ -1664,6 +1667,7 @@ Shared parameters for various materials.
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<material>
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<name>FramedSign.unlighted</name>
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<texture>Signs/empty.rgb</texture>
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<emissive>
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<r>0.4</r>
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<g>0.4</g>
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@ -1746,6 +1750,7 @@ Shared parameters for various materials.
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<material>
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<name>RunwaySign.unlighted</name>
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<texture>Signs/empty.rgb</texture>
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<emissive>
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<r>0.4</r>
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<g>0.4</g>
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