Add the normal textures for the bump-mapped 2d cloud code.
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Textures/Sky/broken_n.rgb
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Textures/Sky/broken_n.rgb
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Textures/Sky/cirrus_n.rgb
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Textures/Sky/cirrus_n.rgb
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Textures/Sky/few_n.rgb
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Textures/Sky/few_n.rgb
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Textures/Sky/overcast_n.rgb
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Textures/Sky/overcast_n.rgb
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Textures/Sky/overcast_top_n.rgb
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Textures/Sky/overcast_top_n.rgb
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Textures/Sky/scattered_n.rgb
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Textures/Sky/scattered_n.rgb
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