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Author SHA1 Message Date
Stuart Buchanan
c536976237 Correct number of tree varieties for Med marshland
... was causing odd quadruple tree formations.
2016-04-11 21:12:45 +01:00
Stuart Buchanan
97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00
Thorsten Renk
e98b4ef46f De-activating California regional definitions for the time being, this really needs to be merged carefully into the existing US Southwest to avoid jarring visuals 2016-04-06 09:42:43 +03:00
Thorsten Renk
4bc3619fdb Restore Florida regional definitions 2016-04-01 13:17:36 +03:00
Thorsten Renk
5ba62b5f12 Remove rainfores-hires.png - the texture is near-identical to rainforest-hawaii.png, larger than the agreed-upon size for terrain textures and tiles with pronounced seams 2016-03-30 11:38:53 +03:00
Thorsten Renk
523135cfae Easing tiling and contrasts in South America rainforest 2016-03-29 09:11:12 +03:00
Thorsten Renk
58cdc743d1 Fix area definition of Pantanal 2016-03-29 07:56:54 +03:00
Thorsten Renk
8e3434cdcb Tweaks to close-up visuals of airport keep 2016-03-28 18:39:49 +03:00
Thorsten Renk
e9bac7dac4 Fix tiling issues in Tropical South America airport keep definitions 2016-03-28 18:19:05 +03:00
Thorsten Renk
6a423160dd Alaska forest terrain as test case for ALS tree optimization shader 2016-03-28 12:58:09 +03:00
Thorsten Renk
b64945929f Fix wrong tree number and mitigate tiling issues in Southern Europe regional textures 2016-03-26 08:58:35 +02:00
Thorsten Renk
ceac7032a4 Fix regional definition hierarchy problems 2016-03-26 08:49:28 +02:00
Thorsten Renk
b7e543960b Starting to fix tiling in CA regional textures 2016-03-25 10:36:14 +02:00
Erik Hofman
7736e9ab80 agsagostinho:
the fixes missing from FGDATA are:

- fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better
- improvements to autumn textures in Europe
- huge improvement of the airport grasses all over the world, including hi-res overlays
- matching runway shoulders for the whole globe
- Asian capitals added to list of large cities so they get more density of road lights
- Emirates region

and possibly more.
2016-03-24 14:17:50 +01:00
Thorsten Renk
630a46c11d Restoring the airport keep effect for CA. This isn't just an aesthetic problem - at lower quality levels it's needed for rendering landing lights and in general for snowdrift and the runway edges without creating visual artifacts. Such artifacts at the runway edge where pilots regularly look are far more worrisome than at the interface between airport keep and terrain 2016-01-11 08:44:31 +02:00
Erik Hofman
41562e4b87 Gilberto Agostinho:
I created a substantial quantity of new work in the New Regional
Textures project and I would like to ask if anyone could review and
perhaps commit them into FGDATA. The modifications are:

- New textures and material definitions for California
- New textures and material definitions for Mexico
- New material definitions for Central America
- New textures and material definitions for Southern Europe
(Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of
Balkans)
- New airport grass texture (global)
- New airport grass texture for Latin America
- New American town texture (global)
- Small improvement to grass blade textures (to better fit the airport
grass texture)

If this will be committed, we must add a note thanking the United States
Geological Survey (USGS) for the satellite images of California (
http://www.usgs.gov/ ) to the Thanks file.
2015-12-30 17:13:18 +01:00
Erik Hofman
4cfda541ad Gilberto Agostinho:
I created a substantial quantity of new work in the New Regional
Textures project and I would like to ask if anyone could review and
perhaps commit them into FGDATA. The modifications are:

- New textures and material definitions for California
- New textures and material definitions for Mexico
- New material definitions for Central America
- New textures and material definitions for Southern Europe
(Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of
Balkans)
- New airport grass texture (global)
- New airport grass texture for Latin America
- New American town texture (global)
- Small improvement to grass blade textures (to better fit the airport
grass texture)

If this will be committed, we must add a note thanking the United States
Geological Survey (USGS) for the satellite images of California (
http://www.usgs.gov/ ) to the Thanks file.
2015-12-30 10:06:57 +01:00
Thorsten Renk
a89c966067 Use hires tree textures in US Southwest 2015-11-08 20:38:15 +02:00
Thorsten Renk
b40b1a8696 Skid marks enabled for concrete runways 2015-10-30 15:14:36 +02:00
Erik Hofman
507f8f7f68 Gilberto Agostinho:
I did quite a lot of work on textures and materials lately and I'd like
to ask if someone could please take a look on it and maybe commit it to
FGDATA if judged positively.

Starting with commit 0da71d2288836df05548f5f343fe3977ebb2955f of my
repository (see
https://github.com/gilbertohasnofb/new-regional-textures/commits/master
) I did:

- improved urban effect for the Latin American city texture
- improved the Mediterranean city texture (and also better urban effect)
- created new textures for asphalt and concrete runways
- created a new industrial texture (as well as winter version and urban
effect)
- created winter versions for European 18th century city and town textures
- applied urban effect to European 18th century city and town textures
- created a new material in which small areas around 80 large cities
around the world in which the street lights have higher density (1000
for mega cities such as NY and Tokyo, 2000 for large cities such as
Munich and Dubai, while keeping the default 10000 for all the rest of
the globe)

I also created a texture with skid marks for Thorsten's new effect, but
we are still working on this one and this may not even be used.
Everything else is ready to go.

I know this is a lot of things to test, and as Thorsten pointed out in
the forum I it would be better if next time I submit my work in several
chunks (which makes testing easier). So I could break this new work like
that if necessary, but here is a reasonable plan for anyone willing to
test it as it is now:

- start at LIRN at noon during summer. Check the new asphalt runway.
Take off fly around the city centre (it's just in front of the airport).
Test the improved European 18th century city and town textures, as well
as the new industrial texture. Change the environment to winter and
check these three textures once again.
- start at KLAX at noon. Check the new concrete runway. Take off, change
the time to midnight and check the street lights (Los Angeles is a "mega
city" so should be very bright).
- start at SBRJ at noon and check the improved Latin American city
texture. Take off, change the time to midnight and check the street
lights (Rio de Janeiro is a "large city" so should be quite bright).
- start at DTTG @ runway 06 and check the town by the left of the
airport for the improved Mediterranean city texture.

Also, there are plenty of screenshots of this work starting with this
post here: http://forum.flightgear.org/viewtopic.php?f=5&t=26031&start=150#p261282
2015-10-30 10:24:13 +01:00
Thorsten Renk
8e03960e3b Tentative procedural skid marks for paved runways, work in progress 2015-10-27 15:18:45 +02:00
Thorsten Renk
9a53f8e331 Improvements to ALS dirt runway shader effect 2015-10-19 12:25:07 +03:00
Stuart Buchanan
aea4e306c9 Minor updates to Brazil regional texture defs.
from Gilbert AGOSTINHO.

Commit 39767ef05cc89ce4af1719784afaaf2ecfc0cc96
from https://github.com/gilbertohasnofb/new-regional-textures
2015-07-24 18:25:54 +01:00
Erik Hofman
432a442afc New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
Thorsten Renk
79fbcfe777 Regional texture definitions for Florida 2015-05-25 15:01:35 +03:00
Thorsten Renk
12c0eb98f4 Bugfix - winter scenery has no ocean landclass defined 2015-02-25 15:34:31 +02:00
Thorsten Renk
ce77fcfac9 European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
Thorsten Renk
95f060abc8 Europe uses procedural rock effect, Alaska uses detailed tree textures 2014-11-30 13:53:30 +02:00
Thorsten Renk
66f05c210f Grassland in CORINE data should not be rendered as fields, change suggested by forum user abassign 2014-11-03 09:57:36 +02:00
Stuart Buchanan
260282e11e Add missing definitions from previous format
Specifically
bb17edc1a90a5b58964280570e71253857983dc1
51474c93713c69f31c80332039abed45d99a4ed7
2014-08-17 21:43:48 +01:00
Stuart Buchanan
40930c1a77 New materials.xml format 2014-08-09 20:33:50 +01:00
Thorsten Renk
e6edd424c3 (Ugly) fix for runway designator signs being invisible in ALS - in principle, they should be rendered as objects and not terrain 2014-08-04 11:16:12 +03:00
Thorsten Renk
6b67f6938b Improved runway shoulder to greenspace transitions 2014-08-04 11:05:19 +03:00
Thorsten Renk
17d792d9c3 Overlay texturing for airport keep with definitions for US Southwest 2014-08-04 10:52:41 +03:00
Thorsten Renk
4ff258ad70 US Southwest regional texture definitions 2014-06-17 10:04:44 +03:00
Thorsten Renk
856f45b472 Alaska and Northwest Territories regional texture definitions 2014-05-16 11:35:10 +02:00
Thorsten Renk
17799e8450 Vertically stratified noise function for ALS 2014-05-14 13:01:14 +03:00
Thorsten Renk
021133e657 Agriculture de-tiling effect for ALS terrain rendering 2014-05-05 14:27:33 +03:00
Thorsten Renk
37e6c44815 Fixes for incomplete autumn coloring 2014-03-17 09:42:38 +02:00
Thorsten Renk
bee317ccdc Alternative tree textures, deciduous variants based on work by forum user Zbyszek 2014-03-17 09:16:55 +02:00
Thorsten Renk
a505e29309 Regional texture definitions for Ireland 2014-02-17 09:49:13 +02:00
Thorsten Renk
aae72d7266 High quality dirt runway effect for ALS 2014-01-23 13:16:20 +02:00
Thorsten Renk
49d9da2af0 Regional texture definitions for South Africa 2014-01-23 11:40:40 +02:00
Thorsten Renk
cc6c7ab3d8 Revised regional texture definitions for Iceland for new world scenery 2014-01-14 11:19:51 +02:00
Thorsten Renk
df82561b75 Separate, non-agricultural texture definition for Grassland landclass, corrsponding fix for correct cloud generation on the landclass in Advanced Weather 2014-01-13 10:54:07 +02:00
Thorsten Renk
21cc0e08f7 Autumn coloring of natural crop landclass 2013-11-22 09:42:04 +02:00
Thorsten Renk
c747dcb1f1 Regional texturing definitions for Corsica 2013-11-22 09:29:53 +02:00
Thorsten Renk
3a9ddfa5ab Regional texture definition updates for Ascension Island (by Neilson) and Scandinavia to work with 2.0 world scenery 2013-11-22 09:14:08 +02:00
Thorsten Renk
410d29cca2 Ascension island regional definitions (by Neilson) 2013-10-17 10:55:06 +03:00
Thorsten Renk
b8996b8dab Scandinavia regional texture definitions 2013-10-17 10:49:34 +03:00