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Author SHA1 Message Date
mfranz
85c48d4e2e better message 2007-01-23 23:40:08 +00:00
mfranz
22421f6687 allow listeners to remove themselves. This is done by marking them
dead and letting the next NasalSys::update() remove all dead listeners.
2007-01-23 16:47:04 +00:00
mfranz
016750c865 - remove "nasal-dir-initialized" signal node after use. This code is executed
before the property tree is stored away for reinit, so the signal would
  be emitted again on reset.
- fix inconsistent style that sneaked in with a previous patch
2007-01-23 15:53:04 +00:00
mfranz
197fd50848 Maik JUSTUS: support waterplane anchor 2007-01-22 23:01:39 +00:00
frohlich
52645efa60 Modified Files:
src/Cockpit/hud.cxx src/Cockpit/hud.hxx
	src/Cockpit/hud_labl.cxx src/Instrumentation/HUD/HUD_label.cxx:
	Olaf Flebbe: avoid potential buffer overflows.
2007-01-22 05:46:51 +00:00
frohlich
a498181ac1 Modified Files:
src/FDM/YASim/Launchbar.cpp: Olaf Flebbe:
	Use float consts in float code
2007-01-22 05:36:43 +00:00
frohlich
b7d9196f0e Modified Files:
FlightGearLib.vcproj: Olaf Flebbe: MSVC8 project files updates
2007-01-22 05:26:59 +00:00
mfranz
e71d997c82 Maik JUSTUS: connect fix 2007-01-22 00:10:39 +00:00
mfranz
2af373e13a raise signal "/sim/signals/nasal-dir-initialized" when all Nasal files
in $FG_ROOT/Nasal/* were loaded and executed, and thus all Nasal library
functions are available. This was in the past only done with settimer(..., 0),
constructions, but suchlike triggered timer functions are executed
*after* aircraft specific Nasal files were loaded, so they can't be
used for internal library initialization, where e.g. props.Node() is
already needed.
2007-01-21 19:52:49 +00:00
mfranz
2105d6744d add fgSetString() stub 2007-01-21 10:48:22 +00:00
fredb
9eab3442d3 Update MSVC 7.1 projects 2007-01-21 10:32:57 +00:00
mfranz
6ebce11275 set /sim/signals/reinit to true before reset, and back to zero after it;
otherwise the last Hobbs time couldn't be read out at a reset
2007-01-21 00:19:39 +00:00
mfranz
8a489eed0b only WARN if fgcommand "load" doesn't find the file; it returns the
success/failure result, and it's up to the caller to complain or ignore
2007-01-20 23:06:44 +00:00
mfranz
39269a1bb9 add fgSetString() stub 2007-01-20 22:45:46 +00:00
mfranz
e142aa2d50 fix messages 2007-01-20 22:22:47 +00:00
mfranz
30ba3a09e1 store the node itself as member, not the path 2007-01-20 21:26:07 +00:00
mfranz
5e2f46e232 Maik JUSTUS: update (messages are only temporary and for testing purposes) 2007-01-20 21:08:04 +00:00
ehofman
46d16035fb *** empty log message *** 2007-01-20 10:08:40 +00:00
ehofman
4dbedefb32 Sync w. JSBSim as of 20/01/2007 2007-01-20 09:28:53 +00:00
mfranz
6094d927d3 Maik JUSTUS: export ground material friction factor to property 2007-01-18 21:46:28 +00:00
mfranz
9d98966685 Maik JUSTUS: minor fix for bending patch 2007-01-17 23:38:13 +00:00
curt
8adf1d6ada Clean up some debugging output. 2007-01-17 23:11:45 +00:00
mfranz
415fa8332a Maik JUSTUS: adapt some property names to match common style 2007-01-17 22:29:20 +00:00
mfranz
6d2789816b Maik JUSTUS: aerotowing properties 2007-01-17 20:44:42 +00:00
mfranz
53f09ff6a5 Maik JUSTUS: (OK'ed by Andy)
"""
- ground properties (e.g. feel bumpiness and the reduced friction of
  grass or go swimming with the beaver)
- initial load for yasim gears (to get rid of the jitter the beaver has
  on ground)
- glider/winch/aerotow (do winch start with YASim glider or do aerotow
  over the net) I will place a how-to on the wiki soon, here very short:
  use the sgs233y (or the bocian if you have AJ (up ot now) non-GPL
  bocian)
  winch start: Ctrl-w for placing the winch, hold w to winch, press
               Shift-w to release the tow
  aerotow: Place the glider within 60m to a MP-aircraft, press
           Ctrl-t to tow to this aircraft. If the MP-aircraft is the
           J3 and the patch is installed on both sides, the J3 feels the
           forces, too. The J3-pilot has to taxi very slow up to the
           moment, the glider starts moving. Increase the throttle gently.
           Don't lift the J3 early, wait for the glider being lifted,
           lift gently.
"""
2007-01-17 20:42:39 +00:00
mfranz
15754ccfc1 Maik JUSTUS: rotor bending fix 2007-01-17 20:30:34 +00:00
mfranz
e37b255095 - don't allow removal of active listener (prevents crash)
- error message if removelistener() is called with invalid or no id
2007-01-17 13:56:22 +00:00
mfranz
b7a7de4f30 don't search *-set.xml files in the the *complete* $FG_ROOT/Aircraft/ tree
(including all subdirs and with max depth!), but only the outmost level.
There are no *-set.xml files in deeper nested dirs, and with an ever growing
number of aircraft the search just lasts too long.
2007-01-15 20:58:20 +00:00
frohlich
92772f23b1 Modified Files:
config.h-msvc8: Olaf Flebbe: MSVC8 buildsystem changes
2007-01-15 17:36:10 +00:00
frohlich
d7c7a4873f Modified Files:
FlightGear.vcproj JS_demo.vcproj: Olaf Flebbe, MSVC8 buildsystem changes
2007-01-15 17:33:31 +00:00
fredb
a1895381d7 MSVC 7.1 project file update for new JSBSim 2007-01-15 14:37:28 +00:00
ehofman
3ec74d79c2 Sync. w. JSB CVS as of 15/01/2007 2007-01-15 12:48:54 +00:00
mfranz
4a79d82ba6 make attribute strings lowercase with hyphen instead of underscore;
this is consistent with their use as XML attributes
2007-01-14 13:58:15 +00:00
mfranz
b1fad7d98e let Nasal's fgcommand() return C++ return value (0 -> failure, 1 -> success) 2007-01-13 19:18:03 +00:00
mfranz
747b1e11cc Maik JUSTUS: fix bug in previous commit 2007-01-13 16:04:28 +00:00
durk
7299699903 Maik Justus,
Here is a patch for two bugs in the AI/multiplayer part:

1. Cannot find model file *.ac error message (was only a false message,
anything worked correctly, the model was loaded from the correct path
afterwards).

2. Often many multiplayer aircrafts are missing in the property-tree.
(but I need them for aerotowing). There is still another bug: The
property in some circumstances seems not to be cleaned up after logout
of a multiplayer. I have added a workaround for this, but I don't now,
if it 100% works (should have no side effects, just aerotow would not
work sometimes). For testing I need more traffic on the mp-server.
2007-01-13 09:04:07 +00:00
mfranz
d0bbe1f45d add getAttribute() and setAttribute() method 2007-01-12 18:00:56 +00:00
fredb
eb1f19abf7 MSVC compilation 2007-01-11 22:06:33 +00:00
fredb
9f49baa00d Remove ssg leftover 2007-01-10 20:13:44 +00:00
andy
bb6010f39c Missed changed file somehow, oops. 2007-01-10 19:04:59 +00:00
andy
5aa142ee5f Patch from Joacim to fix a bug where rotor weights were doubled. 2007-01-10 19:03:02 +00:00
andy
23ab95802b Patch from Joacim to export the inertia tensor from the command line solver. 2007-01-10 18:58:50 +00:00
frohlich
99cb08ef87 Modified Files:
src/Model/panelnode.cxx src/Model/panelnode.hxx: Make it compile
	also with osg HEAD.
2007-01-07 19:00:25 +00:00
frohlich
826866b327 Modified Files:
src/GUI/gui.h src/GUI/gui_funcs.cxx src/GUI/gui_local.cxx
	src/GUI/mouse.cxx src/GUI/sgVec3Slider.cxx
	src/GUI/sgVec3Slider.hxx src/Main/fg_commands.cxx:
	Remove some dead code.
2007-01-07 15:51:29 +00:00
frohlich
a788ebf487 Modified Files:
src/Input/input.cxx src/Main/renderer.cxx
	src/Main/renderer.hxx src/Scenery/scenery.cxx
	src/Scenery/scenery.hxx: Move scenery picking into the renderer.
	There is most of the required data defined. Also we can better use
	the pick visitor that will be needed with th upcommung panel code.
2007-01-07 12:02:50 +00:00
frohlich
4c1c10ffef Modified Files:
controls.cxx controls.hxx: Add nose wheel steering control switch
2007-01-07 11:50:39 +00:00
frohlich
ee30992e55 Modified Files:
src/Input/input.cxx: Do not change mouse modes if we had
	a valid scenery pick.
2007-01-07 08:33:02 +00:00
fredb
994c8efa00 Remove useless dependencies on plib and opengl libraries 2007-01-06 19:12:26 +00:00
fredb
f9f2144d7d Update MSVC 7.1 project files 2007-01-06 18:44:25 +00:00
fredb
6abd9f6dab Resurrect config.h-msvc6 2007-01-06 17:26:50 +00:00