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184 commits

Author SHA1 Message Date
curt
a0f58259dd Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
polare3d.h renamed to polar3d.hxx
fg{Cartesian,Polar}Point3d consolodated.
Added some initial support for calculating local current ground elevation.
1998-07-08 14:47:20 +00:00
curt
39c1facaef Added using namespace std for compilers that support this. 1998-07-06 21:34:33 +00:00
curt
6d48ba08a0 Added automatic mipmap generation.
When rendering fragments, use saved model view matrix from associated tile
rather than recalculating it with push() translate() pop().
1998-07-04 00:54:28 +00:00
curt
be9d6ea4ea Check for GL_VERSION_1_1 or GL_EXT_texture_object to decide whether to use
"EXT" versions of texture management routines.
1998-06-27 16:54:59 +00:00
curt
24c78e8146 Load and manage multiple textures defined in the Materials library.
Boost max material fagments for each material property to 800.
Multiple texture support when rendering.
1998-06-17 21:36:39 +00:00
curt
7b98736e32 Build only static libraries.
Declare memmove/memset for Sloaris.
1998-06-12 00:55:58 +00:00
curt
a6c7336cad Working first pass at material proporty sorting. 1998-06-08 17:57:54 +00:00
curt
d0b19c0ce1 I goofed on the log message in the last commit ... now fixed. 1998-06-06 01:09:31 +00:00
curt
0a840e1dbd Increased per material fragment list size from 100 to 400. 1998-06-06 01:07:17 +00:00
curt
5c10725624 Working on sorting by, and rendering by material properties. 1998-06-05 22:39:53 +00:00
curt
22dd9999a8 Recognize file, file.gz, and file.obj as scenery object files. 1998-06-05 18:19:18 +00:00
curt
eda1cfe31c No .h for STL includes.
Minor view culling optimizations.
1998-06-03 00:47:50 +00:00
curt
3615dd708a Incremental additions to material.cxx (not fully functional)
Tweaked vfc_ratio math to avoid divide by zero.
1998-06-01 17:56:20 +00:00
curt
823c662ed4 Added material.cxx material.hxx 1998-05-30 01:56:44 +00:00
curt
922f9e9ba1 Implimented fragment level view frustum culling. 1998-05-24 02:49:09 +00:00
curt
4c1ec83f52 farting around with CVS ... 1998-05-23 14:49:58 +00:00
curt
26757b73b2 Derived file "Makefile.in" removed from version control. 1998-05-23 14:18:28 +00:00
curt
a1654d7c8d removed from version control. 1998-05-23 14:17:45 +00:00
curt
a60f1d812d Added tile.cxx and tile.hxx.
Working on rewriting the tile management system so a tile is just a list
fragments, and the fragment record contains the display list for that fragment.
1998-05-23 14:09:20 +00:00
curt
70fae724a7 Moved global ref point and radius (bounding sphere info, and offset) to
data file rather than calculating it on the fly.
Fixed polygon winding problem in scenery generation stage rather than
compensating for it on the fly.
Made a fgTILECACHE class.
1998-05-20 20:53:53 +00:00
curt
e57fd21bd3 Frist pass at view frustum culling now operational. 1998-05-17 16:59:34 +00:00
curt
7f1d04962e Beginning to add support for view frustum culling.
Added some temporary code to calculate bouding radius, until the
  scenery generation tools and scenery can be updated.
1998-05-16 13:09:57 +00:00
curt
37df3de51d Root path info moved to fgOPTIONS. 1998-05-13 18:25:34 +00:00
curt
a205e76218 Fixed a glTexImage2D() usage bug where width and height were mis-swapped.
Added support for --tile-radius=n option.
1998-05-07 23:15:20 +00:00
curt
36ba635389 Added an option to control square tile radius. 1998-05-06 03:16:42 +00:00
curt
e7f0f1956c Updated texture coordinate fmod() parameter. 1998-05-03 00:48:01 +00:00
curt
5a4b56c58e Playing around with texture coordinates. 1998-05-02 01:52:14 +00:00
curt
401b414feb Added a command line rendering option specify smooth/flat shading. 1998-04-30 12:35:26 +00:00
curt
09bd08b931 Wrapped zlib calls up so we can conditionally comment out zlib support. 1998-04-28 21:42:50 +00:00
curt
96525339ed Tweaked texture parameter calculations to keep the number smaller. This
avoids the "swimming" problem.
Type-ified fgTIME and fgVIEW.
1998-04-28 01:21:42 +00:00
curt
78268051c9 Screwing around with texture coordinate generation ... still needs work. 1998-04-27 15:58:15 +00:00
curt
ed0acbad5b Minor transformation adjustments to try to keep scenery tiles closer to
(0, 0, 0)  GLfloats run out of precision at the distances we need to model
the earth, but we can do a bunch of pre-transformations using double math
and then cast to GLfloat once everything is close in where we have less
precision problems.
1998-04-27 03:30:13 +00:00
curt
aa6f7608d7 Added zlib support. 1998-04-26 05:06:29 +00:00
curt
0b782544a3 Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
curt
a7213d8a82 Changed "r" to "rb" in gzopen() options. This fixes bad behavior in win32. 1998-04-25 15:09:57 +00:00
curt
435f374258 Added "file.obj.gz" support. 1998-04-24 14:21:08 +00:00
curt
10fb3d1a0c Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
Tweaked the scenery file extentions to be "file.obj" (uncompressed)
or "file.obz" (compressed.)
1998-04-24 00:51:07 +00:00
curt
aba1974dad C++ - ifing the code a bit. 1998-04-22 13:21:26 +00:00
curt
664b1fa4a8 Prepairing for C++ integration. 1998-04-21 17:02:27 +00:00
curt
7d39aa3777 Moved fg_debug.c to it's own library. 1998-04-18 04:13:51 +00:00
curt
580b1acec6 Added zlib on the fly decompression support for loading scenery objects. 1998-04-18 04:13:17 +00:00
curt
ab59ca78b9 Code reorganizations. Added a Lib/ directory for more general libraries. 1998-04-14 02:23:04 +00:00
curt
e84ad0511b Adopted Gnu automake/autoconf system. 1998-04-08 23:30:04 +00:00
curt
b69c64da41 Minor cleanups and reorganizations. 1998-04-06 15:56:15 +00:00
curt
74e16d77f8 Converting to Gnu autoconf system. 1998-04-03 22:09:02 +00:00
curt
b77c2362c5 Debugging output tweaks. 1998-03-23 21:23:05 +00:00
curt
003267eed8 Beginning initial terrain texturing experiments. 1998-03-14 00:30:50 +00:00
curt
2805fb7cb2 Thursday's tweaks. 1998-02-20 00:16:14 +00:00
curt
e5a447ece9 Incorporated some HUD tweaks from Michelle America.
Tweaked the sky's sunset/rise colors.
Other misc. tweaks.
1998-02-19 13:05:43 +00:00
curt
c0954417a7 Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated
drivers will work.)
1998-02-18 15:07:02 +00:00