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143 commits

Author SHA1 Message Date
Erik Hofman
94f6db5857 Prevent rf2 from becoming inf 2016-05-25 10:30:34 +02:00
James Turner
de959a14f3 Rename Viewer/viewer.cxx to view
- keep class and file names in sync.
2016-02-17 21:25:39 +00:00
Erik Hofman
2496bdecfa Tie the sun vector to the property tree 2015-06-26 09:53:03 +02:00
James Turner
c6541e9c8f Remove some debug log calls.
All places which continuously log messages (either every frame or at
least every second) tending to swamp other log output.
2014-01-23 13:49:58 +00:00
James Turner
9a77efacd9 Reset: drop FGLight prop refs on unbind() 2013-11-12 22:49:48 +00:00
James Turner
52e5a9abe8 Reduce amount of log output at level=debug. 2013-09-28 14:47:20 +01:00
James Turner
df4f574951 Fix horizon sunrise/sunset effect position.
Fix sun position in default renderer. (Committing fix
provided after discussion on IRC + forum, no bug ID)
2013-08-07 16:30:20 +01:00
ThorstenB
a784443a24 Remove static property dependencies
preventing us from wiping properties on reset/reinit/subsystem recreate.
(more work required for "native_gui" and "ATC-Outputs" protocols)
2012-11-18 16:35:54 +01:00
James Turner
649d579124 Helpers to access view position.
Avoid direct use of FGViewer in various places, by providing property-based accessors to the current view position.
2012-09-25 10:06:56 +01:00
ThorstenB
89b41395d8 Move viewer-related sources to separate folder.
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
ThorstenB
e24004b17b #589: 2D panels transparent at night. May also fix #591.
Since d91a617423 (vectory color calculations)
all 4 elements of a color were scaled with the respective brightness.
The caused some panels to be transparent at night etc.
Before the change, only the 3 RGB elements of the colors were scaled,
while the 4th element (alpha channel?) remained unaltered.
Commit restores the alpha elements to their original behaviour.
=> "Quick hack" for 2.6.0. Need s.o. to double check the initial changes
and commit something clean to "next".
2012-03-07 20:49:13 +01:00
ThorstenB
ba257eeecf More spring-cleaning fun.
Use tiedPropertyLists, instead of manual tie/unties.
2012-03-07 20:48:00 +01:00
ThorstenB
db098593be #591: Fix sky flickering at certain sun/view angles
Commit 5f0066c resulted in an incorrect angle calculation. At certain view/sun
angles "hor_rotation" and "rf1" would skip from the minimum to the maximum
value).
Also, an offset angle of 90 degrees (PI/2) is added, which seems to align
the sky effect with the sun position. Calculation is probably still wrong,
but seems less wrong than before - and the flickering is gone...
2012-03-07 20:43:52 +01:00
ThorstenB
0b049c877a #591: night-time rendering issues, avoid negative color values
Fog color became negative at certain sun angles (around midnight), which
resulted in weird sky dome coloring issues.
Hack: simply clamp the value for now.
2012-02-05 15:14:30 +01:00
Erik Hofman
699f4eeb38 fix a typo 2012-01-09 08:14:46 +01:00
Erik Hofman
5f0066c4c2 Fix the sun position and fog/ambient coloring misalignment 2012-01-08 16:28:43 +01:00
Erik Hofman
3abf0b5df1 remove some ugly while loops 2012-01-08 13:51:38 +01:00
Erik Hofman
d91a617423 vecotry color calculations 2012-01-08 12:09:46 +01:00
ThorstenB
dac00efbc7 Fix some compiler warnings.
Comment out unused code.
2012-01-02 23:16:17 +01:00
Erik Hofman
1fb790eb60 comment out unused variables and function and properly initialize variables 2011-12-19 16:50:21 +01:00
Erik Hofman
e6e09a8161 Also expose the true sun color in the property tree. 2011-12-17 10:57:08 +01:00
Erik Hofman
ff4c771759 Expose the cloud color in the property tree 2011-12-16 15:37:16 +01:00
James Turner
e89699acef Fix for http://code.google.com/p/flightgear-bugs/issues/detail?id=478 , ensure sun-angle has a valid (default) value at init. 2011-11-10 14:47:57 +00:00
James Turner
c1eca1ff6b Refactor SGSky handling and ownership - sink into Renderer, remove global variable 'the sky', and hence clean up main loop and subsystem creation a little more. 2011-11-05 17:11:52 +00:00
James Turner
8986c3488d Make sun-angle a plain property, so observers fire. 2011-10-12 09:17:58 +01:00
Erik Hofman
afca14c372 add a sanity check for the overcast property 2011-06-05 10:26:55 +02:00
Erik Hofman
8f3cdc9404 Add a /rendering/scene/overcast option to color the skydome gray in case of overcast 2011-06-05 10:20:16 +02:00
Erik Hofman
8b72e13d2f As torten explains: it is probably not a good idea to ti /environment/relative-humidity since the FGEnvironment ties to this property too 2011-06-04 15:39:45 +02:00
Erik Hofman
c346bcee77 Add the /rendering/scene/scattering property to allow the weather system to contoll the amount of light scattering (or absorption) of the fog 2011-06-04 13:11:56 +02:00
ThorstenB
863551a932 fix #142: initial window position
Be (at least a bit) smarter with initial x/y position
Also some minor type/comment issues.
2011-05-29 18:46:11 +02:00
Tim Moore
79a2173ef9 Fix bug 182 - make sun direction agree with position of sun from the ephemeris
http://code.google.com/p/flightgear-bugs/issues/detail?id=182

There were two issues. The biggest is that the sunsolver was accessing
parameters from the ephemeris and doing a different calculation with
them to derive the right ascension and declination of the sun. I'm not
sure who is right, but I changed sunsolver to agree with the
ephemeris. Also, there was an inappropriate use of geodetic
coordinates in calculating  the sun latitude and longitude.

Also, I did some cleanup in updateSunPos().
2010-12-04 16:26:46 +01:00
Erik Hofman
f75656ea59 Allow for scenery de-saturation 2010-09-12 11:06:14 +02:00
James Turner
7f36caede6 Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
2010-08-04 09:16:37 +01:00
James Turner
47fd8a8a2a Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
This reverts commit 50eb95dcad.
2010-08-02 00:23:36 +01:00
James Turner
50eb95dcad Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
2010-08-01 20:33:11 +01:00
Erik Hofman
913726cb0e adjust gamma based on time of day 2010-07-17 15:02:06 +02:00
ehofman
38cd172e82 slightly tweak the ambient color a bit. 2010-01-25 15:22:00 +01:00
Tim Moore
9a94b26609 Changes for animated effects 2009-12-20 10:34:07 +01:00
Tim Moore
b39599f578 Merge branch 'ehofman/sky' 2009-11-26 23:32:20 +01:00
ehofman
06187368d2 first stab at reorganizing fgUpdateSunPos() to make it use quats 2009-11-07 08:54:23 +01:00
ehofman
61d8aa5bde Adjust fog color. 2009-10-26 18:54:40 +01:00
Tim Moore
5b29cd4cc0 fix warnings in Multiplayer, Scripting, and Time 2009-08-24 18:07:19 +02:00
ehofman
83675c7216 Changed my mind, the 'scene specular' color is actually the diffuse color and the sun specular color is the scene specular color 2009-08-23 21:43:08 +02:00
ehofman
37e1581964 forgot a few untie's and fix a small bug 2009-08-23 21:43:08 +02:00
ehofman
25a99a2417 Expose the color of the sun (which is not the scene specular color anymore) 2009-08-23 21:43:08 +02:00
ehofman
bdccfb587d brighten te sky color towards the sun at dusk and dawn 2009-05-02 00:44:21 +02:00
ehofman
71c9cb9f48 Remove unused code 2009-04-15 23:19:30 +02:00
ehofman
30ae6e0564 Let the fog color transition into the sky dome to give a more natural effect 2009-04-15 23:19:30 +02:00
ehofman
2923bd15bc Also adjust diffuse based on visibility although probably nobody will notice the difference 2009-04-15 23:19:29 +02:00
ehofman
c2af121c00 fog color and cloud color are the same anyhow, remove one of them in the ambient color calculation 2009-04-15 23:19:29 +02:00