Added "file.obj.gz" support.
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1 changed files with 13 additions and 6 deletions
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@ -111,8 +111,12 @@ GLint fgObjLoad(char *path, struct fgCartesianPoint *ref, double *radius) {
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// Next try "path.obj" (uncompressed format)
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strcat(path, ".obj");
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if ( (f = gzopen(path, "r")) == NULL ) {
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fgPrintf(FG_TERRAIN, FG_ALERT, "Cannot open file: %s\n", path);
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return(-1);
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// Next try "path.obj.gz" (compressed format)
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strcat(path, ".gz");
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if ( (f = gzopen(path, "r")) == NULL ) {
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fgPrintf(FG_TERRAIN, FG_ALERT, "Cannot open file: %s\n", path);
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return(-1);
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}
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}
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}
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@ -401,11 +405,14 @@ GLint fgObjLoad(char *path, struct fgCartesianPoint *ref, double *radius) {
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/* $Log$
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/* Revision 1.29 1998/04/24 00:51:07 curt
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/* Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
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/* Tweaked the scenery file extentions to be "file.obj" (uncompressed)
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/* or "file.obz" (compressed.)
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/* Revision 1.30 1998/04/24 14:21:08 curt
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/* Added "file.obj.gz" support.
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/*
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* Revision 1.29 1998/04/24 00:51:07 curt
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* Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
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* Tweaked the scenery file extentions to be "file.obj" (uncompressed)
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* or "file.obz" (compressed.)
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*
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* Revision 1.28 1998/04/22 13:22:44 curt
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* C++ - ifing the code a bit.
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*
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