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140 commits

Author SHA1 Message Date
James Turner
c6541e9c8f Remove some debug log calls.
All places which continuously log messages (either every frame or at
least every second) tending to swamp other log output.
2014-01-23 13:49:58 +00:00
James Turner
9a77efacd9 Reset: drop FGLight prop refs on unbind() 2013-11-12 22:49:48 +00:00
James Turner
52e5a9abe8 Reduce amount of log output at level=debug. 2013-09-28 14:47:20 +01:00
James Turner
df4f574951 Fix horizon sunrise/sunset effect position.
Fix sun position in default renderer. (Committing fix
provided after discussion on IRC + forum, no bug ID)
2013-08-07 16:30:20 +01:00
ThorstenB
a784443a24 Remove static property dependencies
preventing us from wiping properties on reset/reinit/subsystem recreate.
(more work required for "native_gui" and "ATC-Outputs" protocols)
2012-11-18 16:35:54 +01:00
James Turner
649d579124 Helpers to access view position.
Avoid direct use of FGViewer in various places, by providing property-based accessors to the current view position.
2012-09-25 10:06:56 +01:00
ThorstenB
89b41395d8 Move viewer-related sources to separate folder.
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
ThorstenB
e24004b17b #589: 2D panels transparent at night. May also fix #591.
Since d91a617423 (vectory color calculations)
all 4 elements of a color were scaled with the respective brightness.
The caused some panels to be transparent at night etc.
Before the change, only the 3 RGB elements of the colors were scaled,
while the 4th element (alpha channel?) remained unaltered.
Commit restores the alpha elements to their original behaviour.
=> "Quick hack" for 2.6.0. Need s.o. to double check the initial changes
and commit something clean to "next".
2012-03-07 20:49:13 +01:00
ThorstenB
ba257eeecf More spring-cleaning fun.
Use tiedPropertyLists, instead of manual tie/unties.
2012-03-07 20:48:00 +01:00
ThorstenB
db098593be #591: Fix sky flickering at certain sun/view angles
Commit 5f0066c resulted in an incorrect angle calculation. At certain view/sun
angles "hor_rotation" and "rf1" would skip from the minimum to the maximum
value).
Also, an offset angle of 90 degrees (PI/2) is added, which seems to align
the sky effect with the sun position. Calculation is probably still wrong,
but seems less wrong than before - and the flickering is gone...
2012-03-07 20:43:52 +01:00
ThorstenB
0b049c877a #591: night-time rendering issues, avoid negative color values
Fog color became negative at certain sun angles (around midnight), which
resulted in weird sky dome coloring issues.
Hack: simply clamp the value for now.
2012-02-05 15:14:30 +01:00
Erik Hofman
699f4eeb38 fix a typo 2012-01-09 08:14:46 +01:00
Erik Hofman
5f0066c4c2 Fix the sun position and fog/ambient coloring misalignment 2012-01-08 16:28:43 +01:00
Erik Hofman
3abf0b5df1 remove some ugly while loops 2012-01-08 13:51:38 +01:00
Erik Hofman
d91a617423 vecotry color calculations 2012-01-08 12:09:46 +01:00
ThorstenB
dac00efbc7 Fix some compiler warnings.
Comment out unused code.
2012-01-02 23:16:17 +01:00
Erik Hofman
1fb790eb60 comment out unused variables and function and properly initialize variables 2011-12-19 16:50:21 +01:00
Erik Hofman
e6e09a8161 Also expose the true sun color in the property tree. 2011-12-17 10:57:08 +01:00
Erik Hofman
ff4c771759 Expose the cloud color in the property tree 2011-12-16 15:37:16 +01:00
James Turner
e89699acef Fix for http://code.google.com/p/flightgear-bugs/issues/detail?id=478 , ensure sun-angle has a valid (default) value at init. 2011-11-10 14:47:57 +00:00
James Turner
c1eca1ff6b Refactor SGSky handling and ownership - sink into Renderer, remove global variable 'the sky', and hence clean up main loop and subsystem creation a little more. 2011-11-05 17:11:52 +00:00
James Turner
8986c3488d Make sun-angle a plain property, so observers fire. 2011-10-12 09:17:58 +01:00
Erik Hofman
afca14c372 add a sanity check for the overcast property 2011-06-05 10:26:55 +02:00
Erik Hofman
8f3cdc9404 Add a /rendering/scene/overcast option to color the skydome gray in case of overcast 2011-06-05 10:20:16 +02:00
Erik Hofman
8b72e13d2f As torten explains: it is probably not a good idea to ti /environment/relative-humidity since the FGEnvironment ties to this property too 2011-06-04 15:39:45 +02:00
Erik Hofman
c346bcee77 Add the /rendering/scene/scattering property to allow the weather system to contoll the amount of light scattering (or absorption) of the fog 2011-06-04 13:11:56 +02:00
ThorstenB
863551a932 fix #142: initial window position
Be (at least a bit) smarter with initial x/y position
Also some minor type/comment issues.
2011-05-29 18:46:11 +02:00
Tim Moore
79a2173ef9 Fix bug 182 - make sun direction agree with position of sun from the ephemeris
http://code.google.com/p/flightgear-bugs/issues/detail?id=182

There were two issues. The biggest is that the sunsolver was accessing
parameters from the ephemeris and doing a different calculation with
them to derive the right ascension and declination of the sun. I'm not
sure who is right, but I changed sunsolver to agree with the
ephemeris. Also, there was an inappropriate use of geodetic
coordinates in calculating  the sun latitude and longitude.

Also, I did some cleanup in updateSunPos().
2010-12-04 16:26:46 +01:00
Erik Hofman
f75656ea59 Allow for scenery de-saturation 2010-09-12 11:06:14 +02:00
James Turner
7f36caede6 Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
2010-08-04 09:16:37 +01:00
James Turner
47fd8a8a2a Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
This reverts commit 50eb95dcad.
2010-08-02 00:23:36 +01:00
James Turner
50eb95dcad Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
2010-08-01 20:33:11 +01:00
Erik Hofman
913726cb0e adjust gamma based on time of day 2010-07-17 15:02:06 +02:00
ehofman
38cd172e82 slightly tweak the ambient color a bit. 2010-01-25 15:22:00 +01:00
Tim Moore
9a94b26609 Changes for animated effects 2009-12-20 10:34:07 +01:00
Tim Moore
b39599f578 Merge branch 'ehofman/sky' 2009-11-26 23:32:20 +01:00
ehofman
06187368d2 first stab at reorganizing fgUpdateSunPos() to make it use quats 2009-11-07 08:54:23 +01:00
ehofman
61d8aa5bde Adjust fog color. 2009-10-26 18:54:40 +01:00
Tim Moore
5b29cd4cc0 fix warnings in Multiplayer, Scripting, and Time 2009-08-24 18:07:19 +02:00
ehofman
83675c7216 Changed my mind, the 'scene specular' color is actually the diffuse color and the sun specular color is the scene specular color 2009-08-23 21:43:08 +02:00
ehofman
37e1581964 forgot a few untie's and fix a small bug 2009-08-23 21:43:08 +02:00
ehofman
25a99a2417 Expose the color of the sun (which is not the scene specular color anymore) 2009-08-23 21:43:08 +02:00
ehofman
bdccfb587d brighten te sky color towards the sun at dusk and dawn 2009-05-02 00:44:21 +02:00
ehofman
71c9cb9f48 Remove unused code 2009-04-15 23:19:30 +02:00
ehofman
30ae6e0564 Let the fog color transition into the sky dome to give a more natural effect 2009-04-15 23:19:30 +02:00
ehofman
2923bd15bc Also adjust diffuse based on visibility although probably nobody will notice the difference 2009-04-15 23:19:29 +02:00
ehofman
c2af121c00 fog color and cloud color are the same anyhow, remove one of them in the ambient color calculation 2009-04-15 23:19:29 +02:00
ehofman
846d756e55 logarithmic decrease in shinines/specular and limited linear increased ambient color due to reduced visibility. 2009-04-15 23:19:29 +02:00
ehofman
b7e8be8ceb Adjust the lighting once more, the previous behavior wasn't really satisfactory to me. Now specular is also influenced by visibility. 2009-04-15 23:19:29 +02:00
ehofman
48ac04456f Adding ambient support for ac3d aircraft models reveiled a mistake in the scne ambient calculation. Decreasing visibility now increases ambient color giving a nice dark color on bright days and a much more visible color on normal days. 2009-04-01 09:23:55 +02:00